Star Barrel: Difference between revisions

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[[File:StarBarrel DKC.png|thumb|150px|A Star Barrel]]
[[File:StarBarrel DKC.png|thumb|150px|A Star Barrel]]
A '''Star Barrel'''<ref>''Donkey Kong Country 2: Diddy's Kong Quest'' instruction booklet, [[media:DKC2 Manual 18-19.jpg|page 18]].</ref><ref>''Donkey Kong Country 3: Dixie Kong's Double Trouble!'' instruction booklet, page 25.</ref> (also known as a '''Check-Point Barrel'''{{ref needed}} and a '''Continue Barrel'''<ref name=DKC>''Donkey Kong Country'' instruction booklet, page 17.</ref><ref>''Donkey Kong Country 2: Diddy's Kong Quest'' PAL Virtual Console digital manual, page 7.</ref><ref>''Nintendo Power'' Issue 66, pages 11, 12, 15, and 17.</ref>) is a wooden [[Barrel]] with white stars painted on it. This type of barrel first appeared in ''[[Donkey Kong Country]]'' and can be found in every title of the original ''Donkey Kong Country'' trilogy, as well as in the latter two ''[[Donkey Kong Land]]'' games. The Star Barrel acts as the [[checkpoint]] of a [[level]].  These barrels always float in mid-air and will break upon contact.  Upon being broken, a shower of colorful sparkles rains upon the [[Kong]]s, indicating the barrel is activated.  If the heroes happen to lose an [[extra life]] before completing the level, they will restart the level at the mid-way point where the Star Barrel was activated (instead of at the beginning of the level like normal).  However, if the Kongs lose all of their extra lives and get a [[Game Over|game over]], the heroes must start over from the last place they saved the game.
A '''Star Barrel'''<ref>''Donkey Kong Country 2: Diddy's Kong Quest'' instruction booklet, [[media:DKC2 Manual 18-19.jpg|page 18]].</ref><ref>''Donkey Kong Country 3: Dixie Kong's Double Trouble!'' instruction booklet, page 25.</ref> (also known as a '''Check-Point Barrel'''{{ref needed}} and a '''Continue Barrel'''<ref name=DKC>''Donkey Kong Country'' instruction booklet, page 17.</ref><ref>''Donkey Kong Country 2: Diddy's Kong Quest'' PAL Virtual Console digital manual, page 7.</ref><ref>''Nintendo Power'' Issue 66, pages 11, 12, 15, and 17.</ref>) is a [[Barrel]] with white stars painted on it, and serves as a [[checkpoint]] during a level, usually halfway through. They first appear in ''[[Donkey Kong Country]]'', and appear in almost every level of the original ''[[Donkey Kong Country (series)|Donkey Kong Country]]'' trilogy, ''[[Donkey Kong Land 2]]'' and ''[[Donkey Kong Land III]]''.


Additionally, there is a Continue Barrel known as a '''Save Barrel'''<ref name=DKC/> to be found at every [[Candy's Save Point]], only this variety saves the player's data and is unbreakable.
In ''[[Donkey Kong Land]]'', the Star Barrels were replaced with [[Continue Point]]s. In ''[[Donkey Kong Country Returns]]'' and ''[[Donkey Kong Country: Tropical Freeze]]'', [[Professor Chops]] instead marks the checkpoint for the Kongs.


In ''[[Donkey Kong Land]]'', the Continue Barrels were replaced with [[Continue Point]]s, which act in the same way. In ''[[Donkey Kong Country Returns]]'' and onward, [[Professor Chops]] takes this role.
==Description==
Star Barrels have the same role as a checkpoint in each game they appear in. Every Star Barrel floats in the air, with the stars spiraling around the barrel circumference. If the [[Kong]]s jump at a Star Barrel, it breaks, and a shower of colorful sparkles rains upon them, indicating that it has been activated. This way, if the Kongs exit a level or lose an [[extra life]], they can resume from the Star Barrel's location. By doing so, the Star Barrel shakes, and the Kongs burst out of it. However, if the player gets a [[Game Over]] or restarts the game, the Kongs must restart from either the level itself or where the player last saved their game. A Star Barrel's effect also wears off when the Kongs complete a level.


In the code of ''Donkey Kong Country'', there is an unused sprite for the Continue Barrel with its top open.<ref>[[tcrf:Donkey_Kong_Country_(SNES)#Barrels|The Cutting Room Floor]]</ref>
In the [[Game Boy Advance]] ports of the ''Donkey Kong Country'' trilogy, if the Kongs exit from a level where they have activated a Star Barrel, and the player saves and restarts their game, the Kongs can resume from the Star Barrel.
 
In the original [[Super Nintendo Entertainment System]] release of ''Donkey Kong Country'', there is a type of Star Barrel known as a '''Save Barrel'''.<ref name=DKC/> One of them appears at [[Candy's Save Point]], and has the same appearance as ordinary Star Barrels. Unlike their normal counterpart, when the Kongs jump into a Save Barrel, the barrel does not break.
 
In ''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]'', two of the [[Krematoa]] levels, [[Stampede Sprint]] and [[Rocket Rush]], do not have a Star Barrel.
 
==Manual descriptions==
;''Donkey Kong Country'' (SNES)
:''"These barrels are decorated with a star design. If you knock out one of these barrels, you will restart at the barrel's location instead of beginning of the level when you lose a life."''
;''[[Donkey Kong Country 2: Diddy's Kong Quest]]'' (SNES)
:''"These barrels mark a midway point in the stage. If you break one of these barrels, you'll continue at that point if you lose a life later in the level."''
;''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]'' (SNES) / ''[[Donkey Kong Land 2]]'' / ''[[Donkey Kong Land III]]''
:''"Star Barrels mark a midway point in the stage. If you break one of these barrels, you'll continue from that point."''
;''Donkey Kong Country'' (GBC/GBA)
:''"Break open a star-spangled Continue Barrel to restart at that location the next time you lose a life."''
;''Donkey Kong Country 2'' (GBA)
:''"These barrels mark a midway point in the stage. If you break one, you'll continue at that point should you lose a life later in the level.
;''Donkey Kong Country 3'' (GBA)
:''"These mark a midway point in the level. Break one to continue from that point if you lose a life before reaching the end."''


==Gallery==
==Gallery==
===Sprites===
<gallery>
<gallery>
Star Barrel DKC.png|''Donkey Kong Country''
Star Barrel DKC.png|''Donkey Kong Country'' sprite
Star Barrel.png|''Donkey Kong Country 2'' and ''3''
Star Barrel.png|''Donkey Kong Country 2'' and ''3'' sprite
Star Barrel DKL3C sprite.png|''[[Donkey Kong Land III|Donkey Kong GB: Dinky Kong & Dixie Kong]]''
Star Barrel DKL3C sprite.png|''[[Donkey Kong Land III|Donkey Kong GB: Dinky Kong & Dixie Kong]]'' sprite
Star Barrel DKCGBC sprite.png|''Donkey Kong Country'' (Game Boy Color)
Star Barrel DKCGBC sprite.png|''Donkey Kong Country'' (Game Boy Color) sprite
</gallery>
</gallery>
==Trivia==
*In ''Donkey Kong Country'', there is also an unused sprite for the Continue Barrel with its top open.<ref>[[tcrf:Donkey_Kong_Country_(SNES)#Barrels|The Cutting Room Floor]]</ref>


==References==
==References==
<references/>
<references/>
{{Barrels}}
{{Barrels}}
{{Checkpoints}}
{{Checkpoints}}

Revision as of 11:40, April 21, 2019

Star Barrel
A Star Barrel

A Star Barrel[1][2] (also known as a Check-Point Barrel[citation needed] and a Continue Barrel[3][4][5]) is a Barrel with white stars painted on it, and serves as a checkpoint during a level, usually halfway through. They first appear in Donkey Kong Country, and appear in almost every level of the original Donkey Kong Country trilogy, Donkey Kong Land 2 and Donkey Kong Land III.

In Donkey Kong Land, the Star Barrels were replaced with Continue Points. In Donkey Kong Country Returns and Donkey Kong Country: Tropical Freeze, Professor Chops instead marks the checkpoint for the Kongs.

Description

Star Barrels have the same role as a checkpoint in each game they appear in. Every Star Barrel floats in the air, with the stars spiraling around the barrel circumference. If the Kongs jump at a Star Barrel, it breaks, and a shower of colorful sparkles rains upon them, indicating that it has been activated. This way, if the Kongs exit a level or lose an extra life, they can resume from the Star Barrel's location. By doing so, the Star Barrel shakes, and the Kongs burst out of it. However, if the player gets a Game Over or restarts the game, the Kongs must restart from either the level itself or where the player last saved their game. A Star Barrel's effect also wears off when the Kongs complete a level.

In the Game Boy Advance ports of the Donkey Kong Country trilogy, if the Kongs exit from a level where they have activated a Star Barrel, and the player saves and restarts their game, the Kongs can resume from the Star Barrel.

In the original Super Nintendo Entertainment System release of Donkey Kong Country, there is a type of Star Barrel known as a Save Barrel.[3] One of them appears at Candy's Save Point, and has the same appearance as ordinary Star Barrels. Unlike their normal counterpart, when the Kongs jump into a Save Barrel, the barrel does not break.

In Donkey Kong Country 3: Dixie Kong's Double Trouble!, two of the Krematoa levels, Stampede Sprint and Rocket Rush, do not have a Star Barrel.

Manual descriptions

Donkey Kong Country (SNES)
"These barrels are decorated with a star design. If you knock out one of these barrels, you will restart at the barrel's location instead of beginning of the level when you lose a life."
Donkey Kong Country 2: Diddy's Kong Quest (SNES)
"These barrels mark a midway point in the stage. If you break one of these barrels, you'll continue at that point if you lose a life later in the level."
Donkey Kong Country 3: Dixie Kong's Double Trouble! (SNES) / Donkey Kong Land 2 / Donkey Kong Land III
"Star Barrels mark a midway point in the stage. If you break one of these barrels, you'll continue from that point."
Donkey Kong Country (GBC/GBA)
"Break open a star-spangled Continue Barrel to restart at that location the next time you lose a life."
Donkey Kong Country 2 (GBA)
"These barrels mark a midway point in the stage. If you break one, you'll continue at that point should you lose a life later in the level.
Donkey Kong Country 3 (GBA)
"These mark a midway point in the level. Break one to continue from that point if you lose a life before reaching the end."

Gallery

Trivia

  • In Donkey Kong Country, there is also an unused sprite for the Continue Barrel with its top open.[6]

References

  1. ^ Donkey Kong Country 2: Diddy's Kong Quest instruction booklet, page 18.
  2. ^ Donkey Kong Country 3: Dixie Kong's Double Trouble! instruction booklet, page 25.
  3. ^ a b Donkey Kong Country instruction booklet, page 17.
  4. ^ Donkey Kong Country 2: Diddy's Kong Quest PAL Virtual Console digital manual, page 7.
  5. ^ Nintendo Power Issue 66, pages 11, 12, 15, and 17.
  6. ^ The Cutting Room Floor