Donkey Kong Country Returns

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Template:Infobox Donkey Kong Country Returns is a side-scrolling 2.5D platform game developed by Retro Studios for the Wii. It was released on November 21, 2010 in North America, December 2, 2010 in Australia, December 3, 2010 in Europe, and December 9, 2010 in Japan. It includes Donkey Kong and Diddy Kong, who travel across the island to retrieve the Banana Hoard. This game is also the sequel to the Super Nintendo Entertainment System game, Donkey Kong Country 3: Dixie Kong's Double Trouble!. It is the fourth game in the Donkey Kong Country series.

Story

On one peaceful day, the volcano of Donkey Kong Island erupts and reawakens the Tiki Tak Tribe from their slumber. For mysterious purposes, the Tikis hypnotize the local wildlife ranging from elephants, giraffes, zebras, and squirrels by using their music to bring them every banana in sight. Under their control, Donkey Kong is robbed of his Banana Hoard. Luckily, the Kongs seem immune to the Tikis' mind powers. Donkey Kong stares at the Tiki and kicks him out of his house. Donkey Kong breaks his front door open and immediately sets off for adventure.

Donkey Kong reunites himself with Diddy Kong and the two monkeys head off to the volcano to recover their precious bananas. After traveling through various parts of Donkey Kong Island, Donkey Kong and Diddy Kong soon encounter the leader of the Tiki Tak Tribe, Tiki Tong. After going through a tough fight, the Kongs prevail, and they retrieve their banana hoard along the way.

Afterwards, a Golden Temple appears on the island. If the Kongs get all the Rare Orbs from the 8 temples, they'll have access to this temple and its secrets.

The treasure found in that temple is a mirror, which unlocks Mirror Mode. In Mirror Mode, players can't use inventory items, nor can players use Diddy Kong. To add to the difficulty, Donkey Kong only gets one heart, which makes this mode even more difficult. Clearing all the levels in Mirror Mode will unlock some bonus images in the Image Gallery.

Controls

This game utilizes two different control schemes, which are the Wii Remote by itself, and the Wii Remote with the Nunchuk Attachment, which serves as the primary control scheme.

Wii Remote & Nunchuk

Solo & Co-op

  • A Button: Jump, Ascend (while using the Barrel Jet)
  • Nunchuk Z Button and B Button: Grab barrels, vines, cling patches, Dismount Rambi
  • Plus Button and Minus Button: Pause
  • Nunchuk Control Stick: Walk, Run, Crouch
  • Shake: Ground Pound, Blow (while crouching), Roll (while walking/running), Charge (while walking/running on Rambi)

Co-op Only

  • B Button and Nunchuk Z Button (Donkey Kong): Carry Diddy Kong
  • B Button and Nunchuk Z Button (Diddy Kong): Ride Donkey Kong; Dismount Donkey Kong

Wii Remote (horizontal)

Solo & Co-op

  • One Button: Grab barrels, vines, and cling patches
  • Two Button: Jump; Ascend (while using the Barrel Jet)
  • Plus Button: Pause
  • Minus Button: Pause
  • +Control Pad left or right: Walk, Run (while holding One Button)
  • +Control Pad down: Crouch, Dismount Rambi (while holding One Button)
  • Shake: Ground Pound, Blow (while crouching), Roll (while walking/running), Charge (while walking/running on Rambi)

Co-op Only

  • One Button (Donkey Kong): Carry Diddy Kong (while holding +Control Pad up)
  • One Button (Diddy Kong): Ride Donkey Kong (while holding +Control Pad up), Dismount Donkey Kong (while holding +Control Pad down)

Characters

Main Characters

Artwork of both Donkey Kong with Diddy Kong for Donkey Kong Country Returns
Promotional artwork of Donkey Kong and Diddy Kong.

Animal Buddies

Enemies

Tiki Enemies

Jungle Enemies

Beach Enemies

Ruins Enemies

Cave Enemies

Forest Enemies

Cliff Enemies

Factory Enemies

Volcano Enemies

Golden Temple Enemies

Bosses

Items and Objects

Areas and Levels

Jungle
Beach
Ruins
Cave
Forest
File:09 DKCR.png
The Forest.
Cliff
The Cliff.
Factory
Volcano
Golden Temple
File:GoldenTemple165.png
The Golden Temple.

Time Attack

The Time Attack mode is accessible when any level has been completed at least once. In this mode, the player can earn one of four medals by finishing it in the fastest time possible. The level is always started with only Donkey Kong, even if players have Diddy Kong with them. When the Tutorial Pig finishes the countdown and waves the green flag, the timer and level will officially start. If the Kongs reach the end of the level and hit the Slot Machine Barrel with a checkered flag on it, then the Tutorial Pig will wave it to stop the timer. Then, the player's total time is recorded and a bronze, silver, gold, or shiny gold medal is awarded, depending on how fast the player did in the level. Shiny gold medals require an even faster time than normal gold medals, and their required time is not shown in the game.

Players don't lose lives in Time Attack mode. However, the timer does not reset if players are taken out by enemies, obstacles, or an abyss.

Time Attack mode does not affect the game clear percentage, so this game mode is completely optional.

Marketing and Release

One of the two promotional stickers of Donkey Kong and Diddy Kong.
The other promotional sticker for the game.

To promote the game, Nintendo partnered Chiquita to cross-promote the game for a limited time by having Donkey Kong promotion stickers on their bananas. In addition, an online contest was set up asking people to upload three photos of themselves doing the "Donkey Kong dance" for a chance to win one of thirty-one prizes.[1] Nintendo also partnered with Johnny Rockets to rebrand their Chocolate Banana Shake as the "Donkey Kong Chocolate Banana Shake" for a limited time. In addition, the promotion ties in with a sweepstakes for a chance to win a copy of the game.[2]

In the United Kingdom, select Game and Gamestation stores were chosen to promote the game at launch by trading a handful of bananas in exchange for the copy of the game. The first twenty customers that arrive at the store are guarantee to get the game.[3]

Nintendo of Australia promoted the game before launch by having game demo in two locations: The Nintendo Connection at Myer department store, Sydney City in November 27, and The Nintendo Experience at EB Games, Swanston Street, Melbourne in November 28. The first two-hundred people who sampled the game received a special Donkey Kong Poster.[4] They celebrated the launch of the game by holding an event in Circular Quay, located in Sydney, New South Wales, Australia in the afternoon. It featured a tower of bananas with a sign next to it saying "Kong's Banana Hoard", along with a variety of banana-based foods. The staff kept the public entertained with trivia questions; answering them correctly will be rewarded with a free Donkey Kong shirt. At night time, the main event began with the showing of the video game from the projector; giving people a chance to play the game.[5]

Gallery

Template:Morepic

Staff

Main article: Donkey Kong Country Returns/Staff


Official Soundtrack

Main article: Donkey Kong Returns Original Sound Track

An original soundtrack that is based on the game is released only in Japan for Club Nintendo members. It has twenty-five songs from the game.

References to Other Games

  • Game & Watch series: Mr. Game & Watch can be seen in one part in the background of Foggy Fumes.
  • Donkey Kong: The original 25m level can be seen in one part in the background of Foggy Fumes. Also, in the level Wonky Waterway, a statue of Donkey Kong as his appearance in this game holding a Wii Remote can be seen.
  • Donkey Kong Jr.: The music of the sky area of the Golden Temple is a remix of the title and stage themes.
  • DK: King of Swing: The main theme of Donkey Kong Country Returns is a remixed version of this game's main theme.
  • New Super Mario Bros. Wii: The level pads look identical to those from this game. They even use the same colors. Also, the Super Guide exists in that game too.

Trivia

The Wii Remote banana pouch.
  • Currently, this is the only game in the Donkey Kong Country series that isn't developed by Rare. It is also currently the only Donkey Kong Country game to not be released with a Donkey Kong Land sequel.[6]
    • This is also the only Donkey Kong Country game so far to have no Kremlings appearing at all; this includes King K. Rool.
    • It is also the only Donkey Kong Country game so far to not feature any underwater levels, and glacier-themed levels.
  • At the game's release, those who pre-ordered Donkey Kong Country Returns at GameStop in the United States or Canada received a special banana-shaped Wii Remote pouch with the game's logo printed on it.[7]
Donkey Kong playing with a Nintendo DS Lite, with Diddy Kong looking over his shoulder.
  • If Donkey Kong does nothing for a long time while standing, he will look around, and sit to play what appears to be a Nintendo DS Lite. While he is playing, button sounds and a sound effect from the first Donkey Kong arcade game can be heard. Moments later, he throws the DS behind him, which fades away quickly.
  • Shortly before the game's release in North America, Nintendo tried to trademark the pop culture phrase "It's on like Donkey Kong!"[8]


References

Names in Other Languages

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External Links


Template:DKGames