Krimp: Difference between revisions

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|image=[[File:krimp.jpg|200px|]]<br>Artwork of a Krimp from ''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]''
|image=[[File:krimp.jpg|200px|]]<br>Artwork of a Krimp from ''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]''
|first_appearance=''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]'' ([[List of games by date#1996|1996]])
|first_appearance=''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]'' ([[List of games by date#1996|1996]])
|latest_appearance=''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!|Donkey Kong Country 3]]'' (remake) ([[List of games by date#2005|2005]])
|latest_appearance=''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!|Donkey Kong Country 3]]'' ([[Game Boy Advance]]) ([[List of games by date#2005|2005]])
|related=[[Klaptrap]]<br>[[Klampon]]
|related=[[Klaptrap]]<br>[[Klampon]]
}}
}}
{{quote2|Sharp-toothed snapper who goes for players' heels.|''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!|Donkey Kong Country 3]]'' manual, page 18}}  
{{quote2|Sharp-toothed snapper who goes for players' heels.|''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!|Donkey Kong Country 3]]'' manual, page 18}}  


'''Krimps''' are the ''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]'' equivalent of ''[[Donkey Kong Country]]''{{'}}s [[Klaptrap]]s and ''[[Donkey Kong Country 2]]''{{'}}s [[Klampon]]s. They are fully vulnerable on the back side (unlike the Klampon and Klaptrap) and on the top, but if hit from the front, they will reconcile with a swift bite. They get faster as the game progresses, which makes them harder to avoid or defeat. Even though [[Kobble]]s are the basic soldier of the [[Kremling]]s in ''Donkey Kong Country 3'', Krimps outnumber them greatly. According to the game's credits, Krimps belong to the "[[Kremling Kreeps]]" enemy class. Krimps also make an appearance in ''[[Donkey Kong Land III]]'' with no changes. Krimps wear a spiked collar around their neck.
'''Krimps''' are the ''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]'' equivalent of ''[[Donkey Kong Country]]''{{'}}s [[Klaptrap]]s and ''[[Donkey Kong Country 2]]''{{'}}s [[Klampon]]s. They are pink and wear a spiked collar around their neck. They are fully vulnerable on the back side (unlike the Klampon and Klaptrap) and on the top. However, they cannot be defeated if attacked with a [[Helicopter Spin]] or a [[Roll Attack|roll]] from the front side and will instead damage the [[Kong]]s. Krimps get faster as the game progresses, which makes them harder to avoid or defeat. Even though [[Kobble]]s are the basic soldier of the [[Kremling]]s in ''Donkey Kong Country 3'', Krimps outnumber them greatly. According to the game's credits, Krimps belong to the "[[Kremling Kreeps]]" enemy class. Krimps also make an appearance in ''[[Donkey Kong Land III]]'' with no changes.


==Levels==
==Levels==

Revision as of 05:39, June 14, 2019

Template:Species-infobox

“Sharp-toothed snapper who goes for players' heels.”
Donkey Kong Country 3 manual, page 18

Krimps are the Donkey Kong Country 3: Dixie Kong's Double Trouble! equivalent of Donkey Kong Country's Klaptraps and Donkey Kong Country 2's Klampons. They are pink and wear a spiked collar around their neck. They are fully vulnerable on the back side (unlike the Klampon and Klaptrap) and on the top. However, they cannot be defeated if attacked with a Helicopter Spin or a roll from the front side and will instead damage the Kongs. Krimps get faster as the game progresses, which makes them harder to avoid or defeat. Even though Kobbles are the basic soldier of the Kremlings in Donkey Kong Country 3, Krimps outnumber them greatly. According to the game's credits, Krimps belong to the "Kremling Kreeps" enemy class. Krimps also make an appearance in Donkey Kong Land III with no changes.

Levels

Krimps appear in the following levels.

Donkey Kong Country 3

Donkey Kong Land III

Gallery

Names in other languages

Language Name Meaning
Japanese クリンプ
Kurinpu
Krimp

Trivia

  • When defeated in cascade levels, the sound they make is a lower-pitched version of Re-Koil's cry, compared to the normal cry that originally belonged to Krusha. Their cry also echoes when defeated in those levels.
  • When the "Color" cheat is activated, a blue Krimp can be seen on the "Bash the baddies!" bonus screen, but no Krimps in the game appear in that color.
  • The artwork for the Kongs in Demolition Drain-Pipe shows them being chased by a Krimp, but no Krimps appear in that level.