Kroc: Difference between revisions

From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
m (Text replacement - "<references/> {{" to "<references/> {{")
(rw/expand)
Line 6: Line 6:
{{distinguish2|[[Krockhead]], which are also named Kroc}}
{{distinguish2|[[Krockhead]], which are also named Kroc}}
{{quote|GET OUT!|Kroc|Donkey Kong 64}}
{{quote|GET OUT!|Kroc|Donkey Kong 64}}
'''Kroc'''<ref>[[Krack Shot Kroc]]</ref><ref>Munson, Terry, and Paul Shinoda. Official ''Donkey Kong Country 3: Dixie Kong's Double Trouble!'' Nintendo Player's Guide, page 77-78.</ref> is a rare, unseen enemy who appears in ''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]'' and later ''[[Donkey Kong 64]]''. In both games, Kroc cannot be defeated and must be avoided entirely. Their aim and fire is represented by a light green cursor.
'''Kroc'''<ref>[[Krack Shot Kroc]]</ref><ref>Munson, Terry, and Paul Shinoda. Official ''Donkey Kong Country 3: Dixie Kong's Double Trouble!'' Nintendo Player's Guide, page 77-78.</ref> is a rare, unseen enemy who appears in ''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]'' and later ''[[Donkey Kong 64]]''. In both games, Kroc cannot be defeated and must be avoided entirely. Their aim and fire is represented by a cursor, which is light green in the former game but was changed to yellow in the latter.


==History==
==History==
===''Donkey Kong Country 3: Dixie Kong's Double Trouble!''===
===''Donkey Kong Country 3: Dixie Kong's Double Trouble!''===
[[File:Krack Shot Kroc DKC3.png|thumb|left|Squitter running from the Kroc's cursor in ''Donkey Kong Country 3: Dixie Kong's Double Trouble!'']]
[[File:Kroc DKC3.png|frame|left]]
In ''Donkey Kong Country 3: Dixie Kong's Double Trouble!'', Kroc only appears in one level, [[Krack Shot Kroc]], which has his name in the title.
[[File:Krack Shot Kroc DKC3.png|thumb|A screenshot of Squitter running from Kroc's cursor in ''Donkey Kong Country 3: Dixie Kong's Double Trouble!'']]
In ''Donkey Kong Country 3: Dixie Kong's Double Trouble!'', Kroc only appears in one level, [[Krack Shot Kroc]], which has his name in the title. The level features an aiming cursor, manned by Kroc, and it follows [[Squitter]] (of whom [[Dixie Kong]] and [[Kiddy Kong]] are transformed into) throughout the [[level]]. Kroc starts chasing after Squitter near the start when he passes a warning sign, triggering the sound of a warning siren. The sound is also played whenever Squitter re-enters the main level, either by clearing a [[bonus room|Bonus Level]] or by continuing from a [[Star Barrel]].


Krack Shot Kroc features an aiming cursor, manned by Kroc, and it follows [[Squitter the Spider]] (of whom [[Dixie Kong]] and [[Kiddy Kong]] are transformed into) throughout the factory. Every few seconds, Kroc tries to blast Squitter with a large fireball. When the cursor starts to flash and then shows a red X, Kroc shoots a fireball from where the cursor is. Kroc's aim is mostly accurate, although if Squitter is next to an enemy, he can trick Kroc into blasting the enemy by moving out of the way just before Kroc shoots the fireball. Squitter can also protect himself by hiding behind some barriers along the way.
Every few seconds, Kroc blasts out a large fireball to try and hit Squitter. When Kroc is about to fire, the cursor flashes briefly, and a red X is then shown between the circle, followed by Kroc shooting a fireball in that location. After this, the cursor briefly pauses in movement before it continues to follow Squitter. Kroc's aim is mostly accurate, although if Squitter is next to an enemy, he can trick Kroc into defeating it by moving out of the way right before the fireball is shot at the enemy. The fireballs are even capable of defeating red [[Buzz (enemy)|Buzz]]es.


At the end of the level, there is a sign similar to the [[No Animal Sign]], except it instructs Kroc's cursor to not go any further. If Squitter passes the sign and then tries to walk left of it, then Kroc blasts a fireball at him.
The fireballs shot by Kroc are similar to those shot by [[Karbine]]s. The difference is that Kroc shoots fireballs from the foreground instead of the background and that when the fireball hits the ground, it bounces once before falling off. Along the way, there are some barriers that Squitter can hide behind to protect himself from taking damage, because if Kroc shoots a fireball at a barrier, it bounces off.


In the "Bash the Baddies!" [[Bonus Level]] of Krack Shot Kroc, the player controls Kroc's aiming cursor. They must use it to blast several [[Re-Koil]]s and [[Buzz (enemy)|Buzz]]es to win a [[Bonus Coin (Donkey Kong Country 3: Dixie Kong's Double Trouble!)|Bonus Coin]].
In the "Bash the Baddies!" Bonus Level of Krack Shot Kroc, the player controls Kroc's aiming cursor from which they can shoot unlimited fireballs one at a time. The goal is to defeat several [[Re-Koil]]s and Buzzes within the time limit by shooting fireballs at them. The trajectory is an arc, so a fireball has to be shot right above an enemy in order to hit it. Once every enemy has been defeated, the [[Bonus Coin (Donkey Kong Country 3: Dixie Kong's Double Trouble!)|Bonus Coin]] appears, and the player can obtain it by having Kroc shoot a fireball at it.
 
At the end of the level, there is a sign similar to the [[No Animal Sign]], except it instructs Kroc's cursor to not go any further. Unlike a regular No Animal Sign, the cursor does not pass by and disappear to reveal a prize but instead slowly moves back before staying in place. If Squitter passes the sign and then backtracks, Kroc resumes its behavior of trying to shoot fireballs at Squitter.
 
Kroc is one of the few characters to not appear in [[Dixie Kong's Photo Album]].
 
In the [[Game Boy Advance]] version, the warning siren sound was removed, although just before each shot, Kroc lets out an evil laughter, which was recycled from the villain Baron Samedi in the [[Rare Ltd.]] game, ''{{wp|GoldenEye 007}}'' and then used as [[King K. Rool]]'s laugh in ''[[Donkey Kong 64]]'' and [[Kloak]]'s laugh in the Game Boy Advance version of ''[[Donkey Kong Country 2: Diddy's Kong Quest|Donkey Kong Country 2]]''. Kroc's cursor also takes shorter pauses between each shot. In the "Bash the Baddies!" Bonus Level, the shooting trajectory is in a straight line instead of an arc, so a fireball can directly hit an enemy while it is within the cursor.


===''Donkey Kong 64''===
===''Donkey Kong 64''===
In ''Donkey Kong 64'', Kroc is found in a few indoor locations in some worlds. The active Kong has to trigger an event for Kroc to notice them. If the Kong is detected, a cursor and a timer appears on-screen, and Kroc tells them to get out in a menacing voice. The Kong must evacuate the area within the limited time. If the Kong does not escape on time, Kroc blasts them with an explosive, and the Kong loses all of their health.
In ''Donkey Kong 64'', Kroc is found in a few indoor locations in some worlds. The active [[Kong]] has to trigger an event for Kroc to notice them. If the Kong is detected, both a cursor and a timer appears on-screen, followed by Kroc saying, "Get out!". The Kong must evacuate the area within the limited time provided. Kroc is flawless at aiming, as its cursor is constantly pointed at the Kongs, regardless of their movements. If the Kong does not escape on time, Kroc blasts them with an explosive, and the Kong loses all of their health.


Kroc first appears in the [[Temple|five-door temple]] of [[Angry Aztec]]. He starts aiming at a [[Kong]] once they obtain their [[Golden Banana]] within the temple. In [[Crystal Caves]], Kroc appears if the Kong fails a timed challenge within a lodge or cabin. In these areas, Kroc blasts the Kong almost immediately, usually within one second, which makes it impossible for them to escape on time. In [[Chunky Kong]]'s case, if he gets caught under a spotlight, Kroc immediately blasts Chunky within one second. Kroc makes a final appearance in [[Creepy Castle]]'s greenhouse.
Kroc first appears in the [[Temple|five-door temple]] of [[Angry Aztec]]. He starts aiming at a Kong once they have obtained a [[Golden Banana]] in their respective part of the temple. In [[Crystal Caves]], Kroc appears if the Kong fails a timed challenge within a lodge or cabin. In these areas, if Kroc detects the Kong, it blasts them almost immediately, usually within a second, so that they cannot escape on time. In [[Chunky Kong]]'s case, if he gets caught under a spotlight, Kroc immediately blasts Chunky within one second. Kroc makes a final appearance in [[Creepy Castle]]'s greenhouse.
{{br}}
{{br}}


Line 37: Line 44:
==Gallery==
==Gallery==
<gallery>
<gallery>
Kroc DKC3.png|''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]'' sprite
Kroc.png|''[[Donkey Kong 64]]''
Kroc.png|''[[Donkey Kong 64]]''
DKC3 GBA Kroc sprite.png|''Donkey Kong Country 3'' (GBA) sprite
DKC3 GBA Kroc sprite.png|''Donkey Kong Country 3'' (GBA) sprite
</gallery>
</gallery>
==Trivia==
<!--->Do NOT add information about the robot from the Nintendo Power preview. The art director for ''Donkey Kong Country 3'' confirmed it was the prototype design for Karbine (https://twitter.com/playtonicalMark/status/794153307329675264) </!--->
*In the [[Game Boy Advance]] version of ''Donkey Kong Country 3'', the sound effect of Kroc's laugh before firing was recycled from the villain Baron Samedi in ''{{wp|GoldenEye 007}}'', another game created by [[Rare Ltd.|Rare]]. It was also previously used as [[King K. Rool]]'s laugh in ''[[Donkey Kong 64]]'' and [[Kloak]]'s laugh in the Game Boy Advance version of ''[[Donkey Kong Country 2: Diddy's Kong Quest|Donkey Kong Country 2]]''.


==References==
==References==

Revision as of 15:19, March 28, 2022

Template:Species-infobox Template:Distinguish2

“GET OUT!”
Kroc, Donkey Kong 64

Kroc[1][2] is a rare, unseen enemy who appears in Donkey Kong Country 3: Dixie Kong's Double Trouble! and later Donkey Kong 64. In both games, Kroc cannot be defeated and must be avoided entirely. Their aim and fire is represented by a cursor, which is light green in the former game but was changed to yellow in the latter.

History

Donkey Kong Country 3: Dixie Kong's Double Trouble!

A Kroc in Donkey Kong Country 3: Dixie Kong's Double Trouble!
A screenshot of Squitter running from Kroc's cursor in Donkey Kong Country 3: Dixie Kong's Double Trouble!

In Donkey Kong Country 3: Dixie Kong's Double Trouble!, Kroc only appears in one level, Krack Shot Kroc, which has his name in the title. The level features an aiming cursor, manned by Kroc, and it follows Squitter (of whom Dixie Kong and Kiddy Kong are transformed into) throughout the level. Kroc starts chasing after Squitter near the start when he passes a warning sign, triggering the sound of a warning siren. The sound is also played whenever Squitter re-enters the main level, either by clearing a Bonus Level or by continuing from a Star Barrel.

Every few seconds, Kroc blasts out a large fireball to try and hit Squitter. When Kroc is about to fire, the cursor flashes briefly, and a red X is then shown between the circle, followed by Kroc shooting a fireball in that location. After this, the cursor briefly pauses in movement before it continues to follow Squitter. Kroc's aim is mostly accurate, although if Squitter is next to an enemy, he can trick Kroc into defeating it by moving out of the way right before the fireball is shot at the enemy. The fireballs are even capable of defeating red Buzzes.

The fireballs shot by Kroc are similar to those shot by Karbines. The difference is that Kroc shoots fireballs from the foreground instead of the background and that when the fireball hits the ground, it bounces once before falling off. Along the way, there are some barriers that Squitter can hide behind to protect himself from taking damage, because if Kroc shoots a fireball at a barrier, it bounces off.

In the "Bash the Baddies!" Bonus Level of Krack Shot Kroc, the player controls Kroc's aiming cursor from which they can shoot unlimited fireballs one at a time. The goal is to defeat several Re-Koils and Buzzes within the time limit by shooting fireballs at them. The trajectory is an arc, so a fireball has to be shot right above an enemy in order to hit it. Once every enemy has been defeated, the Bonus Coin appears, and the player can obtain it by having Kroc shoot a fireball at it.

At the end of the level, there is a sign similar to the No Animal Sign, except it instructs Kroc's cursor to not go any further. Unlike a regular No Animal Sign, the cursor does not pass by and disappear to reveal a prize but instead slowly moves back before staying in place. If Squitter passes the sign and then backtracks, Kroc resumes its behavior of trying to shoot fireballs at Squitter.

Kroc is one of the few characters to not appear in Dixie Kong's Photo Album.

In the Game Boy Advance version, the warning siren sound was removed, although just before each shot, Kroc lets out an evil laughter, which was recycled from the villain Baron Samedi in the Rare Ltd. game, GoldenEye 007 and then used as King K. Rool's laugh in Donkey Kong 64 and Kloak's laugh in the Game Boy Advance version of Donkey Kong Country 2. Kroc's cursor also takes shorter pauses between each shot. In the "Bash the Baddies!" Bonus Level, the shooting trajectory is in a straight line instead of an arc, so a fireball can directly hit an enemy while it is within the cursor.

Donkey Kong 64

In Donkey Kong 64, Kroc is found in a few indoor locations in some worlds. The active Kong has to trigger an event for Kroc to notice them. If the Kong is detected, both a cursor and a timer appears on-screen, followed by Kroc saying, "Get out!". The Kong must evacuate the area within the limited time provided. Kroc is flawless at aiming, as its cursor is constantly pointed at the Kongs, regardless of their movements. If the Kong does not escape on time, Kroc blasts them with an explosive, and the Kong loses all of their health.

Kroc first appears in the five-door temple of Angry Aztec. He starts aiming at a Kong once they have obtained a Golden Banana in their respective part of the temple. In Crystal Caves, Kroc appears if the Kong fails a timed challenge within a lodge or cabin. In these areas, if Kroc detects the Kong, it blasts them almost immediately, usually within a second, so that they cannot escape on time. In Chunky Kong's case, if he gets caught under a spotlight, Kroc immediately blasts Chunky within one second. Kroc makes a final appearance in Creepy Castle's greenhouse.

Voice samples

Audio.svg Donkey Kong 64 - "GET OUT!"
File infoMedia:Kroc "GET OUT!".oga
Audio.svg Donkey Kong Country 3: Dixie Kong's Double Trouble! - Kroc's evil laugh
File infoMedia:Kroc's laugh.oga
Help:MediaHaving trouble playing?

Gallery

References

  1. ^ Krack Shot Kroc
  2. ^ Munson, Terry, and Paul Shinoda. Official Donkey Kong Country 3: Dixie Kong's Double Trouble! Nintendo Player's Guide, page 77-78.