Krusha's artwork from Donkey Kong Country
|Games||Donkey Kong Country |
Donkey Kong Land
Donkey Kong 64
- "This muscle-bound Kremling will laugh off most attacks."
- —Donkey Kong Country SNES manual, page 28
- 1 Appearance
- 2 History
- 3 Appearances in other media
- 4 Gallery
Krushas are blue-scaled Kremlings that wear a camouflaged military suit and have a silver band on each arm. They also have four yellow spikes on their head, three clawed toes, and four fingers. Due to their muscular body, Krushas are among the harder enemies to defeat.
Krushas have a rare gray variation, and these Krushas have orange wristbands and head spikes, and a purple camouflage suit.
Donkey Kong Country
Krushas first appear in the original Donkey Kong Country, including their gray variation.
Blue Krushas first appear in Millstone Mayhem. They can either be defeated if Donkey Kong jumps onto them (but are immune in the beta version), or if the lead Kong tosses any Barrel at them. Krushas laugh off any other attack, including Cartwheels/Kong Rolls, and Diddy Kong's jump attack. Diddy can only use Barrels to defeat Krushas, and must otherwise avoid them. DK can get a Banana if he hand slaps a blue Krusha, but that does not defeat it. They appear in six levels: Millstone Mayhem, Snow Barrel Blast, Torchlight Trouble, Trick Track Trek, Manic Mincers, and Platform Perils.
Gray Krushas are very rare, and exclusively appear in the final level, Platform Perils. In the Game Boy Color version, they also appear in Necky Nutmare, the only level with gray Krushas but not the blue ones. The only main difference with Gray Krushas is that they are immune to DK's jump attack, which makes him just as vulnerable to them as Diddy. A minor difference with gray Krushas is that they do not release a Banana if DK hand slaps them. The Kongs can only defeat gray Krushas by tossing Barrels at them. Wooden Barrels are crucially used by the Kongs in Platform Perils to knock the gray Krushas off the platforms.
Donkey Kong Land
Krushas are one of the three Kremlings that reappear in the Game Boy title Donkey Kong Land, the other two being Kritter and Klap Trap. Only the blue Krushas reappear, which were recolored to monochrome due to the Game Boy's four-color palette.
Donkey Kong Country 2 / Donkey Kong Land 2
- Main article: Kruncha
Krushas were replaced by a similar enemy, Kruncha, in Donkey Kong Country 2 and Donkey Kong Land 2. Krunchas are essentially pirate-themed versions of Krusha: neither Diddy nor Dixie can defeat Krunchas by jumping on them.
Donkey Kong Country 3 / Donkey Kong Land III
- Main article: Krumple
Krushas have another successor in Donkey Kong Country 3 and Donkey Kong Land III, Krumple. They are more similar to Krushas than Krunchas because Kiddy, the heavier Kong, can defeat a Krumple by jumping onto it, but Dixie, the lighter Kong, cannot.
Knocka is also misnamed "Krusha" in the ending credits of Donkey Kong Land III.
Donkey Kong 64
A Blue Krusha is an unlockable playable character in the multiplayer mode of Donkey Kong 64. Krusha is similar to Chunky, except it has a fast sliding attack and has an Orange Grenade Launcher for a weapon instead of a Pineapple Launcher.
Krushas do not appear in the Adventure mode but a similar enemy, Kasplats, seem to take their place. Additionally, Kasplat is incorrectly named "Krusha" in the "Enemies" section of the Donkey Kong 64 Prima guide.
Appearances in other media
Donkey Kong Country comic
Krusha is one of the main characters and antagonists in the Donkey Kong Country animated series. In the show Krusha is King K. Rool's bodyguard and a high-ranking member of the Kremling Krew. Despite these high positions and responsibilities, Krusha is fairly dimwitted, has difficulties of grasping simple concepts and is easily distracted. Krusha also likes to watch "The Sing Along with Uncle Swampy Show", a show targeted toward young children.
Krusha is also friends with K. Rool's second-in-command, General Klump, and is often times the muscle in Klump's schemes. Despite being well-meaning, Krusha's attempts to aid the Kremling Krew often end up in disaster, causing more damage than good.
In the episode "Speed", Krusha was run over by a Mine Cart, and became extremely intelligent. He then devised a diabolical plot to kill the Kongs and then claim the Crystal Coconut for himself, managing to even force K. Rool into submission. Krusha even considered K. Rool not ruthless enough in his schemes. Even though K. Rool allowed Krusha to lead, he considered K. Rool disposable, and only saved him upon Klump's request. By the end of the episode, Krusha is run over by a Mine Cart again, and becomes a dimwitted henchmen again.
In the show's first season, Krusha was voiced by Ron Rubin. In the second season, he was voiced by Frank Welker.
|Top Command||King K. Rool • Kaptain K. Rool • Baron K. Roolenstein • KAOS • King Krusha K. Rool|
|High Ranked||Congazuma • General Klump • Kaptain Skurvy • Kerozene • Klubba • Kudgel • Mega AMP|
|Grunts||Bazuka • Bones • Green Kroc • Ghost • Junior the Giant Klaptrap • K. Lumsy • Kaboing • Kaboom • Kackle • Kalypso • Kannon • Kaptain Skurvy • Kasplat • Kass • Kip • Klampon • Klank • Klap Trap • Klasp • Klinger • Kloak • Klobber • Klomp • Kludge • Klump • Knocka • Kobble • Koindozer • Koin • Kopter • Kosha • Kracka • Krash • Krimp • Kritter • Krockhead • Krook • Krumple • Kruncha • Krunch • Krusha • Kuchuka • Kuff n' Klout • Kutlass (character) • Kutlass • Purple Klaptrap • Re-Koil • Resident Demon • Robo-Kritter • Rockkroc • Shroom • Skidda • Toy Kritter|