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Swirlwind Storm

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ExitIsNearSign.png Swirlwind Storm ExitSign.png
SwirlwindStorm-1.png
World Kremlantis
Type Temple
Theme Voices of the Temple
Notable features Only Swirlwind level
Bonus level(s) 1
Animal Buddies N/A
Enemies encountered Army, Kritter, Slippa, Swirlwind, Zinger


Game Donkey Kong Land


Swirlwind Storm is the last regular level of Kremlantis in Donkey Kong Land, following the level Nautilus Chase.

Description

Diddy gets boosted to a Kong Token.

Swirlwind Storm is a temple level that primarily features unique enemy; the Swirlwind are gusts of wind that can be jumped off of for a boost, but also can be harmful if walked into. The Swirlwind are common and can be used to jump gaps, avoid enemies, and reach hidden areas. They have a tendency to "follow" Donkey Kong and/or Diddy Kong, which can be helpful or detrimental. Sometimes the Swirlwind occupy an area where a KONG Letter can be obtained, and since they cannot be defeated, must be distracted out of the item's path. The other enemies in this level include Zingers, Kritters, Army, and Slippa.

The next level is the boss level, Sea-bed Showdown.

Enemies

Items

Diddy lands near the "K" Letter.
  • Barrels:
  • Extra Life Balloon: 1
  • Kong Token: 5
  • K-O-N-G Letters:
    • K: Near a swirlwind. The Kong will have to lure the whirlwind away from the "K" to grab it.
    • O: The "O" is hovering high over a gap near a swirlwind.
    • N: In a pit near a swirlwind. Similar to the "K", the whirlwind must be lured away.
    • G: In a deep pit near a Slippa.

Bonus Levels

The bonus level.
  • Find the Exit! -- Accessed beyond the checkpoint via a Swirlwind launching Donkey/Diddy up a trail of bananas. In this construction themed bonus room, the Kongs must perform lengthy jumps to reach bouncy Tires to reach the end of the area. To the left of the start point there are four Kong Tokens and there's an Extra Life Balloon that can be grabbed at the end.

Gallery

External links