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{{MoreImages}}
{{about|the object|the minigame in [[Mario & Luigi: Superstar Saga]]|[[Barrel (minigame)]]}}
{{LLQuote|These common barrels make a great projectile weapons against enemies.|''[[Donkey Kong Country]]'' manual, page 16}}
{{item infobox
{{item-infobox
|name=Barrel
|image=[[File:BarrelDKCR.png|175px]]
|image=[[File:BarrelDKCR.png|175px]]
|description=A barrel used mainly throughout the [[Donkey Kong (franchise)|''Donkey Kong'' franchise]].
|first_appearance=''[[Donkey Kong (game)|Donkey Kong]]'' ([[List of games by date#1981|1981]])
|first_appearance=''[[Donkey Kong (game)|Donkey Kong]]'' ([[List of Mario games by date#1981|1981]])
|latest_appearance=''[[Princess Peach: Showtime!]]'' ([[Nintendo Switch]]) ([[List of games by date#2024|2024]])
|latest_appearance=''[[Mario Sports Superstars]]'' ([[List of games by date#2017|2017]])
}}
}}
'''Barrels''' are objects that [[Cranky Kong|Donkey Kong]] used as weapons against [[Mario]] in the [[Donkey Kong (game)|''Donkey Kong'' arcade game]]. Since then, barrels have shown up in many other ''Donkey Kong'', ''Mario'', and miscellaneous games of the universe. Regular barrels can usually be heaved and used to attack enemies or destroy thin and ramshackle walls and surfaces, but there are many exceptions from this mechanic. Their physical appearance might change slightly from game to game (e.g. the number of hoops rimming the barrels, their tints and colorition, their size), but these are mostly aesthetic and do not modify the gameplay.
{{quote2|These common barrels make a great projectile weapon against enemies.|''[[Donkey Kong Country]]'' instruction booklet, page 16<ref>[https://www.nintendo.co.jp/clvs/manuals/common/pdf/CLV-P-SAALE.pdf Backup of the ''Donkey Kong Country'' instruction booklet hosted on Nintendo's website (PDF).]</ref>}}
 
'''Barrels''' (also called '''Plain Barrels''',<ref>''Donkey Kong Land 2'' instruction booklet, page 15.</ref> '''Wooden Barrels''',<ref>''Donkey Kong Country'' Game Boy Advance instruction booklet, page 16.</ref> '''Normal Barrels''',<ref>''DK: King of Swing'' instruction booklet, page 16.</ref><ref>[https://cdn02.nintendo-europe.com/media/downloads/games_8/emanuals/wii_u_6/donkey_kong_country__tropical_freeze/ElectronicManual_WiiU_DonkeyKongCountryTropicalFreeze_EN.pdf ''Donkey Kong Country: Tropical Freeze'' instruction manual (PDF).] Section 16</ref> or '''Regular Barrels'''<ref>''Donkey Kong Country Returns'' instruction booklet, page 18.</ref><ref>''Donkey Kong Country'' [[Nintendo Power]] Player's Guide, {{Media link|DKC Guide 20-21.jpg|page 21}}.</ref>) are objects that can be used in a variety of ways, most commonly as projectiles that can be thrown to attack other characters. In their original appearance, ''[[Donkey Kong (game)|Donkey Kong]]'', they were used as such by the titular [[Donkey Kong]] against [[Mario]], with the mechanic returning in ''[[Donkey Kong Country]]'' and subsequent games to aid Donkey Kong in defeating enemies. However, there are many exceptions from this mechanic, as in some games, barrels function as platforms or as simple item containers. Their physical appearance might change slightly from game to game (e.g., the number of hoops rimming the barrels, their tints and coloration, their size), but these are mostly aesthetic and do not modify the gameplay.
Many variations of the normal barrel appear in the games, and a list where each of them is mentioned can be found [[Barrel#Types of barrels|below]]. However, most of the article's body centers on the regular type of barrel, comprising as less information as possible about the other types, leaving them described within other articles. In this respect, the article does not concentrate on cosmetic instances of barrels throughout the ''Mario'' franchise, unless they depict barrels as platforms, plot devices (as in ''[[Super Mario RPG: Legend of the Seven Stars]]'' &ndash; see the "[[Barrel#Other appearances in the Mario series|Other appearances in the Mario series]]" section below), or other types of interactive objects.


Many variations of the normal barrel appear in the games, and a list where each of them is mentioned can be found [[Barrel#Types of barrels|below]]. Largely due to its iconic role in the original arcade game and its use in the [[Donkey Kong Country (series)|''Donkey Kong Country'' series]], the barrel has often been associated with Donkey Kong in his appearances, much like [[banana]]s.
==History==
==History==
===''Donkey Kong'' series===
===''Donkey Kong''===
====''Donkey Kong''====
[[File:Donkey Kong Barrel Artwork.png|thumb|180px|Artwork of a barrel from ''[[Donkey Kong (game)|Donkey Kong]]''.]]
[[File:Donkey Kong-Barrel Artwork.png|thumb|180px|Artwork of a Barrel from ''[[Donkey Kong (game)|Donkey Kong]]''.]]
[[File:DK Arcade Blue Barrel.png|frame|left]]
[[File:Barrel.png|frame|left]]
[[File:DK Arcade Barrel Sprite.png|frame|left]]
In ''[[Donkey Kong (game)|Donkey Kong]]'', the first threat [[Mario]] ever faces is from a blue barrel that [[Cranky Kong|Donkey Kong]] tosses in level [[25m]]. When this blue barrel rolls into the [[Oil Drum]] at the start, it will spawn a [[Fire|Fireball]]. Donkey Kong mostly throws brown barrels at Mario which the hero could jump over - once successfully passed over, a barrel will roll further and it won't represent a peril for Mario anymore (also, with every dodge, the player is granted 100 points). With the aid of a [[hammer]], the chubby carpenter can smash the barrels, and this is going to award him 500 points.
In ''[[Donkey Kong (game)|Donkey Kong]]'', the first obstacle [[Mario]] faces is from a blue barrel that [[Donkey Kong]] tosses in the [[25m]] level. When blue barrels roll into the [[oil drum]], they spawn [[Fireball (Donkey Kong)|Fireballs]]. If there are five Fireballs simultaneously onscreen, Donkey Kong stops rolling blue barrels, and any remaining blue barrels do not create a Fireball unless Mario thins their number. Donkey Kong mostly rolls brown barrels at Mario which he can then [[jump]] over. By jumping over a barrel, Mario is granted 100 points. However, barrels can sometimes roll down [[ladder]]s. Occasionally, Donkey Kong throws a brown barrel directly at Mario which goes through several [[girder]]s. The very first blue barrel is also thrown like this but no other blue barrel behaves in this manner. By using a [[hammer]], he can smash the barrels, awarding him 300 points for brown ones. Smashing blue barrels gives a random score of either 300, 500, or 800 points. If Mario comes in contact with a barrel, he loses a life.


Barrels are set as obstacles for the player yet again in the [[Donkey Kong (Game & Watch)|Game & Watch port of the original ''Donkey Kong'']]. It is safe to be specified that barrels reappear in later games where this version of ''Donkey Kong'' is remade. These include ''[[Game & Watch Gallery 2]]'', ''[[Game & Watch Gallery 4|4]]'', and ''[[Game & Watch Collection]]''. In these games, although barrels are thrown by the infamous ape like before, this time around, there is no mean to destroy one.
Barrels appear as obstacles yet again in the [[Game & Watch]] version of ''[[Donkey Kong (Game & Watch)|Donkey Kong]]'' and the remakes in ''[[Game & Watch Gallery 2]]'', ''[[Game & Watch Gallery 4]]'', and ''[[Game & Watch Collection]]''. In these games, although barrels are thrown by Donkey Kong like before, Mario cannot destroy them like before.


====''Donkey Kong Circus''====
[[File:Barrel DKGB.png|frame|left]]
In ''[[Donkey Kong Circus]]'', Donkey Kong is forced by Mario to balance on a barrel that acts as a circus ball. He has to dodge [[Fire|Fireballs]] that fall from the Oil Drums above, and juggle [[pineapple]]s, all while riding the barrel.
The first four levels of the [[Game Boy]] version of ''[[Donkey Kong (Game Boy)|Donkey Kong]]'' are an almost exact imitation of the classic arcade game, which means that barrels appear once again in the 25m stage. When Mario jumps over one, he is awarded 100 points, just like in the original game. Nevertheless, the player only earns 300 points upon destroying a barrel with a hammer, unlike in the arcade ''Donkey Kong''. Later in the game, Donkey Kong still uses barrels as attacks occasionally. When a rolling barrel encounters an edge and falls down to the platform underneath, Mario needs to perform a [[handstand]] right under the falling barrel and stop it with his feet. The barrel then lands upright, and it can be picked up so Mario can throw the barrel back at Donkey Kong in order to damage him. This is the only game where barrels can actually crush Mario, via falling on him or running him over.


====''Donkey Kong '94''====
===''Donkey Kong Circus''===
[[File:Barrel DKGB.png|frame|left]]
In ''[[Donkey Kong Circus]]'', Donkey Kong is forced to balance on a barrel that acts as a circus ball while Mario watches. He has to dodge [[Fireball (Donkey Kong)|fireball]]s that fall from the oil drums above, and juggle [[pineapple]]s, all while riding the barrel.
The first four levels of the [[Game Boy]] version of ''[[Donkey Kong (Game Boy)|Donkey Kong]]'' is an almost exact imitation of the classic arcade game, which means that barrels appear once again in the 25m stage. The ape foe whom Mario pursues throws them and tries to hinder the plumber. When he jumps over one, he is awarded 100 points, just like in the original game. Nevertheless, the player only earns 300 points upon destroying a barrel with a hammer, unlike in the arcade ''Donkey Kong''; later in its Game Boy remake, when the adventure of Mario starts to take a more extended shape, Donkey Kong still uses barrels occasionally, so as to down the hero. When a rolling barrel encounters an edge and falls down to the platform underneath, Mario needs to perform a [[handstand]] right under the falling barrel and stop it with his feet. The barrel will then land upright, and can be picked up and put to good use - Mario has to hurl the barrel back at Donkey Kong in order to harm him. Barrels can only be picked up when they are standing, otherwise Mario cannot stand one. Sometimes, it is not necessary for the plumber to do the aforementioned procedure, whereas barrels can stop automatically. But in certain battles, such as in the final one with the overgrown Kong, barrels slip from platforms and fall off the screen, and Mario has to handstand beneath the barrels to stop them.


====''Donkey Kong Country'' and ''Donkey Kong Land'' series====
===''Super Mario Bros. Special''===
[[File:DK throwing a barrel.png|thumb|right|Artwork of Donkey Kong getting set to hurl a barrel.]]
[[File:Barrel SMBS.png|frame|left]]
The game ''[[Donkey Kong Country]]'' introduces '''Regular Barrels'''<ref>Called as such in the ''Donkey Kong Country'' instruction booklet, at page 16.</ref> - and also some other types - as weapons used by [[Donkey Kong]] in combat with enemies. They appear frequently in many levels throughout the game. When Donkey Kong picks up a barrel, he lifts it above his head by using his powerful arms. This can be done if the player presses {{button|snes|A}} on the [[Super Nintendo Entertainment System|SNES]] controller when the ape hero is next to the barrel. However, [[Diddy Kong]], the second hero, is not as strong to lift the barrel up, and only carries it in front of his body; nevertheless, this is a good technique used to protect himself from hazards. The barrel can then be hurled by releasing the {{button|snes|A}} button. Regular barrels are necessary to destroy tough or well protected enemies, including [[Zinger]]s and [[Krusha]]s, and are sometimes needed when having to take down bosses, such as [[Queen B.]], [[Kreepy Krow]] or [[King K. Rool#Donkey Kong Country 3: Dixie Kong's Double Trouble!|Baron K. Roolenstein]]. In the battles where the enumerated bosses are present, there are certain methods of acquiring barrels, shown in the enumeration's respect: they can either spawn repeatedly without the player's input, appear after defeating a living [[Mini Necky]], or falling from the ceiling after the player pulls some pipes.
Barrels appear as uncommon obstacles in ''[[Super Mario Bros. Special]]'', where they are credited as '''Tarusar'''. They are introduced in [[World 3-4 (Super Mario Bros. Special)|World 3-4]] and continue to appear occasionally throughout the game. Tarusars retain their physics from ''Donkey Kong'', in that they roll continuously towards Mario. Their source is not seen, but they always fall from a certain height onto the ground before they start rolling. [[Mario]] cannot destroy Tarusars with a [[stomp]] or fireballs, but he can use a [[Hammer|Hummer]] to destroy them in World 3-4. They can also be beaten by punching them from beneath a [[Brick Block|brick]].


The mechanic of a barrel is simple: after it gets picked up and thrown, it will start to roll on the ground until it hits a wall, and it breaks afterwards; every enemy who withstands this mighty weapon will be overthrown and downed by it. Later in the game, Donkey and Diddy Kong encounter abominable orangutan-looking foes called [[Manky Kong]]s, which, much like Donkey Kong in the original ''Donkey Kong'', toss dangerous barrels at the heroes. These barrels only break when they hit a wall, and oddly enough, when [[Rambi the Rhino|Rambi]] bumps into a barrel thrown by a Manky Kong, the wooden weapon will not shatter its staves, but instead will simply fall off-screen.
===''Mario & Wario''===
[[File:Barrel M&W.png|frame]]
In ''[[Mario & Wario]]'', [[Wario]] uses a barrel to cover Mario's sight in [[Kumotori Yama]], the third world.


[[File:Diddy comedy.png|thumb|left|[[Diddy Kong]] and a [[Krusha]], standing next to a lone barrel in ''[[Donkey Kong Land]]''.]]
===''Wario Land'' series===
After ''Donkey Kong Country'', throughout the other many adventures of the [[Kong]]s, barrels still have the same function as they had in the aforementioned game. ''[[Donkey Kong Country 2: Diddy's Kong Quest]]'''s barrels do not sport any apparent change, and so they remained in ''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]'', ''[[Donkey Kong Country Returns]]'' and [[Donkey Kong Country Returns 3D|its remake]], and ''[[Donkey Kong Country: Tropical Freeze]]''. Apart from the ''[[Donkey Kong Country (series)|Donkey Kong Country]]'' series, barrels also make appearances in the ''[[Donkey Kong Land (series)|Donkey Kong Land]]'' games, and retain the exact same function. While ''[[Donkey Kong Land 2]]'' and ''[[Donkey Kong Land 3]]'' are full of barrels, the first ''[[Donkey Kong Land]]'' features a very small amount of normal barrels, three to be more precise, each in the following levels: [[Jungle Jaunt]], [[Freezing Fun]] and [[Tricky Temple]]. In this game, barrels are smaller and take the form of wooden kegs.
{{quote2|Tote those barrels and heave 'em through the hard pink blocks.|''Wario Land 3'' official guide<ref>[http://web.archive.org/web/20000903005631/http://www.warioland3.com/strategy/index.asp An official site with guides to finding treasures in ''Wario Land 3''. The guide to the first treasure in The East Crater stage involves the use of barrels.]</ref>}}
In both ''[[Wario Land: Super Mario Land 3]]'' and ''[[Wario Land II]]'', large barrels are present as platforms. They are mostly found in maritime areas, like the [[Rice Beach]] or the [[SS Tea Cup]].


In ''Donkey Kong Country 2'' and ''Donkey Kong Country 3'', [[Dixie Kong]] can lift barrels over her head with her ponytail. Also, exclusively in ''Donkey Kong Country 3'', [[Kiddy Kong]]'s method of holding barrels is the same as Diddy Kong's.
[[File:WL3 Barrel.png|frame]]
Small, keg-like barrels are objects that [[Wario]] can carry in ''[[Wario Land 3]]''. They are functionally similar to [[Ice Block|ice block]]s from ''Wario Land II'' in that they can be picked up and hurled at enemies or blocks to destroy them. Barrels break instantly when they are thrown to the ground or if attacked with a [[Ground Pound|Smash Attack]] or a shoulder charge. However, they respawn in their default location after Wario goes off-screen from where a barrel initially appears and returns to that position after that. In addition, barrels can be stood on, serving as platforms. Barrels appear in [[Desert Ruins]], [[The Volcano's Base]], [[The West Crater]], [[The Grasslands]], [[The Big Bridge]], [[The Warped Void]], and [[The East Crater]].


There are some barrels in the first ''Donkey Kong Country'' which do not display steel hoops, but instead weaker-looking, greenish ones. These are named '''Vine Barrels'''<ref>Also stated in the ''Donkey Kong Country'' instruction booklet, at page 16.</ref>, and their "hoops" are of vegetal origins, hence the name. When these are thrown, they will roll on the ground just like common barrels, yet they are so fragile they will break when hitting an enemy. Barrels in ''Donkey Kong Country 3'' function the same, although these do not sport any change in appearance from generic barrels.
===''Donkey Kong Country'' and ''Donkey Kong Land'' series===
{{rewrite-expand|section=y|split by game and add ''Donkey Kong Country Returns'' and add ''Donkey Kong Country: Tropical Freeze'' information}}
[[File:DK throwing a barrel.png|thumb|Artwork of Donkey Kong getting set to throw a barrel]]
''[[Donkey Kong Country]]'' introduces several types of barrels that the [[Kong]]s can use to attack enemies. Regular barrels appear frequently in many levels throughout the game and can be picked up and carried by pressing the {{button|snes|Y}} button on the [[Super Nintendo Entertainment System|SNES]] controller while the playable character is in front of the barrel. Donkey Kong lifts the barrel above his head, while [[Diddy Kong]] carries it in front of his body. The barrel can then be tossed by releasing the {{button|snes|Y}} button, after which it rolls on the ground ahead until it hits a wall or goes off-camera. Barrels can also phase through enemies and defeat them, although touching an enemy with a barrel while carrying it will result in the barrel breaking as well as the enemy being taken out. In ''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]'', barrels can break if they collide with an enemy while rolling. Regular barrels are needed to destroy tough or well-protected enemies, including [[Zinger]]s and [[Krusha]]s, and are sometimes needed to take down bosses, such as [[Queen B.]], [[Kreepy Krow]] or [[King K. Rool#Donkey Kong Country 3: Dixie Kong's Double Trouble!|Baron K. Roolenstein]]. During boss battles, there are specific methods of acquiring barrels: they can either spawn repeatedly without the player's input, appear after defeating a living [[Mini-Necky]], or fall from the ceiling after the player pulls some pipes.


[[File:Barrel Drop Bounce.png|thumb|right|[[Kiddy Kong|Kiddy]] bouncing on some barrels that drop down a waterfall.]]
Some enemies also use barrels themselves. [[Manky Kong]]s toss them at the Kongs, similar to Donkey Kong in the original arcade game. When [[Rambi]] bumps into a barrel thrown by a Manky Kong, the barrel does not break, but instead simply falls off-screen.
Not only the ape heroes use barrels, but also other enemies are shown to possess or find the helpfulness of these objects. As stated above, Manky Kongs use barrels from an unlimited supply as weapons and always toss them towards the player. [[Kannon]]s from ''Donkey Kong Country 2'' wield small bombards that shoot barrels, obviously serving as projectiles here, and can be destroyed by a stomp or by hitting a wall. [[Klobber]]s, also from ''Donkey Kong Country 2'', hide inside barrels and can be easily mistaken for normal barrels; however, these enemies prevail and start ramming into the player once he or she approaches them. Therefore, Klobbers use barrels as shields against the player, and also as outfit to improve comical effect. Just one stomp and it can be picked up like a regular barrel, or perish from an Animal Buddy attack. In ''Donkey Kong Country 3'', very similar foes called [[Knocka]]s use barrels in the same manner, only that now these are painted green with an obnoxious smile, and they feature a slit above this smile to allow the enemy inside to see outside. Thus, the Knockas' barrels can be distinguished from regular barrels with no difficulty. [[Belcha]], the first boss of ''Donkey Kong Country 3'', is itself a large, animated barrel. It "spits" barrels from a hole that serves as a mouth. These barrels contain yellow [[Knik-Knak]]s, that will only reveal when the player jumps on the barrels and breaks them.


[[File:7-Barrel.png|thumb|left|A Barrel next to a "7" number in the [[Game Boy Color]] version of ''[[Donkey Kong Country]].]]
[[File:Tricky Temple DKL Krusha.png|thumb|left|[[Diddy Kong]] and a [[Krusha]] standing next to a lone barrel in ''[[Donkey Kong Land]]''.]]
In some instances, barrels also act as platforms. This is shown in ''Donkey Kong Country 2'' and ''Donkey Kong Land 2'', where tuns stay either aligned or stacked on top of each other on the ship deck levels, such as [[Gangplank Galley]] and [[Rattle Battle]]. They technically function as terrain not only for the players, but also for enemies and the carriable objects. However, barrels that aren't just foreground elements, as the player and/or the environment can interact with them, are mainly featured in ''Donkey Kong Country 3''. [[Ellie the Elephant]] is able to suck up and transport barrels with her trunk, and then throw them in the water; if done correctly, the barrels will come to the surface of the river, and thus Ellie can use them as pseudo-bridges to pass the dangerous water guarded by [[Nibbla]]s. This can be seen in [[Bobbing Barrel Brawl]]. In the stage, [[Barrel Drop Bounce]], many barrels fall down the cascade here. The cause of their appearance is not shown, but they break for sure upon hitting ground. While they are still falling down the cascade, the Kongs can hop on them and quickly jump again on solid platforms; rows of barrels dropping down can also be encountered and stepped on with care in order to reach further platforms.
After ''Donkey Kong Country'', barrels retain the same functions they had in the aforementioned game. Despite being common in ''[[Donkey Kong Land 2]]'' and ''[[Donkey Kong Land III]]'', the first ''[[Donkey Kong Land]]'' features only three barrels, each in [[Jungle Jaunt]], [[Freezing Fun]], and [[Tricky Temple]]. In this game, barrels are smaller and take the form of wooden kegs.
{{br}}


====''Donkey Kong 64''====
In ''[[Donkey Kong Country 2: Diddy's Kong Quest|Donkey Kong Country 2]]'' and ''Donkey Kong Country 3'', [[Dixie Kong]] can lift barrels over her head with her ponytail. In ''Donkey Kong Country 3'', [[Kiddy Kong]]'s method of holding barrels is the same as Diddy Kong's.
In ''[[Donkey Kong 64]]'', regular-looking barrels are commonly featured as design patterns for many constructions in the game (e.g. [[Cranky's Lab]] has the shape of a large barrel, so does the slot machine in the [[Batty Barrel Bandit]] minigame). [[Klobber]]s return from a [[Donkey Kong Country 2: Diddy's Kong Quest|past game]], along with their clothing composed of barrels. This time, the enemies can straightfowardly harm the [[Kong]]s by bumping into them with the barrels they wear. Otherwise, they behave the same as before.


Inside the main sunken ship of [[Gloomy Galleon]], and also inside the barn with the club-wielding [[Kosha]] in [[Fungi Forest]], one can find barrels. These are relatively big, and only fulfil decorative purposes without offering the possibility of being picked up by the player. On the other hand, barrels that ''can'' be grabbed and thrown just like in the past ''Donkey Kong'' games are rather uncommon here. These are small, and the player's character can take one in his arms if button {{button|n64|b}} on the controller is pressed. Pressing this button again will make the character throw the barrel, which will roll continuously on the ground until hitting a wall. Two areas of the game feature barrels that function as handy objects: one of [[Cranky Kong]]'s training minigames takes place inside the first of these areas; the other one is Diddy Kong's igloo from [[Crystal Caves]], which can be accessed much later in the game.
[[File:Barrel Drop Bounce.png|thumb|[[Kiddy Kong|Kiddy]] bouncing on some barrels that drop down a waterfall]]
Other enemies are shown to use barrels as well. As stated above, Manky Kongs use barrels from an unlimited supply as weapons and always toss them towards the Kongs. [[Kannon]]s from ''Donkey Kong Country 2'' shoot barrels that can be destroyed with a jump attack or by hitting a wall. [[Klobber]]s, also from ''Donkey Kong Country 2'', hide inside barrels that look identical to normal barrels. When the Kongs approach the barrel, the Klobber inside will start ramming into them. If they are stomped on the head, the barrel can be carried around and thrown like a normal barrel. In ''Donkey Kong Country 3'', very similar foes called [[Knocka]]s use barrels in the same manner, only that now these are painted green with a grin. [[Belcha]], the first boss of ''Donkey Kong Country 3'', is a large, animated barrel. It emits barrels from a hole that serves as a mouth. When these barrels are jumped on, they will break and yellow [[Knik-Knak]]s will come out.


In the main menu of the game, Donkey Kong takes a barrel, lifts it above him, and waits for the player to select an option. Once the option has been selected, the ape will throw the barrel and destroy it.
[[File:7-Barrel.png|thumb|left|A Barrel next to a "7" number in the [[Game Boy Color]] version of ''[[Donkey Kong Country]]'']]
In some instances, barrels also act as platforms. This is shown in ''Donkey Kong Country 2'' and ''Donkey Kong Land 2'', where they stay either aligned or stacked on top of each other on the ship deck levels, such as [[Gangplank Galley]] and [[Rattle Battle]]. They technically function as terrain not only for the players, but also for enemies and other objects. However, barrels that aren't just foreground elements, as the player and/or the environment can interact with them, are mainly featured in ''Donkey Kong Country 3''. [[Ellie the Elephant]] is able to suck up and transport barrels with her trunk, and then throw them in the water; if done correctly, the barrels come to the surface of the river, and thus Ellie can use them as pseudo-bridges to pass the dangerous water guarded by [[Nibbla]]s. This can be seen in [[Bobbing Barrel Brawl]]. In the stage [[Barrel Drop Bounce]], many barrels fall down the waterfall here. The cause of their appearance is not shown, but they break upon hitting ground. While they are still falling, the Kongs can hop on them and quickly jump again on solid platforms; rows of barrels dropping down can also be encountered and stepped on in order to reach further platforms.


Additionally, Donkey Kong's [[bongo]]s are objects that look like regular barrels. He plays them whenever the player presses {{button|n64|Z}} and then {{button|n64|Cup}} on the controller. Upon playing the barrel bongos, Donkey Kong releases a powerful sound wave which knocks out every enemy that stays in a certain attack radius from the place where the bongos have been played. This is the essential idea behind the [[Bongo Blast]] attack.
Barrels reappear in ''[[Donkey Kong Country Returns]]'', its [[Nintendo 3DS]] version ''[[Donkey Kong Country Returns 3D]]''. They also reappear in ''[[Donkey Kong Country: Tropical Freeze]]'' and its Nintendo Switch [[Donkey Kong Country: Tropical Freeze (Nintendo Switch)|port]].


[[File:DonkeyKonga.jpg|thumb|left|The Kongs playing music on [[bongo]]s that have the shape of barrels.]]
===''Donkey Kong Country: Rumble in the Jungle''===
[[File:Rumble Jungle Illustration - Klap Trap.png|thumb|160px|left|Illustration showing [[Diddy Kong]] lodging a barrel inside the mouth of a [[Klaptrap|Klap Trap]].]]
In ''[[Donkey Kong Country: Rumble in the Jungle]]'', barrels are used by the novel's characters on several occasions. Before the [[Kong]]s leave their [[DK's Tree House|treehouse]] to travel to [[Big Ape City]], [[Donkey Kong]] fills his backpack with "miniature barrels", including some that "could even explode" (referring to [[TNT Barrel|TNT barrels]]). In [[Tree Top Town]], the [[Kremling]]s use barrel cannons from high up in the trees, which fire "dangerous barrels". The Kongs overcome them by slinging TNT Barrels at them using a tree branch. After rescuing [[Funky Kong]] from his prison cell in Big Ape City's factory, Donkey Kong hands Funky and Diddy Kong some barrels to use against a group of Kremlings. Diddy manages to hang from the ceiling, and drop barrels from above.


====''Donkey Konga'' series====
Later, Donkey Kong tricks Krusha into thinking that he has a list of the locations of all the Kongs on [[Donkey Kong Island]] within his backpack. Krusha allows Donkey Kong to reach into his backpack for the list, but he pulls out a barrel instead and uses it to knock Krusha out. Within the Kremling's supply room, Diddy Kong lodges a barrel in the jaws of [[Klaptrap|Klap Trap]], which allows time for Diddy to retrieve a spare [[Jumbo Barrel|plane]] part for Funky Kong. Within [[King K. Rool]]'s zeppelin, Donkey Kong and Diddy confront several Kremling guards with "double jumps, cartwheel attacks, and barrels left and right". They later plant time-delayed TNT barrels throughout the zeppelin, causing it to fall on to the Kremling's factory and explode.
The first game of the series, ''[[Donkey Konga]]'', reveals a story that shows how [[Donkey Kong]] and [[Diddy Kong]] found a lone pair of small barrels while strolling on the beach. Later on, when asked by the two what these barrels are supposed to be - supposing they are meant to be a cunning trap from [[King K. Rool|K. Rool]] -, [[Cranky Kong]] explains they are magic [[bongo]]s that can be played on.


All three games from the series are centered on playing the barrel bongos in the rhythm of several musical compositions. A set of such bongos even comes bundled with the game in real life, which serves as the controller for the game, and the player has to physically strike them in order to make Donkey Kong do the same thing behind the screen.
Despite the novel describing the use of "miniature barrels", their illustrated size in proportion to Diddy Kong and Klap Trap appears to be closer to a regular-sized barrel.


====''Donkey Kong Jungle Beat''====
===''Super Mario RPG: Legend of the Seven Stars''===
[[File:Massive Canyon.PNG|thumb|right|Sequence of a level in ''Donkey Kong Jungle Beat''. Notice the barrel at the upper left of the screen, which already contains 42 bananas.]]
In ''[[Super Mario RPG: Legend of the Seven Stars]]'', barrels appear inside the [[Sunken Ship]], where they are grouped into piles, usually serving as stairs for Mario to reach a higher floor. Later in the game, one of the puzzles hosted by [[Dr. Topper]] inside [[Bowser's Castle|Bowser's Keep]] has the player guess how many barrels are stacked up in a large heap seen from the usual in-game perspective. In another area of Bowser's Keep, Mario confronts a [[Chained Kong]] that stands atop a high place in a lofty room and hurls barrels down several stairs. The barrels push Mario down the stairs if they hit him, making him lose some [[coin]]s in the process.
In ''[[Donkey Kong Jungle Beat]]'', small barrels are used to transport [[Donkey Kong]] to different kingdoms. Every barrel has a letter in front of them, with each letter spelling out the initials of ''Donkey Kong Jungle Beat''. The D Barrel links to the [[Banana Kingdom]], [[Orange Kingdom]], [[Watermelon Kingdom]], and [[Apple Kingdom]]. The K Barrel warps the player to the [[Strawberry Kingdom]], [[Pineapple Kingdom]], [[Lemon Kingdom]], and [[Grape Kingdom]]. The J Barrel goes to the [[Cherry Kingdom]], [[Peach Kingdom]], [[Melon Kingdom]], and [[Durian Kingdom]]. The B Barrel introduces the player into the [[Pear Kingdom]], [[Lychee Kingdom]], [[Chili Pepper Kingdom]], and [[Star Fruit Kingdom]]. Completing all the kingdoms in each barrel allows Donkey Kong access to the next barrel.
 
===''Super Smash Bros.'' series===
[[File:Barrel Brawl artwork.jpg|thumb|150x150px|Artwork of a wooden barrel from ''[[Super Smash Bros. Brawl]]'']]
Barrels appear as items in all games in the ''[[Super Smash Bros. (series)|Super Smash Bros.]]'' series, functioning as containers like [[crate]]s. They contain one to four items and can roll along inclines. They also sometimes explode when broken. Starting with ''[[Super Smash Bros. Brawl]]'', barrels have three different appearances, being either wooden, futuristic and made of stone, or wrapped like a present, with the one used depending on the [[stage]] in which they appear; they all function identically, however.
 
===''Donkey Kong 64''===
In ''[[Donkey Kong 64]]'', regular-looking barrels are commonly featured as design patterns for many constructions in the game (e.g. [[Cranky's Lab]] has the shape of a large barrel, and so does the slot machine in the [[Batty Barrel Bandit]] minigame). [[Klobber]]s return from a [[Donkey Kong Country 2: Diddy's Kong Quest|past game]], along with their clothing composed of barrels. This time, the enemies can straightforwardly harm the [[Kong]]s by bumping into them with the barrels they wear. Otherwise, they behave the same as before.
 
Inside the main sunken ship of [[Gloomy Galleon]], and also inside the barn with the club-wielding [[Kosha]] in [[Fungi Forest]], one can find barrels. These are relatively big, and only fulfill decorative purposes without offering the possibility of being picked up by the player. On the other hand, barrels that ''can'' be grabbed and thrown just like in the past ''Donkey Kong'' games are rather uncommon here. These are small, and the player's character can take one in his arms if button {{button|n64|b}} on the controller is pressed. Pressing this button again makes the character throw the barrel, which rolls continuously on the ground until hitting a wall. Two areas of the game feature barrels that function as handy objects: one of [[Cranky Kong]]'s training minigames takes place inside the first of these areas; the other one is Diddy Kong's igloo from [[Crystal Caves]], which can be accessed much later in the game.
 
During [[Lanky Kong]]'s round in the final boss fight against [[King K. Rool]], he must reach for one of the barrels, each depicting a small banana peel on its side, and throw it on the ground. Doing so reveals a large banana peel, which Lanky can trick K. Rool into running on by playing [[Trombone Tremor]] at the opposite side of K. Rool.


The heads-up display of the game permanently features a large barrel, lying horizontally in the upper left corner of the screen. On this barrel stays written the number of [[banana]]s Donkey Kong has collected in the level he is currently in. As a matter of fact, he uses this barrel to transport the bananas.
In the main menu of the game, Donkey Kong takes a barrel, lifts it above him, and waits for the player to select an option. Once the option has been selected, the Kong throws the barrel and destroys it.


====''DK'' series====
===''Mario Party'' series===
In ''[[DK: King of Swing]]'' and ''[[DK: Jungle Climber]]'', barrels are mere harmless obstacles the [[Kong]]s can find in their way. They can be broken if the player charges into them. Upon destruction, they reveal bonuses, such as [[banana]]s and [[DK Coin|medals]]. Before getting destroyed, barrels can be stood on, just like on ground.
[[File:MP2 Roll Out the Barrels.png|thumb|200px|[[Roll Out the Barrels]] from ''[[Mario Party 2]]'']]
In ''[[Mario Party 2]]'', barrels appear in a [[Pirate Land]] minigame called [[Roll Out the Barrels]]. As in a {{wp|shell game}}, they are used to hide items and are swapped quickly.


Likewise, only in ''King of Swing'', the player can store the first 50 bananas collected throughout the game inside a barrel, which is shown on the bottom right corner of the screen as an icon. The bananas can be consumed by the Kong to gain invincibility, and if the player has less than fifty banans left afterwards, the barrel will disappear and make room for four or less bunches of ten bananas.
In ''[[Mario Party 3]]'', barrels appear in the minigame [[Coconut Conk]]. The first player is trapped in the barrel, and that player must roll around to avoid getting hit by [[coconut]]s dropped by the other three players. Being hit by a coconut causes the barrel to break, therefore causing the solo player to lose.


====''Donkey Kong Barrel Blast''====
Barrels appear in the ''[[Mario Party 5]]'' minigame [[Banana Punch]] where players collect bananas by punching barrels within a time limit of ten seconds.
[[File:BongoSize.jpg|thumb|Size comparison chart of the characters from ''Donkey Kong Barrel Blast''. Note the varying barrel jets.]]
Normal barrels play the role of both obstacles and thrust jets used by players in the [[Wii]] racing game, ''[[Donkey Kong Barrel Blast]]''. The barrels in the first category are encountered in strings on the racetracks. One can avoid these hindrances by hopping over them, and if one were to crash into a barrel, he or she would break it and severely decelerate. Nonetheless, players can charge with a [[Wild Move]] into barrels and destroy them successfully without slowing down; if done correctly, they will be awarded five [[banana]]s for each performance. A while after a barrel got destroyed, another one will spawn and take its place. Along with normal barrels, [[Steel Keg]]s can be found throughout the course.


The barrels in the second category are bongos that characters wear. They are, in fact, small jets which propel the characters forward, and are therefore the main way of locomotion in the game. A character wears two such rocket bongos, one on each side of his or her body - the only exception being [[King K. Rool]], who rides a single cockpit barrel. The barrel bongos' color, pattern, and size vary from character to character. For instance, [[Diddy Kong]] drives on two small, brown barrels, and [[Kip]]'s barrels are the same size and color, with the only difference being the spiky hoops around the barrels. On the other hand, [[Kritter]] has gray bongos, and so on. Despite the bongos appearing in this game, the real life bongo controllers are not supported here, unlike in ''Donkey Konga'' for the [[GameCube]] (see the section [[Barrel#Donkey Konga series|above]]).
Barrels appear in the minigame [[Blooper Scooper]] from ''[[Mario Party 6]]'', where they are carried among other objects towards a giant [[Blooper]] by a whirlpool. They will break when they crash into the Blooper or the players. If a player is hit by a barrel, they will be knocked towards the Blooper.


===''Mario vs. Donkey Kong'' series===
In the ''[[Mario Party Advance]]'' minigame [[Barrel Peril]], the playable character has to walk on a long alley while wearing a barrel. The character can hide inside the barrel to protect themself from [[Chain Chomp]]s that guard the area.
[[File:Barrel_MvsDK.png|frame|left]]
[[File:Top100Jump,Man.png|thumb|left|Barrels in the ''Mario Party: The Top 100'' version of Jump, Man]]
[[File:DK_MvsDK.jpg|thumb|right|Donkey Kong carries a barrel, in an artwork for ''Mario vs. Donkey Kong''.]]
In ''[[Mario Party 7]]'', barrels roll down the slopes to slow down the player and Donkey Kong in the minigame [[Jump, Man]]. They return in the same minigame in ''[[Mario Party: The Top 100]]''.
Just like in the Game Boy remake of ''Donkey Kong'', barrels can be used by Mario as improvised artillery against [[Donkey Kong]] in ''[[Mario vs. Donkey Kong]]''. They are relatively common, and most of them can be found lying on the ground in [[Donkey Kong Jungle (world)|Donkey Kong Jungle]]. Once picked up, they can be carried by the player to any accessible place and either tossed at enemies, or put convenably to serve as helpful platforms for Mario to reach very high knolls. Likewise, they can be placed on [[Spike (obstacle)|spikes]]. The only boss battles where Donkey Kong uses the common wooden objects against Mario are [[Fire Mountain#3-DK|3-DK]], [[Fire Mountain Plus#3-DK+|3-DK+]], and [[Donkey Kong Plus]], the final battle. They can be deflected with a [[handstand]].


===''Donkey Kong Country: Rumble in the Jungle''===
[[File:BlazinLassos.png|thumb|[[Blazing Lassos]] from ''[[Mario Party 8]]'']]
[[File:Rumble Jungle Illustration - Klap Trap.png|thumb|160px|left|Illustration showing [[Diddy Kong]] lodging a barrel inside the mouth of a [[Klaptrap|Klap Trap]].]]
The ''[[Mario Party 8]]'' minigame [[Blazing Lassos]] has the player lasso barrels with point values marked on each one while spinning on a wheel. Additionally, on the [[DK's Treetop Temple]] board, two [[Event Space|Green Space]]s involve barrels. One Green space involves a trio of [[Ukiki]]s chasing characters away by rolling on barrels, also referred to as '''Monkey Barrels'''.<ref>Black, Fletcher. ''Mario Party 8'' PRIMA Official Game Guide. Page 21.</ref> Another Green Space involves the [[Barrel Cannon|DK Barrel Cannon]].
In ''[[Donkey Kong Country: Rumble in the Jungle]]'', barrels are used by the novel's characters on several occasions. Before the [[Kong]]s leave their [[DK's Tree House|treehouse]] to travel to [[Big Ape City]], [[Donkey Kong]] fills his backpack with "miniature barrels", including some that "could even explode" (referring to [[TNT Barrel|TNT barrels]]). In [[Tree Top Town]], the [[Kremling]]s use barrel cannons from high up in the trees, which fire "dangerous barrels". The Kongs overcome them by slinging TNT Barrels at them using a tree branch. After rescuing [[Funky Kong]] from his prison cell in Big Ape City's factory, Donkey Kong hands Funky and Diddy Kong some barrels to use against a group of Kremlings. Diddy manages to hang from the ceiling, and drop barrels from above.


Later, Donkey Kong tricks Krusha into thinking that he has a list of the locations of all the Kongs on [[Donkey Kong Island]] within his backpack. Krusha allows Donkey Kong to reach into his backpack for the list, but he pulls out a barrel instead and uses it to knock Krusha out. Within the Kremling's supply room, Diddy Kong lodges a barrel in the jaws of [[Klaptrap|Klap Trap]], which allows time for Diddy to retrieve a spare [[Jumbo Barrel|plane]] part for Funky Kong. Within [[King K. Rool]]'s zeppelin, Donkey Kong and Diddy confront several Kemling guards with "double jumps, cartwheel attacks, and barrels left and right". They later plant time-delayed TNT barrels throughout the zeppelin, causing it to fall on to the Kremling's factory and explode.
In ''[[Mario Party Superstars]]'', Barrels return in two minigames, ''Mario Party 2''{{'}}s Roll Out the Barrels and ''Mario Party 3''{{'}}s Coconut Conk.


Despite the novel describing the use of "miniature barrels", their illustrated size in proportion to Diddy Kong and Klap Trap appears to be closer to a regular-sized barrel.
===''WarioWare'' series===
{{br|left}}
Barrels appear in the [[Donkey Kong (WarioWare, Inc.: Mega Microgame$!)|Donkey Kong]] microgame in ''[[WarioWare, Inc.: Mega Microgame$!]]'', which is based upon the [[25m]] level from the original ''Donkey Kong''. Here, they are thrown by Donkey Kong towards [[Mario]], and need to be jumped over while standing in place. Barrels are seen again in a [[Donkey Kong (WarioWare: D.I.Y. Showcase)|similar microgame]] in ''[[WarioWare: D.I.Y. Showcase]]'' and ''[[WarioWare Gold]]'', in which the player must destroy barrels that come towards Mario as he moves automatically on the beams.


===''Mario'' series===
===''Wario World''===
====''Super Mario Bros. Special''====
Barrels appear during the battle with [[Captain Skull]] in ''[[Wario World]]''. They can be destroyed by being thrown or by any of [[Wario]] and Captain Skull's various attacks, and may contain coins, [[garlic]], or nothing at all. They can also be used as weapons against Captain Skull, as they knock the captain out if hurled at him. Throwing either a barrel or Captain Skull's bombs at him is required during the second half of the battle, when he becomes immune to Wario's [[punch]]es.
[[File:Barrel SMBS.png|frame|left]]
''[[Super Mario Bros. Special]]'' marks the first time barrels are used in the ''Mario'' series after ''[[Donkey Kong (game)|Donkey Kong]]''. In this game, barrels are not called as such, but rather credited as '''Tarusar'''. They are introduced in World 3-4 and continue to appear occasionally throughout the game. These obstacles retain their physics from ''Donkey Kong'', as they roll continously towards the hero, either on castle stairs or on steep mushroomy platforms. Here, barrels apparently spawn and plummet from high areas, and their source is nowhere to be seen. [[Mario]]'s simple stomps cannot destroy the wooden hazards, although the game features the [[hammer]], whose head can crush everything, not to except barrels.


====''Super Mario'' series====
===''Mario Golf'' series===
=====''New Super Mario Bros.''=====
In the [[Mario Golf (series)|''Mario Golf'' series]], Barrels make a minor appearance as tee markers in ''[[Mario Golf: Toadstool Tour]]''{{'}}s [[Congo Canopy]] and in ''[[Mario Golf: World Tour]]''{{'}}s [[DK Jungle (golf course)|DK Jungle]]. In ''Mario Golf: Toadstool Tour'', when Donkey Kong gets a [[Double Bogey]] or below, he throws a barrel angrily, then he pounds his arms up and down.
In ''[[New Super Mario Bros.]]'', large, horizontal barrels can be found buoying above the surface of water. Mario or Luigi can use them as platforms to skip over [[Skeeter]]s and, eventually, avoid swimming. However, these barrels cannot float on the water and sustain the respective hero at the same time, and so they will sink continuously until he liberates them from the pressure. Under the effects of a [[Mini Mushroom]], the hero can prevent the tuns from going down when stepping on them, and thus staying afloat they act as normal platforms. The barrels can be found in [[World 3-A (New Super Mario Bros.)|World 3-A]] and [[World 8 (New Super Mario Bros.)|World 8-2]].


=====''Super Mario Galaxy''=====
===''Mario Kart'' series===
Some [[Octopus (Super Mario Galaxy)|Octopuses]], which are [[Octoomba]] foes from ''[[Super Mario Galaxy]]'', prefer to stay inside barrels and shoot their projectiles from there, making those barrels act as warfare trenches. Besides this aesthetic purpose, barrels do not serve any other function.
[[File:Club Nintendo Banana Trophy.png|thumb|200px|A trophy for the [[Banana Cup]] depicting a [[Banana|banana peel]] atop a miniature barrel]]
====''Mario Kart: Double Dash!!''====
Although barrels do not appear in ''[[Mario Kart: Double Dash!!]]'', the [[Barrel Train]] kart is designed after a barrel.


=====''New Super Mario Bros. Wii''=====
====''Mario Kart Arcade GP'' series====
[[File:BarrelNSMBW.png|frame]]
The Barrel is one of Donkey Kong's special items in ''[[Mario Kart Arcade GP]]'', ''[[Mario Kart Arcade GP 2]]'', and ''[[Mario Kart Arcade GP DX]]''. It can be sent rolling forward or backward to attack opponents.
Barrels are placed throughout deserts and haunted mansions in ''[[New Super Mario Bros. Wii]]'', this time as handy items. They can be toted and thrown by the player in order to defeat certain enemies, just like in ''Donkey Kong Country''. However, they can also harm other players if they get hit by one. [[Broozer]]s can punch barrels to make them roll and use them as obstacles against the player. As seen in [[World 2-2 (New Super Mario Bros. Wii)|World 2-2]], barrels can easily break when in contact with a [[Spiked Ball|spiked ball]], whether they roll into them or stand still.


Along with the barrels that can be carried, the game features the tun-sized variety from ''New Super Mario Bros.'', which float on the water and sit horizontally. They respect the same physics as in the mentioned game, and appear in [[World 4-2 (New Super Mario Bros. Wii)|World 4-2]].
====''Mario Kart 7''====
[[File:Protected Barrel.jpg|thumb|left|[[Wario]] next to a barrel in a Time Trial]]
In ''[[Mario Kart 7]]'', barrels can be found scattered around various courses, acting as obstacles. They severely slow down any character that crashes into them, but will also break and potentially drop an object such as a [[Dash Mushroom|Mushroom]] or a [[Banana|Banana Peel]] in regular races. Normal-looking barrels only appear in [[3DS Wario Shipyard|Wario Shipyard]], but [[DK Barrels]] in [[3DS DK Jungle|DK Jungle]] act the same.


=====''Super Mario Galaxy 2''=====
In [[Mario Kart (series)#Time Trial|Time Trial]], barrels are shielded by metallic bars and cannot be destroyed.
With the return of Octopuses from ''Super Mario Galaxy'', barrels reappear in the [[Super Mario Galaxy 2|successor]] of this game. They are used in the same manner as in the previous game. Octopuses inside barrels can be seen in [[Shiverburn Galaxy]] and [[Grandmaster Galaxy]]. Likewise, in the game, there is a boss character named [[Prince Pikante]] who drives a small tank, whose body is composed of an armored barrel.


=====''Super Mario 3D Land''=====
====''Mario Kart 8'' / ''Mario Kart 8 Deluxe''====
Barrels appear in ''[[Super Mario 3D Land]]''. In the final boss battle with [[Bowser]], there is a point in the battle where Bowser throws barrels at [[Mario|the hero]], a reference to the original ''Donkey Kong'' arcade game.
Barrels return as obstacles in ''[[Mario Kart 8]]'' and ''[[Mario Kart 8 Deluxe]]'' on various courses. Regular barrels are found on the [[airship]] section of [[Cloudtop Cruise]] and also on the boardwalk part of [[Wild Woods]]. They are also present on the main route in {{classic-link|N64|Yoshi Valley}}. In [[Toad Harbor]], barrels are decorated with flowers and are found on both the actual racetrack and the sidelines. Additionally, in [[Bone-Dry Dunes]], some barrels are stacked up together and placed under the tents surrounding the finish line, though they are not part of the racetrack.


=====''New Super Mario Bros. 2''=====
====''Mario Kart Tour''====
The barrels that buoy on waters, whose first appearance was in ''New Super Mario Bros.'', make another appearance in ''[[New Super Mario Bros. 2]]'', with no change overall to their physical behavior when in contact with the player. They are only present in [[World 3-1 (New Super Mario Bros. 2)|World 3-1]].
[[File:MKT barrel.png|thumb|left|100px|A barrel in ''Mario Kart Tour'']]
Barrels appear once again in ''[[Mario Kart Tour]]'' as obstacles on [[London Loop]], [[London Loop|London Loop 2]], [[London Loop|London Loop 3]], [[Singapore Speedway|Singapore Speedway 3]], [[Rome Avanti|Rome Avanti 2]], [[DS Airship Fortress]], [[3DS Cheep Cheep Lagoon]]'s [[Break Item Boxes]] challenge, and [[3DS Wario Shipyard]], functioning like they do in previous games.


=====''New Super Mario Bros. U'' / ''New Super Luigi U''=====
====''Mario Kart Live: Home Circuit''====
Barrels reappear in ''[[New Super Mario Bros. U]]'', and act just as in ''[[New Super Mario Bros. Wii]]''. In this game they are less common, only appearing in some [[Ghost House]]s with [[Broozer]]s. Barrels return in ''[[New Super Luigi U]]'' as rare items, only found in the level [[Broozers and Barrels]].
[[File:MKLHC Barrel Temple Course Icon.jpg|thumb|A barrel and a golden barrel in Barrel Temple's course icon]]
Barrels appear in the [[Mario Kart Live: Home Circuit#Ver. 1.1.0|version 1.1.0 update]] for ''[[Mario Kart Live: Home Circuit]]'', in [[Barrel Temple]]. In the course, barrels are thrown in various areas of the course. Regular ones block the player's kart while a golden variety gives the player rewards.


====''Mario Kart'' series====
===''Mario & Luigi'' series===
[[File:Banana Trophy.png|thumb|300px|The [[Banana Cup]] from the ''Mario Kart'' games is often depicted as a smiling [[Banana|banana peel]] standing atop a miniature '''barrel'''. In this promotional picture from [[Club Nintendo (rewards program)|Club Nintendo]] is a stance of a real life banana trophy made after the one from ''[[Mario Kart 7]]''.]]
====''Mario & Luigi: Superstar Saga'' / ''Mario & Luigi: Superstar Saga + Bowser's Minions''====
In the ''[[Mario Kart (series)|Mario Kart]]'' series, barrels first show up in ''[[Mario Kart Arcade GP]]'' and ''[[Mario Kart Arcade GP 2]]'' as items that can be used only by [[Donkey Kong]]. He can acquire one by chance if he passes through an [[Item Box]]. The barrel can then be sent rolling forward or backward, depending on the player's choice, and it can represent a hazardous obstacle for other players. These barrel items return in ''[[Mario Kart Arcade GP DX]]'', functioning in the same way as they did in the predecessor named above.
[[Bink]] challenges Mario and [[Luigi]] to a [[Barrel (minigame)|minigame]] in ''[[Mario & Luigi: Superstar Saga]]'' and its [[Mario & Luigi: Superstar Saga + Bowser's Minions|remake]]. The goal is to arrange rows of barrels of the same color.


In the latter ''Mario Kart'' games, barrels are scattered around various courses; should a player bump into one of these with his/her [[kart|vehicle]], the barrel will break and free an aleatory item, which can help or hinder the player. In these games, the general appearance of barrels is much more realistic - appearance that was also approached in the ''Donkey Kong'' series - than that from the ''New Super Mario Bros.'' games.
In several locations, such as [[Chucklehuck Woods]] and [[Woohoo Hooniversity]], there are barrels that [[Luigi]] can enter from underneath to solve puzzles. In the latter location, there is a segment where [[Mario]] has to jump over rolling barrels in a similar manner to ''Donkey Kong''. In [[Bowser's Castle#Mario & Luigi: Superstar Saga / Mario & Luigi: Superstar Saga + Bowser's Minions|Bowser's Castle]], Luigi is trapped inside a barrel by [[Larry Koopa|Larry]], and must bounce a fireball back at Larry a number of times before he can continue.


Regular barrels and [[DK Barrel]]s, the latter functioning the same as the former, are scattered respectively in [[Wario Shipyard]] and [[DK Jungle]], two racetracks from ''[[Mario Kart 7]]''. The players can interact with them the way described above - however, unless they wear the power of a [[Super Star]] or use external forces, such as [[fireball]]s or [[Bob-omb]]s, their kart will decelerate significantly upon bumping into a barrel, which makes it risky to destroy such object just for the sake of the items found inside. With the return of DK Jungle in ''[[Mario Kart 8]]'', DK Barrels reappear. Regular barrels are found on the [[airship]] section of [[Cloudtop Cruise]], and also on the boardwalk part of [[Wild Woods]]. [[Toad Harbor]] features barrels decorated with flowers, which are found on both the actual racetrack and among the audience, along with large, wooden boxes. Despite their slightly changed appearance, they are, technically, the same as common barrels. Additionally, in [[Bone-Dry Dunes]], some decorative barrels are stacked up together and placed under the tents surrounding the finish line.
====''Mario & Luigi: Paper Jam''====
In ''[[Mario & Luigi: Paper Jam]]'' barrels appear in the fight with [[Bowser Jr.]] and [[Paper Bowser Jr.]] The duo drops barrels on the trio and make them run while shooting fireballs at them.


[[File:Protected Barrel.jpg|thumb|right|[[Wario]] next to a barrel that is protected by bars.]]
Barrels also appear in fights with [[Broozer]]s and [[Paper Broozer]]s, who utilize barrels in their attacks. They drop a barrel in front of themselves and ram it into the trio. The effect changes depending on what kind of Broozer hit which type of barrel.
[[Vase]]s and [[crate]]s from the ''Mario Kart'' games can be technically compared to barrels, as they reveal secrets upon crashing into them. In ''Mario Kart 7'', barrels, as well as vases, are more much more solid and cannot be destroyed while playing on [[Mario Kart (series)#Time Trial|Time Trial]]. Here, they are shown to be shielded by metallic bars that surround their bodies vertically and horizontally. This feature was eliminated in ''Mario Kart 8''.


A [[kart]] that appears in both ''[[Mario Kart: Double Dash!!]]'' and ''[[Mario Kart 7]]'', the [[Barrel Train]], has an elongated barrel as the main aesthetic component.
===''Mario vs. Donkey Kong'' series===
====''Mario vs. Donkey Kong''====
[[File:Barrel MvsDK.png|frame|left]]
[[File:DK MvsDK.jpg|thumb|Donkey Kong carries a barrel, in an artwork for ''Mario vs. Donkey Kong''.]]
Just like in the Game Boy remake of ''Donkey Kong'', barrels can be used by Mario to attack [[Donkey Kong]] in ''[[Mario vs. Donkey Kong]]''. They are relatively common, and most of them can be found lying on the ground in [[Donkey Kong Jungle (world)|Donkey Kong Jungle]]. Once picked up, they can be carried by the player to any accessible place and either tossed at enemies, or put conveniently to serve as platforms for Mario to reach higher places. Likewise, they can be placed on [[Spike Trap|spikes]] and used to safely cross them. The only boss battles where Donkey Kong uses barrels against Mario are [[Level 3-DK]], [[Level 3-DK+]], and [[Donkey Kong Plus]], the final battle. Barrels thrown by Donkey Kong can be deflected with a [[handstand]] and then used as normal. In the [[Donkey Kong (level)|Donkey Kong boss level]], the three [[Toad (species)|Toad]]s bring a giant barrel that is used to knock Donkey Kong down a floor with each hit. There is also a variant that only appears in the final battle (and, in the [[Mario vs. Donkey Kong (Nintendo Switch)|remake]], in the [[Merry Mini-Land]] and [[Slippery Summit]] fights against Donkey Kong) that has spikes covering it, hurting Mario on contact regardless of whether it was blocked with a handstand or not.


{{multiple image
====''Mario vs. Donkey Kong 2: March of the Minis''====
| align = left
In ''[[Mario vs. Donkey Kong 2: March of the Minis]]'', barrels, along with other debris, fall from above when Donkey Kong shakes the screen in the boss level of [[Mushroom Mayhem]]. If unavoided, they will destroy a Mini and cause the player to lose it.
| width = 200
| footer = <center>'''Screenshots of several racetracks from ''Mario Kart'' games, taken in places with barrels.'''</center>
| image1 = Blue Shell and Crabs.jpg|200px
| caption1 = <center>[[Wario Shipyard]]</center>
| image2 = Baby Rosalina on Airship.jpg|200px
| caption2 = <center>[[Cloudtop Cruise]]</center>
| image3 = Decorated barrels.jpg|200px
| caption3 = <center>[[Toad Harbor]]</center>
| image4 = Tree Top Town.jpg|200px
| caption4 = <center>[[Wild Woods]]</center>
}}
{{br}}


====''Mario Party'' series====
====''Mario vs. Donkey Kong: Minis March Again!''====
=====''Mario Party 2''=====
Barrels return in ''[[Mario vs. Donkey Kong: Minis March Again!]]'', where they function the same as in the previous game in the series. They are found in [[Floor G Donkey Kong]], which plays out almost identically to the Mushroom Mayhem boss battle from ''Mario vs. Donkey Kong 2: March of the Minis''.
[[File:MP2 Roll Out the Barrels.png|thumb|200px|[[Roll Out the Barrels]] from ''[[Mario Party 2]]'']]
In ''[[Mario Party 2]]'', the board [[Pirate Land]] has barrels placed on its surface amongst other props, or buoying on water, in order to enhance the pirate ship atmosphere. However, they gain a more significant role in a minigame called [[Roll Out the Barrels]], which is specific to Pirate Land. The minigame is a [[wikipedia:Shell game|shell game]] where items are placed beneath barrels, which are swapped quickly. The player is then left to decide under which barrel is hiding his or her preferred item.


=====''Mario Party 5''=====
====''Mario vs. Donkey Kong: Mini-Land Mayhem!''====
Barrels appear in the ''[[Mario Party 5]]'' minigame [[Banana Punch]] where players collect bananas by punching barrels within the ten second time limit.
Donkey Kong is frequently accompanied by barrels in his battles from ''[[Mario vs. Donkey Kong: Mini-Land Mayhem!]]'', where he uses them to attack the [[Mini]]s. Often, Donkey Kong slams his fists on the ground and causes a barrel to drop from the pile. If the barrel hits one of the Minis, it destroys the toy, resulting in the player losing it. However, barrels break when they reach the ground or any other platform. Shortly after a barrel is used, another one spawns in its place.


=====''Mario Party 6''=====
===''Donkey Kong Jungle Beat''===
A [[minigame]] in  ''[[Mario Party 6]]'', titled [[Blooper Scooper]], has the characters trying to avoid getting pulled by an oversized [[Blooper]] into a water vortex. They are surrounded by many objects from their shipwreck, which they have to dodge unless they want to break them, knocked over upon impact and be brought closer to the giant creature. Some of these objects are barrels that reveal nothing when getting broken, even though they have mysterious stars textured on their lids.
[[File:Massive Canyon.png|thumb|left|Sequence of a level in ''Donkey Kong Jungle Beat''. Notice the barrel at the upper left of the screen, which already contains 66 bananas.]]
In ''[[Donkey Kong Jungle Beat]]'', small barrels are used to transport [[Donkey Kong]] to different kingdoms. Every barrel has a letter in front of them, with each letter spelling out the initials of ''Donkey Kong Jungle Beat''. The D Barrel links to the [[Banana Kingdom]], [[Orange Kingdom]], [[Watermelon Kingdom]], and [[Apple Kingdom]]. The K Barrel warps the player to the [[Strawberry Kingdom]], [[Pineapple Kingdom]], [[Lemon Kingdom]], and [[Grape Kingdom]]. The J Barrel goes to the [[Cherry Kingdom]], [[Peach Kingdom]], [[Melon Kingdom]], and [[Durian Kingdom]]. The B Barrel introduces the player into the [[Pear Kingdom]], [[Lychee Kingdom]], [[Chili Pepper Kingdom]], and [[Star Fruit Kingdom]]. Completing all the kingdoms in each barrel allows Donkey Kong access to the next barrel.


=====''Mario Party Advance''=====
The heads-up display of the game permanently features a large barrel, lying horizontally in the upper left corner of the screen. On this barrel stays written the number of [[banana]]s Donkey Kong has collected in the level he is currently in. As a matter of fact, he uses this barrel to transport the bananas.
In the minigame [[Barrel Peril]] of [[Mario Party Advance|this game]], the player has to pass a long alley sentried with [[Chain Chomp]]s while wearing a barrel. The barrel protects the player from the enemies' hasty attacks, but only if he or she hides completely inside the object. Other than being a shield to perils, the barrel does not serve any other function inside the minigame.


=====''Mario Party 8''=====
===''DK'' series===
[[File:BlazinLassos.png|thumb|[[Blazing Lassos]] from ''[[Mario Party 8]]''.]]
In ''[[DK: King of Swing]]'' and ''[[DK: Jungle Climber]]'', barrels are mere harmless obstacles the [[Kong]]s can find in their way. They can be broken if the player charges into them. Upon destruction, they reveal bonuses, such as [[banana]]s and [[DK Coin|medals]]. Before getting destroyed, barrels can be stood on, just like on ground.
The ''[[Mario Party 8]]'' minigame [[Blazing Lassos]] has the player lasso barrels with point values marked on each one while spinning on a wheel.


=====''Mario Party 10''=====
Likewise, only in ''King of Swing'', the player can store the first 50 bananas collected throughout the game inside a barrel, which is shown on the bottom right corner of the screen as an icon. The bananas can be consumed by the Kong to gain invincibility, and if the player has less than fifty bananas left afterwards, the barrel disappears and make room for four or less bunches of ten bananas.
Slot machines that take the form of barrels appear in ''[[Mario Party 10]]'', on [[Donkey Kong Board|Donkey Kong's amiibo board]]. Here, apart from being miniature, barrels have golden hoops. There are three [[Event Space]]s on the board from where the player can access these barrel slot machines, and there are three of these corresponding to each space. The only jackpot one can earn from a barrel slot machine is composed of coins that come in different amounts. Once the player's [[amiibo]] hits every barrel, the number of coins won from each one will sum up with the others and the prize for the player shall be the total amount of coins.


====''Mario Baseball'' series====
===''Mario Baseball'' series===
[[File:BarrelBatters.PNG|thumb|[[Barrel Batter]]]]
[[File:BarrelBatters.png|thumb|[[Barrel Batter]]]]
Each of the games from this series, ''[[Mario Superstar Baseball]]'' and ''[[Mario Super Sluggers]]'', contains a stadium that represents a homage to the ''Donkey Kong'' games. The stadiums are [[Donkey Kong Jungle (stadium)|Donkey Kong Jungle]] and [[DK Jungle (stadium)|DK Jungle]]. Both feature [[Barrel Cannon]]s out of their bounds, which shoot large barrels. These roll on the stadiums' fields and hinder the baseball players from getting the ball if they stand before them. Barrels roll continuously until they slam into a wall, in which case they will crumble and de-spawn.
Each of the games from this series, ''[[Mario Superstar Baseball]]'' and ''[[Mario Super Sluggers]]'', contains a stadium that represents a homage to the ''Donkey Kong'' games. The stadiums are [[Donkey Kong Jungle (baseball stadium)|Donkey Kong Jungle]] and [[DK Jungle (baseball stadium)|DK Jungle]], respectively. Both feature [[Barrel Cannon]]s out of their bounds, which shoot large barrels. These roll on the stadiums' fields and hinder the baseball players from getting the ball if they stand before them. Barrels roll continuously until they slam into a wall, in which case they crumble and despawn.


In the ''Mario Superstar Baseball'' version of the stadium, a minigame called [[Barrel Batter]] takes place. In this minigame, the batter has to launch the ball with his bat into rows of colored barrels that stay right in the front of the player. The more barrels of the same color hit consequently, the more points the player gains.
In the ''Mario Superstar Baseball'' version of the stadium, a minigame called [[Barrel Batter]] takes place. In this minigame, the batter has to launch the ball with his bat into rows of colored barrels that stay right in the front of the player. The more barrels of the same color hit consequently, the more points the player gains.


The ''Mario Super Sluggers'' version of the stadium hosts another minigame, titled [[Barrel Basher]]. The batter is given a small wall in front of him/her which serves as a shield against the many rapid barrels (and also powerful [[Bob-ombs]]) that come from several Barrel Cannons. Despite the protection granted by the shield, the safety of the player is still precarious, as the barrels can damage the shield upon bumping into it. The target in the minigame is to destroy as many barrels as the player can and prevent the wall from falling apart. If not broken in time, the barrels may successfully uncover the player by destroying the wall, leaving him or her exposed to other dangerous barrels. Upon breaking a barrel, the score of the player increases; some of the barrels are shiny and are more worthy than regular barrels.
The ''Mario Super Sluggers'' version of the stadium hosts another minigame, titled [[Barrel Basher]]. The batter is given a small wall in front of him/her which serves as a shield against the many rapid barrels (and also powerful [[Bob-omb]]s) that come from several Barrel Cannons. Despite the protection granted by the shield, the safety of the player is still precarious, as the barrels can damage the shield upon bumping into it. The target in the minigame is to destroy as many barrels as the player can and prevent the wall from falling apart. If not broken in time, the barrels may successfully uncover the player by destroying the wall, breaking the player's combo streak, and leaving them exposed to other dangerous barrel. It takes three barrels, but one Bob-omb to break part of the shield. If the player gets hit, the game does the same animation as when hit by the ball in-game, and regardless of the player's score, they instantly lose the minigame. Upon breaking a barrel, the score of the player increases; some of the barrels are shiny and are more worthy than regular barrels. There is also a red giant barrel in the special level. If the player does not break the barrel completely before it reaches the barrier, the entire shield will be destroyed and the minigame will automatically end.


====Other appearances in the ''Mario'' series====
===''Super Mario'' series===
[[File:BarrelPMSS.png|frame|left|A barrel sticker from ''Paper Mario: Sticker Star''.]]
{{merge from|Water Barrel}}
[[File:Barrel M&W.png|frame|right]]
====''New Super Mario Bros.''====
Among the many objects [[Wario]] puts on Mario's head to cover his sight in the Japan-exclusive game, ''[[Mario & Wario]]'', there is also a barrel. It is used in [[Kumotori Yama]], the third world.
In ''[[New Super Mario Bros.]]'', large horizontal barrels can be found buoying on water in [[World 3-A (New Super Mario Bros.)|World 3-A]] and [[World 8-2 (New Super Mario Bros.)|World 8-2]]. They can be used as platforms, but will sink under Mario or Luigi's weight. However, if they become [[Mini Mario (form)|tiny]] with a [[Mini Mushroom]], they can stand on the barrels without sinking them.
 
====''Super Mario Galaxy''====
[[Rocto]]s from ''[[Super Mario Galaxy]]'' reside in large barrels from where they shoot projectiles at Mario or Luigi. The barrels can be destroyed and the enemies consequently defeated by [[spin]]ning onto one of their projectiles to send it back.
 
====''New Super Mario Bros. Wii''====
[[File:BarrelNSMBW.png|frame]]
Barrels reappear in ''[[New Super Mario Bros. Wii]]'' as objects that can be picked up and thrown just like in ''Donkey Kong Country''. Upon touching the ground, they will start rolling continuously in a direction until they crash into a wall or a [[Spike Ball|spiked ball]]. They can be used to attack enemies or even other players. In {{world-link|7|ghosthouse|World 7-Ghost House (New Super Mario Bros. Wii)}}, [[Broozer]]s can punch barrels to make them roll and use them as obstacles against the player.
 
The larger barrels that float on water, first seen in ''New Super Mario Bros.'', reappear in [[World 4-2 (New Super Mario Bros. Wii)|World 4-2]] with the same physics as previously.
 
====''Super Mario Galaxy 2''====
Barrels reappear in the ''[[Super Mario Galaxy 2]]'' with the same role as in ''Super Mario Galaxy'', acting as cover for Roctos. They are encountered in [[Shiverburn Galaxy]] and [[Grandmaster Galaxy]]. A boss character named [[Prince Pikante]] also drives a small tank which is composed of an armored barrel.
 
====''Super Mario 3D Land''====
[[File:SM3DL Final Bowser Part 1 W8.png|thumb|200px|left|Bowser throws barrels in a similar manner to Donkey Kong]]
Barrels appear in ''[[Super Mario 3D Land]]''. In the final boss battle with [[Bowser]], there is a point in the battle where Bowser throws large barrels at Mario or Luigi, a reference to the original ''Donkey Kong'' arcade game. The only way to destroy these barrels is by having the characters touch them in [[White Tanooki Mario|White Tanooki]] form.


In ''[[Super Mario RPG: Legend of the Seven Stars]]'', the [[Sunken Ship]] contains large piles of barrels. They help maintaining the old ship scenery, but also help [[Mario]] climb high walls, as they are grouped and formed in stairs. Later in the game, one of the puzzles hosted by [[Dr. Topper]] inside [[Bowser's Castle|Bowser's Keep]] had the player guess how many barrels are stacked up in a large heap seen from the usual in-game perspective. In another area of Bowser's Keep, Mario confronts a [[Chained Kong]] that stands atop a high place in a lofty room and hurls barrels down several stairs. The barrels will push Mario down the stairs if they clash with him, making him drop him some [[coin]]s. This challenge is a homage to the classic ''Donkey Kong''.
====''New Super Mario Bros. 2''====
In ''[[New Super Mario Bros. 2]]'', barrels are only present in [[World 3-1 (New Super Mario Bros. 2)|World 3-1]] where they act as sinkable platforms that float on the surface of the water as in ''New Super Mario Bros.''


''[[Super Mario Sunshine]]'' included items known as [[Water Barrel]]s, which can be broken open and used to refresh [[F.L.U.D.D.]]'s water supply, clear large patches of [[Graffiti]], or to instantly cool things down.
====''New Super Mario Bros. U'' / ''New Super Luigi U'' / ''New Super Mario Bros. U Deluxe''====
Barrels reappear in ''[[New Super Mario Bros. U]]'' and ''[[New Super Mario Bros. U Deluxe]]'' as items. Here, they are less common, only appearing in some [[Ghost House]]s with [[Broozer]]s. Barrels return in ''[[New Super Luigi U]]'' as rare items, only found in the level [[Broozers and Barrels]].


[[Bink]] challenges Mario and [[Luigi]] to a [[Barrel (minigame)|minigame]] in ''[[Mario & Luigi: Superstar Saga]]''. In this minigame, the objective is to arrange rows of barrels of the same color.
====''Super Mario Odyssey''====
[[File:Barrel SMO.jpg|thumb|Mario encountering Barrels in ''Super Mario Odyssey'']]
In ''[[Super Mario Odyssey]]'', barrels that use their appearance from ''Donkey Kong'' are encountered as obstacles in 8-bit segments of [[Metro Kingdom]] and the [[Darker Side]]. Most of the time, they come out of [[Girder]]s and roll on the ground until they fall into an [[oil drum]]. Donkey Kong also throws barrels just like in the original arcade game. Mario must jump over barrels to dodge them, otherwise he loses one wedge of his health meter.


Rare barrel [[Sticker (Paper Mario: Sticker Star)|stickers]] can be found in ''[[Paper Mario: Sticker Star]]''. Two of them may appear if the player defeats the [[Broozer]]s in [[Bowser Jr.]]'s [[Airship]]. The barrel stickers provide actual wooden barrels, which Mario can use to defeat one enemy at a time, with an attack power of three to five points.
Outside 8-bit sections, Mario can encounter stationary, harmless barrels in some areas of the Metro Kingdom and the [[Seaside Kingdom]]. Although they cannot be destroyed, hitting one with [[Cappy]] or with a [[Ground Pound]] grants one [[coin]]. They can also be stood on and used as platforms.


===''Super Smash Bros.'' series===
===''Donkey Kong Barrel Blast''===
[[File:BrawlBarrels.jpg|thumb|Distinct varieties of Barrels that appear in ''[[Super Smash Bros. Brawl]]''.]]
Normal barrels appear as obstacles in ''[[Donkey Kong Barrel Blast]]''. If a character simply flies into a barrel, they will break it and severely decelerate. They can be avoided by jumping over them. Characters can also charge into them with a [[Wild Move]] and destroy them successfully without slowing down; breaking a barrel this way awards the player five [[banana]]s. A while after a barrel gets destroyed, another one spawns in its place. Along with normal barrels, [[Iron Barrel]]s can be found throughout the courses.
Barrels also appear as items in ''[[Super Smash Bros.]]'' and ''[[Super Smash Bros. Melee]]'', where they contain one to four items and can roll along inclines. They also sometimes explode when broken. They return in subsequent ''[[Super Smash Bros. (series)|Super Smash Bros.]]'' games, alongside [[Crate]]s. In these games, barrels change appearance depending on the stage in which they appear. For example, they turn into Present Barrels on the [[Yoshi's Island (place)|Yoshi's Island]] stage; though the effect of the barrels remains unchanged.


===''Wario'' series===
===''Paper Mario'' series===
====''Wario Land'' series====
====''Paper Mario: Sticker Star''====
{{LLQuote|Tote those barrels and heave 'em through the hard pink blocks.|''Wario Land 3'' official guide<ref>[http://web.archive.org/web/20000903005631/http://www.warioland3.com/strategy/index.asp An official site with guides to finding treasures in ''Wario Land 3''. The guide to the first treasure in The East Crater stage involves the use of barrels.]</ref>}}
[[File:BarrelPMSS.png|frame|left|A barrel sticker from ''Paper Mario: Sticker Star''.]]
Rather small, keg-like barrels are featured as carriable objects in ''[[Wario Land 3]]''. They can be picked up easily and hurled at enemies, as well as fragile or hard blocks, in order to destroy them. They can also be stood on, serving as platforms. Barrels break instantly after hitting solid ground, but they respawn in their default location after Wario departs from it and returns afterwards. They are also weak to [[Ground Pound|ground pound]] attacks and shoulder charges. Most of these descriptions make them functionally similar to [[Glass Block]]s from ''[[Wario Land II]]''. Examples of stages where the player can find barrels are [[The Big Bridge]] and [[The East Crater]].
Rare barrel [[sticker]]s can be found in ''[[Paper Mario: Sticker Star]]''. Two of them may appear if the player defeats the [[Broozer]]s on [[Bowser Jr.'s Flotilla]]. During any battle, the barrel sticker provides an actual wooden barrel, which Mario can use to defeat a single enemy, with an attack power of three to five points.


Additionally, in both ''[[Wario Land: Super Mario Land 3]]'' and ''[[Wario Land II]]'', big-sized barrels are present as handy platforms, and they are always staying vertically. They can be mostly found in maritime areas, like the [[Rice Beach]] or the [[SS Tea Cup]].
The Barrel may also be placed into the [[Sticker Museum]] as #90, alongside other enemy-based stickers.


====''WarioWare'' series====
====''Paper Mario: Color Splash''====
Barrels briefly showed up in a [[microgame]] from [[WarioWare, Inc.: Mega Microgame$!]], called [[Donkey Kong (WarioWare, Inc.: Mega Microgame$!)|Donkey Kong]]. This microgame is based upon [[25m]], the very first level of ''Donkey Kong'' for the arcade. The microgame has Donkey Kong constantly tossing barrels at [[Mario|Jumpman]]; the character needs to dodge them while he stands still. Likewise, in [[WarioWare: D.I.Y. Showcase]], barrels are featured in an extremely similar microgame, again named [[Donkey Kong (WarioWare: D.I.Y. Showcase)|Donkey Kong]], in which the player must protect Jumpman - who continuously walks on the girders and clambers ladders - from the barrels thrown by the simian foe.
[[File:PMCS barrel.png|thumb|A barrel in ''Paper Mario: Color Splash'']]
Barrels are common level objects in ''[[Paper Mario: Color Splash]]''. Similarly to [[crate]]s, Mario can break them with his hammer to release paint. They appear in areas such as [[Port Prisma]]. Bigger, unbreakable barrels also appear. The [[Wringer]] has his shop set up inside of a horizontal barrel.


====''Wario World''====
====''Paper Mario: The Origami King''====
Barrels appear during the battle with [[Captain Skull]] in ''[[Wario World]]''. They can be destroyed by being thrown or by any of [[Wario]] and Captain Skull's various attacks, and may contain Coins, [[Garlic]], or nothing at all. They can also be used as weapons against Captain Skull, as they will knock the captain out if hurled at him. Throwing either a barrel or Captain Skull's bombs at him is required during the second half of the battle, when he becomes immune to Wario's [[Wario Punch|punches]].
In ''[[Paper Mario: The Origami King]]'', barrels most often contain coins or [[confetti]], though they occasionally trap Toads in need of rescue. Mario can break them easily with his hammer. In the game, there is a Toad trapped inside a large barrel on [[Spade Island]]. Mario must locate the four other Toads on the island, who wedge themselves into the barrel to burst it open, freeing their friend.


===''NES Remix'' series===
===''NES Remix'' series===
In ''[[NES Remix]]'' and ''[[Ultimate NES Remix]]'', barrels represent obstacles for the player in many challenges that are based on the level [[25m]] of the arcade ''Donkey Kong''. They follow the same physical rules just as in their original appearance in the ''Mario'' games - they are thrown by DK and roll down the inclined beams. Jumpman still earns 100 points from hopping over the barrels, and these points are added up to an actual score, since the said challenges are actually sequences from the original game, which is merely emulated and screened. Challenges often require the hero to jump over one or even more rolling barrels at once, or to jump over a set number of inconsequent barrels.
In ''[[NES Remix]]'' and ''[[Ultimate NES Remix]]'', barrels reappear as obstacles in many challenges that are based on the level [[25m]] of the arcade ''Donkey Kong''. As in the arcade game, 100 points are earned once Mario jumps over a barrel and are added to a score. Challenges often require the hero to jump over one or even more rolling barrels at once, or to jump over a set number of barrels.
 
===''Mario Tennis Aces''===
[[File:MTA Barrels.jpg|thumb|Stacks of barrels in ''Mario Tennis Aces'']]
Barrels appear in the [[Mario Tennis Aces#Shy Guy Train Tussle|Shy Guy Train Tussle]] challenge in ''[[Mario Tennis Aces]]''. They can be destroyed for three [[coin]]s, requiring two hits with a regular ball or one hit with a ball under the effect of a [[Super Mushroom]] or a [[Bob-omb]]. When a barrel is hit with a regular ball the first time, it will appear chipped.
 
===''Dr. Mario World''===
[[File:DrMarioWorldBarrel.png|thumb|left|A barrel in ''Dr. Mario World'']]
In ''[[Dr. Mario World]]'', starting from [[World 11 (Dr. Mario World)|World 11]], barrels appear as stage objects. A barrel takes up to two hits to be destroyed such as making a [[capsule]] match next to it, which can be indicated by how it looks like: one that is intact takes two hits to destroy, while one that reveals the contents inside it will require only one hit. Some barrels may not contain anything. The objects within the barrel will not react to anything else such as capsules until it is completely destroyed. [[Lemmy Koopa|Dr. Lemmy]]'s skill involves barrels where in stage mode it can destroy not only the barrels themselves but the contents within it, while in versus mode it involves encasing a number of viruses on the opponent's field in barrels.
 
===''The Super Mario Bros. Movie''===
In ''[[The Super Mario Bros. Movie]]'', barrels are seen in the scene where Mario and Donkey Kong duel in the [[Great Ring of Kong]], serving as a reference to the game ''Donkey Kong''. Donkey Kong also holds one in his {{media link|TSMBM poster DK.jpg|character poster}}.
 
===''Princess Peach: Showtime!''===
Barrels appear in ''[[Princess Peach: Showtime!]]'' They only appear in the [[Cowgirl Peach]] stages, where Peach can lasso them up and toss them at enemies and objects. She can also free [[Theet]]s trapped inside barrels.
 
===Unused appearances===
====''Wario Land: Shake It!''====
Barrels were intended to appear in ''[[Wario Land: Shake It!]]'', but went [[List of Wario Land: Shake It! pre-release and unused content|unused]].


==Types of barrels==
==Types of barrels==
In many of the games of the ''[[Mario (franchise)|Mario]]'' universe, mostly in the ones from the [[Donkey Kong (franchise)|''Donkey Kong'' franchise]], a handful of barrel variations, derivated from the classic barrel, appear. Each fulfills a unique function that may or may not help the heroes. Oddly enough, [[DK Barrel]]s, [[Auto Fire Barrel]]s and [[Barrel Cannon]]s are actually more often found by players, than regular barrels. Below is a list with all types of barrels:
In many ''[[Super Mario (franchise)|Super Mario]]'' games, mostly in the ones from the [[Donkey Kong (franchise)|''Donkey Kong'' franchise]], a handful of barrel variations, derived from the classic barrel, appear. Each fulfills a unique function that may or may not help the heroes. In the ''Donkey Kong Country'' series, [[DK Barrel]]s, [[Blast Barrel]]s, and [[Barrel Cannon]]s are encountered more often than regular barrels. The table below lists all types of barrels in the ''Super Mario'' franchise and related franchises.
{|
{|class="wikitable"width=75%
!width=20%|Barrel
!width=20%|First appearance
!width=60%|Description
|-
|align=center|[[File:SquawksBarrel DKC2.png|x100px]]<br>[[Animal Barrel]]
|''[[Donkey Kong Country 2: Diddy's Kong Quest]]''
|A barrel containing an [[Animal Friend]]. Jumping into one will transform the [[Kong]] into the animal shown on the barrel.
|-
|align=center|[[File:DKBB BackwardBarrel.png|x100px]]<br>[[Backward Barrel]]
|''[[Donkey Kong Barrel Blast]]''
|A barrel that can be placed as an obstacle for the other racers.
|-
|align=center|[[File:MKT Icon Banana Barrels.png|x100px]]<br>[[Banana Barrels]]
|''[[Mario Kart Tour]]''
|[[Diddy Kong]] and [[Funky Kong]]'s [[Special Item (Mario Kart series)|special item]]; they function as cannons that spread [[Banana|banana peels]] on the track.
|-
|align=center|[[File:MKT BarrelBomb.png|x100px]]<br>[[Barrel Bomb]]
|''[[Mario Kart Tour]]''
|A barrel with [[Bowser]]'s emblem on it that explodes upon collision, which can be used to defeat [[Goomba]]s around it.
|-
|align=center|[[File:Barrel Cannon - Donkey Kong Country Tropical Freeze.png|x100px]]<br>[[Barrel Cannon]]
|''[[Donkey Kong Country]]''
|A barrel that will send the Kongs flying in the direction of the arrow with the press of a button.
|-
|align=center|[[File:Barrel Shield art.png|x100px]]<br>[[Barrel Shield]]
|''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]''
|A rare type of barrel that moves up and down on one side of [[rope]]s. They are used to protect the Kongs from enemy attacks.
|-
|align=center|[[File:MKT Icon BarrelTrain.png|x100px]]<br>[[Barrel Train]]
|''[[Mario Kart: Double Dash!!]]''
|[[Diddy Kong]]'s [[kart]] in ''Mario Kart: Double Dash!!'', a kart piece in ''[[Mario Kart 7]]'' and a selectable kart in ''Mario Kart Tour''.
|-
|align=center|[[File:Belcha.png|x100px]]<br>[[Belcha]]
|''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]''
|A living barrel that acts as the boss of [[Lake Orangatanga]].
|-
|align=center|[[File:FunkyBarrel DKC2.png|x100px]]<br>[[Biplane Barrel]]
|''[[Donkey Kong Country 2: Diddy's Kong Quest]]''
|[[Funky Kong]]'s vehicle the Kongs use to fly around [[Crocodile Isle]].
|-
|align=center|[[File:Auto-FireBarrel DKC.png|x100px]]<br>[[Blast Barrel]]
|''[[Donkey Kong Country]]''
|A barrel that will launch the Kongs in a set direction automatically.
|-
|-
|
|align=center|[[File:BonusBarrel DKC.png|x100px]]<br>[[Bonus Barrel]]
*[[Animal Barrel]]
|''[[Donkey Kong Country 2: Diddy's Kong Quest]]''
**[[Ellie Barrel]]
|A special barrel that will send the Kongs into a [[Bonus Area]] to play a minigame.
**[[Enguarde Barrel]]
|-
**[[Rambi Barrel]]
|align=center|[[File:DKC3 GhostBarrel.jpg|x100px]]<br>[[Boo Barrel]]
**[[Rattly Barrel]]
|''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]''
**[[Squawks Barrel]]
|Rare barrels that act like Barrel Cannons, but repeatedly appear and disappear.
**[[Squitter Barrel]]
|-
|
|align=center|[[File:Booster Barrel Artwork.png|x100px]]<br>[[Booster Barrel]]
*[[Auto-Fire Barrel]]
|''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]''
*[[Barrel Cannon]]
|A barrel that will launch into the air before firing out the Kongs when they enter it.
*[[Bonus Barrel]]
|-
*[[Booster Barrel]]
|align=center|[[File:Button Barrel Blast.png]]<br>[[Button Barrel]]
*[[DK Barrel]]
|''[[Donkey Kong Land]]''
*[[Funky Barrel]]
|Blast Barrels that can have their direction changed by pressing a nearby button.
*[[Invincibility Barrel]]
|-
|
|align=center|[[File:Check and X Barrels.png|x100px]]<br>[[Check and X Barrels]]
*[[Jumbo Barrel]]
|''[[Donkey Kong Country 2: Diddy's Kong Quest]]''
*[[On and Off Barrel]]s
|Barrels that act as switches in certain levels. The Check Barrel helps the Kongs whereas the X Barrel will hinder them.
*[[Plus and Minus Barrels]]
|-
*[[Rotatable Barrel]]
|align=center|[[File:Barrel donkey.jpg|x100px]]<br>[[Cranky's Kong Barrel]]
*[[Star Barrel]]
|''[[Donkey Kong 64]]''
*[[Steel Keg|Steel Barrel]]
|Special barrels that give a power-up unique to the pictured Kong when entered.
*[[Steerable Barrel]]
|-
|
|align=center|[[File:Dance Barrel.png|x100px]]<br>[[Dance Barrel]]
*[[Stop and Go Barrel]]
|''[[Donkey Kong Country]]'' ([[Game Boy Advance|GBA]] port)
*[[Tag Barrel]]
|A special barrel that shows up in [[Candy's Dance Studio]]. When entered, it will take the Kongs to Candy's dancing minigame.
*[[TNT Barrel]]
|-
*[[Tracker Barrel]]
|align=center|[[File:Diddy and Dixie Barrels.png|x100px]]<br>[[Diddy & Dixie Barrels]]
*[[Warp Barrel]]
|''[[Donkey Kong Country 2: Diddy's Kong Quest]]''
*[[Water Barrel]]
|Barrels that only allow the specified Kong to use it. If the other Kong tries to use it, they will pass right through it.
*[[Trigger Barrel]]
|-
|align=center|[[File:DKBarrelDKCR.png|x100px]]<br>[[DK Barrel]]
|''[[Donkey Kong Country]]''
|Common barrels that give out the Kong with their initials printed on the barrel. As of ''[[Donkey Kong Country: Tropical Freeze (Nintendo Switch)]]'', there are five different types of DK Barrels, one for each Kong.
|-
|align=center|[[File:DumbDrum.png|x100px]]<br>[[Dumb Drum]]
|''[[Donkey Kong Country]]''
|An animated [[black drum]] that acts as the boss of [[Kremkroc Industries, Inc.]]
|-
|align=center|[[File:Fishing Barrel.png|x100px]]<br>[[Fishing Barrel]]
|''[[Donkey Kong Country]]'' (GBA port)
|A special barrel that will let the Kongs play [[Funky's Fishing]] if the barrel is entered in [[Funky's Flights]].
|-
|align=center|[[File:Fuel Barrel 3 dots DKC.png|x100px]]<br>[[Fuel Drum]]
|''[[Donkey Kong Country]]''
|Rare barrels that are meant to power certain level-specific events.
|-
|align=center|[[File:Golden Barrel.png|x100px]]<br>[[Golden Barrel]]
|''[[Donkey Kong Country 2: Diddy's Kong Quest]]''
|Special barrels that will allow the Kongs to reach the [[Lost World]] if they are entered in [[Klubba's Kiosk]].
|-
|align=center|[[File:IgnitionBarrel.png|x100px]]<br>[[Ignition Barrel]]
|''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]''
|A single barrel that helps the Kongs finish the [[Rocket Rush (level)|Rocket Rush]] level.
|-
|align=center|[[File:InvincibilityBarrel DKC2.png|x100px]]<br>[[Invincibility Barrel]]
|''[[Donkey Kong Country 2: Diddy's Kong Quest]]''
|Rare barrels that make the Kongs invincible and able to defeat enemies by touching them.
|-
|align=center|[[File:SteelBarrel DKC.png|x100px]]<br>[[Iron Barrel]]
|''[[Donkey Kong Country]]''
|Heavy steel kegs that can be used as a thrown unbreakable projectile.
|-
|align=center|[[File:Jumbo Barrel DKC.png|x100px]]<br>[[Jumbo Barrel]]
|''[[Donkey Kong Country]]''
|[[Funky Kong]]'s airplane that the Kongs can use to get around [[Donkey Kong Island]].
|-
|align=center|[[File:Krockhead Barrel.png|x100px]]<br>[[Krockhead Barrel]]
|''[[Donkey Kong Country 2: Diddy's Kong Quest]]''
|Barrels that will summon several [[Krockhead]]s when touched, which can help the Kongs get across gaps.
|-
|align=center|[[File:DKBBMegaTNT.png]]<br>[[Mega TNT Barrel]]
|''[[Donkey Kong Barrel Blast]]''
|A large [[TNT Barrel]] that can cause racers to have their controls reversed and be unable to use items and [[Wild Move]]s.
|-
|align=center|[[File:Merfle Barrel.png|x100px]]<br>[[Merfle Barrel]]
|''[[Wario Land: Shake It!]]''
|A cage the [[Shake King]] uses to trap the [[Merfle]]s.
|-
|align=center|[[File:DKJC Oil Barrel.png|x100px]]<br>[[Oil barrel]]
|''[[DK: Jungle Climber]]''
|Barrels that act as fuel for Funky Kong's airplane.
|-
|align=center|[[File:DKCOilDrum.png|x100px]]<br>[[Oil drum]]
|''[[Donkey Kong (game)|Donkey Kong]]''
|A flaming oil barrel that acts as an obstacle.
|-
|align=center|[[File:Off Barrel.png]][[File:On Barrel.png]]<br>[[On & Off Barrel]]
|''[[Donkey Kong Country]]''
|Barrels that determine whether a level's lights are on or off.
|-
|align=center|[[File:PlusandMinusBarrels DKC2.png|x100px]]<br>[[Plus and Minus Barrels]]
|''[[Donkey Kong Country 2: Diddy's Kong Quest]]''
|Barrels that add or decrease the amount of time remaining in the level [[Haunted Hall]].
|-
|align=center|[[File:DKKOSQuestionBarrel.png|x100px]]<br>[[Question Barrel]]
|''[[DK: King of Swing]]''
|Special barrels that will reveal new pegs to use when touched.
|-
|align=center|[[File:RocketBarrel.png|x100px]]<br>[[Rocket Barrel]]
|''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]''
|Uncommon fragile barrels that the Kongs can ride in/on to progress through levels.
|-
|align=center|[[File:Shortfuse.png|x100px]]<br>[[Shortfuse]]
|''[[Wario Land: Shake It!]]''
|A barrel-shaped enemy that shoots spiked balls at Wario.
|-
|align=center|[[File:WLSI Mini-Barrel Screenshot.png|x100px]]<br>[[Shrinkbarrel]]
|''[[Wario Land: Shake It!]]''
|A barrel that can transform [[Wario]] into [[Tiny Wario|Mini Wario]] and vice versa.
|-
|align=center|[[File:Slot Machine Barrel.png|x100px]]<br>[[Slot Machine Barrel]]
|''[[Donkey Kong Country Returns]]''
|Barrels that act as the level goals, with rewards in them that are determined by when the Kongs jump at it.
|-
|align=center|[[File:MvDK-Spiked Barrel.png|x100px]]<br>[[Spiked Barrel]]
|''[[Mario vs. Donkey Kong]]''
|Barrels with spiked rims that hurt Mario on contact regardless of whether it was blocked with a handstand or not.
|-
|align=center|[[File:Spinner Barrel.png|x100px]]<br>[[Spinner Barrel]]
|''[[Donkey Kong Country 2: Diddy's Kong Quest]]''
|Barrel Cannons that can be manually rotated before firing.
|-
|align=center|[[File:StarBarrel DKC.png|x100px]]<br>[[Star Barrel]]
|''[[Donkey Kong Country]]''
|Barrels that act as level checkpoints, which will be activated when the Kongs jump at one.
|-
|align=center|[[File:SteerableBarrel DKC2.png|x100px]]<br>[[Steerable Barrel]]
|''[[Donkey Kong Country 2: Diddy's Kong Quest]]''
|Barrel Cannons only found in [[Fiery Furnace]] that can be moved manually for a set period of time.
|-
|align=center|[[File:Stop Barrel.png]][[File:Go Barrel.png]]<br>[[Stop & Go Barrel]]
|''[[Donkey Kong Country]]''
|Barrels in the [[Stop & Go Station]] level that determines when the [[Rock Kroc]] enemies can move.
|-
|align=center|[[File:DK Jungle waterfall DKBB.png|x100px]]<br>[[Style Barrel]]
|''[[Donkey Kong Barrel Blast]]''
|Special barrels that allow the racers to play a short game in order to win [[Banana]]s.
|-
|align=center|[[File:Switch Barrel.png|x100px]]<br>[[Switch Barrel]]
|''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]''
|Rare barrels that will change other barrels into a different type of barrel when touched.
|-
|align=center|[[File:Tag Barrel.png|x100px]]<br>[[Tag Barrel]]
|''[[Donkey Kong 64]]''
|Common barrels that can be used to switch between the Kongs.
|-
|align=center|[[File:TNT Barrel DKC artwork.png|x100px]]<br>[[TNT Barrel]]
|''[[Donkey Kong Country]]''
|Explosive barrels that can be used to find secret passages or defeat enemies.
|-
|align=center|[[File:TrackerBarrel DKC3.png|x100px]]<br>[[Tracker Barrel]]
|''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]''
|Special barrels that launch the Kongs into the air and then follow them laterally as they move back down.
|-
|align=center|[[File:DK64 Training Barrel.gif]]<br>[[Training Barrel]]
|''[[Donkey Kong 64]]''
|A type of barrel with [[Cranky Kong]]'s face on it that will send Donkey Kong to a Training Area.
|-
|align=center|[[File:Trigger Barrel.png|x100px]]<br>[[Trigger Barrel]]
|[[Donkey Kong Country (television series)|''Donkey Kong Country'' (television series)]]
|A type of barrel use to activate traps outside of [[Cranky's Cabin]].
|-
|align=center|[[File:Vine Barrel DKC.png|x100px]]<br>[[Vine Barrel]]
|''[[Donkey Kong Country]]''
|Fragile barrels that break on contact with anything once thrown.
|-
|align=center|[[File:Warp Barrel.png|x100px]]<br>[[Warp Barrel]]
|''[[Donkey Kong Country 2: Diddy's Kong Quest]]''
|Rare and hidden barrels that will send the Kongs to the level's end goal.
|-
|align=center|[[File:SMS Water Barrel.png|x100px]]<br>[[Water Barrel]]
|''[[Super Mario Sunshine]]''
|Barrels filled with water that can be thrown to defeat enemies or refill [[F.L.U.D.D.]]
|-
|align=center|[[File:Yoo Who Cannon Sprite.png|x100px]]<br>[[Yoo Who Cannon]]
|''[[Mario & Luigi: Bowser's Inside Story]]''
|A [[Bros. Attack]] that fires several [[Mario]]s and [[Luigi]]s at their enemies.
|}
|}


==Official profiles and statistics==
==Profiles and statistics==
===Trophy information===
===''Super Smash Bros. Melee'' trophy===
====''Super Smash Bros. Melee''====
{|border=1 cellpadding=1 cellspacing=0 width=100%
{|border=1 cellpadding=1 cellspacing=0 width=100%
|-
|-
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|-
|-
!Barrel
!Barrel
|[[File:Trophy116.PNG|100px]]
|[[File:Trophy116.png|100px]]
|align=center|''Super Smash Bros.''<br>04/99
|align=center|''Super Smash Bros.''<br>04/99
|''Like Crates, Barrels are often filled with items and occasionally explosive. Thrown Barrels may break on contact or go rolling along the ground to smash into characters. Like the Crate, the Barrel is heavy, so it will restrict the speed at which the character carrying it can move. This speed differs between characters.
|''Like Crates, Barrels are often filled with items and occasionally explosive. Thrown Barrels may break on contact or go rolling along the ground to smash into characters. Like the Crate, the Barrel is heavy, so it will restrict the speed at which the character carrying it can move. This speed differs between characters.
|-
|}
|}


====''Super Smash Bros. Brawl''====
===''Super Smash Bros. Brawl'' trophy===
{|border=1 cellpadding=1 cellspacing=0 width=100%
{|border=1 cellpadding=1 cellspacing=0 width=100%
|-
|-
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|-
|-
|align=center|'''Wii''' ''Super Smash Bros. Brawl''
|align=center|'''Wii''' ''Super Smash Bros. Brawl''
|-
|}
|}


====''Super Smash Bros. for Nintendo 3DS / Wii U''====
===''Super Smash Bros. for Nintendo 3DS'' / ''Wii U'' trophy===
{|border=1 cellpadding=1 cellspacing=0 width=100%
{|border=1 cellpadding=1 cellspacing=0 width=100%
|-
|-
!width="10%"|Name
!width="10%"|Name
!Image
!Image
!width="20%"|Appears in<br>(Wii U version only)
!width="20%"|Appears in
!Description
!NTSC-U Description
!PAL Description
|-
|-
!Barrels
!Barrels
|[[File:BarrelTrophy3DS.png|100px]]
|[[File:BarrelTrophy3DS.png|100px]]
|align=center|'''N64''' Super Smash Bros. (04/1999)<br>'''Wii U''' Super Smash Bros. for Wii U
|align=center style="background:lightblue"|'''N64''' Super Smash Bros. (04/1999)<br>'''Wii U''' Super Smash Bros. for Wii U
|''These barrels are crammed full of items, but they're also incredibly tough to break. No baby hits here&ndash;attacking too lightly will just send the barrel rolling away, making it a dangerous obstacle for both you and your foes. And if others break the barrel, they'll get the items you wanted.''
|''These barrels are crammed full of items, but they're also incredibly tough to break. No baby hits here—attacking too lightly will just send the barrel rolling away, making it a dangerous obstacle for both you and your foes. And if others break the barrel, they'll get the items you wanted!''
|''Barrels have all sorts of items inside, but they're tough! Hitting them lightly or throwing them might not be enough to get these things open. In fact, you might just end up sending them rolling, and just so you know, rolling barrels are a force to be reckoned with! They can send you flying off the stage!''
|}
|}
<small>Blue indicates exclusive to the Wii U version.</small>
===''Paper Mario: Sticker Star''===
*'''Item description:''' "''Sometimes dropped by Broozers. Provides a barrel that can be hurled at a single foe.''"
*'''Sticker Museum description:''' "''A wooden barrel thrown by a Broozer. This thing is heavy, so be careful when tossing it.''"


==Gallery==
==Gallery==
{{morepic}}
{{main-gallery}}
<center><gallery>
<gallery>
Image:DKGameBoy.png|The mean ape Donkey Kong prepares to throw a barrel. Artwork for ''Donkey Kong'' on the [[Game Boy]]
DKGameBoy.png|The original Donkey Kong prepares to throw a barrel. Artwork for ''Donkey Kong'' on the [[Game Boy]]
Image:Dixie&Barrel DKC2.jpg|[[Dixie Kong]] heaves a barrel with her ponytail. Artwork for ''Donkey Kong Country 2''
Dixie&Barrel DKC2.jpg|[[Dixie Kong]] heaves a barrel with her ponytail. Artwork for ''Donkey Kong Country 2''
Image:Kiddy&Barrel DKC3.png|[[Kiddy Kong]] tosses a barrel. Artwork for ''Donkey Kong Country 3''
Kiddy&Barrel DKC3.png|[[Kiddy Kong]] tosses a barrel. Artwork for ''Donkey Kong Country 3''
Image:Normal diddy.jpg|[[Diddy Kong]] wearing barrel bongo jets. Artwork for ''Donkey Kong Barrel Blast''
Diddy Kong DKBB artwork.jpg|[[Diddy Kong]] wearing barrel bongo jets. Artwork for ''Donkey Kong Barrel Blast''
Image:MKAGPDX Barrel.png|Artwork of a barrel from ''[[Mario Kart Arcade GP DX]]''
MKAGPDX Barrel.png|Artwork of a barrel from ''[[Mario Kart Arcade GP DX]]''
</gallery></center>
BarrelTSMBM.png|Donkey Kong holding two barrels in ''[[The Super Mario Bros. Movie]]''
</gallery>


==Names in other languages==
==Names in other languages==
{{foreignname|float=1
{{foreign names
|Jap=樽
|Jap=樽 / タル
|JapR=Taru
|JapR=Taru
|JapM=Barrel
|JapM=Barrel
|Spa=Barril
|Jap2={{ruby|普通|ふつう}}のタル
|SpaM=Barrel
|Jap2R=Futsū no Taru
|Jap2M=Normal Barrel
|Chi=桶<br>''Tǒng''<br>木桶 <small>(''WarioWare, Inc.: Mega Microgame$!'' and ''Super Smash Bros. Ultimate'')</small><br>''Mùtǒng''
|ChiM=Barrel<br><br>Wooden Barrel
|Fre=Tonneau
|FreM=Barrel
|Ger=Fass
|GerM=Barrel
|Ita=Barile<br>Barile comune<ref>''[[Donkey Kong Country]]''; Italian booklet, pag. 16</ref><br>Barile di legno<ref>''[[Donkey Kong Country (Game Boy Color)|Donkey Kong Country]]'' (GBC); European booklet, pag. 111</ref><ref>''[[Donkey Kong Country (Game Boy Advance)|Donkey Kong Country]]'' (GBA); European booklet, pag. 102</ref>
|ItaM=Barrel<br>Common barrel<br>Wooden barrel
|Kor=원통<br>''Wontong''<br>나무통 <small>(''Mario Kart Tour'')</small><br>''Namutong
|KorM=Cylinder<br><br>Wooden barrel
|Por=Barril
|Por=Barril
|PorM=Barrel
|PorM=Barrel
|Ita=Botte
|Rus=Бочка
|ItaM=Barrel
|RusR=Bochka
|Fra=Tonneau
|RusM=Barrel
|FraM=Barrel
|Spa=Barril<br>Gran Barril<ref>"''Una vez liberados los 3 Toads, espera a que Donkey lance un '''Gran Barril''', el cual irá descendiendo por las plataformas del nivel hasta el final.''" — [https://www.guiasnintendo.com/1_GAMEBOY_ADVANCE/mario_vs_dk/mario_vs_dk_sp/7_dk.html Guía, trucos y ayuda de Mario vs. Donkey Kong]. Donkey Kong. ''Guías Nintendo''. Retrieved June 12, 2018. ([https://web.archive.org/web/20061108022430/https://www.guiasnintendo.com/1_GAMEBOY_ADVANCE/mario_vs_dk/mario_vs_dk_sp/7_dk.html Archived] November 8, 2006, 02:24:30 UTC via Wayback Machine.)</ref> <small>(''Mario vs. Donkey Kong'', level [[Donkey Kong (level)|BOSS]])</small>
|Ger=Fass
|SpaM=Barrel<br>Grand Barrel
|GerM=Barrel
}}
|Kor=원통
 
|KorR=Wontong
|KorM=Barrel
|Chi=桶
|ChiR=Tǒng
|ChiM=Barrel}}
{{br}}
==References==
==References==
{{NIWA|SmashWiki=1}}
<references/>
<references/>
{{NIWA
 
|SmashWiki=1
{{nav templates|
|DKWiki=1}}
{{BoxTop}}
{{navtemplate|
{{Barrels}}
{{Barrels}}
{{DK}}
{{DK}}
{{SS (DK)}}
{{SMBS}}
{{DKC}}
{{DKC}}
{{DKL}}
{{DKL}}
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{{SSB}}
{{SSB}}
{{DK64}}
{{DK64}}
{{DK:KOS}}
{{SSBM}}
{{SSBM}}
{{Wario World}}
{{DKKOS}}
{{MKAGP}}
{{MKAGP}}
{{MKAGP2}}
{{MKAGP2}}
{{SSBB}}
{{NSMBW}}
{{MVDKMLM}}
{{DKCR}}
{{M&SATLOG}}
{{MK7}}
{{MK7}}
{{PMSS stickers}}
{{MKAGPDX}}
{{MK8}}
{{MK8}}
{{SSBB}}
{{SSB4}}
{{DKCR}}
{{PMCS}}
{{NSMBW}}
{{SMO}}
{{SSB4}}}}
{{SSBU}}
{{MKT}}
{{TSMBM}}
{{PPS}}}}
[[Category:Barrels|*]]
[[Category:Barrels|*]]
[[Category:Equipment]]
[[Category:Explosives]]
[[Category:Explosives]]
[[Category:Hazardous objects]]
[[Category:Projectiles]]
[[Category:DK: King of Swing]]
[[Category:DK: King of Swing]]
[[Category:DK: Jungle Climber]]
[[Category:DK: Jungle Climber]]
[[Category:Donkey Kong (game)]]
[[Category:Donkey Kong (game) objects]]
[[Category:Donkey Kong (Game Boy)]]
[[Category:Donkey Kong (Game Boy)]]
[[Category:Donkey Kong 64 Objects]]
[[Category:Donkey Kong 64 objects]]
[[Category:Donkey Kong Barrel Blast]]
[[Category:Donkey Kong Barrel Blast]]
[[Category:Donkey Kong Country Objects]]
[[Category:Donkey Kong Country objects]]
[[Category:Donkey Kong Country 2: Diddy's Kong Quest Objects]]
[[Category:Donkey Kong Country 2: Diddy's Kong Quest objects]]
[[Category:Donkey Kong Country 3: Dixie Kong's Double Trouble! Objects]]
[[Category:Donkey Kong Country 3: Dixie Kong's Double Trouble! objects]]
[[Category:Donkey Kong Country Returns Objects]]
[[Category:Donkey Kong Country Barrel Maze]]
[[Category:Donkey Kong Country: Tropical Freeze Objects]]
[[Category:Donkey Kong Country Returns objects]]
[[Category:Donkey Kong Land Objects]]
[[Category:Donkey Kong Country: Tropical Freeze objects]]
[[Category:Donkey Kong Land 2 Objects]]
[[Category:Donkey Kong Land objects]]
[[Category:Donkey Kong Land III Objects]]
[[Category:Donkey Kong Land 2 objects]]
[[Category:Donkey Kong Land III objects]]
[[Category:Donkey Kong objects]]
[[Category:LEGO Super Mario objects]]
[[Category:Mario & Wario]]
[[Category:Mario & Wario]]
[[Category:Mario Kart 7]]
[[Category:Mario Kart 7 objects]]
[[Category:Mario Kart 8]]
[[Category:Mario Kart 8 objects]]
[[Category:Mario Kart Arcade GP Items]]
[[Category:Mario Kart Arcade GP items]]
[[Category:Mario Kart Arcade GP 2 Items]]
[[Category:Mario Kart Arcade GP 2 items]]
[[Category:Mario Kart Arcade GP DX Items]]
[[Category:Mario Kart Arcade GP DX items]]
[[Category:Mario vs. Donkey Kong]]
[[Category:Mario Kart Tour objects]]
[[Category:Mario vs. Donkey Kong objects]]
[[Category:Mario vs. Donkey Kong: Mini-Land Mayhem!]]
[[Category:Mario vs. Donkey Kong: Mini-Land Mayhem!]]
[[Category:New Super Mario Bros. objects]]
[[Category:New Super Mario Bros. 2 objects]]
[[Category:New Super Mario Bros. U objects]]
[[Category:New Super Mario Bros. Wii objects]]
[[Category:Paper Mario: Color Splash objects]]
[[Category:Paper Mario: Sticker Star items]]
[[Category:Super Mario Bros. Special]]
[[Category:Super Mario Bros. Special]]
[[Category:Super Mario RPG: Legend of the Seven Stars]]
[[Category:Super Mario RPG: Legend of the Seven Stars objects]]
[[Category:New Super Mario Bros. Objects]]
[[Category:Super Mario 3D Land objects]]
[[Category:New Super Mario Bros. 2 Objects]]
[[Category:Super Mario Odyssey objects]]
[[Category:New Super Mario Bros. U Objects]]
[[Category:Super Smash Bros. items]]
[[Category:New Super Mario Bros. Wii Objects]]
[[Category:Super Smash Bros. Brawl items]]
[[Category:Paper Mario: Sticker Star Objects]]
[[Category:Super Smash Bros. Brawl trophies]]
[[Category:Super Mario 3D Land Objects]]
[[Category:Super Smash Bros. for Nintendo 3DS / Wii U items]]
[[Category:Super Smash Bros. Items]]
[[Category:Super Smash Bros. for Nintendo 3DS trophies]]
[[Category:Super Smash Bros.]]
[[Category:Super Smash Bros. for Wii U trophies]]
[[Category:Super Smash Bros. Brawl]]
[[Category:Super Smash Bros. Melee items]]
[[Category:Super Smash Bros. for Nintendo 3DS / Wii U]]
[[Category:Super Smash Bros. Melee trophies]]
[[Category:Super Smash Bros. Melee]]
[[Category:Super Smash Bros. Ultimate items]]
[[Category:Super Smash Bros. Trophies]]
[[Category:The Super Mario Bros. Movie objects]]
[[Category:Wario Land 3]]
[[Category:Wario Land 3 objects]]
[[Category:Wario World]]
[[Category:Wario World objects]]
[[de:Fass]]
[[de:Fass]]
[[it:Barile]]
[[it:Barile]]

Revision as of 09:18, April 24, 2024

This article is about the object. For the minigame in Mario & Luigi: Superstar Saga, see Barrel (minigame).
Barrel
A Barrel
First appearance Donkey Kong (1981)
Latest appearance Princess Peach: Showtime! (Nintendo Switch) (2024)

Template:Quote2 Barrels (also called Plain Barrels,[1] Wooden Barrels,[2] Normal Barrels,[3][4] or Regular Barrels[5][6]) are objects that can be used in a variety of ways, most commonly as projectiles that can be thrown to attack other characters. In their original appearance, Donkey Kong, they were used as such by the titular Donkey Kong against Mario, with the mechanic returning in Donkey Kong Country and subsequent games to aid Donkey Kong in defeating enemies. However, there are many exceptions from this mechanic, as in some games, barrels function as platforms or as simple item containers. Their physical appearance might change slightly from game to game (e.g., the number of hoops rimming the barrels, their tints and coloration, their size), but these are mostly aesthetic and do not modify the gameplay.

Many variations of the normal barrel appear in the games, and a list where each of them is mentioned can be found below. Largely due to its iconic role in the original arcade game and its use in the Donkey Kong Country series, the barrel has often been associated with Donkey Kong in his appearances, much like bananas.

History

Donkey Kong

Artwork of a Barrel
Artwork of a barrel from Donkey Kong.
Sprite of a blue barrel from Donkey Kong
Sprite of a Barrel from Donkey Kong (Arcade)

In Donkey Kong, the first obstacle Mario faces is from a blue barrel that Donkey Kong tosses in the 25m level. When blue barrels roll into the oil drum, they spawn Fireballs. If there are five Fireballs simultaneously onscreen, Donkey Kong stops rolling blue barrels, and any remaining blue barrels do not create a Fireball unless Mario thins their number. Donkey Kong mostly rolls brown barrels at Mario which he can then jump over. By jumping over a barrel, Mario is granted 100 points. However, barrels can sometimes roll down ladders. Occasionally, Donkey Kong throws a brown barrel directly at Mario which goes through several girders. The very first blue barrel is also thrown like this but no other blue barrel behaves in this manner. By using a hammer, he can smash the barrels, awarding him 300 points for brown ones. Smashing blue barrels gives a random score of either 300, 500, or 800 points. If Mario comes in contact with a barrel, he loses a life.

Barrels appear as obstacles yet again in the Game & Watch version of Donkey Kong and the remakes in Game & Watch Gallery 2, Game & Watch Gallery 4, and Game & Watch Collection. In these games, although barrels are thrown by Donkey Kong like before, Mario cannot destroy them like before.

Sprite of a barrel

The first four levels of the Game Boy version of Donkey Kong are an almost exact imitation of the classic arcade game, which means that barrels appear once again in the 25m stage. When Mario jumps over one, he is awarded 100 points, just like in the original game. Nevertheless, the player only earns 300 points upon destroying a barrel with a hammer, unlike in the arcade Donkey Kong. Later in the game, Donkey Kong still uses barrels as attacks occasionally. When a rolling barrel encounters an edge and falls down to the platform underneath, Mario needs to perform a handstand right under the falling barrel and stop it with his feet. The barrel then lands upright, and it can be picked up so Mario can throw the barrel back at Donkey Kong in order to damage him. This is the only game where barrels can actually crush Mario, via falling on him or running him over.

Donkey Kong Circus

In Donkey Kong Circus, Donkey Kong is forced to balance on a barrel that acts as a circus ball while Mario watches. He has to dodge fireballs that fall from the oil drums above, and juggle pineapples, all while riding the barrel.

Super Mario Bros. Special

Tarusar

Barrels appear as uncommon obstacles in Super Mario Bros. Special, where they are credited as Tarusar. They are introduced in World 3-4 and continue to appear occasionally throughout the game. Tarusars retain their physics from Donkey Kong, in that they roll continuously towards Mario. Their source is not seen, but they always fall from a certain height onto the ground before they start rolling. Mario cannot destroy Tarusars with a stomp or fireballs, but he can use a Hummer to destroy them in World 3-4. They can also be beaten by punching them from beneath a brick.

Mario & Wario

Sprite of a barrel

In Mario & Wario, Wario uses a barrel to cover Mario's sight in Kumotori Yama, the third world.

Wario Land series

Template:Quote2 In both Wario Land: Super Mario Land 3 and Wario Land II, large barrels are present as platforms. They are mostly found in maritime areas, like the Rice Beach or the SS Tea Cup.

Barrel from Wario Land 3.

Small, keg-like barrels are objects that Wario can carry in Wario Land 3. They are functionally similar to ice blocks from Wario Land II in that they can be picked up and hurled at enemies or blocks to destroy them. Barrels break instantly when they are thrown to the ground or if attacked with a Smash Attack or a shoulder charge. However, they respawn in their default location after Wario goes off-screen from where a barrel initially appears and returns to that position after that. In addition, barrels can be stood on, serving as platforms. Barrels appear in Desert Ruins, The Volcano's Base, The West Crater, The Grasslands, The Big Bridge, The Warped Void, and The East Crater.

Donkey Kong Country and Donkey Kong Land series

It has been requested that this section be rewritten and expanded to include more information. Reason: split by game and add Donkey Kong Country Returns and add Donkey Kong Country: Tropical Freeze information

Artwork of Donkey Kong about to throw a barrel in Donkey Kong Country
Artwork of Donkey Kong getting set to throw a barrel

Donkey Kong Country introduces several types of barrels that the Kongs can use to attack enemies. Regular barrels appear frequently in many levels throughout the game and can be picked up and carried by pressing the Y Button button on the SNES controller while the playable character is in front of the barrel. Donkey Kong lifts the barrel above his head, while Diddy Kong carries it in front of his body. The barrel can then be tossed by releasing the Y Button button, after which it rolls on the ground ahead until it hits a wall or goes off-camera. Barrels can also phase through enemies and defeat them, although touching an enemy with a barrel while carrying it will result in the barrel breaking as well as the enemy being taken out. In Donkey Kong Country 3: Dixie Kong's Double Trouble!, barrels can break if they collide with an enemy while rolling. Regular barrels are needed to destroy tough or well-protected enemies, including Zingers and Krushas, and are sometimes needed to take down bosses, such as Queen B., Kreepy Krow or Baron K. Roolenstein. During boss battles, there are specific methods of acquiring barrels: they can either spawn repeatedly without the player's input, appear after defeating a living Mini-Necky, or fall from the ceiling after the player pulls some pipes.

Some enemies also use barrels themselves. Manky Kongs toss them at the Kongs, similar to Donkey Kong in the original arcade game. When Rambi bumps into a barrel thrown by a Manky Kong, the barrel does not break, but instead simply falls off-screen.

Diddy and a Krusha surround a barrel.
Diddy Kong and a Krusha standing next to a lone barrel in Donkey Kong Land.

After Donkey Kong Country, barrels retain the same functions they had in the aforementioned game. Despite being common in Donkey Kong Land 2 and Donkey Kong Land III, the first Donkey Kong Land features only three barrels, each in Jungle Jaunt, Freezing Fun, and Tricky Temple. In this game, barrels are smaller and take the form of wooden kegs.

In Donkey Kong Country 2 and Donkey Kong Country 3, Dixie Kong can lift barrels over her head with her ponytail. In Donkey Kong Country 3, Kiddy Kong's method of holding barrels is the same as Diddy Kong's.

Kiddy bouncing on some barrels that drop down a waterfall

Other enemies are shown to use barrels as well. As stated above, Manky Kongs use barrels from an unlimited supply as weapons and always toss them towards the Kongs. Kannons from Donkey Kong Country 2 shoot barrels that can be destroyed with a jump attack or by hitting a wall. Klobbers, also from Donkey Kong Country 2, hide inside barrels that look identical to normal barrels. When the Kongs approach the barrel, the Klobber inside will start ramming into them. If they are stomped on the head, the barrel can be carried around and thrown like a normal barrel. In Donkey Kong Country 3, very similar foes called Knockas use barrels in the same manner, only that now these are painted green with a grin. Belcha, the first boss of Donkey Kong Country 3, is a large, animated barrel. It emits barrels from a hole that serves as a mouth. When these barrels are jumped on, they will break and yellow Knik-Knaks will come out.

A Barrel next to a "7" number in the Game Boy Color version of Donkey Kong Country

In some instances, barrels also act as platforms. This is shown in Donkey Kong Country 2 and Donkey Kong Land 2, where they stay either aligned or stacked on top of each other on the ship deck levels, such as Gangplank Galley and Rattle Battle. They technically function as terrain not only for the players, but also for enemies and other objects. However, barrels that aren't just foreground elements, as the player and/or the environment can interact with them, are mainly featured in Donkey Kong Country 3. Ellie the Elephant is able to suck up and transport barrels with her trunk, and then throw them in the water; if done correctly, the barrels come to the surface of the river, and thus Ellie can use them as pseudo-bridges to pass the dangerous water guarded by Nibblas. This can be seen in Bobbing Barrel Brawl. In the stage Barrel Drop Bounce, many barrels fall down the waterfall here. The cause of their appearance is not shown, but they break upon hitting ground. While they are still falling, the Kongs can hop on them and quickly jump again on solid platforms; rows of barrels dropping down can also be encountered and stepped on in order to reach further platforms.

Barrels reappear in Donkey Kong Country Returns, its Nintendo 3DS version Donkey Kong Country Returns 3D. They also reappear in Donkey Kong Country: Tropical Freeze and its Nintendo Switch port.

Donkey Kong Country: Rumble in the Jungle

Illustration showing Diddy Kong with a Klap Trap.
Illustration showing Diddy Kong lodging a barrel inside the mouth of a Klap Trap.

In Donkey Kong Country: Rumble in the Jungle, barrels are used by the novel's characters on several occasions. Before the Kongs leave their treehouse to travel to Big Ape City, Donkey Kong fills his backpack with "miniature barrels", including some that "could even explode" (referring to TNT barrels). In Tree Top Town, the Kremlings use barrel cannons from high up in the trees, which fire "dangerous barrels". The Kongs overcome them by slinging TNT Barrels at them using a tree branch. After rescuing Funky Kong from his prison cell in Big Ape City's factory, Donkey Kong hands Funky and Diddy Kong some barrels to use against a group of Kremlings. Diddy manages to hang from the ceiling, and drop barrels from above.

Later, Donkey Kong tricks Krusha into thinking that he has a list of the locations of all the Kongs on Donkey Kong Island within his backpack. Krusha allows Donkey Kong to reach into his backpack for the list, but he pulls out a barrel instead and uses it to knock Krusha out. Within the Kremling's supply room, Diddy Kong lodges a barrel in the jaws of Klap Trap, which allows time for Diddy to retrieve a spare plane part for Funky Kong. Within King K. Rool's zeppelin, Donkey Kong and Diddy confront several Kremling guards with "double jumps, cartwheel attacks, and barrels left and right". They later plant time-delayed TNT barrels throughout the zeppelin, causing it to fall on to the Kremling's factory and explode.

Despite the novel describing the use of "miniature barrels", their illustrated size in proportion to Diddy Kong and Klap Trap appears to be closer to a regular-sized barrel.

Super Mario RPG: Legend of the Seven Stars

In Super Mario RPG: Legend of the Seven Stars, barrels appear inside the Sunken Ship, where they are grouped into piles, usually serving as stairs for Mario to reach a higher floor. Later in the game, one of the puzzles hosted by Dr. Topper inside Bowser's Keep has the player guess how many barrels are stacked up in a large heap seen from the usual in-game perspective. In another area of Bowser's Keep, Mario confronts a Chained Kong that stands atop a high place in a lofty room and hurls barrels down several stairs. The barrels push Mario down the stairs if they hit him, making him lose some coins in the process.

Super Smash Bros. series

Artwork of a Barrel from Super Smash Bros. Brawl.
Artwork of a wooden barrel from Super Smash Bros. Brawl

Barrels appear as items in all games in the Super Smash Bros. series, functioning as containers like crates. They contain one to four items and can roll along inclines. They also sometimes explode when broken. Starting with Super Smash Bros. Brawl, barrels have three different appearances, being either wooden, futuristic and made of stone, or wrapped like a present, with the one used depending on the stage in which they appear; they all function identically, however.

Donkey Kong 64

In Donkey Kong 64, regular-looking barrels are commonly featured as design patterns for many constructions in the game (e.g. Cranky's Lab has the shape of a large barrel, and so does the slot machine in the Batty Barrel Bandit minigame). Klobbers return from a past game, along with their clothing composed of barrels. This time, the enemies can straightforwardly harm the Kongs by bumping into them with the barrels they wear. Otherwise, they behave the same as before.

Inside the main sunken ship of Gloomy Galleon, and also inside the barn with the club-wielding Kosha in Fungi Forest, one can find barrels. These are relatively big, and only fulfill decorative purposes without offering the possibility of being picked up by the player. On the other hand, barrels that can be grabbed and thrown just like in the past Donkey Kong games are rather uncommon here. These are small, and the player's character can take one in his arms if button B Button on the controller is pressed. Pressing this button again makes the character throw the barrel, which rolls continuously on the ground until hitting a wall. Two areas of the game feature barrels that function as handy objects: one of Cranky Kong's training minigames takes place inside the first of these areas; the other one is Diddy Kong's igloo from Crystal Caves, which can be accessed much later in the game.

During Lanky Kong's round in the final boss fight against King K. Rool, he must reach for one of the barrels, each depicting a small banana peel on its side, and throw it on the ground. Doing so reveals a large banana peel, which Lanky can trick K. Rool into running on by playing Trombone Tremor at the opposite side of K. Rool.

In the main menu of the game, Donkey Kong takes a barrel, lifts it above him, and waits for the player to select an option. Once the option has been selected, the Kong throws the barrel and destroys it.

Mario Party series

In Mario Party 2, barrels appear in a Pirate Land minigame called Roll Out the Barrels. As in a shell game, they are used to hide items and are swapped quickly.

In Mario Party 3, barrels appear in the minigame Coconut Conk. The first player is trapped in the barrel, and that player must roll around to avoid getting hit by coconuts dropped by the other three players. Being hit by a coconut causes the barrel to break, therefore causing the solo player to lose.

Barrels appear in the Mario Party 5 minigame Banana Punch where players collect bananas by punching barrels within a time limit of ten seconds.

Barrels appear in the minigame Blooper Scooper from Mario Party 6, where they are carried among other objects towards a giant Blooper by a whirlpool. They will break when they crash into the Blooper or the players. If a player is hit by a barrel, they will be knocked towards the Blooper.

In the Mario Party Advance minigame Barrel Peril, the playable character has to walk on a long alley while wearing a barrel. The character can hide inside the barrel to protect themself from Chain Chomps that guard the area.

Jump, Man from Mario Party: The Top 100
Barrels in the Mario Party: The Top 100 version of Jump, Man

In Mario Party 7, barrels roll down the slopes to slow down the player and Donkey Kong in the minigame Jump, Man. They return in the same minigame in Mario Party: The Top 100.

The Mario Party 8 minigame Blazing Lassos has the player lasso barrels with point values marked on each one while spinning on a wheel. Additionally, on the DK's Treetop Temple board, two Green Spaces involve barrels. One Green space involves a trio of Ukikis chasing characters away by rolling on barrels, also referred to as Monkey Barrels.[7] Another Green Space involves the DK Barrel Cannon.

In Mario Party Superstars, Barrels return in two minigames, Mario Party 2's Roll Out the Barrels and Mario Party 3's Coconut Conk.

WarioWare series

Barrels appear in the Donkey Kong microgame in WarioWare, Inc.: Mega Microgame$!, which is based upon the 25m level from the original Donkey Kong. Here, they are thrown by Donkey Kong towards Mario, and need to be jumped over while standing in place. Barrels are seen again in a similar microgame in WarioWare: D.I.Y. Showcase and WarioWare Gold, in which the player must destroy barrels that come towards Mario as he moves automatically on the beams.

Wario World

Barrels appear during the battle with Captain Skull in Wario World. They can be destroyed by being thrown or by any of Wario and Captain Skull's various attacks, and may contain coins, garlic, or nothing at all. They can also be used as weapons against Captain Skull, as they knock the captain out if hurled at him. Throwing either a barrel or Captain Skull's bombs at him is required during the second half of the battle, when he becomes immune to Wario's punches.

Mario Golf series

In the Mario Golf series, Barrels make a minor appearance as tee markers in Mario Golf: Toadstool Tour's Congo Canopy and in Mario Golf: World Tour's DK Jungle. In Mario Golf: Toadstool Tour, when Donkey Kong gets a Double Bogey or below, he throws a barrel angrily, then he pounds his arms up and down.

Mario Kart series

Banana Cup trophy
A trophy for the Banana Cup depicting a banana peel atop a miniature barrel

Mario Kart: Double Dash!!

Although barrels do not appear in Mario Kart: Double Dash!!, the Barrel Train kart is designed after a barrel.

Mario Kart Arcade GP series

The Barrel is one of Donkey Kong's special items in Mario Kart Arcade GP, Mario Kart Arcade GP 2, and Mario Kart Arcade GP DX. It can be sent rolling forward or backward to attack opponents.

Mario Kart 7

Wario in the section of Wario Shipyard where the large swinging anchor can be found.
Wario next to a barrel in a Time Trial

In Mario Kart 7, barrels can be found scattered around various courses, acting as obstacles. They severely slow down any character that crashes into them, but will also break and potentially drop an object such as a Mushroom or a Banana Peel in regular races. Normal-looking barrels only appear in Wario Shipyard, but DK Barrels in DK Jungle act the same.

In Time Trial, barrels are shielded by metallic bars and cannot be destroyed.

Mario Kart 8 / Mario Kart 8 Deluxe

Barrels return as obstacles in Mario Kart 8 and Mario Kart 8 Deluxe on various courses. Regular barrels are found on the airship section of Cloudtop Cruise and also on the boardwalk part of Wild Woods. They are also present on the main route in N64 Yoshi Valley. In Toad Harbor, barrels are decorated with flowers and are found on both the actual racetrack and the sidelines. Additionally, in Bone-Dry Dunes, some barrels are stacked up together and placed under the tents surrounding the finish line, though they are not part of the racetrack.

Mario Kart Tour

Barrel
A barrel in Mario Kart Tour

Barrels appear once again in Mario Kart Tour as obstacles on London Loop, London Loop 2, London Loop 3, Singapore Speedway 3, Rome Avanti 2, DS Airship Fortress, 3DS Cheep Cheep Lagoon's Break Item Boxes challenge, and 3DS Wario Shipyard, functioning like they do in previous games.

Mario Kart Live: Home Circuit

Barrel Temple course icon from Mario Kart Live: Home Circuit
A barrel and a golden barrel in Barrel Temple's course icon

Barrels appear in the version 1.1.0 update for Mario Kart Live: Home Circuit, in Barrel Temple. In the course, barrels are thrown in various areas of the course. Regular ones block the player's kart while a golden variety gives the player rewards.

Mario & Luigi series

Mario & Luigi: Superstar Saga / Mario & Luigi: Superstar Saga + Bowser's Minions

Bink challenges Mario and Luigi to a minigame in Mario & Luigi: Superstar Saga and its remake. The goal is to arrange rows of barrels of the same color.

In several locations, such as Chucklehuck Woods and Woohoo Hooniversity, there are barrels that Luigi can enter from underneath to solve puzzles. In the latter location, there is a segment where Mario has to jump over rolling barrels in a similar manner to Donkey Kong. In Bowser's Castle, Luigi is trapped inside a barrel by Larry, and must bounce a fireball back at Larry a number of times before he can continue.

Mario & Luigi: Paper Jam

In Mario & Luigi: Paper Jam barrels appear in the fight with Bowser Jr. and Paper Bowser Jr. The duo drops barrels on the trio and make them run while shooting fireballs at them.

Barrels also appear in fights with Broozers and Paper Broozers, who utilize barrels in their attacks. They drop a barrel in front of themselves and ram it into the trio. The effect changes depending on what kind of Broozer hit which type of barrel.

Mario vs. Donkey Kong series

Mario vs. Donkey Kong

Barrel sprite
Artwork of Donkey Kong holding a Barrel in Mario vs. Donkey Kong. This artwork was reused for the sequel, Mario vs. Donkey Kong 2: March of the Minis
Donkey Kong carries a barrel, in an artwork for Mario vs. Donkey Kong.

Just like in the Game Boy remake of Donkey Kong, barrels can be used by Mario to attack Donkey Kong in Mario vs. Donkey Kong. They are relatively common, and most of them can be found lying on the ground in Donkey Kong Jungle. Once picked up, they can be carried by the player to any accessible place and either tossed at enemies, or put conveniently to serve as platforms for Mario to reach higher places. Likewise, they can be placed on spikes and used to safely cross them. The only boss battles where Donkey Kong uses barrels against Mario are Level 3-DK, Level 3-DK+, and Donkey Kong Plus, the final battle. Barrels thrown by Donkey Kong can be deflected with a handstand and then used as normal. In the Donkey Kong boss level, the three Toads bring a giant barrel that is used to knock Donkey Kong down a floor with each hit. There is also a variant that only appears in the final battle (and, in the remake, in the Merry Mini-Land and Slippery Summit fights against Donkey Kong) that has spikes covering it, hurting Mario on contact regardless of whether it was blocked with a handstand or not.

Mario vs. Donkey Kong 2: March of the Minis

In Mario vs. Donkey Kong 2: March of the Minis, barrels, along with other debris, fall from above when Donkey Kong shakes the screen in the boss level of Mushroom Mayhem. If unavoided, they will destroy a Mini and cause the player to lose it.

Mario vs. Donkey Kong: Minis March Again!

Barrels return in Mario vs. Donkey Kong: Minis March Again!, where they function the same as in the previous game in the series. They are found in Floor G Donkey Kong, which plays out almost identically to the Mushroom Mayhem boss battle from Mario vs. Donkey Kong 2: March of the Minis.

Mario vs. Donkey Kong: Mini-Land Mayhem!

Donkey Kong is frequently accompanied by barrels in his battles from Mario vs. Donkey Kong: Mini-Land Mayhem!, where he uses them to attack the Minis. Often, Donkey Kong slams his fists on the ground and causes a barrel to drop from the pile. If the barrel hits one of the Minis, it destroys the toy, resulting in the player losing it. However, barrels break when they reach the ground or any other platform. Shortly after a barrel is used, another one spawns in its place.

Donkey Kong Jungle Beat

Sequence of a level in Donkey Kong Jungle Beat. Notice the barrel at the upper left of the screen, which already contains 66 bananas.

In Donkey Kong Jungle Beat, small barrels are used to transport Donkey Kong to different kingdoms. Every barrel has a letter in front of them, with each letter spelling out the initials of Donkey Kong Jungle Beat. The D Barrel links to the Banana Kingdom, Orange Kingdom, Watermelon Kingdom, and Apple Kingdom. The K Barrel warps the player to the Strawberry Kingdom, Pineapple Kingdom, Lemon Kingdom, and Grape Kingdom. The J Barrel goes to the Cherry Kingdom, Peach Kingdom, Melon Kingdom, and Durian Kingdom. The B Barrel introduces the player into the Pear Kingdom, Lychee Kingdom, Chili Pepper Kingdom, and Star Fruit Kingdom. Completing all the kingdoms in each barrel allows Donkey Kong access to the next barrel.

The heads-up display of the game permanently features a large barrel, lying horizontally in the upper left corner of the screen. On this barrel stays written the number of bananas Donkey Kong has collected in the level he is currently in. As a matter of fact, he uses this barrel to transport the bananas.

DK series

In DK: King of Swing and DK: Jungle Climber, barrels are mere harmless obstacles the Kongs can find in their way. They can be broken if the player charges into them. Upon destruction, they reveal bonuses, such as bananas and medals. Before getting destroyed, barrels can be stood on, just like on ground.

Likewise, only in King of Swing, the player can store the first 50 bananas collected throughout the game inside a barrel, which is shown on the bottom right corner of the screen as an icon. The bananas can be consumed by the Kong to gain invincibility, and if the player has less than fifty bananas left afterwards, the barrel disappears and make room for four or less bunches of ten bananas.

Mario Baseball series

Each of the games from this series, Mario Superstar Baseball and Mario Super Sluggers, contains a stadium that represents a homage to the Donkey Kong games. The stadiums are Donkey Kong Jungle and DK Jungle, respectively. Both feature Barrel Cannons out of their bounds, which shoot large barrels. These roll on the stadiums' fields and hinder the baseball players from getting the ball if they stand before them. Barrels roll continuously until they slam into a wall, in which case they crumble and despawn.

In the Mario Superstar Baseball version of the stadium, a minigame called Barrel Batter takes place. In this minigame, the batter has to launch the ball with his bat into rows of colored barrels that stay right in the front of the player. The more barrels of the same color hit consequently, the more points the player gains.

The Mario Super Sluggers version of the stadium hosts another minigame, titled Barrel Basher. The batter is given a small wall in front of him/her which serves as a shield against the many rapid barrels (and also powerful Bob-ombs) that come from several Barrel Cannons. Despite the protection granted by the shield, the safety of the player is still precarious, as the barrels can damage the shield upon bumping into it. The target in the minigame is to destroy as many barrels as the player can and prevent the wall from falling apart. If not broken in time, the barrels may successfully uncover the player by destroying the wall, breaking the player's combo streak, and leaving them exposed to other dangerous barrel. It takes three barrels, but one Bob-omb to break part of the shield. If the player gets hit, the game does the same animation as when hit by the ball in-game, and regardless of the player's score, they instantly lose the minigame. Upon breaking a barrel, the score of the player increases; some of the barrels are shiny and are more worthy than regular barrels. There is also a red giant barrel in the special level. If the player does not break the barrel completely before it reaches the barrier, the entire shield will be destroyed and the minigame will automatically end.

Super Mario series

{{merge from}} symbol, compressed with SVGCrush It has been suggested that Water Barrel be merged with this page. (discuss)

New Super Mario Bros.

In New Super Mario Bros., large horizontal barrels can be found buoying on water in World 3-A and World 8-2. They can be used as platforms, but will sink under Mario or Luigi's weight. However, if they become tiny with a Mini Mushroom, they can stand on the barrels without sinking them.

Super Mario Galaxy

Roctos from Super Mario Galaxy reside in large barrels from where they shoot projectiles at Mario or Luigi. The barrels can be destroyed and the enemies consequently defeated by spinning onto one of their projectiles to send it back.

New Super Mario Bros. Wii

BarrelNSMBW.png

Barrels reappear in New Super Mario Bros. Wii as objects that can be picked up and thrown just like in Donkey Kong Country. Upon touching the ground, they will start rolling continuously in a direction until they crash into a wall or a spiked ball. They can be used to attack enemies or even other players. In World 7-Ghost House, Broozers can punch barrels to make them roll and use them as obstacles against the player.

The larger barrels that float on water, first seen in New Super Mario Bros., reappear in World 4-2 with the same physics as previously.

Super Mario Galaxy 2

Barrels reappear in the Super Mario Galaxy 2 with the same role as in Super Mario Galaxy, acting as cover for Roctos. They are encountered in Shiverburn Galaxy and Grandmaster Galaxy. A boss character named Prince Pikante also drives a small tank which is composed of an armored barrel.

Super Mario 3D Land

Mario fighting Bowser throwing a barrel.
Bowser throws barrels in a similar manner to Donkey Kong

Barrels appear in Super Mario 3D Land. In the final boss battle with Bowser, there is a point in the battle where Bowser throws large barrels at Mario or Luigi, a reference to the original Donkey Kong arcade game. The only way to destroy these barrels is by having the characters touch them in White Tanooki form.

New Super Mario Bros. 2

In New Super Mario Bros. 2, barrels are only present in World 3-1 where they act as sinkable platforms that float on the surface of the water as in New Super Mario Bros.

New Super Mario Bros. U / New Super Luigi U / New Super Mario Bros. U Deluxe

Barrels reappear in New Super Mario Bros. U and New Super Mario Bros. U Deluxe as items. Here, they are less common, only appearing in some Ghost Houses with Broozers. Barrels return in New Super Luigi U as rare items, only found in the level Broozers and Barrels.

Super Mario Odyssey

Barrels in Super Mario Odyssey
Mario encountering Barrels in Super Mario Odyssey

In Super Mario Odyssey, barrels that use their appearance from Donkey Kong are encountered as obstacles in 8-bit segments of Metro Kingdom and the Darker Side. Most of the time, they come out of Girders and roll on the ground until they fall into an oil drum. Donkey Kong also throws barrels just like in the original arcade game. Mario must jump over barrels to dodge them, otherwise he loses one wedge of his health meter.

Outside 8-bit sections, Mario can encounter stationary, harmless barrels in some areas of the Metro Kingdom and the Seaside Kingdom. Although they cannot be destroyed, hitting one with Cappy or with a Ground Pound grants one coin. They can also be stood on and used as platforms.

Donkey Kong Barrel Blast

Normal barrels appear as obstacles in Donkey Kong Barrel Blast. If a character simply flies into a barrel, they will break it and severely decelerate. They can be avoided by jumping over them. Characters can also charge into them with a Wild Move and destroy them successfully without slowing down; breaking a barrel this way awards the player five bananas. A while after a barrel gets destroyed, another one spawns in its place. Along with normal barrels, Iron Barrels can be found throughout the courses.

Paper Mario series

Paper Mario: Sticker Star

A barrel sticker from Paper Mario: Sticker Star.

Rare barrel stickers can be found in Paper Mario: Sticker Star. Two of them may appear if the player defeats the Broozers on Bowser Jr.'s Flotilla. During any battle, the barrel sticker provides an actual wooden barrel, which Mario can use to defeat a single enemy, with an attack power of three to five points.

The Barrel may also be placed into the Sticker Museum as #90, alongside other enemy-based stickers.

Paper Mario: Color Splash

A barrel in Port Prisma in Paper Mario: Color Splash
A barrel in Paper Mario: Color Splash

Barrels are common level objects in Paper Mario: Color Splash. Similarly to crates, Mario can break them with his hammer to release paint. They appear in areas such as Port Prisma. Bigger, unbreakable barrels also appear. The Wringer has his shop set up inside of a horizontal barrel.

Paper Mario: The Origami King

In Paper Mario: The Origami King, barrels most often contain coins or confetti, though they occasionally trap Toads in need of rescue. Mario can break them easily with his hammer. In the game, there is a Toad trapped inside a large barrel on Spade Island. Mario must locate the four other Toads on the island, who wedge themselves into the barrel to burst it open, freeing their friend.

NES Remix series

In NES Remix and Ultimate NES Remix, barrels reappear as obstacles in many challenges that are based on the level 25m of the arcade Donkey Kong. As in the arcade game, 100 points are earned once Mario jumps over a barrel and are added to a score. Challenges often require the hero to jump over one or even more rolling barrels at once, or to jump over a set number of barrels.

Mario Tennis Aces

Stacks of barrels in Shy Guy Train Tussle
Stacks of barrels in Mario Tennis Aces

Barrels appear in the Shy Guy Train Tussle challenge in Mario Tennis Aces. They can be destroyed for three coins, requiring two hits with a regular ball or one hit with a ball under the effect of a Super Mushroom or a Bob-omb. When a barrel is hit with a regular ball the first time, it will appear chipped.

Dr. Mario World

Barrel from Dr. Mario World
A barrel in Dr. Mario World

In Dr. Mario World, starting from World 11, barrels appear as stage objects. A barrel takes up to two hits to be destroyed such as making a capsule match next to it, which can be indicated by how it looks like: one that is intact takes two hits to destroy, while one that reveals the contents inside it will require only one hit. Some barrels may not contain anything. The objects within the barrel will not react to anything else such as capsules until it is completely destroyed. Dr. Lemmy's skill involves barrels where in stage mode it can destroy not only the barrels themselves but the contents within it, while in versus mode it involves encasing a number of viruses on the opponent's field in barrels.

The Super Mario Bros. Movie

In The Super Mario Bros. Movie, barrels are seen in the scene where Mario and Donkey Kong duel in the Great Ring of Kong, serving as a reference to the game Donkey Kong. Donkey Kong also holds one in his character posterMedia:TSMBM poster DK.jpg.

Princess Peach: Showtime!

Barrels appear in Princess Peach: Showtime! They only appear in the Cowgirl Peach stages, where Peach can lasso them up and toss them at enemies and objects. She can also free Theets trapped inside barrels.

Unused appearances

Wario Land: Shake It!

Barrels were intended to appear in Wario Land: Shake It!, but went unused.

Types of barrels

In many Super Mario games, mostly in the ones from the Donkey Kong franchise, a handful of barrel variations, derived from the classic barrel, appear. Each fulfills a unique function that may or may not help the heroes. In the Donkey Kong Country series, DK Barrels, Blast Barrels, and Barrel Cannons are encountered more often than regular barrels. The table below lists all types of barrels in the Super Mario franchise and related franchises.

Barrel First appearance Description
SquawksBarrel DKC2.png
Animal Barrel
Donkey Kong Country 2: Diddy's Kong Quest A barrel containing an Animal Friend. Jumping into one will transform the Kong into the animal shown on the barrel.
Icon of a Backward Barrel from Donkey Kong Barrel Blast
Backward Barrel
Donkey Kong Barrel Blast A barrel that can be placed as an obstacle for the other racers.
Banana Barrels from Mario Kart Tour
Banana Barrels
Mario Kart Tour Diddy Kong and Funky Kong's special item; they function as cannons that spread banana peels on the track.
Rendered model of a Barrel Bomb in Mario Kart Tour.
Barrel Bomb
Mario Kart Tour A barrel with Bowser's emblem on it that explodes upon collision, which can be used to defeat Goombas around it.
Artwork of a Barrel Cannon from Donkey Kong Country: Tropical Freeze.
Barrel Cannon
Donkey Kong Country A barrel that will send the Kongs flying in the direction of the arrow with the press of a button.
Artwork of a Barrel Shield
Barrel Shield
Donkey Kong Country 3: Dixie Kong's Double Trouble! A rare type of barrel that moves up and down on one side of ropes. They are used to protect the Kongs from enemy attacks.
Barrel Train from Mario Kart Tour
Barrel Train
Mario Kart: Double Dash!! Diddy Kong's kart in Mario Kart: Double Dash!!, a kart piece in Mario Kart 7 and a selectable kart in Mario Kart Tour.
Belcha
Belcha
Donkey Kong Country 3: Dixie Kong's Double Trouble! A living barrel that acts as the boss of Lake Orangatanga.
Biplane Barrel
Biplane Barrel
Donkey Kong Country 2: Diddy's Kong Quest Funky Kong's vehicle the Kongs use to fly around Crocodile Isle.
Artwork of a Blast Barrel from Donkey Kong Country
Blast Barrel
Donkey Kong Country A barrel that will launch the Kongs in a set direction automatically.
Artwork of a Bonus Barrel from Donkey Kong Country 2: Diddy's Kong Quest and Donkey Kong Country 3: Dixie Kong's Double Trouble!
Bonus Barrel
Donkey Kong Country 2: Diddy's Kong Quest A special barrel that will send the Kongs into a Bonus Area to play a minigame.
Artwork of a Boo Barrel from Donkey Kong Country 3: Dixie Kong's Double Trouble!
Boo Barrel
Donkey Kong Country 3: Dixie Kong's Double Trouble! Rare barrels that act like Barrel Cannons, but repeatedly appear and disappear.
Artwork of a Booster Barrel from Donkey Kong Country 3: Dixie Kong's Double Trouble!
Booster Barrel
Donkey Kong Country 3: Dixie Kong's Double Trouble! A barrel that will launch into the air before firing out the Kongs when they enter it.
Button Barrel Blast.png
Button Barrel
Donkey Kong Land Blast Barrels that can have their direction changed by pressing a nearby button.
Artwork of Check and X Barrels.
Check and X Barrels
Donkey Kong Country 2: Diddy's Kong Quest Barrels that act as switches in certain levels. The Check Barrel helps the Kongs whereas the X Barrel will hinder them.
Artwork of Cranky's Kong Barrel.
Cranky's Kong Barrel
Donkey Kong 64 Special barrels that give a power-up unique to the pictured Kong when entered.
Dance Barrel.png
Dance Barrel
Donkey Kong Country (GBA port) A special barrel that shows up in Candy's Dance Studio. When entered, it will take the Kongs to Candy's dancing minigame.
Artwork of Diddy & Dixie Barrels.
Diddy & Dixie Barrels
Donkey Kong Country 2: Diddy's Kong Quest Barrels that only allow the specified Kong to use it. If the other Kong tries to use it, they will pass right through it.
A DK Barrel
DK Barrel
Donkey Kong Country Common barrels that give out the Kong with their initials printed on the barrel. As of Donkey Kong Country: Tropical Freeze (Nintendo Switch), there are five different types of DK Barrels, one for each Kong.
Artwork of Dumb Drum from Donkey Kong Country.
Dumb Drum
Donkey Kong Country An animated black drum that acts as the boss of Kremkroc Industries, Inc.
Fishing Barrel.png
Fishing Barrel
Donkey Kong Country (GBA port) A special barrel that will let the Kongs play Funky's Fishing if the barrel is entered in Funky's Flights.
A three-dotted fuel canister in Donkey Kong Country.
Fuel Drum
Donkey Kong Country Rare barrels that are meant to power certain level-specific events.
Golden Barrel
Golden Barrel
Donkey Kong Country 2: Diddy's Kong Quest Special barrels that will allow the Kongs to reach the Lost World if they are entered in Klubba's Kiosk.
Ignition Barrel
Ignition Barrel
Donkey Kong Country 3: Dixie Kong's Double Trouble! A single barrel that helps the Kongs finish the Rocket Rush level.
Artwork of an Invincibility Barrel from Donkey Kong Country 2: Diddy's Kong Quest, also used for Donkey Kong Country 3: Dixie Kong's Double Trouble!
Invincibility Barrel
Donkey Kong Country 2: Diddy's Kong Quest Rare barrels that make the Kongs invincible and able to defeat enemies by touching them.
A steel keg
Iron Barrel
Donkey Kong Country Heavy steel kegs that can be used as a thrown unbreakable projectile.
Sprite of the Jumbo Barrel in Donkey Kong Country.
Jumbo Barrel
Donkey Kong Country Funky Kong's airplane that the Kongs can use to get around Donkey Kong Island.
Krockhead Barrel
Krockhead Barrel
Donkey Kong Country 2: Diddy's Kong Quest Barrels that will summon several Krockheads when touched, which can help the Kongs get across gaps.
Icon of a Mega TNT Barrel from Donkey Kong Barrel Blast
Mega TNT Barrel
Donkey Kong Barrel Blast A large TNT Barrel that can cause racers to have their controls reversed and be unable to use items and Wild Moves.
Merfle Barrel.png
Merfle Barrel
Wario Land: Shake It! A cage the Shake King uses to trap the Merfles.
DKJC Oil Barrel.png
Oil barrel
DK: Jungle Climber Barrels that act as fuel for Funky Kong's airplane.
Oil drum
Oil drum
Donkey Kong A flaming oil barrel that acts as an obstacle.
Sprite of an off ON/OFF Barrel in Donkey Kong Country.Sprite of an on ON/OFF Barrel in Donkey Kong Country.
On & Off Barrel
Donkey Kong Country Barrels that determine whether a level's lights are on or off.
Artwork of Plus and Minus Barrels from Donkey Kong Country 2: Diddy's Kong Quest
Plus and Minus Barrels
Donkey Kong Country 2: Diddy's Kong Quest Barrels that add or decrease the amount of time remaining in the level Haunted Hall.
A Question Barrel in DK: King of Swing.
Question Barrel
DK: King of Swing Special barrels that will reveal new pegs to use when touched.
Rocket Barrel
Rocket Barrel
Donkey Kong Country 3: Dixie Kong's Double Trouble! Uncommon fragile barrels that the Kongs can ride in/on to progress through levels.
A Shortfuse in Wario Land: Shake It!
Shortfuse
Wario Land: Shake It! A barrel-shaped enemy that shoots spiked balls at Wario.
Shrinkbarrel
Shrinkbarrel
Wario Land: Shake It! A barrel that can transform Wario into Mini Wario and vice versa.
Slot Machine Barrel.png
Slot Machine Barrel
Donkey Kong Country Returns Barrels that act as the level goals, with rewards in them that are determined by when the Kongs jump at it.
A Spiked Barrel in Mario vs. Donkey Kong (Nintendo Switch)
Spiked Barrel
Mario vs. Donkey Kong Barrels with spiked rims that hurt Mario on contact regardless of whether it was blocked with a handstand or not.
Spinner Barrel artwork in Donkey Kong Country 2: Diddy's Kong Quest.
Spinner Barrel
Donkey Kong Country 2: Diddy's Kong Quest Barrel Cannons that can be manually rotated before firing.
Star Barrel
Star Barrel
Donkey Kong Country Barrels that act as level checkpoints, which will be activated when the Kongs jump at one.
A Steerable Barrel
Steerable Barrel
Donkey Kong Country 2: Diddy's Kong Quest Barrel Cannons only found in Fiery Furnace that can be moved manually for a set period of time.
Sprite of a stopped Stop & Go Barrel in Donkey Kong Country.Sprite of a going Stop & Go Barrel in Donkey Kong Country.
Stop & Go Barrel
Donkey Kong Country Barrels in the Stop & Go Station level that determines when the Rock Kroc enemies can move.
Donkey Kong races to a Barrel Cannon in the DK Jungle stage of Donkey Kong Barrel Blast.
Style Barrel
Donkey Kong Barrel Blast Special barrels that allow the racers to play a short game in order to win Bananas.
Artwork of a Switch Barrel on the barrel setting from Donkey Kong Country 3: Dixie Kong's Double Trouble!
Switch Barrel
Donkey Kong Country 3: Dixie Kong's Double Trouble! Rare barrels that will change other barrels into a different type of barrel when touched.
Artwork of a Tag Barrel from Donkey Kong 64.
Tag Barrel
Donkey Kong 64 Common barrels that can be used to switch between the Kongs.
TNT Barrel DKC artwork.png
TNT Barrel
Donkey Kong Country Explosive barrels that can be used to find secret passages or defeat enemies.
Artwork of a Tracker Barrel from Donkey Kong Country 3: Dixie Kong's Double Trouble!
Tracker Barrel
Donkey Kong Country 3: Dixie Kong's Double Trouble! Special barrels that launch the Kongs into the air and then follow them laterally as they move back down.
A Training Barrel from Donkey Kong 64.
Training Barrel
Donkey Kong 64 A type of barrel with Cranky Kong's face on it that will send Donkey Kong to a Training Area.
A Trigger Barrel from the Donkey Kong Country TV Series.
Trigger Barrel
Donkey Kong Country (television series) A type of barrel use to activate traps outside of Cranky's Cabin.
A Vine Barrel as it appears in Donkey Kong Country
Vine Barrel
Donkey Kong Country Fragile barrels that break on contact with anything once thrown.
Artwork of a Warp Barrel from Donkey Kong Country 3: Dixie Kong's Double Trouble!
Warp Barrel
Donkey Kong Country 2: Diddy's Kong Quest Rare and hidden barrels that will send the Kongs to the level's end goal.
Water Barrel
Water Barrel
Super Mario Sunshine Barrels filled with water that can be thrown to defeat enemies or refill F.L.U.D.D.
Sprite of the Yoo Who Cannon Special Attack from Mario & Luigi: Bowser's Inside Story.
Yoo Who Cannon
Mario & Luigi: Bowser's Inside Story A Bros. Attack that fires several Marios and Luigis at their enemies.

Profiles and statistics

Super Smash Bros. Melee trophy

Name Image Game Description
Barrel Barrel Super Smash Bros.
04/99
Like Crates, Barrels are often filled with items and occasionally explosive. Thrown Barrels may break on contact or go rolling along the ground to smash into characters. Like the Crate, the Barrel is heavy, so it will restrict the speed at which the character carrying it can move. This speed differs between characters.

Super Smash Bros. Brawl trophy

Name Image Game Description
Barrels BrawlTrophy532.png N64 Super Smash Bros. Item holders similar to crates--their appearance will also change to fit the area. When you throw a barrel, it won't shatter, but rather roll across the stage. When a rolling barrel hits a character, that character gets sent sailing. Barrels are heavy, so you'll need two hands to pick them up, and your foot speed will decrease too.
Wii Super Smash Bros. Brawl

Super Smash Bros. for Nintendo 3DS / Wii U trophy

Name Image Appears in NTSC-U Description PAL Description
Barrels BarrelTrophy3DS.png N64 Super Smash Bros. (04/1999)
Wii U Super Smash Bros. for Wii U
These barrels are crammed full of items, but they're also incredibly tough to break. No baby hits here—attacking too lightly will just send the barrel rolling away, making it a dangerous obstacle for both you and your foes. And if others break the barrel, they'll get the items you wanted! Barrels have all sorts of items inside, but they're tough! Hitting them lightly or throwing them might not be enough to get these things open. In fact, you might just end up sending them rolling, and just so you know, rolling barrels are a force to be reckoned with! They can send you flying off the stage!

Blue indicates exclusive to the Wii U version.

Paper Mario: Sticker Star

  • Item description: "Sometimes dropped by Broozers. Provides a barrel that can be hurled at a single foe."
  • Sticker Museum description: "A wooden barrel thrown by a Broozer. This thing is heavy, so be careful when tossing it."

Gallery

For this subject's image gallery, see Gallery:Barrel.

Names in other languages

Language Name Meaning
Japanese 樽 / タル
Taru
普通ふつうのタル
Futsū no Taru
Barrel

Normal Barrel

Chinese
Tǒng
木桶 (WarioWare, Inc.: Mega Microgame$! and Super Smash Bros. Ultimate)
Mùtǒng

Barrel

Wooden Barrel

French Tonneau
Barrel
German Fass
Barrel
Italian Barile
Barile comune[8]
Barile di legno[9][10]
Barrel
Common barrel
Wooden barrel
Korean 원통
Wontong
나무통 (Mario Kart Tour)
Namutong

Cylinder

Wooden barrel

Portuguese Barril
Barrel
Russian Бочка
Bochka
Barrel

Spanish Barril
Gran Barril[11] (Mario vs. Donkey Kong, level BOSS)
Barrel
Grand Barrel

References

  1. ^ Donkey Kong Land 2 instruction booklet, page 15.
  2. ^ Donkey Kong Country Game Boy Advance instruction booklet, page 16.
  3. ^ DK: King of Swing instruction booklet, page 16.
  4. ^ Donkey Kong Country: Tropical Freeze instruction manual (PDF). Section 16
  5. ^ Donkey Kong Country Returns instruction booklet, page 18.
  6. ^ Donkey Kong Country Nintendo Power Player's Guide, page 21Media:DKC Guide 20-21.jpg.
  7. ^ Black, Fletcher. Mario Party 8 PRIMA Official Game Guide. Page 21.
  8. ^ Donkey Kong Country; Italian booklet, pag. 16
  9. ^ Donkey Kong Country (GBC); European booklet, pag. 111
  10. ^ Donkey Kong Country (GBA); European booklet, pag. 102
  11. ^ "Una vez liberados los 3 Toads, espera a que Donkey lance un Gran Barril, el cual irá descendiendo por las plataformas del nivel hasta el final." — Guía, trucos y ayuda de Mario vs. Donkey Kong. Donkey Kong. Guías Nintendo. Retrieved June 12, 2018. (Archived November 8, 2006, 02:24:30 UTC via Wayback Machine.)