Donkey Kong 64

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Donkey Kong 64
Dk64.jpg
Developer(s) Rareware
Publisher(s) Nintendo
Platforms Nintendo 64
Release date: USA October 31, 1999
Europe December 6, 1999
Japan December 10, 1999
Australia 2000
Genre Platformer
Ratings
ESRB:ESRB E.svg - Everyone
Modes 1-4 players
Media 256Mbit (32MB) cartridge
Walkthrough on Strategy Wiki Donkey Kong 64

Donkey Kong 64 is a platform video game developed by Rare and developed by Nintendo, that was released for the Nintendo 64 on October 31, 1999 in the United States. The game is a follow-up to the Donkey Kong Country trilogy for the Super Nintendo Entertainment System.

DK64 is the first Nintendo 64 game to require the use of the N64 Expansion Pak, which provides 4 MB more RAM for enhanced graphics; The Legend of Zelda: Majora's Mask was the only other game to require the use of the Pak.

Story[edit]

King K. Rool returns in a new metal version of Crocodile Isle, with a large weapon called the Blast-O-Matic, which K. Rool plans to use to destroy Donkey Kong Island. However, due to the incompetence of the crew aboard, the island crashes, and the Blast-O-Matic malfunctioned. K. Rool has his Kremling crew capture Diddy Kong, Tiny Kong, Lanky Kong, and Chunky Kong and seize DK's hoard of Golden Bananas.

Squawks informs Donkey Kong of the disappearance of his hoard and the Kongs, and then DK tells Cranky Kong (who assumes the role of a mad scientist in this game) about what happened immediately afterwards. After entering Training Barrels under Cranky's command, he is given a potion: Simian Slam. DK is also told to acquire fifteen banana medals for a special surprise (which was to access the Jetpac game, which the player must achieve a certain score to beat the game). DK then used his newly acquired potion to exit the inside of Donkey Kong Island. Unfortunately, every other area outside was blocked, except for an island attached to K. Rool's mechanical island. There, DK met K. Lumsy, a gargantuan Kritter who disobeyed the K.Rool's order to wreck havoc on Donkey Kong Island. When Donkey agreed to free him, K. Lumsy danced in joy, and dislodged the bolder on Donkey Kong Island that blocked the first world: Jungle Japes. Donkey then acquired his first Golden Banana. He used this to get past B. Locker, who needed to have a certain number of Golden Bananas shown so he could grant entry; he needed one banana in this instance

Items[edit]

  • Golden Bananas: Golden bananas play a pivotal role in the storyline. The player must collect them to earn access to new worlds because B. Locker won't allow the player to the specified world unless they have the specified amount of golden bananas. Every world contains five Golden bananas for each Kong to grasp.
  • Bananas: Bananas come in the five Kong Colors, sometimes showing up singly , bunched in fives , or packed into a balloon of ten. Feed the colored bananas to Troff 'N' Scoff to gain access to bosses.
  • Banana Coins: Like the banana, coins come in the five Kong colors. The player must obtain them to pay for power-ups. There are currently known to be a total of 949 Banana Coins in Donkey Kong 64.
  • Banana Medals: After a Kong collects 75 bananas in a world, they recieve the Banana Medal. After collecting 15, Cranky will allow the player to play the classic Jetpac game.
  • Boss Keys: Boss keys are needed to unlock K. Lumsy's cage. They are obtained by defeating each world's boss.Once you have one you'll have to go where K. Lumsy is prisoned to unlock the key number you have gotten.
  • 5-Banana Coin: Gives 5 coins to each Kong's coin bank and is obtained by eradicating a DK dirt pile.Simply just press and hold "B" for them to dig it out once charged release and grab it!!!
  • DK Dirt Piles: By holding the B button after Tiny Kong learns a special charge move from the head Banana Fairy, the Kong can obtain a 5-Banana coin.
  • Watermelons: Watermelons are the Kong's life meters. Each melon they obtain contains four slices. Once a Kong is hit, they will lose one or more slices. Once the Kong looses all slices, game over. Enemies also usually have one or more slices contained in themselves after they are eliminated.
  • Animal Crates: When a Kong jumps into one of these, he will transform into a Animal Buddy.
  • Melon Crates: Melon crates contain four watermelon slices that can extravagantly aid a Kong's life meter.
  • Orange Grenades: Oranges act as a Bob-omb would and explode very easily.
  • Headphones: Headphone replenish the amount of plays a Kong can use their instrument.
  • Supply Crates: The supply crates encase the specified Kong's shooter ammo. Each crate contain five doses of ammo.
  • Crystal Coconuts: The Crystal Coconuts contain the power to use on Cranky's barrel potions. Any move used by a Kong Barrel will use up the coconuts quickly, but there are typically supplies of coconuts near these barrels.
  • Banana Camera Film: The Banana Camera Film is used to supply film into cameras to take photos of Banana Fairies.
  • Rareware Coin: This is one of two coins that opens the door for the last key. In order to get it, the player has to collect 15 banana medals and go to Cranky's Lab. He will let the player play the Jetpac game for the Rareware Coin. In order to get the coin, 5000 points must be earned. It is recommended that the player stay on the first stage, as it is harder to beat the later stages. Once 5000 points are earned, the player should grab the Rareware coin before dieing.
  • Nintendo Coin: This is the second coin required to open the door to the last key in Hideout Helm. Once the player knows the move Gorilla Grab, they should go to the Donkey Kong Arcade in Frantic Factory and pull the lever to play it. After getting a Golden Banana after playing the first time, Squawks will appear and tell you to play again for 2 coins. The Nintendo Coin should replace Pauline. Once the arcade game is beaten again, the Nintendo Coin will be acquired.
  • Blueprints: Are items held by Kasplats in each level. They add more time on to the timer in the last level, Hideout Helm. Every time a blueprint is given to Snide, the Kongs receive a Golden Banana.
  • Golden Crowns: In each world there is one battle arena platform, and beating it gets the player a crown. Its usefulness is plentiful. first, the player must collect at least four of them to enter King K. Rool's secret room to retrieve the final key to K. Lumsy's cage. Second, they add to the final percentage score. Finally, the player must have at least one to open the multiplayer modes. There are ten crowns (two crowns on DK Isle, one crown in each of the eight worlds).

Barrels[edit]

Tag Barrel

There are many variations of barrels a Kong will encounter during their adventure. There are four main types.

  • Kong Barrels contains the barrel moves Cranky can teach each Kong. Once a Kong hops into this barrel, crystal coconuts are the only thing that can keep its move alive.
  • Tag Barrels allows the player to switch Kongs in the middle of a world. There are quite a few in each world.
  • Bonus Barrels are a gateway to a bonus game for the five Kongs. Beating a game will obligate them to a Golden Banana.
  • TNT Barrels can often be used as a convenient weapon that can explode (much like an orange). They are frequent in Boss Battles and such. At times, enemy Kabooms will nest in one.
  • Steel Kegs appear in a mill of Fungi Forest. Only Chunky Kong can lift them.

Switches[edit]

  • Kong Switches: Each of the principal Kongs has their face on a switch. The switches are activated by either the Simian Slam, the Super Simian Slam, or the Super Duper Simian Slam (all taught by Cranky). The switches activate a host of things including passageways and secret areas.
  • Target Switches: The target Switches are as obvious as the Kong Switch. Each switch has a picture indicating the weapon needed to shoot it. It has either a coconut (DK), a peanut (Diddy), a grape (Lanky), a feather (Tiny), or a pineapple (Chunky).

Pads[edit]

  • Kong Pads: After learning a special move from Cranky Kong, the Kong pictured on the pad can preform a move by standing on this pad. Usually when a Kong sees a pad it means they must accomplish something in that area.
  • Music Pads: Each music pad has the picture of a Kong's instrument on it. If the corresponding Kong steps on the pad and plays their instrument a variety of things can happen, including entrances to passageways opening to a Golden Banana appearing out of nowhere.
  • Battle Arena Pads: The Battle Arena Pads are steel with a headshot of King K. Rool. It's the hosted way to a battle pit fight with many of the world's Kremling enemies. This is the way to win the Golden Crowns.
  • Bananaporters: The Bananaporter allows easy transport in various levels. it comes in numbers 1 - 5 and each of the two pairs of Bananaporters need to be activated to work (Example: both Bananaporter 1s need to be activated for them to work).

Gallery[edit]

Characters[edit]

Items[edit]

Screenshots[edit]