Krimp: Difference between revisions
From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
mNo edit summary |
|||
Line 7: | Line 7: | ||
}} | }} | ||
'''Krimps''' are the ''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]'' equivalent of ''[[Donkey Kong Country]]'s'' [[Klaptrap]]s and ''[[Donkey Kong Country 2]]'s'' [[Klampon]]s. They are fully vulnerable on the back side (unlike the Klampon and Klaptrap) and on the top, but if hit from the front, they will reconcile with a swift bite. They get faster as the game progresses, which makes them harder to avoid or defeat. Even though [[Kobble]]s are the basic soldier of the [[Kremling]]s in ''Donkey Kong Country 3'', Krimps outnumber them greatly. Krimps also make an appearance in ''[[Donkey Kong Land III]]'' with no additional changes. | '''Krimps''' are the ''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]'' equivalent of ''[[Donkey Kong Country]]'s'' [[Klaptrap]]s and ''[[Donkey Kong Country 2]]'s'' [[Klampon]]s. They are fully vulnerable on the back side (unlike the Klampon and Klaptrap) and on the top, but if hit from the front, they will reconcile with a swift bite. They get faster as the game progresses, which makes them harder to avoid or defeat. Even though [[Kobble]]s are the basic soldier of the [[Kremling]]s in ''Donkey Kong Country 3'', Krimps outnumber them greatly. Krimps also make an appearance in ''[[Donkey Kong Land III]]'' with no additional changes. | ||
==Games== | ==Games== | ||
{| class=sortable cellspacing=0 cellpadding=3 border=1 align=center width=100% style="border-collapse:collapse; font-family:Arial" | {| class=sortable cellspacing=0 cellpadding=3 border=1 align=center width=100% style="border-collapse:collapse; font-family:Arial" |
Revision as of 11:56, July 19, 2011
Template:Species-infobox Krimps are the Donkey Kong Country 3: Dixie Kong's Double Trouble! equivalent of Donkey Kong Country's Klaptraps and Donkey Kong Country 2's Klampons. They are fully vulnerable on the back side (unlike the Klampon and Klaptrap) and on the top, but if hit from the front, they will reconcile with a swift bite. They get faster as the game progresses, which makes them harder to avoid or defeat. Even though Kobbles are the basic soldier of the Kremlings in Donkey Kong Country 3, Krimps outnumber them greatly. Krimps also make an appearance in Donkey Kong Land III with no additional changes.
Games
Title | Description | Release Date | System/Format |
---|---|---|---|
Donkey Kong Country 3: Dixie Kong's Double Trouble! | Enemy | 1996 | SNES |
Donkey Kong Land III | Enemy | 1997 | Game Boy |
Donkey Kong GB: Dinky Kong & Dixie Kong | Enemy | 2000 | Game Boy Color |
Donkey Kong Country 3 | Enemy | 2005 | Game Boy Advance |
Gallery
- Krimp2.jpg
Krimp Drools art - KrimpPA.PNG
A Krimp, seen in Dixie Kong's Photo Album.
Trivia
- According to the game's credits, Krimps belong to the "Kremling Kreeps" enemy class.
- The Krimp bears a small resemblance to Donkey Kong 64's Big Klaptrap. They're both purple, but the Big Klaptraps are much stronger.
Names in Other Languages
Kremlings | |
---|---|
Characters | Congazuma • Draglinger • General Klump • Giant Viking Kremling • Green Kroc • Jr. Klap Trap • Junklomp • K. Lumsy • Kalypso • Kaptain Skurvy • Kass • Kerozene • King K. Rool • King Kut Out • Kip • Klubba • Kleever • Kludge • Krunch • Krusha • Krushy • Kudgel • Kutlass • Mega Amp • Quint Skurvy • Resident demon |
Species | Bazuka • Bones • Ghost • Kaboing • Kaboom • Kackle • Kannon • Kasplat • Klampon • Klank • Klaptrap • Klasp • Klinger • Kloak • Klobber • Klomp • Klump • Knocka • Kobble • Koin • Koindozer • Kopter • Kosha • Kracka • Krash • Kremling cop • Krimp • Kritter • Kroc • Krockhead • Krook • Kruiser • Krumple • Kruncha • Krusha • Kuchuka • Kuff 'n' Klout • Kutlass • Re-Koil • Robokremling • Rock Kroc • Skidda • Shroom • Super Team goalie |