The Flying Krock: Difference between revisions

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{{merge from|K. Rool's airship (Donkey Kong 64)}}
{{merge from|K. Rool's airship (Donkey Kong 64)}}
{{world infobox
{{world infobox
|image={{tabber|title1=SNES|content1=[[File:TheFlyingKrock.png]]|title2=GB|content2=[[File:The Flying Krock (GB).png]]|title3=GBA|content3=[[File:The Flying Krock (GBA).png|250px]]}}
|image=[[File:TheFlyingKrock.png|200px]]<br>Map in ''Donkey Kong Country 2: Diddy's Kong Quest''<br>[[File:The Flying Krock (GBA).png|x200px]]<br>Map in the Game Boy Advance version
|game=''[[Donkey Kong Country 2: Diddy's Kong Quest]]''<br>''[[Donkey Kong Land 2]]''
|game=''[[Donkey Kong Country 2: Diddy's Kong Quest]]''<br>''[[Donkey Kong Land 2]]''
|levels=1
|levels=1
|before=[[K. Rool's Keep|<<]]
|before=[[K. Rool's Keep|<<]]
|after=[[Lost World (Donkey Kong Country 2: Diddy's Kong Quest)|>>]]
|after=[[Lost World (Donkey Kong Country 2: Diddy's Kong Quest)|>>]]
}}__NOTOC__
}}
{{quote2|Good work, but we have to get off this rust bucket before it crashes.|[[Cranky Kong]]|[[Donkey Kong Country 2 (Game Boy Advance)|''Donkey Kong Country 2'' (Game Boy Advance)]]}}
{{quote2|Good work, but we have to get off this rust bucket before it crashes.|[[Cranky Kong]]|[[Donkey Kong Country 2 (Game Boy Advance)|''Donkey Kong Country 2'' (Game Boy Advance)]]}}
'''The Flying Krock''' (referred to as the '''Krockship''' in the GBA version's Sound Player) is the final [[world]] in both ''[[Donkey Kong Country 2: Diddy's Kong Quest]]'' and ''[[Donkey Kong Land 2]]'', not including the [[Lost World (Donkey Kong Country 2: Diddy's Kong Quest)|Lost World]]. It is an enormous, crocodile-shaped {{wp|quadcopter}} where [[King K. Rool#Donkey Kong Country 2: Diddy's Kong Quest|Kaptain K. Rool]] holds [[Donkey Kong]] as a hostage, after completing [[Stronghold Showdown]], when Donkey Kong is pulled up from there and into The Flying Krock. From the [[Crocodile Isle]] map, a ladder drops from the airship, and Kaptain K. Rool is seen climbing up into The Flying Krock.
'''The Flying Krock''' (referred to as the '''Krockship''' in the GBA version's Sound Player) is the final [[world]] in both ''[[Donkey Kong Country 2: Diddy's Kong Quest]]'' and ''[[Donkey Kong Land 2]]'', not including the [[Lost World (Donkey Kong Country 2: Diddy's Kong Quest)|Lost World]]. It is an enormous, crocodile-shaped {{wp|quadcopter}} where [[King K. Rool#Donkey Kong Country 2: Diddy's Kong Quest|Kaptain K. Rool]] holds [[Donkey Kong]] as a hostage, after completing [[Stronghold Showdown]], when Donkey Kong is pulled up from there and into The Flying Krock. From the [[Crocodile Isle]] map, a ladder drops from the airship, and Kaptain K. Rool is seen climbing up into The Flying Krock.


In the [[Donkey Kong Country 2 (Game Boy Advance)|Game Boy Advance version]], each pair of blades is replaced by a turbine. The Flying Krock also appears in the opening cutscene, where Kaptain K. Rool and the [[Kremling Krew]] take Donkey Kong after kidnapping him. Because of this, Donkey Kong is in The Flying Krock for the duration of the adventure, and he no longer appears in Stronghold Showdown. Additionally, the Flying Krock itself is directly above K. Rool's Keep, rather than in front of it, and the ladder goes straight up. The [[Kong Kollege]] is now on the top tower of the Keep, instead of inside the bramble patch, like [[Funky's Flights II]]. In the ending, after finishing The Flying Krock, a cutscene shows the ship crashing, but all the Kongs manage to escape on time.
In the [[Donkey Kong Country 2 (Game Boy Advance)|Game Boy Advance version]], each pair of blades is replaced by a turbine. The Flying Krock also appears in the opening cutscene, where Kaptain K. Rool and the [[Kremling Krew]] take Donkey Kong after kidnapping him. Because of this, Donkey Kong is in The Flying Krock for the duration of the adventure, and he no longer appears in Stronghold Showdown. Additionally, the Flying Krock itself is directly above K. Rool's Keep, rather than in front of it, and the ladder goes straight up. The [[Kong Kollege]] is now on the top tower of the Keep, instead of inside the bramble patch, like [[Funky's Flights II]]. In the ending, after finishing The Flying Krock, a cutscene shows the ship crashing, but all the Kongs manage to escape on time.
==Levels==
==Levels==
In both ''Donkey Kong Country 2: Diddy's Kong Quest'' and ''Donkey Kong Land 2'', The Flying Krock has only one level and a boss level, making the shortest in both games, and completing the first level unlocks the world's [[Kong Kollege]], [[Funky's Flights II]], or the final battle against Kaptain K. Rool:
In both ''Donkey Kong Country 2: Diddy's Kong Quest'' and ''Donkey Kong Land 2'', The Flying Krock has only one level and a boss level, making the shortest in both games, and completing the first level unlocks the world's [[Kong Kollege]], [[Funky's Flights II]], or the final battle against Kaptain K. Rool:
===''Donkey Kong Country 2: Diddy's Kong Quest''===
===''Donkey Kong Country 2: Diddy's Kong Quest''===
<gallery widths=256>
<gallery widths=256>
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The Flying Krock DKC2 NTSC.png|The interior of The Flying Krock.
The Flying Krock DKC2 NTSC.png|The interior of The Flying Krock.
The Flying Krock DKC2 PAL.png|PAL version of the interior, with the regional variant of the SNES controller and the backdoor having a hole breached through.
The Flying Krock DKC2 PAL.png|PAL version of the interior, with the regional variant of the SNES controller and the backdoor having a hole breached through.
The Flying Krock Interior DKC2 GBA.png|GBA version of the interior
The Flying Krock (GB).png|In ''Donkey Kong Land 2''
The Flying Krock Interior DKC2 GBA.png|''Donkey Kong Country 2'' (Game Boy Advance) interior
DKC2GBA Flying Krock cutscene.png|Game Boy Advance cutscene sprite
DKC2GBA Flying Krock cutscene.png|Game Boy Advance cutscene sprite
</gallery>
</gallery>
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==Trivia==
==Trivia==
*In ''[[Donkey Kong 64]]'', K. Rool had [[K. Rool's airship (Donkey Kong 64)|an airship]] that resembles a smaller version of The Flying Krock. Two other airships called the [[K. Kruizer III]] and the [[King Kruiser IV]] appear in ''[[DK: King of Swing]]'' and ''[[DK: Jungle Climber]]'', respectively.
*In ''[[Donkey Kong 64]]'', K. Rool had [[K. Rool's airship (Donkey Kong 64)|an airship]] that resembles a smaller version of The Flying Krock. Two other airships called the [[K. Kruizer III]] and the [[King Kruizer IV]] appear in ''[[DK: King of Swing]]'' and ''[[DK: Jungle Climber]]'', respectively.
*[[Media:Crocodile Isle Concept.jpg|A preliminary sketch of Crocodile Isle]] depicts the Flying Krock as a simple blimp in the shape of a cartoonish crocodilian head. It also refers to it as being a sky-themed world, suggesting it was planned to feature more levels.
*[[Media:Crocodile Isle Concept.jpg|A preliminary sketch of Crocodile Isle]] depicts the Flying Krock as a simple blimp in the shape of a cartoonish crocodilian head. It also refers to it as being a sky-themed world, suggesting it was planned to feature more levels.
{{DKC2}}
{{DKC2}}

Latest revision as of 08:56, March 31, 2024

{{merge from}} symbol, compressed with SVGCrush It has been suggested that K. Rool's airship (Donkey Kong 64) be merged with this page. (discuss)
The Flying Krock
The Flying Krock's world map.
Map in Donkey Kong Country 2: Diddy's Kong Quest
The Flying Krock map in GBA version.
Map in the Game Boy Advance version
Game Donkey Kong Country 2: Diddy's Kong Quest
Donkey Kong Land 2
Level(s) 1
<< List of worlds >>
“Good work, but we have to get off this rust bucket before it crashes.”
Cranky Kong, Donkey Kong Country 2 (Game Boy Advance)

The Flying Krock (referred to as the Krockship in the GBA version's Sound Player) is the final world in both Donkey Kong Country 2: Diddy's Kong Quest and Donkey Kong Land 2, not including the Lost World. It is an enormous, crocodile-shaped quadcopter where Kaptain K. Rool holds Donkey Kong as a hostage, after completing Stronghold Showdown, when Donkey Kong is pulled up from there and into The Flying Krock. From the Crocodile Isle map, a ladder drops from the airship, and Kaptain K. Rool is seen climbing up into The Flying Krock.

In the Game Boy Advance version, each pair of blades is replaced by a turbine. The Flying Krock also appears in the opening cutscene, where Kaptain K. Rool and the Kremling Krew take Donkey Kong after kidnapping him. Because of this, Donkey Kong is in The Flying Krock for the duration of the adventure, and he no longer appears in Stronghold Showdown. Additionally, the Flying Krock itself is directly above K. Rool's Keep, rather than in front of it, and the ladder goes straight up. The Kong Kollege is now on the top tower of the Keep, instead of inside the bramble patch, like Funky's Flights II. In the ending, after finishing The Flying Krock, a cutscene shows the ship crashing, but all the Kongs manage to escape on time.

Levels[edit]

In both Donkey Kong Country 2: Diddy's Kong Quest and Donkey Kong Land 2, The Flying Krock has only one level and a boss level, making the shortest in both games, and completing the first level unlocks the world's Kong Kollege, Funky's Flights II, or the final battle against Kaptain K. Rool:

Donkey Kong Country 2: Diddy's Kong Quest[edit]

Donkey Kong Land 2[edit]

Gallery[edit]

Music[edit]

Audio.svg The Flying Krock - SNES version
File infoMedia:DKC2 SNES The Flying Krock.oga
Audio.svg Krockship - GBA version
File infoMedia:The_Flying_Krock_(GBA).oga
Help:MediaHaving trouble playing?

Names in other languages[edit]

Language Name Meaning
Japanese 空とぶせんかん「デビルクルール」
Soratobu Senkan "Debiru Kurūru"
Flying Battleship “Devil K. Rool”

French Le Croco Volant
The Flying Croco
German Fliegendes Krokodil
Flying Crocodile
Italian Il Krock Volante
The Flying Krock
Spanish Krock Volador
Flying Krock

Trivia[edit]