Krusha's artwork from Donkey Kong Country.
|Residence||Formerly: Crocodile Isle|
Now: A newly constructed Crocodile Island
|Powers/Abilities||Tremendous Strength, |
Due to strength invulnerable to jumping attacks,
Can turn temporarily invincible when enraged,
|Enemies||Donkey Kong |
|Games||Donkey Kong Country |
Donkey Kong Land
Donkey Kong 64
Krushas make their first appearance in the original Donkey Kong Country. They debut in the level "Millstone Mayhem", at the very start of the level. Krusha were rare enemies usually in a blue color that march in place. When Krushas walk, they make a loud stomping noise, showing their strength. Diddy Kong, as portrayed in the Game Boy Advance remake's intro, cannot damage Krusha alone at all; his cartwheels and jumps will be laughed off; only Donkey Kong could defeat him by jumping on his head without the aid of a barrel. When Donkey Kong uses his hand slap on a Krusha, he will laugh it off, though DK will still get a free banana.
An alternate, rare gray-colored Krusha appears in two levels of the Monkey Mines, "Necky Nutmare" (Game Boy Color version only) and "Platform Perils. This type of Krusha is completely invincible to Donkey Kong's jumps and the only method to defeat him is with a nearby barrel. In the level, the TNT Barrel is the crucial weapon used.
Krushas reappear in Donkey Kong Land, where they are essentially identical in all regards to their appearance in Donkey Kong Country, except for gray Krusha, who do not appear due to limitations.
- Main article: Kruncha
Krusha was replaced with Kruncha in Donkey Kong Country 2 and Donkey Kong Land 2. Kruncha are pirate-themed, somewhat cartoonish versions of Krusha. Neither Diddy nor Dixie Kong can jump on his head alone to defeat them due to their lack of strength; in fact, upon doing so will make the Kruncha glow red and walk much faster. The main way to defeat them is via an item throw and/or the new "team-up" ability.
- Main article: Krumple
Krumple are the generation of Krusha in Donkey Kong Country 3 and Donkey Kong Land III. Krumple are notably less threatening in appearance given their chubbier appearance and the fact that they are at their weakest in these games. They more closely resemble their DKC incarnation with the fact that Kiddy has the strength to defeat a Krumple by simply jumping on it, and Kiddy can even roll on top of it to defeat it, along with the other item-based and team-up based methods to defeat it.
It is worth noting that in Donkey Kong Land III, Knockas are referred to as Krushas.
In Donkey Kong 64's multiplayer mode, players can play as a Krusha after photographing fifteen Banana Fairies. Krusha is virtually identical in terms of gameplay to Chunky Kong, but utilizes an Orange Grenade Launcher in combat, as opposed to Chunky's Pineapple Launcher.
 Other appearances
 Club Nintendo comic
In the German Club Nintendo's comic adaptation of Donkey Kong Country, a Krusha makes a small cameo appearance, on the background of King K. Rool's Gangplank Galleon.
Krusha is one of the main characters and antagonists on the Donkey Kong Country animated series. On the show Krusha was apparently King K. Rool's bodyguard and a high-ranking member of the Kremling Krew. Despite these high positions and responsibilities, Krusha is fairly dimwitted, having a hard time grasping simple concepts and becoming easily distracted. Interestingly, Krusha likes watching "The Sing Along with Uncle Swampy Show", a show meant for young children.
Krusha is also apparently best friends with K. Rool's second-in-command, General Klump and is often times used as the muscle in Klump's schemes. Despite being well-meaning, Krusha's attempts to aid the Kremling Krew often end-up in disaster, causing more damage than good.
In the episode "Speed", Krusha was run over with a minecart, causing him to become highly intelligent. He then devised a diabolical plot to kill the Kongs and then claim the Crystal Coconut for himself, managing to even force K. Rool into submission. Krusha is quite evil in this newfound state of mind, considering K. Rool not ruthless enough in his schemes. Despite K. Rool giving in to Krusha and letting him lead, Krusha considers him disposable, only intending to save him upon Klump's request. However, by the end of the episode, Krusha gets run over again, once again becoming the dimwitted henchman he always was, and fortunately, everyone survives.
During the first season of the show, Krusha was voiced by Ron Rubin. In the second season, he is voiced by Frank Welker.
 Donkey Kong Country
- Millstone Mayhem (blue)
- Snow Barrel Blast (blue)
- Torchlight Trouble (blue)
- Trick Track Trek (blue)
- Manic Mincers (blue)
- Platform Perils (gray)
- When Donkey Kong performs a Hand Slap on Krusha, although it won't affect him, Donkey Kong would still get a banana. However, Donkey Kong won't get any bananas by Hand Slapping a gray Krusha.
|Top command||King K. Rool • Kaptain K. Rool • Baron K. Roolenstein|
|High ranked||General Klump • Klubba • Kudgel • Kerozene • Mr. X • Kaptain Skurvy|
|Grunts||Bazuka • Big Klaptrap •Congozuma • • Green Kroc • Junior the Giant Klaptrap • K. Lumsy • Kaboing • Kaboom • Kackle • Kannon • Kasplat • Kalypso • Kaptain Skurvy • Kass • Kip • Klump • Klampon • Klank • Klaptrap • Klasp • Klinger • Kloak • Klobber • Klomp • Knocka • Kobble • Koin • Koindozer • Koptor • Kosha • Krash • Krimp • Kritter • Kritter-in-a-shell • Krochead • Krook • Krossbones • Krumple • Krunch • Kruncha • Krusha • Kuchuka • Kludge • Kuff n' Klout • Kutlass • Kutlass (character) • Mega AMP • Re-Koil • Resident Demon • Robo Kritter • Rockkroc • Shroom Kritter • Skidda • TNT Knocka • Toy Kritter|