Target Terror (Donkey Kong Country 2: Diddy's Kong Quest)

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Template:LevelboxDKL2 Target Terror is the eighteenth level of Donkey Kong Country 2: Diddy's Kong Quest and seventeenth level of Donkey Kong Land 2. It is also the second area of Krazy Kremland in both games.

This level is the first roller coaster level in the game, and it involves Diddy and Dixie Kong riding in a Skull Cart. Seeing as how it is located in a Kremling amusement park, it is far from safe. Check and X Barrels, which open and close gates that block the Kongs' path respectively, make their only appearance in this level. As such, the heroes should hit every Check Barrel they come across and avoid all X Barrels, for if an X Barrel is hit, the next gate closes and blocks their path. Klanks make their first of two appearances here, in addition to the regular Zingers and Flitters.

The music this level, as well as the music from other amusement park-themed levels, is called "Disco Train."

Level Layout

Donkey Kong Country 2

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The primates ride up a large hill.

At the start of the level, the heroes can find a pathway over a wooden tunnel that they must travel across to reach an Auto Fire Barrel. The barrel can shoot them into a Skull Cart. The cart begins to move as soon as they land on it, and then travels a short distance east, where there are some enemies. Shortly after riding down a large hill, the heroes drive towards a Zinger above a lower track. The track curves into a small hill ahead of here and leads the hero towards a tunnel that contains a hidden Golden Feather. A Flitter is above the track near here that can bounce the primates to the letter K. A barrel with a check mark on it is immediately after the tunnel, opening the gate that follows. Once they get through this gate, they travel over a large hill and cross over a gap. They must hop out of their cart at the gap so they can access the second Skull Cart waiting at the other end of the abyss. This cart leads them to a second gate. A check marked barrel is immediately before it that can open it, but the primates must bounce on a Flitter to hit it.

After this gate, the Kongs ride up and down some hills and soon meet a Klank riding ahead. The Klank drops off the track shortly after they find it, but it manages to hurl a barrel at them before falling. A check marked barrel is above the gap that it falls in, opening the next gate, which they must go through. This is shortly after followed by the fourth gate. This door is already open, and they need to avoid hitting the X Barrel immediately before it to continue safely. A large hill is after the gate, followed by some more small hills. As they ride over the hills, they approach a Bonus Barrel that is placed in the air. A gap follows here with another Skull Cart at the other side of it. The cart leads them to the letter O, as well as towards a pair of Flitters that can be bounced on to reach another check marked barrel. A gate ahead is opened when it is hit. On the other side of the gate, the heroes ride towards another gap, which has a Flitter in it. There is an additional Skull Cart waiting at the other side of the gap. The Star Barrel floats above it.

Two open gates with a DK Barrel between them follow the Star Barrel. Two small gaps are ahead, and a Skull Cart sits at the other side of each abyss to drive the Kong forward. After the second abyss, they land in a cart that rides them towards an X barrel that they must jump over to ride under another open gate. This gate is followed by two more gates, which have check marked barrels to open them. The first barrel is surrounded by a Zinger, while the second one is after a gap following it. They pass the letter N on the way between these gates. After this, the group travels up and down a large hill and rides through a small tunnel, which contains a hidden DK Coin. Upon exiting, a Klank appears, who throws barrels at them. The Klank soon falls into a small gap, which has a check marked barrel near it. The barrel must be hit to open a nearby gate. There is an additional gate shortly ahead, but it is already open. While trying not to jump into a Zinger, they must jump over an X marked barrel to keep it open so they can drive through safely.

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The Kongs ride towards a closed gate.

After another gap ahead of this, the Kongs ride down a large hill and, on the way, find a check marked barrel near a Zinger. The heroes approach a large gap once they pass this gate. They must bounce on Flitters to cross it and reach the next cart. This cart leads them towards a gate, which must be opened with a check marked barrel found in the air between two Zingers. Another check marked barrel is ahead in an abyss. The primates must drop into the abyss and jump out of their cart to grab it safely. Once they hit the barrel, they can land back in a Skull Cart waiting on the track and ride through the now-opened gate. Finally, the heroes approach another X marked barrel as they ride ahead. They must jump over it to keep the gate following it open to pass through. A tunnel is after the gate that leads the Kongs into a small area, where they find themselves on foot again. The End of Level Target is just ahead of here, and once it is hit the level is completed. A prize can be won from landing on the target if the heroes shoot to it from a nearby Barrel Cannon.

Donkey Kong Land 2

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Diddy Kong rides towards the end of a track.

The level begins on a wooden platform near a roller coaster track with a Skull Cart on it. The cart leads them to a check marked barrel that opens a gate just ahead. After a small hill that follows this gate, they ride towards an X marked barrel found in the air. They should avoid hitting it to keep the nearby gate open to pass through. A third barrel is immediately after this gate with a check mark on it. When hit it opens a gate just ahead. A small hill and a gap follow this gate. The letter K floats above the gap. After racing down a large hill, the heroes come up to an X marked barrel with the letter O next to it. They must avoid the barrel to travel through the open gate ahead. The Skull Cart then rides up a large hill subsequent to the gate. A drop is at the end of the hill. Once they heroes drop off of the edge of the track here, they land on another track with a check marked barrel above it that can be used to open a nearby gate. After they are through this gate, they come up to a few gaps, including a large one that they can only cross by bouncing off of a Flitter in it. They can find a hidden track in this gap that they can ride along to reach a Bonus Barrel. Another gate is after this gap, and the Star Barrel follows it.

After winding up and down a few hills and passing the letter N on the way, the Kongs approach an X marked barrel that they must avoid to cross through another gate. The Skull Cart leads them up a big hill after this gate. A gap is at the end of the hill. If the primates drop off of the edge of the track here, they can land on a Flitter and hit into a check marked barrel found near it. The Flitter can bounce them back onto a track, which has a gate on it. This gate is opened by the previous check marked barrel. A second Flitter can be bounced on just ahead of the gate to hit another check marked barrel. It opens a nearby gate. An X marked barrel follows this gate that must be avoided to keep another gate ahead opened. They can find a Flitter near here that they must bounce on to reach a DK Coin. Once the heroes pass the gate, they approach a fork-in-the-road, where there are two separate tracks for them to travel on. Both tracks lead to the same area, but the lower track leads to a Bonus Barrel. A check marked barrel can be spotted immediately after the two tracks, opening a gate close by. A sign is ahead on a wooden platform after the letter G. When they pass this, the Skull Cart disappears, leaving them on foot again. A spring is near here that can bounce them out of the level.

Secrets

Donkey Kong Country 2

K-O-N-G Letters

  • K: After passing the first Zinger, the heroes ride up a hill towards a Flitter that they can bounce on to reach the letter K.
  • O: Shortly before the reaching Star Barrel, the Kongs must bounce on a pair of Flitters to reach a check marked barrel. The letter O is right before these Flitters in the air.
  • N: After the primates ride past the first X marked barrel after the Star Barrel, their cart should ride them towards another gate that can be opened with a check marked barrel. The letter N is before a gap in the air soon after this gate.
  • G: The letter G is located before an Auto Fire Barrel at the exit of the second Bonus Level.

Bonus Levels

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The primates jump to a different Skull Cart in the second Bonus Level.
  • Shortly after the Kongs dodge the first Klank, they head through a pair of gates and then approach a Bonus Barrel floating in the air. Before reaching the bottom of the hill just before this barrel, the heroes must jump to land in the Bonus Barrel. The barrel leads to a Bonus Level, where they find themselves in a bramble area. At the beginning of the area, they can discover Squawks the Parrot, who must help them by lifting them into the area around the brambles. Nine Zingers are scattered throughout this area, and all of them must be defeated with Squawks's nuts in order to make a Kremkoin appear at the exit of the bonus. A No Animal Sign is located at the end of the area next to the coin, and if it is reached, Squawks disappears and a Banana Bunch appears nearby. The primates are sent out of the Bonus Level without a Kremkoin if they hit any brambles or enemies, or if they take more than 30 seconds to collect the coin.
  • Near the end of the level, the Kongs meet the second Klank, who eventually falls into a small gap. The heroes must follow it into the gap to discover a hidden track that leads them into a tunnel. Upon entering this tunnel, they are sent into a Bonus Level, where they must travel through another amusement park area to find a Kremkoin at the end of it. On they way, they come up to many small gaps and many additional Skull Carts. They must reach and collect the Kremkoin within the time limit of 25 seconds. If they fail to reach it in this time, or if they fall into a gap, they are sent back into the main level without it.

DK Coin

  • Before the heroes make it to the second Klank, they travel through a tunnel. Here, they should jump to grab a hidden DK Coin.

Golden Feather (Game Boy Advance version only)

  • At the beginning of the level, the Kongs go through the first tunnel, which contains a Golden Feather. If they jump in the center of this tunnel, they can grab the item.

Donkey Kong Land 2

K-O-N-G Letters

  • K: The letter K is above the first gap in the level.
  • O: The primates come up to the letter O just before the second X marked barrel.
  • N: Shortly after the Star Barrel, the Kongs come by the letter N, found next to the first X marked barrel from the halfway point.
  • G: The heroes pass the letter G in the air shortly after the last gate.

Bonus Levels

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Diddy Kong approaches a Kremkoin in the first Bonus Level.
  • Almost immediately before reaching the Star Barrel, the Kongs have to bounce along a Flitter to reach a higher piece of the track. However, instead of jumping on it, they must drop down onto a hidden track that leads to a Bonus Barrel, which leads them to the first Bonus Level. Here, the heroes have to ride their Skull Cart over a new track, hopping over some gaps and other obstacles on the way. If they reach the end of the stage within the time limit of 15 seconds, they discover a Kremkoin that they must grab before the remaining time runs out. They are sent back to the main level without a Kremkoin if they fall into a pit or run out of time during this bonus.
  • Near the end of the level, the group makes their way up to a fork-in-the-road, where there is a bottom and top route. They should take the bottom track to make their way to a hidden Bonus Barrel. The barrel sends them to a Bonus Level, where they must ride along another track and dodge all of the obstacles around it. If they reach the end of the area within the time limit of 15 seconds, a Kremkoin appears nearby that they can grab before the remaining time runs out. If they fail to collect the coin within the time limit, hit into an enemy, or fall into a pit, they are sent back to the main level without a Kremkoin.

DK Coin

  • As the heroes approach the gate before the fork-in-the-road near the end of the level, they can find a Flitter floating above the track. When they encounter this foe, they must jump up and bounce off of it to reach the hidden DK Coin.

Gallery

Names in Other Languages

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