Super Kong: Difference between revisions

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|species=[[Kong]]
|species=[[Kong]]
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}}
{{Quote2|Super Kong? Bah, fiddlesticks. I could do a better job with my eyes tied behind my back! Now where did my cane get off to?|Cranky Kong, ''Donkey Kong Country Returns'' manual}}
{{Quote2|Super Kong? Bah, fiddlesticks. I could do a better job with my eyes tied behind my back! Now where did my cane get off to?|[[Cranky Kong]], ''[[Donkey Kong Country Returns]]'' manual}}
The '''Super Kongs''' are a white-furred lookalike of [[Donkey Kong]] and [[Diddy Kong]] respectively, wearing blue clothes instead of red. They each represent Donkey Kong and Diddy during the [[Super Guide]] mode of ''[[Donkey Kong Country Returns]]'', and have a very similar role to Super Guides in other ''[[Super Mario (series)|Super Mario]]'' series installments.
The '''Super Kongs''' are clones of [[Donkey Kong]] and [[Diddy Kong]], and represent them during the [[Super Guide]] mode of ''[[Donkey Kong Country Returns]]''. Much like the Super Guides in other ''[[Super Mario (series)|Super Mario]]'' series installments, the Super Kongs assist the player with navigating levels, and feature slightly modified designs of their normal counterparts.<ref>[https://www.nintendolife.com/news/2010/11/if_donkey_kong_country_returns_is_too_hard_use_super_guide If Donkey Kong Country Returns is Too Hard, Use Super Guide - NintendoLife.com]</ref>


==History==
==History==
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In ''Donkey Kong Country Returns'', if the player loses eight [[Extra life|lives]] in a level (or five in the [[Nintendo 3DS|3DS]] [[Donkey Kong Country Returns 3D|remake]]), the [[Professor Chops|Tutorial Pig]] appears and offers to activate the Super Guide. If the player selects yes, then Super Kong appears and completes the level for him.
In ''Donkey Kong Country Returns'', if the player loses eight [[Extra life|lives]] in a level (or five in the [[Nintendo 3DS|3DS]] [[Donkey Kong Country Returns 3D|remake]]), the [[Professor Chops|Tutorial Pig]] appears and offers to activate the Super Guide. If the player selects yes, then Super Kong appears and completes the level for him.


Any items collected by Super Kong, such as [[banana]]s, [[Banana Coin]]s, or even [[Puzzle Piece]]s, are not kept by the Kongs themselves. Super Kong always goes on a predetermined path to the end goal, meaning he does not access hidden areas or any [[Bonus Level|bonus room]].
Any items collected by Super Kong, such as [[banana]]s, [[Banana Coin]]s, or even [[Puzzle Piece]]s, are not kept by the Kongs themselves. Super Kong always goes on a predetermined path to the end goal, meaning he does not access hidden areas or any [[Bonus Level|bonus room]]s.


While Super Kong can be activated during the final boss level, [[Tiki Tong Terror]], the end cutscene still shows the normal Kongs as opposed to the Super Kongs, who appear in most other cutscenes.
While Super Kong can be activated during the final boss level, [[Tiki Tong Terror]], the end cutscene still shows the normal Kongs as opposed to the Super Kongs, who appear in most other cutscenes.


It has been mentioned that the choice for Super Kong's tie to be blue instead of red was caused by the sunset levels of the game, which have Donkey Kong in silhouette and, therefore, required Super Kong's tie, as the only thing shown in those levels, to be a different color to differentiate the two.{{ref needed}}
It has been mentioned that the choice for the Super Kongs' attire to be blue instead of red was caused by the sunset levels of the game, which have Donkey Kong and Diddy Kong in silhouette and their attires being the only aspects of their designs being shown in those levels. Therefore, this aesthetic required the Super Kongs' respective attires to be recolored to differentiate them.{{ref needed}}


===''Super Smash Bros.'' series===
===''Super Smash Bros.'' series===
A white-furred variant of Donkey Kong appears as a playable skin throughout the ''[[Super Smash Bros. (series)|Super Smash Bros.]]'' series. The only time where this was used as an explicit reference to Super Kong was in ''[[Super Smash Bros. Ultimate]]'', where Professor Chops's [[Spirit (Super Smash Bros. Ultimate)|spirit]] battle involves fighting a white-furred Donkey Kong, alluding to the connection between Professor Chops and Super Kong in ''Donkey Kong Country Returns''.
A white-furred variant of Donkey Kong appears as a playable skin throughout the ''[[Super Smash Bros. (series)|Super Smash Bros.]]'' series. The only time where this was used as an explicit reference to Super Kong was in ''[[Super Smash Bros. Ultimate]]'', where Professor Chops' [[Spirit (Super Smash Bros. Ultimate)|spirit]] battle involves fighting a white-furred Donkey Kong, alluding to the connection between Professor Chops and Super Kong in ''Donkey Kong Country Returns''.


==Gallery==
==Gallery==
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{{Kongs}}
{{Kongs}}
{{DKCR}}
{{DKCR}}
[[Category:Clones]]
[[Category:Donkey Kong Allies]]
[[Category:Kongs]]
[[Category:Kongs]]
[[Category:Donkey Kong Allies]]
[[de:Super Kong]]
[[de:Super Kong]]

Revision as of 16:26, March 13, 2020

Template:Character-infobox

“Super Kong? Bah, fiddlesticks. I could do a better job with my eyes tied behind my back! Now where did my cane get off to?”
Cranky Kong, Donkey Kong Country Returns manual

The Super Kongs are clones of Donkey Kong and Diddy Kong, and represent them during the Super Guide mode of Donkey Kong Country Returns. Much like the Super Guides in other Super Mario series installments, the Super Kongs assist the player with navigating levels, and feature slightly modified designs of their normal counterparts.[1]

History

Donkey Kong Country Returns / Donkey Kong Country Returns 3D

In Donkey Kong Country Returns, if the player loses eight lives in a level (or five in the 3DS remake), the Tutorial Pig appears and offers to activate the Super Guide. If the player selects yes, then Super Kong appears and completes the level for him.

Any items collected by Super Kong, such as bananas, Banana Coins, or even Puzzle Pieces, are not kept by the Kongs themselves. Super Kong always goes on a predetermined path to the end goal, meaning he does not access hidden areas or any bonus rooms.

While Super Kong can be activated during the final boss level, Tiki Tong Terror, the end cutscene still shows the normal Kongs as opposed to the Super Kongs, who appear in most other cutscenes.

It has been mentioned that the choice for the Super Kongs' attire to be blue instead of red was caused by the sunset levels of the game, which have Donkey Kong and Diddy Kong in silhouette and their attires being the only aspects of their designs being shown in those levels. Therefore, this aesthetic required the Super Kongs' respective attires to be recolored to differentiate them.[citation needed]

Super Smash Bros. series

A white-furred variant of Donkey Kong appears as a playable skin throughout the Super Smash Bros. series. The only time where this was used as an explicit reference to Super Kong was in Super Smash Bros. Ultimate, where Professor Chops' spirit battle involves fighting a white-furred Donkey Kong, alluding to the connection between Professor Chops and Super Kong in Donkey Kong Country Returns.

Gallery