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Platform Perils

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ExitIsNearSign.png Platform Perils ExitSign.png
PlatformPerils SNES 1.png
World Chimp Caverns
Type Walkway
Theme Life in the Mines
File:DKC Life in the Mines.ogg
Notable features Falling platforms, dark blue Krushas
Bonus level(s) 2


Enemies encountered Krusha, Zinger, Gnawty, Army, Klump, Necky


Game Donkey Kong Country


Platform Perils is a level in Donkey Kong Country. It is the final regular level of Chimp Caverns and the final non-boss level in the game, coming after Loopy Lights.

Overview

Donkey Kong prepares to throw a barrel at a Gray Krusha.

As the last regular level of the game, Platform Perils is a challenging walkway level. As the name suggests, the main way that Donkey Kong and Diddy Kong will traverse this stage is via short platforms that, when jumped on, will move in the direction indicated by an arrow on it. Platforms of this type were seen previously in the level Blackout Basement. The enemies encounters are Army, Klump, Zinger, and a new enemy unique to this stage -- Gray Krusha, whom cannot be defeated unless a Barrel is thrown at it. These Krushas are usually found on platforms that DK/Diddy need to go on in order to proceed in the level. These Krushas are also found in the level Necky Nutmare in the Game Boy Color remake.

The first part of the level is going across the walkways, with Army and Klump minions along the way. DK Barrels are few and far between, so Donkey Kong is best used while he can to handle these foes. Later on, the rest of the level is on moving platforms. Gray Krushas are guarding the platforms, and the Vine Barrels must be used to knock them off, or the level cannot be continued. The Kongs must be quick and agile to make it by; Vine Barrels and the Krushas are not always in plain sight. After that section is another brief walkway with some Klump. Also, the last downward platform can be taken to reach an obscure bonus room at the end.

The area boss level, Necky's Revenge, comes after this level.

Enemies

Items

The Photograph and "O" Letter.
  • Animal Token:
    • Enguarde: 1, in the first bonus room.
    • Winky: 1, below the long platform with the two Armies.
  • DK Barrel: 2
  • Extra Life Balloon: 1 Red as a reward for finishing the first bonus room.
  • K-O-N-G Letters:
    • K: After the trio of Klump.
    • O: Found by riding an elevator down shortly before the Star Barrel.
    • N: Guarded by a Zinger after the Star Barrel.
    • G: Found in the air in the last platform riding section.
  • Photograph: To the left of the "O".

Bonus Levels

  • Spell it Out: At the beginning, after stepping on the right-moving platform, the Kongs must jump straight up off of this onto a hidden left-moving platform that will take them to the Bonus Barrel. Inside, they must spell "Kong" on the barrels.
  • Stop the Barrel: At the end of the level, the Kongs should miss the solid ground with the Klump on it and fall down to a lower floating piece of broken metal. A Bonus Barrel is nearby. Inside, the Kongs play a shell game with an Enguarde token. They must guess which barrel it's under.

Gallery

Super Nintendo

Game Boy Color

Game Boy Advance

External links