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__NOTOC__
{{Species infobox
{{Species-infobox
|image=[[File:Kroc DK64.png|200px]]<br>Kroc aiming at Donkey Kong in ''Donkey Kong 64''
|image=[[File:Kroc DK64.png|200px]]<br>Kroc aiming at Donkey Kong in ''Donkey Kong 64''
|first_appearance=''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]'' ([[List of games by date#1996|1996]])
|first_appearance=''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]'' ([[List of games by date#1996|1996]])
|latest_appearance=''Donkey Kong Country 3'' ([[Game Boy Advance|GBA]]) ([[List of games by date#2005|2005]])
|latest_appearance=''[[Donkey Kong Country 3 (Game Boy Advance)|Donkey Kong Country 3]]'' ([[Game Boy Advance|GBA]]) ([[List of games by date#2005|2005]])
|variant_of=[[Kremling]]
}}
}}
{{distinguish|[[Krockhead]], alternatively named Krocs}}
{{quote|GET OUT!|Kroc|Donkey Kong 64}}
{{quote|GET OUT!|Kroc|Donkey Kong 64}}
'''Kroc'''<ref>[[Krack Shot Kroc]]</ref><ref>Munson, Terry, and Paul Shinoda. Official ''Donkey Kong Country 3: Dixie Kong's Double Trouble!'' Nintendo Player's Guide, page 77-78.</ref> is a rare, unseen enemy who appears in ''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]'' and later ''[[Donkey Kong 64]]''. In both games, Kroc cannot be defeated and must be avoided entirely. Their aim and fire is represented by a light green cursor.
'''Kroc'''<ref>{{cite|quote=[[Krack Shot Kroc]]|title=''Donkey Kong Country 3: Dixie Kong's Double Trouble!''|date=1996|publisher=Nintendo}}</ref><ref>{{cite|author=Owsen, Dan; Munson, Terry; Shinoda, Paul|title=''Donkey Kong Country 3: Dixie Kong's Double Trouble'' Player's Guide|date=1996|publisher=Nintendo of America|language=American English|page=77 and 78}}</ref> is a rare, unseen enemy represented by an aiming cursor in ''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]'' and ''[[Donkey Kong 64]]''. In both games, Kroc cannot be defeated and must be avoided entirely. Their aim and fire is represented by cursor, usually light green in color.
 
==History==
==History==
===''Donkey Kong Country 3: Dixie Kong's Double Trouble!''===
===''Donkey Kong Country 3: Dixie Kong's Double Trouble!''===
[[File:Krack Shot Kroc DKC3.png|thumb|left|Squitter running from the Kroc's cursor in ''Donkey Kong Country 3: Dixie Kong's Double Trouble!'']]
[[File:Kroc DKC3.png|frame|left]]
In ''Donkey Kong Country 3: Dixie Kong's Double Trouble!'', Kroc only appears in one level, [[Krack Shot Kroc]], which has his name in the title.
[[File:Krack Shot Kroc DKC3.png|thumb|A Kroc's cursor aiming toward Squitter, from ''Donkey Kong Country 3: Dixie Kong's Double Trouble!'']]
 
In ''Donkey Kong Country 3: Dixie Kong's Double Trouble!'', Kroc appears only in one level, [[Krack Shot Kroc|Krack-Shot Kroc]]. Kroc follows [[Squitter]] (whom [[Dixie Kong]] and [[Kiddy Kong]] are transformed into) during the entire [[level]]. Kroc starts chasing after Squitter near the start when he passes a warning sign, and the sound of a warning siren plays, including if Squitter re-enters the main level either by clearing a [[bonus room|Bonus Level]] or by continuing from a [[Star Barrel]]. Every few seconds, the aiming cursor flashes briefly, a red X appears in it, and Kroc shoots out a fireball in an arc. After this, the cursor briefly stops moving before continuing to follow Squitter. It is possible for Squitter to fool Kroc into defeating an enemy, even [[Buzz (enemy)|red Buzzes]], by shooting a fireball at one instead. Some barriers appear along the way for Squitter to hide behind to protect himself from taking damage, since fireballs bounce off of barrels. One of Krack Shot Kroc's [[Bonus Level]]s involves the player controlling Kroc's aiming cursor to shoot fireballs at enemies for a [[Bonus Coin (Donkey Kong franchise)|Bonus Coin]] appears, which itself is obtained by shooting a fireball at it. The end of the level has a sign similar to the [[No Animal Sign]], except it instructs Kroc's cursor to not go any further. Unlike a regular No Animal Sign, the cursor does not pass by and disappear to reveal a prize but instead slowly moves back before staying in place. If Squitter passes the sign and then backtracks, Kroc continues trying to shoot fireballs at Squitter. Kroc is one of the few characters absent from [[Dixie Kong's Photo Album]].
Krack Shot Kroc features an aiming cursor, manned by Kroc, and it follows [[Squitter the Spider]] (of whom [[Dixie Kong]] and [[Kiddy Kong]] are transformed into) throughout the factory. Every few seconds, Kroc tries to blast Squitter with a large fireball. When the cursor starts to flash and then shows a red X, Kroc shoots a fireball from where the cursor is. Kroc's aim is mostly accurate, although if Squitter is next to an enemy, he can trick Kroc into blasting the enemy by moving out of the way just before Kroc shoots the fireball. Squitter can also protect himself by hiding behind some barriers along the way.
 
At the end of the level, there is a sign similar to the [[No Animal Sign]], except it instructs Kroc's cursor to not go any further. If Squitter passes the sign and then tries to walk left of it, then Kroc blasts a fireball at him.


In the "Bash the Baddies!" [[Bonus Level]] of Krack Shot Kroc, the player controls Kroc's aiming cursor. They must use it to blast several [[Re-Koil]]s and [[Buzz (enemy)|Buzz]]es to win a [[Bonus Coin]].
In the [[Donkey Kong Country 3 (Game Boy Advance)|Game Boy Advance version]], the warning siren sound was removed. Just before each shot, Kroc lets out an evil laugh, which is a stock sound effect from the Cartoon Trax Volume 1 sound effects library by The Hollywood Edge and has also been used by [[Rare Ltd.]] in other ''Donkey Kong'' games. Kroc's cursor also takes shorter pauses between each shot. In the "Bash the Baddies!" Bonus Level, the shooting trajectory is in a straight line instead of an arc, so a fireball can directly hit an enemy while it is within the cursor.


===''Donkey Kong 64''===
===''Donkey Kong 64''===
In ''Donkey Kong 64'', Kroc is found in a few indoor locations in some worlds. The active Kong has to trigger an event for Kroc to notice them. If the Kong is detected, a cursor and a timer appears on-screen, and Kroc tells them to get out in a menacing voice. The Kong must evacuate the area within the limited time. If the Kong does not escape on time, Kroc blasts them with an explosive, and the Kong loses all of their health.
In ''Donkey Kong 64'', Kroc appears in a few indoor areas of some levels. The active [[Kong]] has to trigger an event for Kroc to notice them. If the Kong is detected, both a cursor and a timer appear on-screen, followed by Kroc saying, "Get out!". The Kong must evacuate the area within the limited time provided. Kroc is flawless at aiming, as its cursor is constantly pointed at the Kongs, regardless of their movements. If the Kong does not escape on time, Kroc blasts them with an explosive. The damage of these explosives varies with Kroc's location. Kroc first appears in [[Angry Aztec]]'s Temple with Five Doors. It starts aiming at a Kong once they have obtained a [[Golden Banana]] in their respective part of the temple. In [[Crystal Caves]], Kroc appears if the Kong fails a timed challenge within a lodge or cabin. In these areas, if Kroc detects the Kong, it blasts them almost immediately, usually within a second, so that they cannot escape in time. In [[Chunky Kong]]'s case, if he gets caught under a spotlight, Kroc immediately blasts him within one second. Kroc makes a final appearance in [[Creepy Castle]]'s greenhouse. In Angry Aztec's temple and Creepy Castle's greenhouse, Kroc's explosive takes away one [[Watermelon|melon]] slice from the Kong's health bar and the timer resets to 10 seconds, with the process repeating until all of the Kong's health is gone. In Crystal Caves, however, the Kong loses all of their health at once from being blasted by Kroc.
{{br}}


Kroc first appears in the [[Temple|five-door temple]] of [[Angry Aztec]]. He starts aiming at a [[Kong]] once they obtain their [[Golden Banana]] within the temple. In [[Crystal Caves]], Kroc appears if the Kong fails a timed challenge within a lodge or cabin. In these areas, Kroc blasts the Kong almost immediately, usually within one second, which makes it impossible for them to escape on time. In [[Chunky Kong]]'s case, if he gets caught under a spotlight, Kroc immediately blasts Chunky within one second. Kroc makes a final appearance in [[Creepy Castle]]'s greenhouse.
==Profiles==
{{br}}
*'''''Donkey Kong 64'' Player's Guide:''' ''As you'll see when you return with each Kong, once you steal a Golden Banana from inside this temple, you'll be marked with crosshairs and have to flee to survive.''<ref>{{cite|title=''Donkey Kong 64'' Player's Guide|page=41|publisher=Nintendo of America|date=1999|author=Bihldorff, Nate; Leung, Jason; Williams, Drew; Pelland, Scott}}</ref>


==Voice samples==
==Voice samples==
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|file2=Kroc's laugh.oga
|file2=Kroc's laugh.oga
|title2=''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]''
|title2=''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]''
|description2=Kroc's evil laugh
|description2=Kroc's evil laugh (sampled from the "{{media link|Evil Laugh.oga|Evil Laugh}}" track from the ''Cartoon Trax Volume 1'' album).
}}
}}


==Gallery==
==Gallery==
<gallery>
<gallery>
Kroc DKC3.png|''Donkey Kong Country 3: Dixie Kong's Double Trouble!'' sprite
Kroc.png|''[[Donkey Kong 64]]''
DKC3 GBA Kroc sprite.png|''Donkey Kong Country 3'' (GBA) sprite
</gallery>
</gallery>


==Trivia==
==Names in other languages==
<!--->Do NOT add information about the robot from the Nintendo Power preview. The art director for ''Donkey Kong Country 3'' confirmed it was the prototype design for Karbine (https://twitter.com/playtonicalMark/status/794153307329675264) </!--->
{{foreign names
*In the [[Game Boy Advance]] version of ''Donkey Kong Country 3'', the sound effect of Kroc's laugh before firing was recycled from the villain Baron Samedi in ''{{wp|GoldenEye 007}}'', another game created by [[Rare Ltd.|Rare]]. It was also previously used as [[King K. Rool]]'s laugh in ''[[Donkey Kong 64]]'' and [[Kloak]]'s laugh in the Game Boy Advance version of ''[[Donkey Kong Country 2: Diddy's Kong Quest|Donkey Kong Country 2]]''.
|Ger=Alligator
|Ita=Kroc
}}


==References==
==References==
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[[Category:Kremlings]]
[[Category:Kremlings]]
[[Category:Kremling Krew]]
[[Category:Kremling Krew]]
[[Category:Donkey Kong 64 Enemies]]
[[Category:Donkey Kong 64 enemies]]
[[Category:Donkey Kong Country 3: Dixie Kong's Double Trouble! Enemies]]
[[Category:Donkey Kong Country 3: Dixie Kong's Double Trouble! enemies]]
[[de:Kroc]]

Latest revision as of 16:49, April 10, 2024

Kroc
Kroc and Donkey Kong
Kroc aiming at Donkey Kong in Donkey Kong 64
First appearance Donkey Kong Country 3: Dixie Kong's Double Trouble! (1996)
Latest appearance Donkey Kong Country 3 (GBA) (2005)
Variant of Kremling
Not to be confused with Krockhead, alternatively named Krocs.
“GET OUT!”
Kroc, Donkey Kong 64

Kroc[1][2] is a rare, unseen enemy represented by an aiming cursor in Donkey Kong Country 3: Dixie Kong's Double Trouble! and Donkey Kong 64. In both games, Kroc cannot be defeated and must be avoided entirely. Their aim and fire is represented by cursor, usually light green in color.

History[edit]

Donkey Kong Country 3: Dixie Kong's Double Trouble![edit]

A Kroc in Donkey Kong Country 3: Dixie Kong's Double Trouble!
A Kroc's cursor aiming toward Squitter, from Donkey Kong Country 3: Dixie Kong's Double Trouble!

In Donkey Kong Country 3: Dixie Kong's Double Trouble!, Kroc appears only in one level, Krack-Shot Kroc. Kroc follows Squitter (whom Dixie Kong and Kiddy Kong are transformed into) during the entire level. Kroc starts chasing after Squitter near the start when he passes a warning sign, and the sound of a warning siren plays, including if Squitter re-enters the main level either by clearing a Bonus Level or by continuing from a Star Barrel. Every few seconds, the aiming cursor flashes briefly, a red X appears in it, and Kroc shoots out a fireball in an arc. After this, the cursor briefly stops moving before continuing to follow Squitter. It is possible for Squitter to fool Kroc into defeating an enemy, even red Buzzes, by shooting a fireball at one instead. Some barriers appear along the way for Squitter to hide behind to protect himself from taking damage, since fireballs bounce off of barrels. One of Krack Shot Kroc's Bonus Levels involves the player controlling Kroc's aiming cursor to shoot fireballs at enemies for a Bonus Coin appears, which itself is obtained by shooting a fireball at it. The end of the level has a sign similar to the No Animal Sign, except it instructs Kroc's cursor to not go any further. Unlike a regular No Animal Sign, the cursor does not pass by and disappear to reveal a prize but instead slowly moves back before staying in place. If Squitter passes the sign and then backtracks, Kroc continues trying to shoot fireballs at Squitter. Kroc is one of the few characters absent from Dixie Kong's Photo Album.

In the Game Boy Advance version, the warning siren sound was removed. Just before each shot, Kroc lets out an evil laugh, which is a stock sound effect from the Cartoon Trax Volume 1 sound effects library by The Hollywood Edge and has also been used by Rare Ltd. in other Donkey Kong games. Kroc's cursor also takes shorter pauses between each shot. In the "Bash the Baddies!" Bonus Level, the shooting trajectory is in a straight line instead of an arc, so a fireball can directly hit an enemy while it is within the cursor.

Donkey Kong 64[edit]

In Donkey Kong 64, Kroc appears in a few indoor areas of some levels. The active Kong has to trigger an event for Kroc to notice them. If the Kong is detected, both a cursor and a timer appear on-screen, followed by Kroc saying, "Get out!". The Kong must evacuate the area within the limited time provided. Kroc is flawless at aiming, as its cursor is constantly pointed at the Kongs, regardless of their movements. If the Kong does not escape on time, Kroc blasts them with an explosive. The damage of these explosives varies with Kroc's location. Kroc first appears in Angry Aztec's Temple with Five Doors. It starts aiming at a Kong once they have obtained a Golden Banana in their respective part of the temple. In Crystal Caves, Kroc appears if the Kong fails a timed challenge within a lodge or cabin. In these areas, if Kroc detects the Kong, it blasts them almost immediately, usually within a second, so that they cannot escape in time. In Chunky Kong's case, if he gets caught under a spotlight, Kroc immediately blasts him within one second. Kroc makes a final appearance in Creepy Castle's greenhouse. In Angry Aztec's temple and Creepy Castle's greenhouse, Kroc's explosive takes away one melon slice from the Kong's health bar and the timer resets to 10 seconds, with the process repeating until all of the Kong's health is gone. In Crystal Caves, however, the Kong loses all of their health at once from being blasted by Kroc.

Profiles[edit]

  • Donkey Kong 64 Player's Guide: As you'll see when you return with each Kong, once you steal a Golden Banana from inside this temple, you'll be marked with crosshairs and have to flee to survive.[3]

Voice samples[edit]

Audio.svg Donkey Kong 64 - "GET OUT!"
File infoMedia:Kroc "GET OUT!".oga
Audio.svg Donkey Kong Country 3: Dixie Kong's Double Trouble! - Kroc's evil laugh (sampled from the "Evil LaughMedia:Evil Laugh.oga" track from the Cartoon Trax Volume 1 album).
File infoMedia:Kroc's laugh.oga
Help:MediaHaving trouble playing?

Gallery[edit]

Names in other languages[edit]

Language Name Meaning
German Alligator
-
Italian Kroc
-

References[edit]

  1. ^ "Krack Shot Kroc" – (1996). Donkey Kong Country 3: Dixie Kong's Double Trouble!. Nintendo.
  2. ^ Owsen, Dan; Munson, Terry; Shinoda, Paul (1996). Donkey Kong Country 3: Dixie Kong's Double Trouble Player's Guide. Nintendo of America (American English). Page 77 and 78.
  3. ^ Bihldorff, Nate; Leung, Jason; Williams, Drew; Pelland, Scott (1999). Donkey Kong 64 Player's Guide. Nintendo of America. Page 41.