Swoopy Salvo

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ExitIsNearSign.png Swoopy Salvo ExitSign.png
SwoopySalvo.png
World Krematoa
Type Tree
Theme Treetop Trumble
Notable features This level is infested by Swoopys.
Bonus level(s) 3
Animal Buddies Squawks the Parrot
Enemies encountered Bristles, Buzzes, Swoopys, Booty Bird, Koin


Game Donkey Kong Country 3: Dixie Kong's Double Trouble!

Swoopy Salvo is the fourth level of Donkey Kong Country 3: Dixie Kong's Double Trouble!'s final world: Krematoa.

This level prominently features Swoopys, who swoop through tree holes in an attempt to stab Dixie and Kiddy using their sharp bills. For the first part of the level, Squawks is transformed into, and his ability is to fly through areas, which the Kongs are incapable of doing.

Enemies[edit]

Items[edit]

Barrels[edit]

Extras[edit]

  1. After he collects the K letter, Squawks should flap down a tree. At the bottom is the Bonus Barrel which he should enter. The barrel gives the player a Find the Coin! challenge. There is a No Squawks Sign at the beginning, so the Kongs have to independently do the Bonus Level. If the lead Kong jumps at a Swoopy, it swoops at a tree trunk, where its beak gets stuck in. The lead monkey then uses it as a platform. After the third Swoopy is a Barrel Cannon which blasts Dixie and Kiddy to the Bonus Coin.
  2. After passing by the level's second DK Barrel, located next to a Banana Bunch, Squawks has to fly upward into a tree opening, where Swoopys fly out of. He must then fly up to a lone banana guarded by two red Buzzes. When flown to, the banana reveals itself as a Bonus Barrel, which transports Squawks to a Grab 15 Bananas! challenge. Here Squawks has to collect fifteen green bananas guarded by a Swoopy flying in a figure-eight pattern. The Bonus Level has a time limit of forty-five seconds. When all the bananas are collected, a Bonus Coin appears at the bottom-right corner of the area.
  3. The Kongs must jump on a swarm of Swoopys who are before the letter N; doing so allows both monkeys to reach a Bonus Barrel with a Collect 20 Stars! challenge. In the challenge the lead Kong must toss the following Kong in to the air to collect twenty stars. There even is a DK Barrel here in case only one Kong is active. When all the stars are collected, a Bonus Coin appears.
  • DK Coin
    • Upon exiting the second Bonus Level, Squawks must fly up through a tree opening. In the opening is a No Squawks Sign, which causes Squawks to transform back into the Kongs. A Steel Keg is also left behind. The lead Kong must pick it up, jump on top of Koin, and toss it left of Koin. The Steel Barrel then recoils off the tree bark and back at Koin, who releases a DK Coin upon defeat.