Kremkoin: Difference between revisions

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[[File:Kremkoin Sprite.gif|frame|left]]
[[File:Kremkoin Sprite.gif|frame|left]]
A '''Kremkoin''', also spelled '''Krem Coin''',<ref>''Nintendo Magazine System'' (AU) Issue #36, page 24.</ref><ref>''Nintendo Magazine System'' (AU) Issue #46, pages 46-49.</ref><ref>''Nintendo Magazine System'' (AU) Issue #51, pages 50-53 and 61.</ref> is a large golden [[coin]] that is rewarded for completing a [[Bonus Area]] in ''[[Donkey Kong Country 2: Diddy's Kong Quest]]'' and ''[[Donkey Kong Land 2]]''. Kremkoins are required collectibles in both games, and are currency that [[Diddy Kong|Diddy]] and [[Dixie Kong]] use to bribe [[Klubba]] into accessing the [[Lost World (Donkey Kong Country 2: Diddy's Kong Quest)|Lost World]]. Kremkoins were replaced with [[Bonus Coin (Donkey Kong franchise)|Bonus Coin]]s in the respective games' sequel, ''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]'' and ''[[Donkey Kong Land III]]''.
A '''Kremkoin''', also spelled '''Krem Coin''',<ref>''Nintendo Magazine System'' (AU) Issue #36, page 24.</ref><ref>''Nintendo Magazine System'' (AU) Issue #46. Pages 46-49.</ref><ref>''Nintendo Magazine System'' (AU) Issue #51. Pages 50-53 and 61.</ref> is a large golden [[coin]] that is rewarded for completing a [[Bonus Area]] in ''[[Donkey Kong Country 2: Diddy's Kong Quest]]'' and ''[[Donkey Kong Land 2]]''. In both games, [[Diddy Kong|Diddy]] and [[Dixie Kong]] are required to collect every Kremkoin. Every level has usually two or three Kremkoins, depending on the number of Bonus Areas in that level, and a Kremkoin is also rewarded for defeating a world boss the first time. If [[Diddy Kong]] and [[Dixie Kong]] redo a Bonus Area that has already been completed, the Kremkoin has a check mark over it, and collecting it does not add to the total. Additionally, completing a boss level again will not cause a Kremkoin to appear.


There are usually two or three Kremkoins to collect in every level, depending on the number of Bonus Areas in that level. A Kremkoin is also rewarded for defeating a world boss the first time. When a Kremkoin is obtained, its counter briefly appears on screen and increments by a number, to indicate that it has been obtained. If [[Diddy Kong]] and [[Dixie Kong]] redo a Bonus Area that has already been completed, the Kremkoin has a white check mark on it and does not add to the total; if they redo a previously defeated boss, no Kremkoin will appear.
In ''Donkey Kong Country 2: Diddy's Kong Quest'', there are 75 Kremkoins in total. The [[Kong]]s must pay 15 Kremkoins to [[Klubba]] at each of [[Klubba's Kiosk|his kiosk]]s to allow them to enter a specific [[Lost World (Donkey Kong Country 2: Diddy's Kong Quest)|Lost World]] level from that world. The Lost World levels, unlike regular levels, have only one Bonus Area, which reward a [[DK Coin]] instead of a Kremkoin. Likewise, the Kongs are rewarded a DK Coin for completing [[Krocodile Kore]]. There is a cheat in [[Pirate Panic (Donkey Kong Country 2: Diddy's Kong Quest)#Trivia|Pirate Panic]] that allows the Kongs to obtain all 75 Kremkoins at once.


In ''Donkey Kong Country 2: Diddy's Kong Quest'', there are 75 Kremkoins in total. The [[Kong]]s must pay 15 of them to [[Klubba]] at each of [[Klubba's Kiosk|his kiosk]]s for him to allow them to enter a specific [[Lost World (Donkey Kong Country 2: Diddy's Kong Quest)|Lost World]] level from within that world. Every Lost World level has one Bonus Area, and they reward a [[DK Coin]] at the end rather than a Kremkoin. Likewise, the Kongs are rewarded a DK Coin for completing [[Krocodile Kore]]. There is also a cheat in [[Pirate Panic (Donkey Kong Country 2: Diddy's Kong Quest)#Trivia|Pirate Panic]] that allows the Kongs to collect all 75 Kremkoins at once.
In ''Donkey Kong Land 2'', there are fewer Kremkoins to obtain, specifically 47 in total. Rather than pay to enter the individual levels, the Kongs must make a single payment of all 47 Kremkoins at Klubba's Kiosk to enter the Lost World in its entirety.
 
Kremkoins were replaced with [[Bonus Coin (Donkey Kong franchise)|Bonus Coin]]s in ''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]'' and ''[[Donkey Kong Land III]]''.


In ''Donkey Kong Land 2'', there are fewer Kremkoins to obtain, with there being 47 in total. Instead of paying for access to individual levels, the Kongs must make a one-time payment of all 47 Kremkoins at Klubba's Kiosk to enter the Lost World in its entirety.
==Profiles==
==Profiles==
===''Donkey Kong Country 2: Diddy's Kong Quest''===
===''Donkey Kong Country 2: Diddy's Kong Quest''===

Revision as of 19:37, January 13, 2024

Kremkoin
A Kremkoin
Artwork of a Kremkoin from Donkey Kong Country 2: Diddy's Kong Quest
First appearance Donkey Kong Country 2: Diddy's Kong Quest (SNES) (1995)
Latest appearance Donkey Kong Country 2 (GBA) (2004)
Effect Unlocks levels when given to Klubba.
Kremkoin

A Kremkoin, also spelled Krem Coin,[1][2][3] is a large golden coin that is rewarded for completing a Bonus Area in Donkey Kong Country 2: Diddy's Kong Quest and Donkey Kong Land 2. In both games, Diddy and Dixie Kong are required to collect every Kremkoin. Every level has usually two or three Kremkoins, depending on the number of Bonus Areas in that level, and a Kremkoin is also rewarded for defeating a world boss the first time. If Diddy Kong and Dixie Kong redo a Bonus Area that has already been completed, the Kremkoin has a check mark over it, and collecting it does not add to the total. Additionally, completing a boss level again will not cause a Kremkoin to appear.

In Donkey Kong Country 2: Diddy's Kong Quest, there are 75 Kremkoins in total. The Kongs must pay 15 Kremkoins to Klubba at each of his kiosks to allow them to enter a specific Lost World level from that world. The Lost World levels, unlike regular levels, have only one Bonus Area, which reward a DK Coin instead of a Kremkoin. Likewise, the Kongs are rewarded a DK Coin for completing Krocodile Kore. There is a cheat in Pirate Panic that allows the Kongs to obtain all 75 Kremkoins at once.

In Donkey Kong Land 2, there are fewer Kremkoins to obtain, specifically 47 in total. Rather than pay to enter the individual levels, the Kongs must make a single payment of all 47 Kremkoins at Klubba's Kiosk to enter the Lost World in its entirety.

Kremkoins were replaced with Bonus Coins in Donkey Kong Country 3: Dixie Kong's Double Trouble! and Donkey Kong Land III.

Profiles

Donkey Kong Country 2: Diddy's Kong Quest

  • Wii U Virtual Console manual bio: "If you collect these coins hidden in each bonus level, you can use them to cross the toll bridge to the Lost World."

Names in other languages

Language Name Meaning
Japanese クレムコイン
Kuremukoin
Kremkoin

Italian Kremkoin[4][5]
Kremcoin[sic][6]
Moneta Kremkoin[7]
Kremoneta
-
-
Kremkoin coin
Krem-coin; portmanteau of "Kremling" and "moneta" (coin)

References

  1. ^ Nintendo Magazine System (AU) Issue #36, page 24.
  2. ^ Nintendo Magazine System (AU) Issue #46. Pages 46-49.
  3. ^ Nintendo Magazine System (AU) Issue #51. Pages 50-53 and 61.
  4. ^ Donkey Kong Country 2: Diddy's Kong Quest, GIG's Italian manual
  5. ^ Donkey Kong Land 2 Italian manual, pag. 14
  6. ^ Donkey Kong Land 2 Italian manual, pag. 7
  7. ^ Donkey Kong Land 2 e-manual, pag. 12