DK: Jungle Climber

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DK: Jungle Climber
DK: Jungle Climber boxart.
For alternate box art, see the game's gallery.
Developer Paon
Nintendo SPD Group No.4
Publisher Nintendo
Platform(s) Nintendo DS, Virtual Console (Wii U)
Release date Nintendo DS:
Japan August 9, 2007
ROC August 9, 2007
USA September 10, 2007
Europe October 12, 2007
Australia November 1, 2007
Virtual Console (Wii U):
Japan July 8, 2015
USA July 23, 2015
Europe August 6, 2015
Australia August 7, 2015
Genre Platformer
Rating(s)
ESRB:E - Everyone
PEGI:3 - Three years and older
CERO:A - All ages
ACB:G - General
Mode(s) Single-player, Multiplayer, Local Wireless
Media
Nintendo DS:
Game Card
Input
Nintendo DS:

DK: Jungle Climber, known as Donkey Kong: Jungle Climber in Japan and Europe, is a platformer of the DK series, released for the Nintendo DS in 2007. It is a sequel to the 2005 Game Boy Advance game DK: King of Swing, and was developed by Paon and published by Nintendo. It was later re-released for the Wii U's Virtual Console in Japan and North America in July 2015 and in Europe and Australia in August 2015.

Plot[edit]

The Kong Family are on a vacation at Sun Sun Island. While they are there, Diddy notices a giant banana on a mountain. Cranky requests Donkey Kong to acquire it, and Diddy joins him.

On top of the mountain, King K. Rool and the Kremlings are stealing a Crystal Banana from an "alien". They plan to conquer the universe with it. A Banana Ship appears, and DK and Diddy battle it.

After the Kongs destroy the spaceship, a banana alien named Xananab exits from it. He apologizes for attacking the Kongs, whom he mistook for Kremlings. Xananab explains how K. Rool stole the Crystal Banana, and the Kongs go on a journey to retrieve it.

Controls[edit]

The title screen.
The game's title screen

DK: Jungle Climber uses the same controls as its predecessor; the player using L Button to swing left and R Button to swing right. Pressing both R Button and L Button causes Donkey Kong to jump, and pressing A Button does a charge jump. Also, pressing X Button allows the player to talk to NPCs. More than one Kong will be playable at once in a style similar to the Donkey Kong Country/Land series, with one Kong following the other. However, the player can split the Kongs up to solve certain puzzles.

Characters[edit]

Several familiar characters appear in DK: Jungle Climber. Donkey Kong and Diddy are the only playable characters in Story Mode, while Dixie and Funky are playable in Wireless Multiplayer, just like in DK: King of Swing.

Playable[edit]

Non-playable[edit]

Enemies[edit]

Bosses[edit]

Items[edit]

DK: Jungle Climber has a variety of items. Some are from the first three Donkey Kong Country titles, while others are entirely new items.

Collectibles[edit]

The following items are collectibles, found constantly and consistently throughout levels.

Image Name Description
A banana from DK: Jungle Climber Banana For every one hundred bananas Donkey Kong collects, he receives an Extra Life.
A Banana Bunch from DK: Jungle Climber Banana Bunch An assortment of five bananas in one, or ten as a double.
A sprite of a Banana Coin from DK: Jungle Climber Banana Coin These can be spent on extra levels.
Sprite of Crystal Star in DK: Jungle Climber. Crystal Star Serving a similar function to Going Bananas, granting temporary invincibility.
DK Coin DKJC sprite.png DK Coin These are used to unlock cheats throughout the game.
A green Gem A blue Gem A red Gem Gem They come in red, green, and blue. Collecting one hundred of them turns them into a Crystal Star.
A sprite of the letter K from DK: Jungle Climber A sprite of the letter O from DK: Jungle Climber A sprite of the letter N from DK: Jungle Climber A sprite of the letter G from DK: Jungle Climber KONG Panels Four of them are found in each level. Collecting all of them awards an additional life.

Tools[edit]

The following items are classified as tools - they rarely appear, and when they do, they are usually required for progression and must be used with a partner.

Image Name Description
Hammer Hammer Resembling a barrel, a hammer is used to smash barrels and rocks for a limited time.
Torch sprite from DK: Jungle Climber Torch A small torch with yellow and black stripes, used in Chill 'n' Char Island to melt ice preventing progress.
Sprite of wings in DK: Jungle Climber. Wings A pair of wings allowing Donkey Kong and a partner flight throughout the level for a brief period of time.

Barrels[edit]

Minigames[edit]

Several minigames appear in this game. There are several single-player, all of which must be unlocked, as well as multi-player games. The single-player games consist of a log jumping game, a banana eating game, a barrel destroying game, and many more. The multi-player games include a barrel racing game and a "race to complete the level first" game.

Bonus Barrels will also send the player to a minigame named Banana Bonanza, which consists of a banana-catching game, in which Donkey Kong is given a random-sized barrel and must catch as many bananas as the player can.

List of minigames[edit]

Worlds[edit]

Quotes[edit]

Main article: List of DK: Jungle Climber quotes

Reception[edit]

The game received positive reviews and was considered an improvement over DK: King of Swing. The game was also praised for its fun, practical controls and its vibrant visuals.

Reviews
Release Reviewer, Publication Score Verdict
Nintendo DS Ryan Davis, GameSpot 7.5/10 "DK Jungle Climber refines the bright and busy visuals of DK King of Swing, which itself borrowed its charm from the Donkey Kong Country games. Improved resolution means that both screens are packed with detail, though it also ends up making Donkey Kong appear fairly small onscreen. Ultimately, though, being able to see more of the environment is more significant to the gameplay than a bigger DK sprite, despite how much we enjoy watching his dangling legs swing about. Despite being a sequel to a game based on a well-established franchise, DK Jungle Climber still feels surprisingly fresh. While it could've relied on the sheer novelty of its control scheme, it does a smart job of fleshing out the gameplay and offering a well-balanced challenge once the novelty has worn off."
Nintendo DS Tom Bramwell, Eurogamer 8/10 "As it is, it's a game that veers between excellence and anguish a little bit too often. When it falls into bad old habits, it undermines its strengths, plunging the largely capable controls into context they suffer from. This is doubly annoying because the controls are ideal for most of what the game does, and have even greater potential: the mistake here is something akin to pitching aerial enemies against a limited aiming ability in a shooter; an unforced error that repeals confidence. We certainly hope Paon and Nintendo are smart enough to see this for themselves, because when Jungle Climber peaks, it's among the DS' best, and a bigger and better instalment - perhaps on the Wii - would again be welcome."
Nintendo DS Craig Harris, IGN 8/10 "What was a very good Game Boy Advance title turns out to be an even better Nintendo DS game. The development team stuck to its guns with the original concept and fleshed it out with new levels, new elements, and more stuff to beef up the variety and to toughen things up. The lack of variety is what hurt King of Swing in the long run, and while Jungle Climber shares the same core mechanic that makes the game just a tad repetitive, the designers injected some great ideas into the original to bulk up the fun."
Aggregators
Compiler Platform / Score
Metacritic 77
GameRankings 76.75%

Pre-release and unused content[edit]

In several screenshots, there are some early levels such as a foggy area that was possibly the original Panic Factory. Another screenshot shows an underwater level in the sea with a Lockjaw. There were originally swing-like objects that were in the game. Also, some objects and backgrounds had different palettes. Lastly, the working title for this game was DK: King of Swing DS.

Staff[edit]

Main article: List of DK: Jungle Climber staff

Nintendo eShop description[edit]

King K. Rool™ is up to no good again, and it’s up to Donkey Kong™ to swing into action. Using a simple control scheme that makes the game fun and easy to play, players of all skill levels can swing and climb to new heights.

Donkey Kong and his friends decide to take a well-earned vacation at the beautiful Sun Sun Island. After enjoying a splash in the ocean, a hungry Donkey Kong and his friends see a massive banana floating atop a mountain. Without hesitation, they race off for the mountaintop, wondering what kind of adventure they'll find!

Play as Donkey Kong, or choose to play as Diddy Kong™ in Adventure mode. Players can look forward to new moves, new items, and a bunch of mini-games that are sure to make them go bananas!

Gallery[edit]

For this subject's image gallery, see Gallery:DK: Jungle Climber.

References to other games[edit]

  • Donkey Kong Country 2: Diddy's Kong Quest: A cover of "Funky the Main Monkey" can be heard.
  • Donkey Kong Jungle Beat: Many voice clips from this game are reused. Also, the pose that Donkey Kong strikes after completing the bonus stage (where the player has to catch bananas with a barrel) is identical to the pose that he strikes in Jungle Beat after completing the banana-eating bonus at the end of each stage.

Names in other languages[edit]

Language Name Meaning
Japanese ドンキーコング ジャングルクライマー
Donkī Kongu Janguru Kuraimā
Donkey Kong: Jungle Climber

Chinese (traditional) 大金剛 叢林攀爬高手[1]
Dàjīn'gāng Cónglín Pān Pá Gāoshǒu
Donkey Kong Jungle Climber

References[edit]

External links[edit]