Knik-Knak: Difference between revisions

From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
(The first one is unrelated (these bugs do exist in real life) and the second one is a stretch)
m (Image is already in the infobox)
Line 53: Line 53:
==Gallery==
==Gallery==
<gallery>
<gallery>
Knik-Knak.png|Artwork
Knik Knak DKC3 red.png|Sprite of a red Knik-Knak
Knik Knak DKC3 red.png|Sprite of a red Knik-Knak
Knik Knak DKC3 yellow.png|Sprite of a yellow Knik-Knak
Knik Knak DKC3 yellow.png|Sprite of a yellow Knik-Knak

Revision as of 14:38, May 27, 2019

Template:Species-infobox Knik-Knaks are beetles enemies in both Donkey Kong Country 3: Dixie Kong's Double Trouble! and Donkey Kong Land III. They are common enemies in both games and most often appear in riverside-themed levels.

History

Donkey Kong Country 3: Dixie Kong's Double Trouble!

Ellie the Elephant jumping from two red Knik-Knaks in Bobbing Barrel Brawl in order to gain enough momentum to reach a Bonus Barrel at the bottom of a pool.
Ellie must jump from two red Knik-Knaks to gain enough momentum to enter a Bonus Barrel into a nearby pool.

In Donkey Kong Country 3: Dixie Kong's Double Trouble!, Knik-Knaks appear in two color variations, red and yellow. The red Knik-Knaks continuously flap their wings to remain airborne; most of them do not move around. This behavior is shared with Flitters from the previous game, Donkey Kong Country 2: Diddy's Kong Quest. The red Knik-Knaks can be defeated with a single hit from the Kongs, usually by jumping on them. There are instances where the Kongs must jump from Knik-Knaks to reach a Bonus Area or to obtain items, such as an Extra Life Balloon.

Yellow Knik-Knaks are a bit stronger than the red ones. Unlike their red counterpart, yellow Knik-Knaks cannot fly and therefore walk back-and-forth on the ground. They are a bit stronger than red Knik-Knaks because the Kongs only defeat these Knik-Knaks by jumping on them twice. When Dixie or Kiddy Kong first jump on a yellow Knik-Knak, it flips over on its back. They have the option to pick up the enemy and use it as a projectile. After a few seconds, if the flipped Knik-Knak is not picked up, it jumps right back up and continues moving around. Yellow Knik-Knaks can instantly be defeated from a roll attack. These Knik-Knaks share a behavior with another enemy from Donkey Kong Country 2: Diddy's Kong Quest, Click-Clacks.

Yellow Knik-Knaks are featured in Belcha's Barn, where the boss fight against Belcha takes places. Here, Belcha spits out individual barrels containing a yellow Knik-Knak inside. The Kongs can throw the Knik-Knak into Belcha's mouth to make him burp backward. If done enough times, Belcha falls backward into a pit and the Kongs win at the battle. Yellow Knik-Knaks are the only type which appear in Lightning Lookout, not including a Bonus Area where the Kongs must defeat 7 red Knik-Knaks. In said level, Dixie can also hold a Knik-Knak above her head to protect herself from being struck by lightning.

At some point during Bobbing Barrel Brawl, Ellie the Elephant encounters two red Knik-Knaks briefly walking on the ground and then taking off. At some point, the two Knik-Knaks stop moving and remain in one position. Ellie must jump from both Knik-Knaks to gain enough momentum to fall down into the second Bonus Barrel at the bottom of a nearby pool.

According to the game's credits, Knik-Knaks are a part of the "Terrorfirma Tuff Guys" enemy class.

Donkey Kong Land III

In Donkey Kong Land III, Knik-Knaks were renamed to Niknaks, as shown in the ending credits. Only the red, flying Knik-Knaks return in the game: their yellow ground variant do not return. In the Game Boy Color port, the Knik-Knaks are red, just like in their debut appearance

Levels

Donkey Kong Country 3: Dixie Kong's Double Trouble!

Donkey Kong Land III

Gallery

Names in other languages

Language Name Meaning
Japanese ニックナック
Nikkunakku
Knik-Knak

Yellow variation

Language Name Meaning
Japanese クリッククラック
Kurikkukurakku
Klik-Klak, not to be confused with Click-Clack