Super Kong: Difference between revisions

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__NOTOC__
{{character-infobox
{{character-infobox
|image=[[File:Super Kong.png|220px]]<br>Super Kong's in-game model
|image=[[File:Super Kong.png|220px]]<br>Super Kong's in-game model
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{{Quote2|Super Kong? Bah, fiddlesticks. I could do a better job with my eyes tied behind my back! Now where did my cane get off to?|Cranky Kong, ''Donkey Kong Country Returns'' manual}}
{{Quote2|Super Kong? Bah, fiddlesticks. I could do a better job with my eyes tied behind my back! Now where did my cane get off to?|Cranky Kong, ''Donkey Kong Country Returns'' manual}}
[[File:SuperDiddyKong.png|thumb|left|115px|Super Diddy Kong]]
The '''Super Kongs''' are a white-furred lookalike of [[Donkey Kong]] and [[Diddy Kong]] respectively, wearing blue clothes instead of red. They each represent Donkey Kong and Diddy during the [[Super Guide]] mode of ''[[Donkey Kong Country Returns]]'', and have a very similar role to Super Guides in other ''[[Super Mario (series)|Super Mario]]'' series installments.
'''Super Kong''' is a white-furred [[Donkey Kong]] lookalike that first appears in ''[[Donkey Kong Country Returns]]''. Super Kong only appears in the [[Super Guide]] mode, and his role is very similar to the Super Guide seen in ''[[New Super Mario Bros. Wii]]'' and the [[Cosmic Spirit]] in ''[[Super Mario Galaxy 2]]''.


==History==
==History==
===''Donkey Kong Country Returns'' / ''3D''===
===''Donkey Kong Country Returns'' / ''3D''===
If the player loses eight [[Extra life|lives]] in a level, the [[Professor Chops|Tutorial Pig]] appears and asks Donkey Kong if he would like to activate the Super Guide. If the player says yes, then Super Kong appears and completes the level for him.
If the player loses eight [[Extra life|lives]] in a level (or five in the 3DS remake's easy mode), the [[Professor Chops|Tutorial Pig]] appears and offers to activate the Super Guide. If the player selects yes, then Super Kong appears and completes the level for him.


While Super Kong travels throughout the level towards the goal, anything that he collects, such as [[banana]]s or other [[List of items|items]], will not be counted towards the player's total. He does not access any of the secret paths that lead him into the hidden parts of the level (i.e. Bonus Levels).
Any items collected by Super Kong, such as [[banana]]s, [[Banana Coin]]s, or even [[Puzzle Piece]]s, are not kept by the Kongs themselves. Super Kong always goes on a predetermined path to the end goal, meaning he does not access hidden areas or any [[Bonus Level|bonus room]].
 
While Super Kong can be activated during the final boss level, [[Tiki Tong Terror]], the end cutscene still shows the normal Kongs as opposed to the Super Kongs, who appear in most other cutscenes.


It has been mentioned that the choice for Super Kong's tie to be blue instead of red was caused by the sunset levels of the game, which have Donkey Kong in silhouette and, therefore, required Super Kong's tie, as the only thing shown in those levels, to be a different color to differentiate the two.{{ref needed}}
It has been mentioned that the choice for Super Kong's tie to be blue instead of red was caused by the sunset levels of the game, which have Donkey Kong in silhouette and, therefore, required Super Kong's tie, as the only thing shown in those levels, to be a different color to differentiate the two.{{ref needed}}
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</gallery>
</gallery>


==Trivia==
*Super Kong resembles [[Eddie the Mean Old Yeti]], a character that appears in the [[Donkey Kong Country (television series)|''Donkey Kong Country'' television series]].
{{Kongs}}
{{Kongs}}
{{DKCR}}
{{DKCR}}

Revision as of 19:16, August 10, 2019

Template:Character-infobox

“Super Kong? Bah, fiddlesticks. I could do a better job with my eyes tied behind my back! Now where did my cane get off to?”
Cranky Kong, Donkey Kong Country Returns manual

The Super Kongs are a white-furred lookalike of Donkey Kong and Diddy Kong respectively, wearing blue clothes instead of red. They each represent Donkey Kong and Diddy during the Super Guide mode of Donkey Kong Country Returns, and have a very similar role to Super Guides in other Super Mario series installments.

History

Donkey Kong Country Returns / 3D

If the player loses eight lives in a level (or five in the 3DS remake's easy mode), the Tutorial Pig appears and offers to activate the Super Guide. If the player selects yes, then Super Kong appears and completes the level for him.

Any items collected by Super Kong, such as bananas, Banana Coins, or even Puzzle Pieces, are not kept by the Kongs themselves. Super Kong always goes on a predetermined path to the end goal, meaning he does not access hidden areas or any bonus room.

While Super Kong can be activated during the final boss level, Tiki Tong Terror, the end cutscene still shows the normal Kongs as opposed to the Super Kongs, who appear in most other cutscenes.

It has been mentioned that the choice for Super Kong's tie to be blue instead of red was caused by the sunset levels of the game, which have Donkey Kong in silhouette and, therefore, required Super Kong's tie, as the only thing shown in those levels, to be a different color to differentiate the two.[citation needed]

Super Smash Bros. Ultimate

A white-furred variant of Donkey Kong appears as a playable skin throughout the Super Smash Bros. series. The only time where this was used as an explicit reference to Super Kong was in Super Smash Bros. Ultimate, where Professor Chops's spirit battle involves fighting a white-furred Donkey Kong, alluding to the connection between Professor Chops and Super Kong in Donkey Kong Country Returns.

Gallery