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{{Species-infobox
|image=[[File:Kroc DK64.png|200px]]<br>Kroc aiming at Donkey Kong in ''Donkey Kong 64''
|first_appearance=''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]'' ([[List of games by date#1996|1996]])
|latest_appearance=''Donkey Kong Country 3'' ([[Game Boy Advance|GBA]]) ([[List of games by date#2005|2005]])
}}
{{distinguish2|[[Krockhead]], which are also named Kroc}}
{{quote|GET OUT!|Kroc|Donkey Kong 64}}
'''Kroc'''<ref>[[Krack Shot Kroc]]</ref><ref>Munson, Terry, and Paul Shinoda. Official ''Donkey Kong Country 3: Dixie Kong's Double Trouble!'' Nintendo Player's Guide, page 77-78.</ref> is a rare, unseen enemy who appears in ''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]'' and later ''[[Donkey Kong 64]]''. In both games, Kroc cannot be defeated and must be avoided entirely. Their aim and fire is represented by a light green cursor.
 
==History==
===''Donkey Kong Country 3: Dixie Kong's Double Trouble!''===
[[File:Krack Shot Kroc DKC3.png|thumb|left|Squitter running from the Kroc's cursor in ''Donkey Kong Country 3: Dixie Kong's Double Trouble!'']]
In ''Donkey Kong Country 3: Dixie Kong's Double Trouble!'', Kroc only appears in one level, [[Krack Shot Kroc]], which has his name in the title.
 
Krack Shot Kroc features an aiming cursor, manned by Kroc, and it follows [[Squitter the Spider]] (of whom [[Dixie Kong]] and [[Kiddy Kong]] are transformed into) throughout the factory. Every few seconds, Kroc tries to blast Squitter with a large fireball. When the cursor starts to flash and then shows a red X, Kroc shoots a fireball from where the cursor is. Kroc's aim is mostly accurate, although if Squitter is next to an enemy, he can trick Kroc into blasting the enemy by moving out of the way just before Kroc shoots the fireball. Squitter can also protect himself by hiding behind some barriers along the way.
 
At the end of the level, there is a sign similar to the [[No Animal Sign]], except it instructs Kroc's cursor to not go any further. If Squitter passes the sign and then tries to walk left of it, then Kroc blasts a fireball at him.
 
In the "Bash the Baddies!" [[Bonus Level]] of Krack Shot Kroc, the player controls Kroc's aiming cursor. They must use it to blast several [[Re-Koil]]s and [[Buzz (enemy)|Buzz]]es to win a [[Bonus Coin (Donkey Kong Country 3: Dixie Kong's Double Trouble!)|Bonus Coin]].
 
===''Donkey Kong 64''===
In ''Donkey Kong 64'', Kroc is found in a few indoor locations in some worlds. The active Kong has to trigger an event for Kroc to notice them. If the Kong is detected, a cursor and a timer appears on-screen, and Kroc tells them to get out in a menacing voice. The Kong must evacuate the area within the limited time. If the Kong does not escape on time, Kroc blasts them with an explosive, and the Kong loses all of their health.
 
Kroc first appears in the [[Temple|five-door temple]] of [[Angry Aztec]]. He starts aiming at a [[Kong]] once they obtain their [[Golden Banana]] within the temple. In [[Crystal Caves]], Kroc appears if the Kong fails a timed challenge within a lodge or cabin. In these areas, Kroc blasts the Kong almost immediately, usually within one second, which makes it impossible for them to escape on time. In [[Chunky Kong]]'s case, if he gets caught under a spotlight, Kroc immediately blasts Chunky within one second. Kroc makes a final appearance in [[Creepy Castle]]'s greenhouse.
{{br}}
 
==Voice samples==
{{media table
|file1=Kroc "GET OUT!".oga
|title1=''[[Donkey Kong 64]]''
|description1=''"GET OUT!"''
|file2=Kroc's laugh.oga
|title2=''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]''
|description2=Kroc's evil laugh
}}
 
==Gallery==
<gallery>
Kroc DKC3.png|''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]'' sprite
Kroc.png|''[[Donkey Kong 64]]''
DKC3 GBA Kroc sprite.png|''Donkey Kong Country 3'' (GBA) sprite
</gallery>
 
==Trivia==
<!--->Do NOT add information about the robot from the Nintendo Power preview. The art director for ''Donkey Kong Country 3'' confirmed it was the prototype design for Karbine (https://twitter.com/playtonicalMark/status/794153307329675264) </!--->
*In the [[Game Boy Advance]] version of ''Donkey Kong Country 3'', the sound effect of Kroc's laugh before firing was recycled from the villain Baron Samedi in ''{{wp|GoldenEye 007}}'', another game created by [[Rare Ltd.|Rare]]. It was also previously used as [[King K. Rool]]'s laugh in ''[[Donkey Kong 64]]'' and [[Kloak]]'s laugh in the Game Boy Advance version of ''[[Donkey Kong Country 2: Diddy's Kong Quest|Donkey Kong Country 2]]''.
 
==References==
<references/>
{{Kremlings}}
{{DKC3}}
{{DK64}}
[[Category:Kremlings]]
[[Category:Kremling Krew]]
[[Category:Donkey Kong 64 enemies]]
[[Category:Donkey Kong Country 3: Dixie Kong's Double Trouble! enemies]]

Revision as of 13:04, March 3, 2022

Template:Species-infobox Template:Distinguish2

“GET OUT!”
Kroc, Donkey Kong 64

Kroc[1][2] is a rare, unseen enemy who appears in Donkey Kong Country 3: Dixie Kong's Double Trouble! and later Donkey Kong 64. In both games, Kroc cannot be defeated and must be avoided entirely. Their aim and fire is represented by a light green cursor.

History

Donkey Kong Country 3: Dixie Kong's Double Trouble!

Squitter running from the Kroc's cursor in Donkey Kong Country 3: Dixie Kong's Double Trouble!

In Donkey Kong Country 3: Dixie Kong's Double Trouble!, Kroc only appears in one level, Krack Shot Kroc, which has his name in the title.

Krack Shot Kroc features an aiming cursor, manned by Kroc, and it follows Squitter the Spider (of whom Dixie Kong and Kiddy Kong are transformed into) throughout the factory. Every few seconds, Kroc tries to blast Squitter with a large fireball. When the cursor starts to flash and then shows a red X, Kroc shoots a fireball from where the cursor is. Kroc's aim is mostly accurate, although if Squitter is next to an enemy, he can trick Kroc into blasting the enemy by moving out of the way just before Kroc shoots the fireball. Squitter can also protect himself by hiding behind some barriers along the way.

At the end of the level, there is a sign similar to the No Animal Sign, except it instructs Kroc's cursor to not go any further. If Squitter passes the sign and then tries to walk left of it, then Kroc blasts a fireball at him.

In the "Bash the Baddies!" Bonus Level of Krack Shot Kroc, the player controls Kroc's aiming cursor. They must use it to blast several Re-Koils and Buzzes to win a Bonus Coin.

Donkey Kong 64

In Donkey Kong 64, Kroc is found in a few indoor locations in some worlds. The active Kong has to trigger an event for Kroc to notice them. If the Kong is detected, a cursor and a timer appears on-screen, and Kroc tells them to get out in a menacing voice. The Kong must evacuate the area within the limited time. If the Kong does not escape on time, Kroc blasts them with an explosive, and the Kong loses all of their health.

Kroc first appears in the five-door temple of Angry Aztec. He starts aiming at a Kong once they obtain their Golden Banana within the temple. In Crystal Caves, Kroc appears if the Kong fails a timed challenge within a lodge or cabin. In these areas, Kroc blasts the Kong almost immediately, usually within one second, which makes it impossible for them to escape on time. In Chunky Kong's case, if he gets caught under a spotlight, Kroc immediately blasts Chunky within one second. Kroc makes a final appearance in Creepy Castle's greenhouse.

Voice samples

Audio.svg Donkey Kong 64 - "GET OUT!"
File infoMedia:Kroc "GET OUT!".oga
Audio.svg Donkey Kong Country 3: Dixie Kong's Double Trouble! - Kroc's evil laugh
File infoMedia:Kroc's laugh.oga
Help:MediaHaving trouble playing?

Gallery

Trivia

References

  1. ^ Krack Shot Kroc
  2. ^ Munson, Terry, and Paul Shinoda. Official Donkey Kong Country 3: Dixie Kong's Double Trouble! Nintendo Player's Guide, page 77-78.