Kroc: Difference between revisions

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{{quote|GET OUT!|Kroc|Donkey Kong 64}}
{{quote|GET OUT!|Kroc|Donkey Kong 64}}
'''Kroc'''<ref>[[Krack Shot Kroc]]</ref><ref>Munson, Terry, and Paul Shinoda. Official ''Donkey Kong Country 3: Dixie Kong's Double Trouble!'' Nintendo Player's Guide, page 77-78.</ref> is a rare, unseen enemy who appears in ''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]'', and makes his second appearance in ''[[Donkey Kong 64]]''. In both games, Krocs cannot be defeated and must be avoided by the Kongs.
'''Kroc'''<ref>[[Krack Shot Kroc]]</ref><ref>Munson, Terry, and Paul Shinoda. Official ''Donkey Kong Country 3: Dixie Kong's Double Trouble!'' Nintendo Player's Guide, page 77-78.</ref> is a rare, unseen enemy who appears in ''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]'' and later ''[[Donkey Kong 64]]''. In both games, Kroc cannot be defeated and must be avoided entirely. Their aim and fire is represented by a light green cursor.


==History==
==History==
===''Donkey Kong Country 3: Dixie Kong's Double Trouble!''===
===''Donkey Kong Country 3: Dixie Kong's Double Trouble!''===
[[File:Krack Shot Kroc DKC3.png|thumb|left|Squitter running from the Kroc's cursor in ''Donkey Kong Country 3: Dixie Kong's Double Trouble!'']]
[[File:Krack Shot Kroc DKC3.png|thumb|left|Squitter running from the Kroc's cursor in ''Donkey Kong Country 3: Dixie Kong's Double Trouble!'']]
Kroc only appears in one level of ''Donkey Kong Country 3: Dixie Kong's Double Trouble!'', [[Krack Shot Kroc]], which even features his name in the title. The level features an aiming cursor, manned by Kroc, which follows [[Squitter the Spider]] (of whom [[Dixie Kong]] and [[Kiddy Kong]] are transformed into) throughout a factory, and Kroc attempts to blast Squitter with large fireballs. Kroc's aim is mostly accurate, though it can be tricked into blasting various enemies in the level.
In ''Donkey Kong Country 3: Dixie Kong's Double Trouble!'', Kroc only appears in one level, [[Krack Shot Kroc]], which has his name in the title.


In the "Bash the Baddies!" [[Bonus Level]] of Krack Shot, the player can control Kroc's reticle and use it to blast several [[Re-Koil]]s and [[Buzz (enemy)|Buzz]]es to beat the minigame.
Krack Shot Kroc features an aiming cursor, manned by Kroc, and it follows [[Squitter the Spider]] (of whom [[Dixie Kong]] and [[Kiddy Kong]] are transformed into) throughout the factory. Every few seconds, Kroc tries to blast Squitter with a large fireball. When the cursor starts to flash and then shows a red X, Kroc shoots a fireball from where the cursor is. Kroc's aim is mostly accurate, although if Squitter is next to an enemy, he can trick Kroc into blasting the enemy by moving out of the way just before Kroc shoots the fireball. Squitter can also protect himself by hiding behind some barriers along the way.
 
At the end of the level, there is a sign similar to the [[No Animal Sign]], except it instructs Kroc's cursor to not go any further. If Squitter passes the sign and then tries to walk left of it, then Kroc blasts a fireball at him.
 
In the "Bash the Baddies!" [[Bonus Level]] of Krack Shot Kroc, the player controls Kroc's aiming cursor. They must use it to blast several [[Re-Koil]]s and [[Buzz (enemy)|Buzz]]es to win a [[Bonus Coin]].


===''Donkey Kong 64''===
===''Donkey Kong 64''===
In his second appearance in ''Donkey Kong 64'', Kroc first appears in the [[Temple|five-door temple]] of [[Angry Aztec]]. When a [[Kong]] obtains the [[Golden Banana]] in their part of the temple, Kroc's cursor and a timer appears on-screen, and his menacing voice tells them to get out. The Kong must evacuate the temple within the limited time. If the Kong fails to leave it on time, Kroc blasts them and they lose all of their health.
In ''Donkey Kong 64'', Kroc is found in a few indoor locations in some worlds. The active Kong has to trigger an event for Kroc to notice them. If the Kong is detected, a cursor and a timer appears on-screen, and Kroc tells them to get out in a menacing voice. The Kong must evacuate the area within the limited time. If the Kong does not escape on time, Kroc blasts them with an explosive, and the Kong loses all of their health.


Kroc later appears inside the cabins and lodges of [[Crystal Caves]]. If the Kong fails a timed mission within these locations, they are instantly blasted by Kroc. In [[Chunky Kong]]'s case, he gets instantly blasted by Kroc if he is detected by the searchlights. The Kongs usually only have a second to exit the area, which is often not enough time for them to escape. Kroc makes an appearance in [[Creepy Castle]]'s greenhouse.
Kroc first appears in the [[Temple|five-door temple]] of [[Angry Aztec]]. He starts aiming at a [[Kong]] once they obtain their [[Golden Banana]] within the temple. In [[Crystal Caves]], Kroc appears if the Kong fails a timed challenge within a lodge or cabin. In these areas, Kroc blasts the Kong almost immediately, usually within one second, which makes it impossible for them to escape on time. In [[Chunky Kong]]'s case, if he gets caught under a spotlight, Kroc immediately blasts Chunky within one second. Kroc makes a final appearance in [[Creepy Castle]]'s greenhouse.
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==Gallery==
==Gallery==

Revision as of 20:40, June 14, 2020

Template:Species-infobox

“GET OUT!”
Kroc, Donkey Kong 64

Kroc[1][2] is a rare, unseen enemy who appears in Donkey Kong Country 3: Dixie Kong's Double Trouble! and later Donkey Kong 64. In both games, Kroc cannot be defeated and must be avoided entirely. Their aim and fire is represented by a light green cursor.

History

Donkey Kong Country 3: Dixie Kong's Double Trouble!

Squitter running from the Kroc's cursor in Donkey Kong Country 3: Dixie Kong's Double Trouble!

In Donkey Kong Country 3: Dixie Kong's Double Trouble!, Kroc only appears in one level, Krack Shot Kroc, which has his name in the title.

Krack Shot Kroc features an aiming cursor, manned by Kroc, and it follows Squitter the Spider (of whom Dixie Kong and Kiddy Kong are transformed into) throughout the factory. Every few seconds, Kroc tries to blast Squitter with a large fireball. When the cursor starts to flash and then shows a red X, Kroc shoots a fireball from where the cursor is. Kroc's aim is mostly accurate, although if Squitter is next to an enemy, he can trick Kroc into blasting the enemy by moving out of the way just before Kroc shoots the fireball. Squitter can also protect himself by hiding behind some barriers along the way.

At the end of the level, there is a sign similar to the No Animal Sign, except it instructs Kroc's cursor to not go any further. If Squitter passes the sign and then tries to walk left of it, then Kroc blasts a fireball at him.

In the "Bash the Baddies!" Bonus Level of Krack Shot Kroc, the player controls Kroc's aiming cursor. They must use it to blast several Re-Koils and Buzzes to win a Bonus Coin.

Donkey Kong 64

In Donkey Kong 64, Kroc is found in a few indoor locations in some worlds. The active Kong has to trigger an event for Kroc to notice them. If the Kong is detected, a cursor and a timer appears on-screen, and Kroc tells them to get out in a menacing voice. The Kong must evacuate the area within the limited time. If the Kong does not escape on time, Kroc blasts them with an explosive, and the Kong loses all of their health.

Kroc first appears in the five-door temple of Angry Aztec. He starts aiming at a Kong once they obtain their Golden Banana within the temple. In Crystal Caves, Kroc appears if the Kong fails a timed challenge within a lodge or cabin. In these areas, Kroc blasts the Kong almost immediately, usually within one second, which makes it impossible for them to escape on time. In Chunky Kong's case, if he gets caught under a spotlight, Kroc immediately blasts Chunky within one second. Kroc makes a final appearance in Creepy Castle's greenhouse.

Gallery

Trivia

References

  1. ^ Krack Shot Kroc
  2. ^ Munson, Terry, and Paul Shinoda. Official Donkey Kong Country 3: Dixie Kong's Double Trouble! Nintendo Player's Guide, page 77-78.