Bonus Barrel: Difference between revisions

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|effect=Transports the player to a [[Bonus Area]].
|effect=Transports the player to a [[Bonus Area]].
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A '''Bonus Barrel'''<ref>''Donkey Kong Country 2: Diddy's Kong Quest'' instruction booklet, [[Media:DKC2 Manual 18-19.jpg|page 18]].</ref>, introduced in ''[[Donkey Kong Country 2: Diddy's Kong Quest]]'',  is a semi-common type of [[Barrel]] that later appears in ''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]'', ''[[Donkey Kong Land 2]]'', ''[[Donkey Kong Land III]]'', ''[[Donkey Kong 64]]'', ''[[DK: King of Swing]]'', and ''[[DK: Jungle Climber]]''. In the ''Country'' and ''Land'' games, there is usually at least one Bonus Barrel hidden in most of the [[level]]s. When [[jump]]ed into, the barrel automatically launches or warps the [[Kong]]s to a [[Bonus Area]]. In the Bonus Level, the Kongs can earn [[Kremkoin|various]] [[DK Coin|rare]] [[Bonus Coin|collectibles]] to unlock secret worlds and add to the completion percentage. The symbol on the side of this wooden barrel is the letter "B" in front of an orange and yellow explosion. These barrels also replace certain [[Blast Barrel|Auto-Fire Barrels]] in the Game Boy Advance version of ''[[Donkey Kong Country]]''.
A '''Bonus Barrel'''<ref>''Donkey Kong Country 2: Diddy's Kong Quest'' instruction booklet, [[Media:DKC2 Manual 18-19.jpg|page 18]].</ref> is a recurring [[Barrel]] that takes the [[Kong]]s to a [[Bonus Level]]. It first appears in ''[[Donkey Kong Country 2: Diddy's Kong Quest]]'' as a replacement for the [[Blast Barrel|Auto-Fire Barrels]] from ''[[Donkey Kong Country]]'' that carry the Kongs up into a Bonus Level. Bonus Barrels have since appeared in many ''[[Donkey Kong (franchise)|Donkey Kong]]'' titles. In most of their appearances, Bonus Barrels are identifiable from their large B symbol in the center, on a yellow explosion with a red border, and an opening on top.


In the first two ''Donkey Kong Country'' games, if all the bonus levels (including the Bonus Barrels) are found within a level, an exclamation mark will be added to the end of the level name; in ''Donkey Kong Country 3'', the [[Level Flag]] will fly fully instead.
==History==
===''Donkey Kong Country'' / ''Donkey Kong Land'' series===
In ''Donkey Kong Country 2: Diddy's Kong Quest'', its sequel ''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]'' and their respective [[Game Boy]] counterparts, ''[[Donkey Kong Land 2]]'' and ''[[Donkey Kong Land III]]'', there is usually at least one Bonus Barrel hidden in almost every [[level]]. Bonus Barrels have the same function as the Auto-Fire Barrels taking the Kongs to a Bonus Area in both ''Donkey Kong Country'' and ''[[Donkey Kong Land]]''.  


In ''Donkey Kong 64'', Bonus Barrels have a picture of a [[Golden Banana]] on them, and when approached, purple sparkles appear around them. When a [[Kong Family|Kong]] jumps into one of these, it warps with them to a [[Bonus Area|Bonus Stage]]. If the player beats that mini-game, they are rewarded with a Golden Banana. In [[Hideout Helm]], there are five rooms, with each room containing two [[Steel Keg]] versions of Bonus Barrels with [[King K. Rool]]'s face printed on them and a [[Banana Medal]]. Those special Bonus Barrels do not give Golden Bananas, and are instead required to complete to deactivate the [[Blast-o-Matic]] and collect the Banana Medals.
When the [[Kong]]s jump into a Bonus Barrel, it automatically launches or warps them to a [[Bonus Area]]. In the Bonus Level, the Kongs can complete a challenge to win either a [[Kremkoin]] or a [[Bonus Coin]], which are necessary for unlocking levels of a lost world and adding to [[completion]] percentage. If the Kongs lose the challenge, they are redirected back into a specific point of the main level; usually they are able to re-enter the Bonus Barrel and reattempt the challenge.


In ''DK: King of Swing'', they instead reward [[Crystal Coconut]]s for completing their challenges. Collecting all the Crystal Coconuts unlocks [[Wrinkly Kong]] to use in the Jungle Jam mode.
Bonus Barrels also appear in the [[Game Boy Advance]] port of ''Donkey Kong Country'', as a replacement for the Auto-Fire Barrels carrying [[Donkey Kong]] and [[Diddy Kong]] to a Bonus Level. The player can add to their completion score by simply entering a Bonus Barrel, more specifically the Bonus Area, in all three versions of the game.


In ''DK: Jungle Climber'', they are used to get a large amount of bananas in the bonus game [[Banana Bonanza]], often resulting in extra lives. One of these barrels can be found in [[Sun Sun Beach]] in plain sight.
In ''Donkey Kong Country 3: Dixie Kong's Double Trouble!'' and all three Game Boy Advance ports for the ''[[Donkey Kong Country (series)|Donkey Kong Country]]'' games, when the Kongs jump into a Bonus Barrel, the 'B' and the explosive design fade out in a swirl-type effect.


Bonus Barrels do not appear in ''[[Donkey Kong Country Returns]]'' and ''[[Donkey Kong Country: Tropical Freeze]]'', whose Bonus Areas are usually accessed by entering into a gap.
===''Donkey Kong 64''===
[[File:Bonus Barrel DK64 art.png|thumb|200x200px|Artwork from ''Donkey Kong 64'']]
In ''[[Donkey Kong 64]]'', the design for Bonus Barrels was altered to show its prize, a [[Golden Banana]] instead. It no longer has an opening appearing on the top. When the active [[Kong]] approaches a Bonus Barrel, purple sparkles appear around it. When the Kong jumps into a Bonus Barrel, it rapidly shrinks, and the Kong is warped into a [[Bonus Area|Bonus Stage]]. By completing the challenge, the Kong is sent out of the Bonus Barrel, which shakes and breaks open, revealing a Golden Banana.
In [[Hideout Helm]], there are five rooms connected to the main room with the [[Blast-o-Matic]]. Each room has two Bonus Barrels with a unique steel barrel-like design with [[King K. Rool]]'s face. By completing each set of two challenges, the Kong is rewarded with a [[Banana Medal]].
===''DK: King of Swing'' / ''DK: Jungle Climber''===
In ''[[DK: King of Swing]]'', Bonus Barrels once again warp to a Bonus Level, which rewards a [[Crystal Coconut]] if Donkey Kong or Diddy complete the challenge. Bonus Barrels are also larger than in its previous game appearances.
In ''[[DK: Jungle Climber]]'', Bonus Barrels redirect the Kongs into the bonus game, [[Banana Bonanza]]. When they complete the mini-game, they are sent back into the level.
===Other appearances===
In [[DK Country]], one of [[18-Volt]]'s [[microgame]]s from ''[[WarioWare: D.I.Y. Showcase]]'', the player must tap a moving Bonus Barrel to shoot Diddy Kong into the air while avoiding a [[Zinger]].
In [[DK Country]], one of [[18-Volt]]'s [[microgame]]s from ''[[WarioWare: D.I.Y. Showcase]]'', the player must tap a moving Bonus Barrel to shoot Diddy Kong into the air while avoiding a [[Zinger]].


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<gallery>
<gallery>
Bonus Barrel.png|''[[Donkey Kong Country 2: Diddy's Kong Quest]]'' / ''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]''
Bonus Barrel.png|''[[Donkey Kong Country 2: Diddy's Kong Quest]]'' / ''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]''
Bonus Barrel DK64 art.png|''[[Donkey Kong 64]]'' artwork
Blast-O-Matic (bonus barrel).png|''Donkey Kong 64'' (Hideout Helm)
Blast-O-Matic (bonus barrel).png|''Donkey Kong 64'' (Hideout Helm)
Bonus Barrel DKL3c sprite.png|''[[Donkey Kong Land III]]'' (Game Boy Color)
Bonus Barrel DKL3c sprite.png|''[[Donkey Kong Land III]]'' (Game Boy Color)

Revision as of 19:12, April 10, 2019

Template:Item-infobox A Bonus Barrel[1] is a recurring Barrel that takes the Kongs to a Bonus Level. It first appears in Donkey Kong Country 2: Diddy's Kong Quest as a replacement for the Auto-Fire Barrels from Donkey Kong Country that carry the Kongs up into a Bonus Level. Bonus Barrels have since appeared in many Donkey Kong titles. In most of their appearances, Bonus Barrels are identifiable from their large B symbol in the center, on a yellow explosion with a red border, and an opening on top.

History

Donkey Kong Country / Donkey Kong Land series

In Donkey Kong Country 2: Diddy's Kong Quest, its sequel Donkey Kong Country 3: Dixie Kong's Double Trouble! and their respective Game Boy counterparts, Donkey Kong Land 2 and Donkey Kong Land III, there is usually at least one Bonus Barrel hidden in almost every level. Bonus Barrels have the same function as the Auto-Fire Barrels taking the Kongs to a Bonus Area in both Donkey Kong Country and Donkey Kong Land.

When the Kongs jump into a Bonus Barrel, it automatically launches or warps them to a Bonus Area. In the Bonus Level, the Kongs can complete a challenge to win either a Kremkoin or a Bonus Coin, which are necessary for unlocking levels of a lost world and adding to completion percentage. If the Kongs lose the challenge, they are redirected back into a specific point of the main level; usually they are able to re-enter the Bonus Barrel and reattempt the challenge.

Bonus Barrels also appear in the Game Boy Advance port of Donkey Kong Country, as a replacement for the Auto-Fire Barrels carrying Donkey Kong and Diddy Kong to a Bonus Level. The player can add to their completion score by simply entering a Bonus Barrel, more specifically the Bonus Area, in all three versions of the game.

In Donkey Kong Country 3: Dixie Kong's Double Trouble! and all three Game Boy Advance ports for the Donkey Kong Country games, when the Kongs jump into a Bonus Barrel, the 'B' and the explosive design fade out in a swirl-type effect.

Bonus Barrels do not appear in Donkey Kong Country Returns and Donkey Kong Country: Tropical Freeze, whose Bonus Areas are usually accessed by entering into a gap.

Donkey Kong 64

Artwork of a Bonus Barrel from Donkey Kong 64.
Artwork from Donkey Kong 64

In Donkey Kong 64, the design for Bonus Barrels was altered to show its prize, a Golden Banana instead. It no longer has an opening appearing on the top. When the active Kong approaches a Bonus Barrel, purple sparkles appear around it. When the Kong jumps into a Bonus Barrel, it rapidly shrinks, and the Kong is warped into a Bonus Stage. By completing the challenge, the Kong is sent out of the Bonus Barrel, which shakes and breaks open, revealing a Golden Banana.

In Hideout Helm, there are five rooms connected to the main room with the Blast-o-Matic. Each room has two Bonus Barrels with a unique steel barrel-like design with King K. Rool's face. By completing each set of two challenges, the Kong is rewarded with a Banana Medal.

DK: King of Swing / DK: Jungle Climber

In DK: King of Swing, Bonus Barrels once again warp to a Bonus Level, which rewards a Crystal Coconut if Donkey Kong or Diddy complete the challenge. Bonus Barrels are also larger than in its previous game appearances.

In DK: Jungle Climber, Bonus Barrels redirect the Kongs into the bonus game, Banana Bonanza. When they complete the mini-game, they are sent back into the level.

Other appearances

In DK Country, one of 18-Volt's microgames from WarioWare: D.I.Y. Showcase, the player must tap a moving Bonus Barrel to shoot Diddy Kong into the air while avoiding a Zinger.

Gallery

Names in other languages

Language Name Meaning
Japanese ボーナスバレル
Bōnasubareru
Bonus Barrel

References

  1. ^ Donkey Kong Country 2: Diddy's Kong Quest instruction booklet, page 18.