Donkey Kong 64

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Donkey Kong 64
Dk64.jpg
Developer(s) Rareware
Publisher(s) Nintendo
Platforms Nintendo 64
Release date: USA November 22, 1999[1]
Europe December 6, 1999[2]
Japan December 10, 1999[3]
Australia 2000
Genre Platformer
Ratings
ESRB:ESRB E.svg - Everyone
Modes 1-4 players
Media 256Mbit (32MB) cartridge
Walkthrough on Strategy Wiki Donkey Kong 64

Donkey Kong 64 is a platform video game developed by Rare and developed by Nintendo, that was released for the Nintendo 64 on November 22, 1999 in the United States[1]. The game is a follow-up to the Donkey Kong Country trilogy for the Super Nintendo.

Donkey Kong 64 is the first Nintendo 64 game to require the N64 Expansion Pak, that was used to fix a "game-breaking bug"[4]; The Legend of Zelda: Majora's Mask is the only other game whose use of the Pak is obligatory.

Story[edit]

King K. Rool returns to Donkey Kong Island in a reconstructed, metallic iteration of Crocodile Isle. The rebuilt island now contains the Blast-O-Matic, a new invention created by an former Kremling Krew technician: Snide. K. Rool intends to demolish Donkey Kong Island with the Blast-O-Matic, but due to his crew's incompetence, the island collides into a rock, causing the Blast-O-Matic to be destroyed. Crocodile Isle then docks in front of Donkey Kong Island.

In response to the situation, K. Rool orders his Kremling generals abduct Diddy Kong, Tiny Kong, Lanky Kong, and Chunky Kong and steal Donkey Kong's Golden Banana hoard.

Later, Donkey Kong is seen exercising while listening to the DK Rap on his radio. Squawks then appears at his treehouse and informs him K. Rool. DK then heads to Cranky (who plays the role of a mad scientist in this game) and informs him about K. Rool. Cranky then offers DK his potions on the adventure, but only if he completes four of his Training Barrel challenges. Once DK completes the challenges, Cranky gives him a Simian Slam potion, which he uses to exit the interior of Donkey Kong Island. Outside, every area was blocked, except for an island near K. Rool's reconstructed island. Inside, DK met K. Lumsy, an enormous Kritter who refused to wreck Donkey Kong Island. DK then agreed to free K. Lumsy, causing K. Lumsy to boisterously celebrate. His tremulous celebration then demolishes a boulder blocking the entrance to Jungle Japes.

Items[edit]

  • Golden Bananas: Golden bananas play a pivotal role in the storyline. The player must recover the stolen Golden Bananas for the Banana Hoard. These items also allow the Kongs to earn access new worlds, because B. Locker prohibits access to a specified world unless a certain amount of Golden Bananas are collected. Every world contains twenty-five Golden Bananas, five per Kong, to collect.
  • Bananas: Bananas come in five different colors, one per Kong. They either show up individually, are bunched in a group of five, or packed in a group of ten inside of a balloon. Enough bananas should also be fed to Scoff to elevate Troff to a boss door's keyhole, so that he may use a key to unlock the door.
  • Banana Coins: Like bananas, Banana Coins come in the five different colors, one per Kong. They are used as currency in the game at Cranky's Lab, Funky's Armory, and Candy's Music Store. There are 949 Banana Coins in Donkey Kong 64.
  • Banana Medals: For every 75 bananas collected, a Banana Medal is received. After fifteen are accumulated, Cranky allows the player to play the classic Jetpac video game.
  • Boss Keys: Their role is to unlock the eight padlocks on K. Lumsy's cage. A Boss Key is obtained after a boss is defeated.
  • 5-Banana Coin: Adds five Banana Coins to each Kong's inventory; they are only found underneath DK Dirt Piles.
  • DK Dirt Piles: Underneath it is a 5-Banana Coin, which is unearthed if the player performs the Shockwave move taught by the Banana Fairy Queen.
  • Watermelons: Watermelons are the Kongs' health bar. Each melon bar can be filled by slices. If a Kong is hit, they will lose one or more of the slices. If all of the slices are lost, an area is restarted. Enemies also usually consist of one or more watermelon slices in themselves, obtained if they are defeated.
  • Animal Crates: When DK jumps into a Rambi crate or Lanky swims into an Enguarde crate, they respectively transform into the Animal Buddy.
  • Melon Crates: Melon crates contain four watermelon slices which replenish a Kong's health meter.
  • Orange Grenades: Oranges have an equivalent role to grenades.
  • Headphones: Headphones replenish the amount of times a Kong can perform on their instrument.
  • Supply Crates: The supply crates encase the specified Kong's shooter ammo. Each crate contain five doses of ammo.
  • Crystal Coconuts: The Crystal Coconuts are used for Cranky's barrel potion moves. Any move used by a Kong Barrel will quickly use up the coconuts.
  • Banana Camera Film: The Banana Camera Film is used to supply film into the Kong's camera to take photos of Banana Fairies.
  • Rareware Coin: This is one of two coins used to open an automatic door in Hideout Helm to the final Boss Key. In order to get it, the player has to accumulate fifteen Banana Medals and go to Cranky's Lab. He then allows the Jetpac game to be played for the Rareware Coin. In order for the coin to appear in the game, five thousand points must be earned.
  • Nintendo Coin: This is another coin required to open an automatic door in Hideout Helm to the final Boss Key. Once DK learns the Gorilla Grab move, he must head to a Donkey Kong arcade cabinet in Frantic Factory and pull the lever to play it. After its completion, Squawks awards DK with a Golden Banana, and then offers him to replay it for a price of two Banana Coins. The next time the game is played, the Nintendo Coin replaces Pauline. If the arcade game is completed again, DK acquires the Nintendo Coins.
  • Blueprints: Blueprints are supposed to illustrate the Blast-O-Matic's mechanisms and are protected by Kasplats in each world. Every time a blueprint is given to Snide, the Kongs receive a Golden Banana. The more blueprints that are given to Snide, the more time is added to the counter in the final world: Hideout Helm.
  • Battle Crowns: In every world is a battle arena platform, where a Kong must defeat enough Kremlings to receive a Battle Crown. This item has plenty of uses: at least one must be collected to unlock the Multiplayer mode, while at least four allow the Kongs to access King K. Rool's secret room. There are ten Golden Crowns in the game.

Barrels[edit]

Tag Barrel

There are many barrel variations stumbled upon in the Kongs' adventure. There are four main types.

  • Kong Barrels allow the Kongs to perform a special move taught to them by Cranky. These moves are fueled by Crystal Coconuts.
  • Tag Barrels allow the player to alternate between Kongs in a world. A few are found in each world.
  • Bonus Barrels allow one of the five Kongs to play a bonus game. Completing the Bonus Game obligate the Kongs to a Golden Banana.
  • TNT Barrels are explosive barrels (similar to oranges). They are frequently found in boss battles. One of the game's enemies,Kaboom, nests inside of one.
  • Steel Kegs appear one of Fungi Forest's mills, and can only be lifted by Chunky Kong.

Switches[edit]

  • Kong Switches: Each of the five Kongs has their face on a switch. The switches are activated by either the Simian Slam, the Super Simian Slam, or the Super Duper Simian Slam (all taught by Cranky). The switches often allow the Kongs to access new areas.
  • Target Switches: The target Switches have an identical role to the Kong Switch. Each switch has a picture indicating the ammo necessary to hit it. It has either a coconut (Donkey), a peanut (Diddy), a grape (Lanky), a feather (Tiny), or a pineapple (Chunky).

Pads[edit]

  • Kong Pads: After learning a specific special move from Cranky, the depicted Kong on the pad can preform a special move by standing on it.
  • Music Pads: Each music pad has the picture of a Kong's instrument on it. If the corresponding Kong steps onto the pad and plays their instrument, all of the enemies in range are defeated and usually passageway entrances containing a Golden Banana opens.
  • Battle Arena Pads: Battle Arena Pads are steel pads with a mugshot of K. Rool on them. These pads allow the Kongs to combat Kremlings in a battle arena for a Battle Crown.
  • Bananaporters: The Bananaporter allows the Kongs to easily transport through various levels. It comes in numbers 1 through 5, and each of the two pairs need to be individually stood on to be activated.

Gallery[edit]

Characters[edit]

Items[edit]

Screenshots[edit]

References[edit]

  1. 1.0 1.1 Nintendo.com Release Dates (Wayback Machine)
  2. Nintendo UK Page
  3. Official Japanese Website
  4. Nintendo Life