Gloomy Galleon

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Banana - DK64 Sprite 2.png Gloomy Galleon Banana - DK64 Sprite.png
Gloomy Galleon DK64.png

The lighthouse of Gloomy Galleon.
Area theme: Main theme
Enguarde theme
Pufftoss theme
Entry requirement: Thirty Golden Bananas
Located: Crocodile Rock
Enemies encountered: Kabooms,
Kasplats,
Klobbers,
Klumps,
Koshas
Kritters
Puftups,
Shuris,
Zingers
World boss: Puftoss
Boss requirement: 250 bananas

Gloomy Galleon is the fourth world of Donkey Kong 64. It is a water-based cove area featuring King K. Rool's sunken navy from earlier Donkey Kong games. The stage has a mild pirate theme with both underwater and cave-like areas. Players have to use Lanky Kong to defeat the area's boss, which is Puftoss. In this level Lanky Kong can also transform into Enguarde. This world is the first to feature Koshas.

Its name is coincidentally similar to the Glimmer's Galleon level from Donkey Kong Country 2 and Donkey Kong Land 2.

Overview[edit]

The level is an eerie cove that is full of caverns, which hold many secret treasures and shipwrecks from earlier Donkey Kong games. Outside these caves are water areas towered over by cliffs. There is a lighthouse area that has a switch in order to raise or lower the area's water level. This area also has a floating ship that appears to be owned by K. Rool. There is also a hidden mermaid village beneath the waters and many treasure chests.

The other water area is a cove with many sunken objects. This holds the sunken Gangplank Galleon, which is ripped in half and holds secret Golden Bananas. There is also a hidden mechanical fish here and a cove where the player must race Clapper the Seal.

Enemies[edit]

Golden Bananas[edit]

Gloomy Galleon
Kong Banana 1 Banana 2 Banana 3 Banana 4 Blueprint
Donkey Kong Once the massive lighthouse area is opened by DK, he can get into the light house and make his way to a Gorilla-Grab switch. Once done, a Golden Banana will appear for DK to claim. By the lighthouse's base DK can Barrel blast from a DK pad and beat it to free a seal for a Golden Banana. DK can race the seal for another Golden Banana by going into a caved alcove by Candy's store. If Dk can snag 10 coins and beat the seal another Golden Banana will appear. Once DK plays his bongo from Funky's store he must race into the newly open section of the sunken ship. once there he can swim into a Bonus Barrel and play the game for a Golden Banana. once a Bananaporter is activated by Lanky or Diddy on the piles of Gold, Dk can zip up there and smash his Kasplat for a Blueprint.
Diddy Kong After Diddy jets onto the K. Rool ship and the Lighthouse is in operation, he can slam the Diddy switch and rocket above the lighthouse to his Golden Banana. On top of the lighthouse diddy can play his guitar and race to a giant mechanical fish and swim into it's mouth. Once in, Diddy can shoot peanuts at the fast moving propeller area and win a Golden banana all in 100 seconds. By Funky's store, Diddy can play his guitar and race to an opened alcove in the sunken ship. Once there on time he can go in and collect a golden Banana after a Barrel game. In the alcove with the piles of gold, Diddy can spring from his Diddy Pad up to the pile's tip to play a Bonus Game for a Golden Banana. Diddy's Kasplat is in the alcove across from Snide's Alcove in the lighthouse area. Once beaten, a red blueprint shall be forthcome.
Lanky Kong Once Lanky slams a switch in the beggining cave, he can race to a newly opened alcove in a sunken ship. Once in he can swim to a Golden Banana. After transforming into Enguarde and hopping through the DK star three times, Lanky can swim into a treasure room. Across from Diddy's treasure pile, Lanky can float (by means of his pad) to the tip and play a Barrel game for a Golden Banana. Using his trombone near Funky's store, lanky can swim into the newly opened alcove in the center sunken ship to swim to a Golden Banana. Underwater near the lighthouse, lanky can turn into Enguarde and blast through the various boxes to seek a Golden Banana. Lanky's Kasplat in the beginning dock right of the world entrance near the cannon. The blueprint he holds brings lanky another Golden Banana from Snide.
Tiny Kong By Lanky's first switch is Tiny's and she can race to the alcove to encounter a Bonus game for the Golden Banana at stake. Tiny can shrink and swim underwater into an undisclosed peice of machinery and play the Bonus Barrel game inside. Once done a Golden banana is brought forth. As with the other Kongs, Tiny can play her sax by Funky's Store and an alcove will open in the center sunken ship. She can swim her way to a Golden Banana. By the treasure piles, tiny can shrink into the treasure chest. once in, she can snab the pearl for the mirmaid in the Lighthouse area and get a Golden Banana. Tiny's Kasplat is on the above bunker across Cranky's lab. Once the Kasplat's beaten the Blueprint will appear.
Chunky Kong By Lanky's Kasplat, Chunky can load and shoot the cannon at the moving targets. Once done a Golden Banana will appear. In the Lighthouse area on K. Rool's ship, Chunky can slam into the sea-sick den of the ship. Once there, Chunky can slam the barrels with his face to get a Golden banana. Afterwards, Chunky wil lturn sea-sick. across from Cranky's lab, a n entranc eto a room of chests can be found. Once the chest puzzle's completed, Chunky can receive a Golden Banana. In the lighthouse area, Chunky can play his triangle and race to the opened alcove to swim in to play a Barrel game. Above the instrement pads by Funky's store, Chunky's Kasplat sits with his blueprint in his wake.

Trivia[edit]

  • Inside the sunken ship, many pictures of Kaptain K. Rool are found. Also in Lanky Kong's shipwreck room, the carpet has the same logo of the Kremling skull and cross bones used in Donkey Kong Country 2. A book on the desk of this area says "Captain K. Rool's Log Book."