Krocodile Kore

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Bananacoin-dkcr.png Krocodile Kore Bananacoin-dkcr.png
Krocodile Kore DKC2 Render.png
Greater location Lost World
Ruler Kaptain K. Rool
Inhabitants Kremlings
Game(s) Donkey Kong Country 2
Donkey Kong Land 2

Krocodile Kore is the location of the final boss of Donkey Kong Country 2: Diddy's Kong Quest, Kaptain K. Rool. It is the "final" level of Lost World, unlocked by accessing and beating all the other levels in Lost World.

Overview[edit]

Location[edit]

After beating every level in Lost World, the strange Kremling-shaped volcano in the middle of Lost World will open its mouth, revealing the entrance to Krocodile Kore. Krocodile Kore itself is an odd shrine-like area with old Kremling relics and a very mysterious geyser that pumps odd blue and pink energy that somehow powers Crocodile Isle.

Battle[edit]

Upon entering the Kore, Kaptain K. Rool's battle theme from the end of The Flying Krock plays, signifying his return. How he survived a vicious shark attack is unknown, however when the battle starts he will be drenched, and have seaweed and a fish or two shaken off. The Kongs will battle him once again, however this time, he will fire a very long onslaught of spiked Kannonballs and odd energy projectiles, without breaks to toss a kannonball into his gun. Only after the onslaught will he fire a Wooden Barrel, and the Kongs can break it for the Kannonball.

After throwing the Kannonball into K. Rool's gun again, he will explode off into the geyser and there will suddenly be an earthquake. Sparks will fly from the strange geyser and the Kongs escape. They will get a different ending this time, this one showing Crocodile Isle exploding.

Krocodile Kore returns as the name of the final confrontation with Kaptain K. Rool in Donkey Kong Land 2. The stage is nothing like it is in DKC2; It is a lava themed area, presumably outside of the Kore. K. Rool's attacks include firing Kannonballs, firing spiked cannonballs, and launching both at the same time. Eventually he will launch a wooden barrel containing a Kannonball to throw into his gun, and after doing so, he will be defeated, and the Kongs are awarded a DK Coin. The island sinks, and K. Rool shows no sign of having escaped.

Gallery[edit]

Trivia[edit]

  • According to the drawing by Gregg Mayles, Klubba was going to be the final boss fight, in an encounter similar to Kudgel. In the final version of DKC2, Kaptain K. Rool became the boss of Krocodile Kore. The events that transpire after defeating the boss of Krocodile Kore were kept -- the villain flies into the power supply, the area crumbles, and the Kongs retreat away from the island.
Levels of Donkey Kong Country 2
Gangplank Galleon Pirate PanicMainbrace MayhemGangplank GalleyLockjaw's LockerTopsail TroubleKrow's Nest
Crocodile Cauldron Hot-Head HopKannon's KlaimLava LagoonRed-Hot RideSquawks's ShaftKleever's Kiln
Krem Quay Barrel BayouGlimmer's GalleonKrockhead KlamberRattle BattleSlime ClimbBramble BlastKudgel's Kontest
Krazy Kremland Hornet HoleTarget TerrorBramble ScrambleRickety RaceMudhole MarshRambi RumbleKing Zing Sting
Gloomy Gulch Ghostly GrooveHaunted HallGusty GladeParrot Chute PanicWeb WoodsKreepy Krow
K. Rool's Keep Arctic AbyssWindy WellCastle CrushClapper's CavernChain Link ChamberToxic TowerStronghold Showdown
The Flying Krock Screech's SprintK. Rool Duel
Lost World Jungle JinxBlack Ice BattleKlobber KarnageFiery FurnaceAnimal AnticsKrocodile Kore