Kong Roll: Difference between revisions

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[[File:Roll-DKCR.png|thumb|250px|right|The Kongs perform the Kong Roll.]]
[[File:Roll-DKCR.png|thumb|250px|The Kongs perform the Kong Roll.]]
The '''Kong Roll'''<ref name="DKCTF quick guide">''Donkey Kong Country: Tropical Freeze'' quick guide, which comes packed with the game</ref> is a special move that can be performed by [[Donkey Kong]] and [[Diddy Kong]] in ''[[Donkey Kong Country Returns]]'' and ''[[Donkey Kong Country Returns 3D]]''. In ''[[Donkey Kong Country: Tropical Freeze]]'', the Kong Roll can also be executed with [[Dixie Kong]] or [[Cranky Kong]], as they enter partnership with DK in this game.
{{Quote2|With [[Diddy Kong]] on Donkey Kong's back, shake the Wii Remote and Nunchuk while holding left or right on {{button|wii|pad}} to perform a Kong Roll. Donkey Kong will continuously roll until you stop shaking the Wii Remote and Nunchuk.|''[[Donkey Kong Country Returns]]'' manual|</span>pg. 14<span>}}
The '''Kong Roll'''<ref name="DKCTF quick guide">''Donkey Kong Country: Tropical Freeze'' quick guide, which comes packed with the game</ref> is an upgraded version of the [[Roll Attack]] that is capable of lasting forever, as long as the player does not hit an obstacle or choose to stop rolling. It can be performed by [[Donkey Kong]] in ''[[Donkey Kong Country Returns]]'', ''[[Donkey Kong Country Returns 3D]]'', and ''[[Donkey Kong Country: Tropical Freeze]]''. However, Donkey Kong requires the help of one of the other [[Kong]]s to use the attack.  


The move can only be executed when Diddy Kong is mounted on Donkey Kong's back. When the player shakes the {{button|wii|Wiimote}}, Donkey Kong proceeds into performing a [[Roll Attack|roll attack]]. As he rolls, Diddy runs along on top of Donkey Kong to keep his momentum. Like the simple roll move and [[cartwheel]], the Kong Roll can be used to eliminate most enemies in the [[Kong]]s' path, as well as increase their speed, but unlike the two other moves, the Kong Roll continues as long as the player keeps shaking the {{button|wii|Wiimote}}.  
==History==
===''Donkey Kong Country Returns'' / ''Donkey Kong Country Returns 3D''===
In order to use the Kong Roll, [[Diddy Kong]] has to be riding on Donkey Kong's back. When the player shakes {{button|wii|Wiimote}}, Donkey Kong starts to perform a [[Roll Attack|roll attack]]. As he rolls, Diddy runs along on top of Donkey Kong to keep his momentum. Like the simple roll and [[Cartwheel Attack]], the Kong Roll can be used to eliminate most enemies in the Kongs' path, and it is faster than the Kongs' normal movement speed. Unlike the two other moves, the Kong Roll continues for as long as the player keeps shaking {{button|wii|Wiimote}}. The Kong Roll also shares the base Roll's ability to increase the distance that the Kongs can [[jump]] across and the ability to jump out of the roll even if there is no ground beneath them; in some cases, such Kong Rolls are required for obtaining a [[Puzzle Piece (Donkey Kong Country series)|Puzzle Piece]].
 
In ''Donkey Kong Country Returns 3D'', the move works in the same way, but there are different controls associated with it. In the default Circle Pad-based control scheme, pressing {{button|3ds|X}} and {{button|3ds|Y}} initiates the Kong Roll and continuously pressing the buttons continues it. In the alternate Control Pad-based control scheme, the {{button|3ds|L}} and {{button|3ds|R}} buttons do the same.
 
===''Donkey Kong Country: Tropical Freeze''===
The Kong Roll returns in ''Donkey Kong Country: Tropical Freeze'', where it operates in the same way as before; the secondary Kong runs on top of Donkey Kong to allow Donkey Kong to roll perpetually. While the Kong Roll can still be used with Diddy Kong, it can also be executed with [[Dixie Kong]] or [[Cranky Kong]] while either is riding Donkey Kong. In the [[Donkey Kong Country: Tropical Freeze (Nintendo Switch)|Nintendo Switch version]]'s New Mode, [[Funky Kong]] can Kong-roll without a supporter.
{{br}}
{{br}}
==Names in other languages==
==Names in other languages==
{{foreign names
{{foreign names
|Fra=Roulade Kong
|Jap=コングロール
|FraM=Kong Roll
|JapR=Kongu Rōru
|JapM=Kong Roll
|Fre=Roulade Kong
|FreM=Kong Roll
|Spa=Voltereta Kong
|SpaM=Kong Cartwheel
|Ita=Rullo Kong
|ItaM=Kong Roll
}}
}}


==Trivia==
==Trivia==
*The move seems to be based on the technique method used by [[Dixie Kong]] and [[Kiddy Kong]] in ''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]''.
*The move seems to be based on the similar [[Roll Attack|rolling technique]] used by Dixie Kong and [[Kiddy Kong]] in ''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]''


==Reference==
==References==
<references/>
<references/>
[[Category:Donkey Kong Moves]]
 
{{DKCR}}
{{DKCTF}}
[[Category:Donkey Kong moves]]
[[Category:Donkey Kong Country Returns]]
[[Category:Donkey Kong Country Returns]]
[[Category:Donkey Kong Country: Tropical Freeze]]
[[Category:Donkey Kong Country: Tropical Freeze]]

Latest revision as of 04:30, January 8, 2024

Donkey Kong uses the Kong Roll to take out some Awks.
The Kongs perform the Kong Roll.
“With Diddy Kong on Donkey Kong's back, shake the Wii Remote and Nunchuk while holding left or right on +Control Pad to perform a Kong Roll. Donkey Kong will continuously roll until you stop shaking the Wii Remote and Nunchuk.”
Donkey Kong Country Returns manual, pg. 14

The Kong Roll[1] is an upgraded version of the Roll Attack that is capable of lasting forever, as long as the player does not hit an obstacle or choose to stop rolling. It can be performed by Donkey Kong in Donkey Kong Country Returns, Donkey Kong Country Returns 3D, and Donkey Kong Country: Tropical Freeze. However, Donkey Kong requires the help of one of the other Kongs to use the attack.

History[edit]

Donkey Kong Country Returns / Donkey Kong Country Returns 3D[edit]

In order to use the Kong Roll, Diddy Kong has to be riding on Donkey Kong's back. When the player shakes Wii Remote, Donkey Kong starts to perform a roll attack. As he rolls, Diddy runs along on top of Donkey Kong to keep his momentum. Like the simple roll and Cartwheel Attack, the Kong Roll can be used to eliminate most enemies in the Kongs' path, and it is faster than the Kongs' normal movement speed. Unlike the two other moves, the Kong Roll continues for as long as the player keeps shaking Wii Remote. The Kong Roll also shares the base Roll's ability to increase the distance that the Kongs can jump across and the ability to jump out of the roll even if there is no ground beneath them; in some cases, such Kong Rolls are required for obtaining a Puzzle Piece.

In Donkey Kong Country Returns 3D, the move works in the same way, but there are different controls associated with it. In the default Circle Pad-based control scheme, pressing X Button and Y Button initiates the Kong Roll and continuously pressing the buttons continues it. In the alternate Control Pad-based control scheme, the L Button and R Button buttons do the same.

Donkey Kong Country: Tropical Freeze[edit]

The Kong Roll returns in Donkey Kong Country: Tropical Freeze, where it operates in the same way as before; the secondary Kong runs on top of Donkey Kong to allow Donkey Kong to roll perpetually. While the Kong Roll can still be used with Diddy Kong, it can also be executed with Dixie Kong or Cranky Kong while either is riding Donkey Kong. In the Nintendo Switch version's New Mode, Funky Kong can Kong-roll without a supporter.

Names in other languages[edit]

Language Name Meaning
Japanese コングロール
Kongu Rōru
Kong Roll

French Roulade Kong
Kong Roll
Italian Rullo Kong
Kong Roll
Spanish Voltereta Kong
Kong Cartwheel

Trivia[edit]

References[edit]

  1. ^ Donkey Kong Country: Tropical Freeze quick guide, which comes packed with the game