Krook

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Krook
Krook
Artwork of a Krook from Donkey Kong Country 2: Diddy's Kong Quest
First appearance Donkey Kong Country 2: Diddy's Kong Quest (1995)
Latest appearance Donkey Konga 2 (cameo) (2004)
Variant of Kremling
Not to be confused with Crook.
“Krook rockets his hooked hands at anything that comes near.”
Donkey Kong Country 2: Diddy's Kong Quest SNES instruction booklet, page 30

Krooks are Kremlings encountered in several levels of Donkey Kong Country 2: Diddy's Kong Quest and Donkey Kong Land 2. Krooks wear large red, button-up trench coats, and possess hooks for hands. Krook's name is a pun on the word "crook", as well as a portmanteau of "Kremling" or "Kritter" and "hook"; this naming convention may also stem from "by hook or crook", an expression meaning "by any means necessary." Krooks resemble a normal Kritter, but they are more scaly, have bigger feet, and rounder eyes without the cats-eye slits that Kritters have. Krooks attack by throwing a hook at Diddy Kong and Dixie Kong. If the hook does not hit a Kong, it will boomerang back to the Krook that threw it. Krooks can be defeated from either being jumped on or from having a projectile thrown at it, such as a barrel or a crate. Most Krooks usually remain in one spot, though there are a few that move in a set path. Krooks usually appear in cave-themed and castle-themed levels. Additionally, in the ending's cast roll, a Krook is classified as part of the Kremling Kuthroats.

Profiles[edit]

  • Donkey Kong Country 2: Diddy's Kong Quest instruction booklet: Krook rockets his hooked hands at anything that comes near.[1]
  • Donkey Kong Country 2 (Game Boy Advance) instruction booklet: Krook hurls his horrible hooked hands at anything that comes too close![2]

Gallery[edit]

Names in other languages[edit]

Language Name Meaning
Japanese クルーク
Kurūku
Krook

Italian Uncione
Big Hook
Spanish Krook
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References[edit]

  1. ^ Donkey Kong Country 2: Diddy's Kong Quest SNES instruction booklet. Page 30.
  2. ^ Donkey Kong Country 2 GBA instruction booklet. Page 23.