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Krimp

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KremkoinIconLeft.png Krimp Kremkoin.png
Krimp.jpg

A Krimp
Residence Northern Kremisphere
Family Kremling family
Species Kremling,
Klap Trap
Affiliations Kremling Krew,
Baron K. Roolenstein
Powers/Abilities Biting
Enemies Dixie Kong,
Kiddy Kong
Games Donkey Kong Country 3
Donkey Kong Land III

Krimp is an enemy who appears in Donkey Kong Country 3: Dixie Kong's Double Trouble! and Donkey Kong Land III. It is equivalent to Klap Trap from Donkey Kong Country and Klampon from Donkey Kong Country 2. Its name is a pun on Crimping pliers, which are jaw-like pliers.

Summary

Krimps retain predecessor's sharp teeth and immunity to frontal attacks, however, not only are attacks on their heads effective, but also to their backs (this wasn't true for its previous incarnations, Klaptraps & Klampons). Once one enters the screen, it is advised to not get near one, as unlike its previous incarnations, it will charge directly at the nearest Kong unexpectedly, often causing a life to be lost unless quick action is taken. Generally, once one gets somewhat close, jump as far behind it as possible (preferably Dixie Kong, as she can glide over it), and then jump on it from behind. Krimps appear to get slightly faster as the game goes on.

Gallery

Trivia

  • An image of Dixie and Kiddy battling a Kobble is shown on the Bash the Baddies! Bonus Level title card in Donkey Kong Country 3.
  • Despite Kobbles being considered the basic soldiers of Donkey Kong Country 3, much like Kritters and Klomps, Krimps greatly outnumber them.