Bonus Barrel: Difference between revisions

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{{Item-infobox
{{item infobox
|image=[[File:BonusBarrel DKC.png|130px]]<br>Artwork of a Bonus Barrel from ''[[Donkey Kong Country]]''.
|image=[[File:BonusBarrel DKC.png|130px]]<br>Artwork of a Bonus Barrel from ''Donkey Kong Country 2: Diddy's Kong Quest''
|first_appearance=''[[Donkey Kong Country 2: Diddy's Kong Quest]]'' ([[List of games by date#1995|1995]])
|first_appearance=''[[Donkey Kong Country 2: Diddy's Kong Quest]]'' ([[List of games by date#1995|1995]])
|latest_appearance=''[[WarioWare: D.I.Y. Showcase]]'' ([[DK Country|microgame cameo]]) ([[List of games by date#2009|2009]])
|latest_appearance=''[[WarioWare: D.I.Y. Showcase]]'' ([[List of games by date#2009|2009]])
|effect=Transports the player to a [[Bonus Area]].
|effect=Transports the player to a [[bonus room|Bonus Area]]
}}
}}
A '''Bonus Barrel'''<ref>''Donkey Kong Country 2: Diddy's Kong Quest'' instruction booklet, [[Media:DKC2 Manual 18-19.jpg|page 18]].</ref>, introduced in ''[[Donkey Kong Country 2: Diddy's Kong Quest]]'',  is a semi-common type of [[Barrel]] that later appears in ''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]'', ''[[Donkey Kong Land 2]]'', ''[[Donkey Kong Land III]]'', ''[[Donkey Kong 64]]'', ''[[DK: King of Swing]]'', and ''[[DK: Jungle Climber]]''. In the ''Country'' and ''Land'' games, there is usually at least one Bonus Barrel hidden in most of the [[level]]s. When [[jump]]ed into, the barrel automatically launches or warps the [[Kong]]s to a [[Bonus Area]]. In the Bonus Level, the Kongs can earn [[Kremkoin|various]] [[DK Coin|rare]] [[Bonus Coin|collectibles]] to unlock secret worlds and add to the completion percentage. The symbol on the side of this wooden barrel is the letter "B" in front of an orange and yellow explosion. These barrels also replace certain [[Blast Barrel|Auto-Fire Barrels]] in the Game Boy Advance version of ''[[Donkey Kong Country]]''.
A '''Bonus Barrel''',<ref>''Donkey Kong Country 2: Diddy's Kong Quest'' instruction booklet, {{media link|DKC2 Manual 18-19.jpg|page 18}}.</ref> also formatted as '''Bonus barrel'''<ref>"There's at least two Bonus barrels secreted somewhere within each level, and you'll need to find and complete them all (thus earning a Bonus Coin) to see the game's full ending.''" - ''Nintendo Magazine System'' (UK) issue 51, page 15.</ref> or '''bonus barrel''',<ref>"''The bonus barrel in this level is actually invisible, but it's located directly above the Star barrel.''" - ''Nintendo Magazine System'' (Australia) issue 47, page 47.</ref> is a recurring [[barrel]] that takes the [[Kong]]s to a [[bonus room|Bonus Level]]. It first appears in ''[[Donkey Kong Country 2: Diddy's Kong Quest]]'' as a replacement for the [[Blast Barrel]]s from ''[[Donkey Kong Country]]'' that carry the Kongs up into a Bonus Level. Bonus Barrels have since appeared in many ''[[Donkey Kong (franchise)|Donkey Kong]]'' titles. In most of their appearances, Bonus Barrels are identifiable from their large ''B'' symbol in the center, on a yellow explosion with a red border, and a white-rimmed opening on top.
==History==
===''Donkey Kong Country'' / ''Donkey Kong Land'' series===
In ''Donkey Kong Country 2: Diddy's Kong Quest'', its sequel ''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]'' and their respective [[Game Boy]] counterparts, ''[[Donkey Kong Land 2]]'' and ''[[Donkey Kong Land III]]'', there is usually at least one Bonus Barrel hidden in almost every [[level]]. Bonus Barrels have the same function as the Blast Barrels that take the Kongs to a [[bonus room]] in both ''Donkey Kong Country'' and ''[[Donkey Kong Land]]''.  


In the first two ''Donkey Kong Country'' games, if all the bonus levels (including the Bonus Barrels) are found within a level, an exclamation mark will be added to the end of the level name; in ''Donkey Kong Country 3'', the [[Level Flag]] will fly fully instead.
When the [[Kong]]s jump into a Bonus Barrel, it automatically launches or warps them to a bonus room (the former effect is in the original versions, and the latter, which has the explosive "B" design fade out in a swirl-type effect, is in ''Donkey Kong Country 3: Dixie Kong's Double Trouble!'' and the [[Game Boy Advance]] remakes). In the bonus room, the Kongs can complete a challenge to win either a [[Kremkoin]] or a [[Bonus Coin (Donkey Kong franchise)|Bonus Coin]], which are necessary for unlocking levels of the [[Lost World (Donkey Kong Country 2: Diddy's Kong Quest)|Lost World]] and adding to the [[completion]] percentage. If the Kongs lose the challenge, they are redirected back into a specific point of the main level; usually they are able to re-enter the Bonus Barrel and reattempt the challenge.


In ''Donkey Kong 64'', Bonus Barrels have a picture of a [[Golden Banana]] on them, and when approached, purple sparkles appear around them. When a [[Kong Family|Kong]] jumps into one of these, it warps with them to a [[Bonus Area|Bonus Stage]]. If the player beats that mini-game, they are rewarded with a Golden Banana. In [[Hideout Helm]], there are five rooms, with each room containing two [[Steel Keg]] versions of Bonus Barrels with [[King K. Rool]]'s face printed on them and a [[Banana Medal]]. Those special Bonus Barrels do not give Golden Bananas, and are instead required to complete to deactivate the [[Blast-o-Matic]] and collect the Banana Medals.
Bonus Barrels also appear in the Game Boy Advance remake of ''Donkey Kong Country'', replacing the Blast Barrels that send [[Donkey Kong]] and [[Diddy Kong]] to a bonus room. The player can add to their completion score by simply entering a Bonus Barrel, more specifically the bonus room, in all three versions of the game.


In ''DK: King of Swing'', they instead reward [[Crystal Coconut]]s for completing their challenges. Collecting all the Crystal Coconuts unlocks [[Wrinkly Kong]] to use in the Jungle Jam mode.
Bonus Barrels do not appear in ''[[Donkey Kong Country Returns]]'' and ''[[Donkey Kong Country: Tropical Freeze]]'', as Blast Barrels once again launch the Kongs to bonus rooms, while other bonus rooms are accessed by entering into secret passages.


In ''DK: Jungle Climber'', they are used to get a large amount of bananas in the bonus game [[Banana Bonanza]], often resulting in extra lives. One of these barrels can be found in [[Sun Sun Beach]] in plain sight.
===''Donkey Kong 64''===
[[File:Bonus Barrel DK64 art.png|thumb|200x200px|Artwork from ''Donkey Kong 64'']]
In ''[[Donkey Kong 64]]'', the design for Bonus Barrels was altered to show its prize, a [[Golden Banana]], on a normal barrel. When the active [[Kong]] approaches a Bonus Barrel, purple sparkles appear around it. When the Kong jumps into a Bonus Barrel, it rapidly shrinks, and the Kong is warped into a [[bonus room|Bonus Stage]]. By completing the challenge, the Kong is sent out of the Bonus Barrel, which shakes and breaks open, revealing a Golden Banana.


In [[Hideout Helm]], there are five rooms connected to the main room with the [[Blast-o-Matic]]. Each room has two Bonus Barrels with a unique steel barrel-like design with [[King K. Rool]]'s face. The Kongs are rewarded with a [[Banana Medal]] for each pair of challenges completed. These are also the only mandatory Bonus Barrels in the game, as they are needed to deactivate the machine.
The [[Training Barrel]]s from the start of the game function similarly to Bonus Barrels.
===''DK: King of Swing'' / ''DK: Jungle Climber''===
In ''[[DK: King of Swing]]'', Bonus Barrels once again warp to a Bonus Level, which rewards a [[Crystal Coconut]] if Donkey Kong or Diddy complete the challenge. Bonus Barrels are also larger than in previous games.
In ''[[DK: Jungle Climber]]'', Bonus Barrels redirect the Kongs into the bonus game, [[Banana Bonanza]]. When they complete the mini-game, they are sent back into the level.
===''WarioWare: D.I.Y. Showcase''===
In [[DK Country]], one of [[18-Volt]]'s [[microgame]]s from ''[[WarioWare: D.I.Y. Showcase]]'', the player must tap a moving Bonus Barrel to shoot Diddy Kong into the air while avoiding a [[Zinger]].
In [[DK Country]], one of [[18-Volt]]'s [[microgame]]s from ''[[WarioWare: D.I.Y. Showcase]]'', the player must tap a moving Bonus Barrel to shoot Diddy Kong into the air while avoiding a [[Zinger]].
==Profiles==
===''Donkey Kong Country 2: Diddy's Kong Quest''===
*'''Wii U Virtual Console manual bio:''' "''Jump into one of these to go to a bonus level.''"


==Gallery==
==Gallery==
<gallery>
<gallery>
Bonus Barrel.png|''[[Donkey Kong Country 2: Diddy's Kong Quest]]'' / ''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]''
Bonus Barrel.png|''[[Donkey Kong Country 2: Diddy's Kong Quest]]'' / ''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]'' sprite
DK64 Bonus Barrel.jpg|''[[Donkey Kong 64]]'' artwork
Blast-O-Matic (bonus barrel).png|''Donkey Kong 64'' (Hideout Helm)
Blast-O-Matic (bonus barrel).png|''Donkey Kong 64'' (Hideout Helm)
DKKOSBonusBarrel.png|''[[DK: King of Swing]]''
DKL2 GB Bonus Barrel sprite.png|''[[Donkey Kong Land 2]]'' sprite
DKJC Bonus Barrel.png|''[[DK: Jungle Climber]]''
Bonus Barrel DKL3c sprite.png|''[[Donkey Kong Land III|Donkey Kong GB: Dinky Kong & Dixie Kong]]'' sprite
Bonus Barrel DKC GBA artwork.png|''Donkey Kong Country'' (Game Boy Advance) artwork
DKKOSBonusBarrel.png|''[[DK: King of Swing]]'' sprite
DKJC Bonus Barrel.png|''[[DK: Jungle Climber]]'' sprite
</gallery>
</gallery>


==Names in other languages==
==Names in other languages==
{{foreign names
{{foreign names
|Jap=ボーナスバレル
|Jap=ボーナスバレル<ref>''Super Donkey Kong 2: Dixie & Diddy'' instruction booklet, page 25.</ref>
|JapR=Bōnasubareru
|JapR=Bōnasu Bareru
|JapM=Bonus Barrel
|JapM=Bonus Barrel
|Ita=Barile Bonus<ref>''[[Donkey Kong Land 2]]'' Italian manual, pag. 17</ref><br>Barile di bonus<ref>''[[Donkey Kong Land III]]'', Spanish-Italian manual, pag. 48</ref><br>Barile bonus
|ItaM=Bonus barrel
}}
}}


==References==
==References==
<references/>
<references/>
{{Barrels}}
{{Barrels}}
{{DKL}}
{{DKL}}
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{{DKJC}}
{{DKJC}}
[[Category:Barrels]]
[[Category:Barrels]]
[[Category:Donkey Kong 64 Objects]]
[[Category:Donkey Kong 64 objects]]
[[Category:Donkey Kong Country Objects]]
[[Category:Donkey Kong Country objects]]
[[Category:Donkey Kong Country 2: Diddy's Kong Quest Objects]]
[[Category:Donkey Kong Country 2: Diddy's Kong Quest objects]]
[[Category:Donkey Kong Country 3: Dixie Kong's Double Trouble! Objects]]
[[Category:Donkey Kong Country 3: Dixie Kong's Double Trouble! objects]]
[[Category:Donkey Kong Land Objects]]
[[Category:Donkey Kong Land objects]]
[[Category:Donkey Kong Land 2 Objects]]
[[Category:Donkey Kong Land 2 objects]]
[[Category:Donkey Kong Land III Objects]]
[[Category:Donkey Kong Land III objects]]
[[Category:DK: King of Swing]]
[[Category:DK: King of Swing]]
[[Category:DK: Jungle Climber]]
[[Category:DK: Jungle Climber]]
[[de:Bonus-Fass]]
[[de:Bonus-Fass]]

Latest revision as of 01:00, February 5, 2024

Bonus Barrel
Artwork of a Bonus Barrel from Donkey Kong Country 2: Diddy's Kong Quest and Donkey Kong Country 3: Dixie Kong's Double Trouble!
Artwork of a Bonus Barrel from Donkey Kong Country 2: Diddy's Kong Quest
First appearance Donkey Kong Country 2: Diddy's Kong Quest (1995)
Latest appearance WarioWare: D.I.Y. Showcase (2009)
Effect Transports the player to a Bonus Area

A Bonus Barrel,[1] also formatted as Bonus barrel[2] or bonus barrel,[3] is a recurring barrel that takes the Kongs to a Bonus Level. It first appears in Donkey Kong Country 2: Diddy's Kong Quest as a replacement for the Blast Barrels from Donkey Kong Country that carry the Kongs up into a Bonus Level. Bonus Barrels have since appeared in many Donkey Kong titles. In most of their appearances, Bonus Barrels are identifiable from their large B symbol in the center, on a yellow explosion with a red border, and a white-rimmed opening on top.

History[edit]

Donkey Kong Country / Donkey Kong Land series[edit]

In Donkey Kong Country 2: Diddy's Kong Quest, its sequel Donkey Kong Country 3: Dixie Kong's Double Trouble! and their respective Game Boy counterparts, Donkey Kong Land 2 and Donkey Kong Land III, there is usually at least one Bonus Barrel hidden in almost every level. Bonus Barrels have the same function as the Blast Barrels that take the Kongs to a bonus room in both Donkey Kong Country and Donkey Kong Land.

When the Kongs jump into a Bonus Barrel, it automatically launches or warps them to a bonus room (the former effect is in the original versions, and the latter, which has the explosive "B" design fade out in a swirl-type effect, is in Donkey Kong Country 3: Dixie Kong's Double Trouble! and the Game Boy Advance remakes). In the bonus room, the Kongs can complete a challenge to win either a Kremkoin or a Bonus Coin, which are necessary for unlocking levels of the Lost World and adding to the completion percentage. If the Kongs lose the challenge, they are redirected back into a specific point of the main level; usually they are able to re-enter the Bonus Barrel and reattempt the challenge.

Bonus Barrels also appear in the Game Boy Advance remake of Donkey Kong Country, replacing the Blast Barrels that send Donkey Kong and Diddy Kong to a bonus room. The player can add to their completion score by simply entering a Bonus Barrel, more specifically the bonus room, in all three versions of the game.

Bonus Barrels do not appear in Donkey Kong Country Returns and Donkey Kong Country: Tropical Freeze, as Blast Barrels once again launch the Kongs to bonus rooms, while other bonus rooms are accessed by entering into secret passages.

Donkey Kong 64[edit]

Artwork of a Bonus Barrel from Donkey Kong 64.
Artwork from Donkey Kong 64

In Donkey Kong 64, the design for Bonus Barrels was altered to show its prize, a Golden Banana, on a normal barrel. When the active Kong approaches a Bonus Barrel, purple sparkles appear around it. When the Kong jumps into a Bonus Barrel, it rapidly shrinks, and the Kong is warped into a Bonus Stage. By completing the challenge, the Kong is sent out of the Bonus Barrel, which shakes and breaks open, revealing a Golden Banana.

In Hideout Helm, there are five rooms connected to the main room with the Blast-o-Matic. Each room has two Bonus Barrels with a unique steel barrel-like design with King K. Rool's face. The Kongs are rewarded with a Banana Medal for each pair of challenges completed. These are also the only mandatory Bonus Barrels in the game, as they are needed to deactivate the machine.

The Training Barrels from the start of the game function similarly to Bonus Barrels.

DK: King of Swing / DK: Jungle Climber[edit]

In DK: King of Swing, Bonus Barrels once again warp to a Bonus Level, which rewards a Crystal Coconut if Donkey Kong or Diddy complete the challenge. Bonus Barrels are also larger than in previous games.

In DK: Jungle Climber, Bonus Barrels redirect the Kongs into the bonus game, Banana Bonanza. When they complete the mini-game, they are sent back into the level.

WarioWare: D.I.Y. Showcase[edit]

In DK Country, one of 18-Volt's microgames from WarioWare: D.I.Y. Showcase, the player must tap a moving Bonus Barrel to shoot Diddy Kong into the air while avoiding a Zinger.

Profiles[edit]

Donkey Kong Country 2: Diddy's Kong Quest[edit]

  • Wii U Virtual Console manual bio: "Jump into one of these to go to a bonus level."

Gallery[edit]

Names in other languages[edit]

Language Name Meaning
Japanese ボーナスバレル[4]
Bōnasu Bareru
Bonus Barrel

Italian Barile Bonus[5]
Barile di bonus[6]
Barile bonus
Bonus barrel

References[edit]

  1. ^ Donkey Kong Country 2: Diddy's Kong Quest instruction booklet, page 18Media:DKC2 Manual 18-19.jpg.
  2. ^ "There's at least two Bonus barrels secreted somewhere within each level, and you'll need to find and complete them all (thus earning a Bonus Coin) to see the game's full ending." - Nintendo Magazine System (UK) issue 51, page 15.
  3. ^ "The bonus barrel in this level is actually invisible, but it's located directly above the Star barrel." - Nintendo Magazine System (Australia) issue 47, page 47.
  4. ^ Super Donkey Kong 2: Dixie & Diddy instruction booklet, page 25.
  5. ^ Donkey Kong Land 2 Italian manual, pag. 17
  6. ^ Donkey Kong Land III, Spanish-Italian manual, pag. 48