Squawks the Parrot
|Squawks the Parrot|
Art from DKCR
|Homeland||Donkey Kong Island|
|Enemies||Kremling Krew, Screech|
|Powers/Abilities||Can spit eggs at enemies, |
Can hold lantern and provide light in dark places,
Capable of flying,
Can lift Kongs up to high up places,
|Games||Donkey Kong Country |
Donkey Kong Country 2
Donkey Kong Land 2
Donkey Kong Country 3
Donkey Kong Land III
Donkey Kong 64
Donkey Kong Barrel Blast
Donkey Kong Country Returns
Squawks the Parrot is an Animal Buddy that first appeared in the game Donkey Kong Country. Along with Enguarde, Squawks has the most non-cameo appearances of all the animal buddies in the Donkey Kong series (however, Enguarde has the most playable appearances). Squawks is the only Animal Buddy who fulfills multiple tasks throughout the series.
 Donkey Kong series
In the original Donkey Kong Country, Squawks only appears in one level, "Torchlight Trouble". Once released from his crate, Squawks would follow Donkey Kong and Diddy Kong through the pitch-black cavern. Armed with a bright lantern, Squawks lit up the surrounding area, allowing the Kongs to see ahead and complete the dark level.
During the events of Donkey Kong Country 2: Diddy's Kong Quest and Donkey Kong Land 2, Squawks (somehow) greatly increased in size and mass. In this game, Squawks could be directly controlled (unlike his previous appearance). He could fly in the air by flapping his wings and attack enemies by shooting eggs from his beak. He is first found the level Squawks's Shaft, which is named after him. In some levels Squawks would be released from a crate. Squawks would then carry his Kong allies through the level, until reaching a No Animal Sign. In other levels, the Kongs would directly transform into Squawks. Additionally, it is interesting to note that Squawks will not run away when hit by an enemy. Instead, one of the Kongs will drop from his claws. Squawks remains playable (as long as a second Kong remains). As such, Squawks acts the same if he is released from a crate or if he is transformed into from a barrel. However, when carrying the Kongs, Squawks flies much slower than when the Kongs transform into Squawks, as Squawks is slowed down by the Kongs' weight.
Later in the game, there is a type of blue, red, and yellow Squawks featured only in one level, Parrot-Chute Panic, which is the fourth level in the Gloomy Gulch world. Unlike his green counterpart, this version cannot spit eggs or fly upwards. All he does is offer a slow downward decent (implied by the level's title) through the hornet-infested Zinger hive. The rate of decent can be sped up or slowed down by pressing either up or down on the control pad.
Squawks is also the first Animal Buddy to fight a boss. In Donkey Kong Country 2, Squawks has to fight the leader of the Zingers himself, King Zing. Interestingly, Rambi is actually the first Animal Buddy to encounter the Zinger boss. However, Rambi simply runs away from the boss as King Zing chases the rhinoceros through a normal honey-filled level (Rambi Rumble). In the boss's lair (the level King Zing Sting), Squawks actually battles the massive Zinger king.
Squawks remains unchanged in Donkey Kong Country 3: Dixie Kong's Double Trouble and Donkey Kong Land III. However, he has a purple counterpart who is named Quawks who does not shoot eggs, but has the ability to pick up barrels and aim them at enemies (unlike Squawks), although Quawks's name is not mentioned in the game's ending.
Strangely, Squawks returns to his original size in Donkey Kong 64. It is Squawks who first informs Donkey Kong that his Golden Bananas were stolen by the vile King K. Rool. In this adventure, Squawks fulfills a variety of roles. Squawks would act as a guide and provide information to the Kongs, he would carry Tiny Kong in his claws if the young Kong shrunk herself, and he would carry a lantern in dark caves (just like in the original Donkey Kong Country).
Squawks is an item in the racing game Donkey Kong Barrel Blast.
Squawks has made a reappearance in Donkey Kong Country Returns, and this time he is on sale in Cranky Kong's Shop. When purchased, he will act as a Puzzle Piece detector, helping Donkey Kong and Diddy by locating the hidden Puzzle Pieces in levels. The closer Donkey and Diddy are to a Puzzle Piece or Bonus Room, the more excited he gets.
 "Donkey Kong Country" comic
Squawks appears in the second part of the Club Nintendo comic "Donkey Kong Country" as an ally of Donkey and Diddy Kong. He is given to them by Candy Kong at her Save Point, and he brings them to a cave. Inside, the Kongs get attacked by a Kritter. With the help of Squawks, who uses his torch to project Donkey's shadow onto the wall, the Kongs scare the enemy away. After this event, Diddy and Donkey leave Squawks and proceed.
 "Donkey Kong in: Banana Day 24"
In "Donkey Kong in: Banana Day 24", a comic published in the same magazine, Squawks is seen conducting an "automatic parrot wake-up service" to get the Kongs off their palms in the morning. He uses a microphone and speakers to tell a joke. Diddy calls Squawks a "dumb parrot" and claims that he is telling the same joke every morning.
Donkey Kong Country
Donkey Kong Country 2 / Land 2
- Squawks Shaft
- Bramble Blast (Bonus Level)
- Bramble Scramble
- Target Terror (Bonus Level)
- King Zing Sting
- Parrot Chute Panic (Bonus Level)
- Castle Crush (DKC2 only)
- Toxic Tower
- Screech's Sprint
- Animal Antics (DKC2 only)
Donkey Kong Country 3
- Springin' Spiders
- Low-G Labyrinth (Bonus Level)
- Pot Hole Panic
- Stampede Sprint (Bonus Level)
- Swoopy Salvo
Donkey Kong Land III
- Minky Mischief
- Miller Instinct
- Redwood Rampage
- Ugly Ducting
- Kuchuka Karnage (Bonus Level)
- Rainforest Rumble
- Ghoulish Grotto
 See Also
|Donkey Kong Country/Land||Rambi • Enguarde • Winky • Squawks • Expresso|
|Country 2/Land 2|
|Country 3/Land III|
|Donkey Kong 64|