This wiki is being merged with Super Mario Wiki. If you are a registered user, please take your edits over there.

Lockjaw's Locker (Donkey Kong Land 2)

From Donkey Kong Wiki
Jump to: navigation, search
ExitIsNearSign.png Lockjaw's Locker ExitSign.png
LockjawLocker-gbc-9.png
World Gangplank Galleon
Type Ship Deck
Theme Lockjaw's Saga


Bonus level(s) None
Animal Buddies Enguarde
Enemies encountered Neek, Klomp, Shuri, Flotsam, Lockjaw


Game Donkey Kong Land 2


Lockjaw's Locker is the fourth level of Donkey Kong Land 2, named after Lockjaw's Locker in Donkey Kong Country 2. This level is after Gangplank Galley and before Topsail Trouble.

Summary

Enguarde enters a 'swim-through' area.

Lockjaw's Locker takes place inside the shipwreck of the Gangplank Galleon, where water has begun to overflow inside. This level is mostly swimming through the shipwreck and avoiding the aquatic enemies. At the start, Diddy Kong and Dixie Kong will be able to walk across crates and tin barrels that are above water. Once they set foot in water, they will be swimming all the way to the level checkpoint. In the water they can expect Flotsam, Shuri, and of course some Lockjaw. Flotsam are docile fish that swim around in the water. Shuri and Lockjaw, however, will charge at the Kongs if they get too close. Luckily, the Animal Buddy Enguarde can be found in this level.

Enguarde is a swordfish who can use his bill stab to defeat the enemy fish. He can also swim faster and use a special charge attack by holding down select and then letting go. Enguarde can be quite handy until a ground segment comes in; since Enguarde cannot go on land, the Kongs will have to pass the No Animal Sign to remove Enguarde, but a Banana Bunch is rewarded. On the short walking segments there are Neek and Klomp walking around. Shortly after, Diddy and Dixie will go underwater yet again and can find Enguarde's animal barrel again to help. Towards the end there are more Lockjaws and Flotsam. When the end is reached, the End of Level Target can be used to finish the level or the heroes could jump over the target to find a pool with an Extra Life Balloon and a Banana Coin.

Throughout the entirety of this level there are 'swim-through' areas that lead to hidden items. These items include Bananas, Banana Coins, K-O-N-G Letters, and even the DK Coin.

Enemies

Items

Diddy Kong finds an Animal Barrel.
  • Extra Life Balloons: 1 at a pool of water to the left of the End of Level Target.
  • Banana Coin: 5
  • K-O-N-G Letters:
    • K: Found to the left of some Flotsam.
    • O: Found by making a detour from the main path; in the area with the DK Barrel surrounded by bananas, swim up to find the area with the "O".
    • N: In a hidden swim-through area near a Shuri.
    • G: To the top right of a vertical swimming section.
  • Barrels:

Gallery

External links