List of extras in Donkey Kong Country Returns: Difference between revisions

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{{italic title|List of extras in ''Donkey Kong Country Returns''}}
{{italic title|List of extras in ''Donkey Kong Country Returns''}}
{{see also|List of extras in Donkey Kong Country: Tropical Freeze}}
{{see also|List of extras in Donkey Kong Country: Tropical Freeze}}
As with other games developed by [[Retro Studios]], namely the ''{{wp|Metroid Prime}}'' trilogy, ''[[Donkey Kong Country Returns]]'' rewards players with a series of extra content once they complete certain tasks throughout the game, such as collecting all [[Puzzle Piece (Donkey Kong Country series)|Puzzle Pieces]], defeating a world's boss, or beating the game on Mirror Mode. The optional content comes in the form of images, music, dioramas and (only in the [[Donkey Kong Country Returns 3D|Nintendo 3DS version]]) cinematic video clips, and can be accessed through the "EXTRAS" section of a game file.
As with other games developed by [[Retro Studios]], namely the [[metroidwiki:Metroid Prime (series)|''Metroid Prime'' series]], ''[[Donkey Kong Country Returns]]'' rewards players with a series of extra content once they complete certain tasks throughout the game, such as collecting all [[Puzzle Piece (Donkey Kong Country series)|Puzzle Pieces]], defeating a world's boss, or beating the game on Mirror Mode. The optional content comes in the form of images, music, dioramas and (only in the [[Donkey Kong Country Returns 3D|Nintendo 3DS version]]) cinematic video clips, and can be accessed through the "EXTRAS" section of a game file.
 
==Diorama gallery==
==Diorama gallery==
Dioramas are inanimate three-dimensional models logging various scenes from [[Donkey Kong|Donkey]] and [[Diddy Kong]]'s journey on [[Donkey Kong Island]], starting with the Jungle and ending with the Volcano. Each diorama is based on one of the eight main worlds; the conditions to unlock it are defeating the boss and collecting all [[Puzzle Piece (Donkey Kong Country series)|Puzzle Pieces]] from the Key Temple level of that world for the first time. Unlocked dioramas can be viewed in their appointed gallery, and can be rotated and zoomed in or out.
Dioramas are inanimate three-dimensional models logging various scenes from [[Donkey Kong|Donkey]] and [[Diddy Kong]]'s journey on [[Donkey Kong Island]], starting with the Jungle and ending with the Volcano. Each diorama is based on one of the eight main worlds; the conditions to unlock it are defeating the boss and collecting all [[Puzzle Piece (Donkey Kong Country series)|Puzzle Pieces]] from the Key Temple level of that world for the first time. Unlocked dioramas can be viewed in their appointed gallery, and can be rotated and zoomed in or out.
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*'''Golden Temple''' – contains numerous early ideas for the last level of the game, the [[Golden Temple]]; to unlock the entire gallery, all Puzzle Pieces must be collected in the Golden Temple;
*'''Golden Temple''' – contains numerous early ideas for the last level of the game, the [[Golden Temple]]; to unlock the entire gallery, all Puzzle Pieces must be collected in the Golden Temple;
*'''Bonus Gallery''' – contains miscellaneous artworks; to unlock the entire gallery, Tiki Tong must be defeated.
*'''Bonus Gallery''' – contains miscellaneous artworks; to unlock the entire gallery, Tiki Tong must be defeated.
 
Rows detailing concepts that were either partially used or had undergone significant changes are in white, and sections of completely discarded ideas are in light gray.
The table below details the contents of these galleries with images (and their titles), descriptions, and the condition to unlock each of them. Sections with concepts that were either partially used or had undergone significant changes are colored a light shade of gray. Sections with images which depict completely discarded ideas are boldly grayed out.
{{br}}
{{br}}
{|width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse;"
{|class="wikitable dk"width=100%
! colspan=3 style="background:#5A5B5E; height:50px;" align=center |<span style="color:#FFFFFF">'''Critters 1 Gallery'''
|-
|-
! style="background:#0FAFDF" | Image
!colspan="3"|Critters 1 Gallery
! style="background:#0FAFDF" | Description
! style="background:#0FAFDF" | Unlocked after...
|-
|-
| align="center" style="background:#D1DCE6" |[[File:Frogoon.png|270px]]<br>'''''Frogoon'''''
!Name!!Description!!Unlock criteria
| style="background:#D1DCE6" |Concept artwork of a [[Frogoon]], looking different from its final version. Apart from having a more wrinkled, flabby appearance, this version shows purple lumps scattered on its skin. Its eyes are smaller and sunk into the Frogoon's face.
| align="center" style="background:#D1DCE6" |Collecting all Puzzle Pieces in<br>World 1-2: [[King of Cling]]
|-
|-
| align="center" style="background:#D1DCE6" |[[File:Awkconcept.png|270px]]<br>'''''Awk'''''
|align="center"style="background:#fff"|[[File:Frogoon.png|270px]]<br>'''Frogoon'''
| style="background:#D1DCE6" |Two stances of a full-fledged [[Awk]] (idle and agitated), under some smaller sketches of the same enemy: one shows an Awk hatching from an egg (which never happens in-game), the other is a perspective sheet with two Awk poses, and the rest depict an early Awk with a masked, fowl-like appearance.
|style="background:#fff"|Concept artwork of a [[Frogoon]]. Compared to its final version, the enemy has a more wrinkled, flabby appearance, as well as purple lumps scattered on its skin. Its eyes are also smaller and sunk into the face.
| align="center" style="background:#D1DCE6" |Collecting all Puzzle Pieces in<br>World 1-5: [[Canopy Cannons]]
|style="background:#fff"width=20%|Collecting all Puzzle Pieces in [[King of Cling]]
|-
|-
| align="center" style="background:#D1DCE6" |{{anchor|Pinchly & Pal}}[[File:Crabs Concept Art.png|270px]]<br>'''''Pinchly & Pal'''''
|style="background:#fff"align="center"|[[File:Awkconcept.png|270px]]<br>'''Awk'''
| style="background:#D1DCE6" |Two pirate-clad crabs lying on the shoreline. One is a [[Pinchly]] found commonly throughout the [[Beach]] area, and the other is his "Pal", an unused crab with a sneering expression wielding a sword for a pincer.
|style="background:#fff"|Two stances of a full-fledged [[Awk]] (idle and agitated), under some smaller sketches of the same enemy: one shows an Awk hatching from an egg (which never happens in-game), the other is a perspective sheet with two Awk poses, and the rest depict an early Awk with a masked, fowl-like appearance.
| align="center" style="background:#D1DCE6" |Collecting all Puzzle Pieces in<br>World 2-2: [[Sloppy Sands]]
|style="background:#fff"width=20%|Collecting all Puzzle Pieces in [[Canopy Cannons]]
|-
|-
| align="center" style="background:white" |[[File:Snaggle.png|270px]]<br>'''''Snaggles'''''
|style="background:#fff"align="center"|{{anchor|Pinchly & Pal}}[[File:Crabs Concept Art.png|270px]]<br>'''Pinchly & Pal'''
| style="background:white" |A [[Snaggles]] basking in light beams.
|style="background:#fff"|Two pirate-clad crabs lying on the shoreline. One is a [[Pinchly]] found commonly throughout the [[Beach]] area, and the other is "Pal", an unused crab with a sneering expression wielding a sword for a pincer.
| align="center" style="background:white" |Collecting all Puzzle Pieces in<br>World 2-3: [[Peaceful Pier]]
|style="background:#fff"width=20%|Collecting all Puzzle Pieces in [[Sloppy Sands]]
|-
|-
| align="center" style="background:white" |[[File:DKCR Concept Art Squid.png|270px]]<br>'''''Squiddicus'''''
|align="center"|[[File:Snaggle.png|270px]]<br>'''Snaggles'''
| style="background:white" |Front view of [[Squiddicus]], partially raising his tentacles over the stormy black sea. Two seagulls can be seen fleeing from the large octopus.
|A [[Snaggles]] basking in light beams.
| align="center" style="background:white" |Collecting all Puzzle Pieces in<br>World 2-5: [[Stormy Shore]]
|width=20%|Collecting all Puzzle Pieces in [[Peaceful Pier]]
|-
|-
| align="center" style="background:white" |[[File:StiltsDKCR.png|270px]]<br>'''''Stilts'''''
|align="center"|[[File:DKCR Concept Art Squid.png|270px]]<br>'''Squiddicus'''
| style="background:white" |A few stances of a [[Stilts (enemy)|Stilts]] over a plain gray background. Stilts are white turkey enemies using two homonymous stilts to move. The drawing on the right depicts the enemy in its default state, standing on top of the stilts. The bottom left stance is the enemy lacking them, while the one above is featherless and appears to run agitatedly - just as it happens whenever its stilts are removed during the game.
|Front view of [[Squiddicus]], partially raising its tentacles over the stormy black sea. Two seagulls can be seen flying away from Squiddicus.
| align="center" style="background:white" |Collecting all Puzzle Pieces in<br>World 3-2: [[Button Bash]]
|width=20%|Collecting all Puzzle Pieces in [[Stormy Shore]]
|-
|-
| align="center" style="background:white" |[[File:Humzee.png|270px]]<br>'''''Humzee'''''
|align="center"|[[File:StiltsDKCR.png|270px]]<br>'''Stilts'''
| style="background:white" |Illustration of [[Humzee]], the minuscule {{wp|hummingbird}} enemy species from [[Button Bash]], over a dark gray background.
|A few stances of a [[Stilts (enemy)|Stilts]] over a plain gray background. The drawing on the right depicts the enemy in its default state, standing on top of the stilts. The bottom left stance shows the enemy without them, while the one above is featherless and appears to run agitatedly.
| align="center" style="background:white" |Collecting all Puzzle Pieces in<br>World 3-3: [[Mast Blast]]
|width=20%|Collecting all Puzzle Pieces in [[Button Bash]]
|-
|-
| align="center" style="background:white" |[[File:Squeeklyfamily.png|270px]]<br>'''''Squeekly Family'''''
|align="center"|[[File:Humzee.png|270px]]<br>'''Humzee'''
| style="background:white" |The [[Big Squeekly]] sleeping with three of [[Squeekly|its smaller relatives]] inside a cavern.
|Illustration of [[Humzee]], the minuscule {{wp|hummingbird}} enemy species from [[Button Bash]], over a dark gray background.
| align="center" style="background:white" |Collecting all Puzzle Pieces in<br>World 4-5: [[Crowded Cavern]]
|width=20%|Collecting all Puzzle Pieces in [[Mast Blast]]
|-
|-
| align="center" style="background:white" |[[File:Skittler.png|270px]]<br>'''''Skittler'''''
|align="center"|[[File:Squeeklyfamily.png|270px]]<br>'''Squeekly Family'''
| style="background:white" |Close-up of a brown [[Skittler]] hanging down from a thread over a wooden-looking background.
|The [[Big Squeekly]] sleeping with three of [[Squeekly|its smaller relatives]] inside a cavern.
| align="center" style="background:white" |Collecting all Puzzle Pieces in<br>World 5-6: [[Springy Spores]]
|width=20%|Collecting all Puzzle Pieces in [[Crowded Cavern]]
|-
|-
| align="center" style="background:white" |[[File:Animalfriendsdkcr.png|270px]]<br>'''''Animal Friends'''''
|align="center"|[[File:Skittler.png|270px]]<br>'''Skittler'''
| style="background:white" |Group picture of all passive critters on Donkey Kong Island that were hypnotized by the Tiki Tak Tribe into stealing DK's [[Banana Hoard]].
|Close-up of a brown [[Skittler]] hanging down from a thread over a wooden-looking background.
| align="center" style="background:white" |Collecting all Puzzle Pieces in<br>World 7-6: [[Switcheroo]]
|width=20%|Collecting all Puzzle Pieces in [[Springy Spores]]
|-
|-
! colspan=3 style="background:#5A5B5E; height:50px;" align=center |<span style="color:#FFFFFF">'''Critters 2 Gallery'''
|align="center"|[[File:Animalfriendsdkcr.png|270px]]<br>'''Animal Friends'''
|Group picture of all passive critters on Donkey Kong Island that were hypnotized by the Tiki Tak Tribe into stealing DK's [[banana hoard]].
|width=20%|Collecting all Puzzle Pieces in [[Switcheroo]]
|-
|-
! style="background:#0FAFDF" | Image
!colspan="3"|Critters 2 Gallery
! style="background:#0FAFDF" | Description
! style="background:#0FAFDF" | Unlocked after...
|-
|-
| align="center" style="background:#D1DCE6" |{{anchor|Squid Shot}}[[File:Squidly.png|270px]]<br>'''''Squid Shot'''''
!Name!!Description!!Unlock criteria
| style="background:#D1DCE6" |A [[Squid Shot]] launches a shell-less [[Squidly]] through one of its cannons. Compared to its final version, the Squid Shot appears to be a tower-like structure manned by a visible, crab-like character. It features one cannon on each side, positioned at different levels of the tower.
| align="center" style="background:#D1DCE6" |Collecting all Puzzle Pieces in<br>World 2-6: [[Blowhole Bound]]
|-
|-
| align="center" style="background:#D1DCE6" |[[File:Toothberry1.png|270px]]<br>'''''Cageberry & Pals'''''
|style="background:#fff"align="center"|{{anchor|Squid Shot}}[[File:Squidly.png|270px]]<br>'''Squid Shot'''
| style="background:#D1DCE6" |A single [[Cageberry]] accompanied by two jumpy [[Toothberry|Toothberries]], none of which feature a nose like their final versions.
|style="background:#fff"|A [[Squid Shot]] launches a shell-less [[Squidly]] through one of its cannons. Compared to its final version, the Squid Shot appears to be a tower-like structure manned by a visible, crab-like character. It features one cannon on each side, positioned at different levels.
| align="center" style="background:#D1DCE6" |Collecting all Puzzle Pieces in<br>World 3-5: [[Itty Bitty Biters]]
|style="background:#fff"width=20%|Collecting all Puzzle Pieces in [[Blowhole Bound]]
|-
|-
| align="center" style="background:white" |[[File:TikiPop.png|270px]]<br>'''''Tiki Pop'''''
|style="background:#fff"align="center"|[[File:Toothberry1.png|270px]]<br>'''Cageberry & Pals'''
| style="background:white" |Illustration of a [[Tiki Pop]] carrying a fuse-burning [[bomb]].
|style="background:#fff"|A single [[Cageberry]] accompanied by two [[Toothberry|Toothberries]], none of which feature a nose like their final versions.
| align="center" style="background:white" |Collecting all Puzzle Pieces in<br>World 4-2: [[Grip 'n' Trip]]
|style="background:#fff"width=20%|Collecting all Puzzle Pieces in [[Itty Bitty Biters]]
|-
|-
| align="center" style="background:white" |[[File:MoleMiner.png|270px]]<br>'''''Mole Guards'''''
|align="center"|[[File:TikiPop.png|270px]]<br>'''Tiki Pop'''
| style="background:white" |Profile and front depictions of two [[Mole Guard]]s, along with their signature bomb in the middle.
|Illustration of a [[Tiki Pop]] carrying a fuse-burning [[bomb]].
| align="center" style="background:white" |Collecting all Puzzle Pieces in<br>World 4-3: [[Bombs Away (level)|Bombs Away]]
|width=20%|Collecting all Puzzle Pieces in [[Grip 'n' Trip]]
|-
|-
| align="center" style="background:#D1DCE6" |[[File:Buzzbite.png|270px]]<br>'''''Buzzbite'''''
|align="center"|[[File:MoleMiner.png|270px]]<br>'''Mole Guards'''
| style="background:#D1DCE6" |A dizzy [[Buzzbite]] on an elevated platform, next to a moving Buzzbite below. In the game, Buzzbites circle continuously around plaftorms without ever entering a dizzy state.
|Profile and front depictions of two [[Mole Guard]]s, along with their signature bomb in the middle.
| align="center" style="background:#D1DCE6" |Collecting all Puzzle Pieces in<br>World 5-3: [[Flutter Flyaway]]
|width=20%|Collecting all Puzzle Pieces in [[Bombs Away (level)|Bombs Away]]
|-
|-
| align="center" style="background:#D1DCE6" |[[File:ChompDKCR.png|270px]]<br>'''''The Chomp Family'''''
|style="background:#fff"align="center"|[[File:Buzzbite.png|270px]]<br>'''Buzzbite'''
| style="background:#D1DCE6" |Members from the [[Chomp]]-related group of enemies, imposed on a light-gray background. Starting from left, these are the [[Shroom Chomp]], [[Spore Chomp]], [[Vine Chomp]] and a regular Chomp. The Vine Chomp appears to be facing up, while in the actual game, they are only found hanging down from forest canopies.
|style="background:#fff"|A dizzy [[Buzzbite]] on a ledge, next to a moving Buzzbite below. In the game, Buzzbites circle continuously around platforms without ever entering a dizzy state.
| align="center" style="background:#D1DCE6" |Collecting all Puzzle Pieces in<br>World 5-8: [[Muncher Marathon]]
|style="background:#fff"width=20%|Collecting all Puzzle Pieces in [[Flutter Flyaway]]
|-
|-
| align="center" style="background:#D1DCE6" |[[File:Skellirex.png|270px]]<br>'''''Skellirex'''''
|style="background:#fff"align="center"|[[File:ChompDKCR.png|270px]]<br>'''The Chomp Family'''
| style="background:#D1DCE6" |A [[Skellirex]] standing near a forested area. Unlike its final version, this Skellirex lacks the crest on the back of its skull.
|style="background:#fff"|Members from the [[Chomp (Donkey Kong Country series)|Chomp]]-related group of enemies, imposed on a light-gray background. Starting from left, these are the [[green Chomp]], [[shooting Chomp]], [[Ape-Eating Plant|hungry plant]] and a regular Chomp. The hungry plant appears to be facing up, while in the actual game, they are only found hanging down from forest canopies.
| align="center" style="background:#D1DCE6" |Collecting all Puzzle Pieces in<br>World 6-7: [[Tippy Shippy]]
|style="background:#fff"width=20%|Collecting all Puzzle Pieces in [[Muncher Marathon]]
|-
|-
| align="center" style="background:#D1DCE6" |[[File:Boneheady.png|270px]]<br>'''''Bonehead Jed'''''
|style="background:#fff"align="center"|[[File:Skellirex.png|270px]]<br>'''Skellirex'''
| style="background:#D1DCE6" |A [[Bonehead Jed]] maneuvering a tar-filled cart in what appears to be a desolate canyon setting, resembling the [[Cliff]]. In this artwork, the enemy is shown spitting a blob of tar, which does not happen in-game.
|style="background:#fff"|A [[Skellirex]] standing near a forested area. Unlike its final version, this Skellirex lacks the crest on the back of its skull.
| align="center" style="background:#D1DCE6" |Collecting all Puzzle Pieces in<br>World 6-8: [[Clifftop Climb]]
|style="background:#fff"width=20%|Collecting all Puzzle Pieces in [[Tippy Shippy]]
|-
|-
| align="center" style="background:white" |[[File:Kowalee65.png|270px]]<br>'''''Kowalee'''''
|style="background:#fff"align="center"|[[File:Boneheady.png|270px]]<br>'''Bonehead Jed'''
| style="background:white" |The [[Kowalee]], an enemy that pilots a propeller carriage and attacks by tossing bombs. The cloudy scenery behind it is reminiscent of [[Golden Temple]], where Kowalees can be found in the game. The artwork is close to the Kowalee's final version, apart from the colors on the enemy being less saturated here.
|style="background:#fff"|A [[Bonehead Jed]] maneuvering a tar-filled cart in what appears to be a desolate canyon setting, resembling the [[Cliff]]. In this artwork, the enemy is shown spitting a blob of tar, which does not happen in-game.
| align="center" style="background:white" |Collecting all Puzzle Pieces in<br>World 7-4: [[Gear Getaway]]
|style="background:#fff"width=20%|Collecting all Puzzle Pieces in [[Clifftop Climb]]
|-
|-
| align="center" style="background:#D1DCE6" |[[File:Readybotsdk.png|270px]]<br>'''''Ready-Bots'''''
|align="center"|[[File:Kowalee DKCR concept.png|270px]]<br>'''Kowalee'''
| style="background:#D1DCE6" |The main robotic patrol of the [[Factory (Donkey Kong Country Returns)|Factory]], consisting of an electrified [[Pogobot]], a flame-throwing [[Pyrobot]], and an unknown, floating green robot shooting buzzsaws. Only the former two appear in the game and also retain the explicit abilities shown in the artwork.
|The [[Kowalee]], an enemy that pilots a propeller carriage and attacks by tossing bombs. The cloudy scenery behind it is reminiscent of [[Golden Temple]], where Kowalees can be found in-game. The colors on the enemy appear to be less saturated here than in the actual game.
| align="center" style="background:#D1DCE6" |Collecting all Puzzle Pieces in<br>World 7-7: [[Music Madness]]
|width=20%|Collecting all Puzzle Pieces in [[Gear Getaway]]
|-
|-
! colspan=3 style="background:#5A5B5E; height:50px;" align=center |<span style="color:#FFFFFF">'''Tiki Gallery'''
|style="background:#fff"align="center"|[[File:Readybotsdk.png|270px]]<br>'''Ready-Bots'''
|style="background:#fff"|The main robotic patrol of the [[Factory (Donkey Kong Country Returns)|Factory]], consisting of an electrified [[Pogobot]], a flame-throwing [[Pyrobot]], and an unknown floating green robot shooting buzzsaws. Only the former two appear in the game and also retain the explicit abilities shown in the artwork.
|style="background:#fff"width=20%|Collecting all Puzzle Pieces in [[Music Madness]]
|-
|-
! style="background:#0FAFDF" | Image
!colspan="3"|Tiki Gallery
! style="background:#0FAFDF" | Description
! style="background:#0FAFDF" | Unlocked after...
|-
|-
| align="center" style="background:white" |[[File:ScreamingPillar.png|270px]]<br>'''''Screaming Pillar'''''
!Name!!Description!!Unlock criteria
| style="background:white" |Front view of four different stances of a [[Screaming Pillar]] awaking and toppling. The Screaming Pillar sleeps, notices its foundation crumbling, screams as it is about to fall and then finally collapses on the ground.
| align="center" style="background:white" |Collecting all Puzzle Pieces in World 1-4: [[Sunset Shore]]
|-
|-
| align="center" style="background:white" |[[File:Tikibuzzca.png|270px]]<br>'''''Tiki Buzz'''''
|align="center"|[[File:ScreamingPillar.png|270px]]<br>'''Screaming Pillar'''
| style="background:white" |Artwork of a wooded area with flat tree branches and a few totems lying in the corner. The focus of the picture is the [[Tiki Buzz]], an enemy that flies on set patterns.
|Front view of four different stances of a [[Screaming Pillar]] awaking and toppling. The Screaming Pillar sleeps, notices its foundation crumbling, screams as it is about to fall and then finally collapses on the ground.
| align="center" style="background:white" |Collecting all Puzzle Pieces in<br>World 4-4: [[Mole Patrol]]
|width=20%|Collecting all Puzzle Pieces in [[Sunset Shore]]
|-
|-
| align="center" style="background:white" |[[File:Tikitankca.png|270px]]<br>'''''Tiki Tank'''''
|align="center"|[[File:Tikibuzzca.png|270px]]<br>'''Tiki Buzz'''
| style="background:white" |A pair of [[Tiki Tank]]s in a grove. One is standing upright, the other lies dizzily upside down. In the game, their sturdy reinforcements prevent any direct attack onto them, but if flipped over with a ground pound, their vulnerable underside is revealed, as shown in the artwork.
|Artwork of a wooded area with flat tree branches and a few totems lying in the corner. The focus of the picture is the [[Tiki Buzz]].
| align="center" style="background:white" |Collecting all Puzzle Pieces in<br>World 5-5: [[Longshot Launch]]
|width=20%|Collecting all Puzzle Pieces in [[Mole Patrol]]
|-
|-
| align="center" style="background:white" |[[File:TikiBoing.png|270px]]<br>'''''Tiki Boing'''''
|align="center"|[[File:Tikitankca.png|270px]]<br>'''Tiki Tank'''
| style="background:white" |Two stances of a [[Tiki Boing]], contracting and springing, over a smoky green background.
|A pair of [[Tiki Tank]]s in a grove. One is standing upright, while the other lies dizzily upside down. In the game, their sturdy reinforcements prevent any direct attack onto them, but if flipped over with a ground pound, their vulnerable underside is revealed, as shown in the artwork.
| align="center" style="background:white" |Collecting all Puzzle Pieces in<br>World 6-3: [[Weighty Way]]
|width=20%|Collecting all Puzzle Pieces in [[Longshot Launch]]
|-
|-
| align="center" style="background:white" |[[File:TikiTorch.png|270px]]<br>'''''Tiki Torch'''''
|align="center"|[[File:TikiBoing.png|270px]]<br>'''Tiki Boing'''
| style="background:white" |A [[Tiki Torch]] set on fire, with its mouth wide open, and a muted one that is extinguished and reeking fumes.
|Two stances of a [[Tiki Boing]], contracting and springing, over a smoky green background.
| align="center" style="background:white" |Collecting all Puzzle Pieces in<br>World 6-4: [[Boulder Roller]]
|width=20%|Collecting all Puzzle Pieces in [[Weighty Way]]
|-
|-
| align="center" style="background:white" |[[File:Tikipilot.png|270px]]<br>'''''Tiki Pilot'''''
|align="center"|[[File:TikiTorch.png|270px]]<br>'''Tiki Torch'''
| style="background:white" |The [[Tiki Pilot]] holding its staff and emitting strange, wavy fumes. The character is illustrated over a green background, similarly to the Tiki Boings in a previous artwork.
|A [[Tiki Torch]] set on fire, with its mouth wide open, and a muted one that is extinguished and expelling fumes.
| align="center" style="background:white" |Collecting all Puzzle Pieces in<br>World 7-3: [[Handy Hazards]]
|width=20%|Collecting all Puzzle Pieces in [[Boulder Roller]]
|-
|-
| align="center" style="background:#D1DCE6" |[[File:Tikilineup.png|270px]]<br>'''''Tiki Lineup'''''
|align="center"|[[File:Tikipilot.png|270px]]<br>'''Tiki Pilot'''
| style="background:#D1DCE6" |Several dancing Tiki drum characters lined up to bounce a {{wp|piranha}}-like fish. Among them is a [[Tiki Goon]], but the rest do not appear in the game in any form. These are smaller and display a specific appearance, the most distinguishing traits being the oblong mouths, red pupils and bright sclera, along with the feather tufts on their sides and their short skirts.
|The [[Tiki Pilot]] holding its staff and emitting strange, wavy fumes. The character is illustrated over a green background, similarly to the Tiki Boings in a previous artwork.
| align="center" style="background:#D1DCE6" |Collecting all Puzzle Pieces in<br>World 8-2: [[Hot Rocket]]
|width=20%|Collecting all Puzzle Pieces in [[Handy Hazards]]
|-
|-
| align="center" style="background:#696969" |[[File:Lavatiki.png|270px]]<br><span style="color:white">'''''Early Lava Tiki'''''</span>
|style="background:#fff"align="center"|[[File:Tikilineup.png|270px]]<br>'''Tiki Lineup'''
| style="background:#696969" |<span style="color:white">Two stances of a completely unused, lava-based enemy that bears a resemblance to {{color-link-piped|Tiki Boing|orange|Tiki Boings}}. The enemy is composed of a few segments with pointy, rugose margins, and appears to gush out magma when active and smoldering fumes when idle, dripping lava through its eyes and in-between the segments.</span>
|style="background:#fff"|Several dancing Tiki drum characters lined up to bounce a {{wp|piranha}}-like fish. Among them is a [[Tiki Goon]], but the rest do not appear in the game in any form. The smaller drums around the Tiki Goon display a specific appearance, the most distinguishing traits being the oblong mouths, red pupils and bright sclera, along with the feather tufts on their sides and their short skirts.
| align="center" style="background:#696969" |<span style="color:white">Collecting all Puzzle Pieces in<br>World 8-3: {{color-link|Roasting Rails|orange}}</span>
|style="background:#fff"width=20%|Collecting all Puzzle Pieces in [[Hot Rocket]]
|-
|-
| align="center" style="background:#696969" |[[File:TikiExtremes.png|270px]]<br><span style="color:white">'''''Tiki Extremes'''''</span>
|style="background:#ccc"align="center"|{{anchor|Early Lava Tiki}}[[File:Lavatiki.png|270px]]<br>'''Early Lava Tiki'''
| style="background:#696969" |<span style="color:white">Picture of a somber, sentient-looking drum standing between two living torches in a ritualic composition. None of these elements are seen in the actual game.</span>
|style="background:#ccc"|Two stances of a completely unused lava-based enemy that bears a resemblance to [[Tiki Boing]]s. The enemy is composed of a few segments with pointy, rugose margins, and appears to expel magma when active and fumes when idle, dripping lava through its eyes and in-between the segments.
| align="center" rowspan=2 style="background:#ACBDCD" |Beating the game on Mirror Mode
|style="background:#ccc"width=20%|Collecting all Puzzle Pieces in [[Roasting Rails]]
|-
|-
| align="center" style="background:white" |[[File:Tikitongstoryboard.png|270px]]<br>'''''Tiki Tong Storyboard'''''
|style="background:#ccc"align="center"|[[File:TikiExtremes.png|270px]]<br>'''Tiki Extremes'''
| style="background:white" |Short storyboard for the game's post-final battle cutscene. Donkey Kong is blasted through the Tiki Tong Tower, and as the tower looks up perplexed, it is suddenly squashed by the Moon, brought down by DK.
|style="background:#ccc"|Picture of a somber, sentient-looking drum standing between two living torches in a ritualic composition. None of these elements are seen in the actual game.
|width=20% rowspan=2|Beating the game on Mirror Mode
|-
|-
! colspan=3 style="background:#5A5B5E; height:50px;" align=center |<span style="color:#FFFFFF">'''Boss Gallery'''
|align="center"|[[File:Tikitongstoryboard.png|270px]]<br>'''Tiki Tong Storyboard'''
|Short storyboard for the game's post-final battle cutscene. Donkey Kong is blasted through the Tiki Tong Tower, and as the tower looks up perplexed, it is suddenly squashed by the Moon, brought down by DK.
|-
|-
! style="background:#0FAFDF" | Image
!colspan=3|'''Boss Gallery'''
! style="background:#0FAFDF" | Description
! style="background:#0FAFDF" | Unlocked after...
|-
|-
| align="center" style="background:white" |[[File:Muglyconcept.png|270px]]<br>'''''Mugly'''''
!Name!!Description!!Unlock criteria
| style="background:white" |Standard pose of [[Mugly]] over a gray background.
| align="center" style="background:white" |Collecting all Puzzle Pieces in<br>World 2-1: [[Poppin' Planks]]
|-
|-
| align="center" style="background:white" |[[File:Scurvycrewconcept.png|270px]]<br>'''''Scurvy Crew'''''
|align="center"|[[File:Muglyconcept.png|270px]]<br>'''Mugly'''
| style="background:white" |The members of the [[Scurvy Crew]] pose in a tower formation. A notable difference from this artwork during the game is that the positions of the blue and orange crabs in the tower are switched, while Cap'n Greenbeard keeps his top position.
|Standard pose of [[Mugly]] over a gray background.
 
|width=20%|Collecting all Puzzle Pieces in [[Poppin' Planks]]
The shoreline background used here is also used for the ''[[List of extras in Donkey Kong Country Returns#Pinchly & Pal|Pinchly & Pal]]'' and ''[[List of extras in Donkey Kong Country Returns#Squid Shot|Squid Shot]]'' artworks.
|-
| align="center" style="background:white" |Collecting all Puzzle Pieces in<br>World 3-1: [[Wonky Waterway]]
|align="center"|[[File:Scurvycrewconcept.png|270px]]<br>'''Scurvy Crew'''
|The members of the [[Scurvy Crew]] pose in a tower formation. A notable difference from this artwork during the game is that the positions of the blue and orange crabs in the tower are switched, while Cap'n Greenbeard keeps his top position.<br>The shoreline background used here is also used for the ''[[List of extras in Donkey Kong Country Returns#Pinchly & Pal|Pinchly & Pal]]'' and ''[[List of extras in Donkey Kong Country Returns#Squid Shot|Squid Shot]]'' artworks.
|width=20%|Collecting all Puzzle Pieces in [[Wonky Waterway]]
|-
|-
| align="center" style="background:white" |[[File:Stuconcept.png|270px]]<br>'''''Stu'''''
|align="center"|[[File:Stuconcept.png|270px]]<br>'''Stu'''
| style="background:white" |[[Stu]] grinning and flying in his golden cauldron, on a white background.
|[[Stu]] grinning and flying in his golden cauldron, on a white background.
| align="center" style="background:white" |Collecting all Puzzle Pieces in<br>World 4-1: [[Rickety Rails]]
|width=20%|Collecting all Puzzle Pieces in [[Rickety Rails]]
|-
|-
| align="center" style="background:white" |[[File:Minermaxconcept.png|270px]]<br>'''''Mole Miner Max'''''
|align="center"|[[File:Minermaxconcept.png|270px]]<br>'''Mole Miner Max'''
| style="background:white" |[[Mole Miner Max]] commanding a troop of [[Mole Miner]]s while standing atop a coal wagon.
|[[Mole Miner Max]] commanding a troop of [[Mole Miner]]s while standing atop a coal wagon.
| align="center" style="background:white" |Collecting all Puzzle Pieces in<br>World 5-1: [[Vine Valley (level)|Vine Valley]]
|width=20%|Collecting all Puzzle Pieces in [[Vine Valley (level)|Vine Valley]]
|-
|-
| align="center" style="background:white" |[[File:MoleMiner1.png|270px]]<br>'''''Mole Miners'''''
|align="center"|[[File:MoleMiner1.png|270px]]<br>'''Mole Miners'''
| style="background:white" |Sketch of the speeding [[The Mole Train|Mole Train]], an important vehicle used by Mole Miners and headed by Mole Miner Max. In this artwork, he is shown furiously emerging from the train's cab with a clenched fist, while a few other moles peer from several parts of the train.
|Sketch of the speeding [[The Mole Train|Mole Train]], an important vehicle used by Mole Miners and headed by Mole Miner Max. In this artwork, he is shown furiously emerging from the train's cab with a clenched fist, while a few other moles peer from several parts of the train.
| align="center" style="background:white" |Collecting all Puzzle Pieces in<br>World 5-2: [[Clingy Swingy]]
|width=20%|Collecting all Puzzle Pieces in [[Clingy Swingy]]
|-
|-
| align="center" style="background:white" |[[File:Mangorubyconcept.png|270px]]<br>'''''Mangoruby'''''
|align="center"|[[File:Mangorubyconcept.png|270px]]<br>'''Mangoruby'''
| style="background:white" |The two states of [[Mangoruby]] — inactive and electrified.
|The two states of [[Mangoruby]] — inactive and electrified.
| align="center" style="background:white" |Collecting all Puzzle Pieces in<br>World 6-1: [[Sticky Situation]]
|width=20%|Collecting all Puzzle Pieces in [[Sticky Situation]]
|-
|-
| align="center" style="background:#D1DCE6" |[[File:Thuglyconcept.png|270px]]<br>'''''Thugly'''''
|style="background:#fff"align="center"|[[File:Thuglyconcept.png|270px]]<br>'''Thugly'''
| style="background:#D1DCE6" |[[Thugly]], in the same pose as Mugly in his concept artwork. A remarkable difference between this representation and the enemy's final appearance is in the exoskeleton, which appears to be a curved shell with {{wp|Naval mine|mine}}-like bulges instead of a segmented plate formation. Additionally, Thugly's tongue is olive-colored here, rather than dark gray.
|style="background:#fff"|[[Thugly]], in the same pose as Mugly in his concept artwork. A remarkable difference between this representation and the enemy's final appearance is in the exoskeleton, which appears to be a curved shell with {{wp|Naval mine|mine}}-like bulges instead of a segmented plate formation. Additionally, Thugly's tongue is olive-colored here, rather than dark gray.
| align="center" style="background:#D1DCE6" |Collecting all Puzzle Pieces in<br>World 7-1: [[Foggy Fumes]]
|style="background:#fff"width=20%|Collecting all Puzzle Pieces in [[Foggy Fumes]]
|-
|-
| align="center" style="background:white" |[[File:DKCR Artwork Stampfobot 0815.png|270px]]<br>'''''Colonel Pluck'''''
|align="center"|[[File:DKCR Artwork Stampfobot 0815.png|270px]]<br>'''Colonel Pluck'''
| style="background:white" |[[Colonel Pluck]] maneuvering his [[Stompybot 3000]].
|[[Colonel Pluck]] maneuvering his [[Stompybot 3000]].
| align="center" style="background:white" |Collecting all Puzzle Pieces in<br>World 8-1: [[Furious Fire]]
|width=20%|Collecting all Puzzle Pieces in [[Furious Fire]]
|-
|-
| align="center" style="background:white" |[[File:Tikitongtowerconcept.png|140px]]<br>'''''Tiki Tong Tower'''''
|align="center"|[[File:Tikitongtowerconcept.png|140px]]<br>'''Tiki Tong Tower'''
| style="background:white" |The Tiki Tong Tower rising above the erupting [[volcano]] and drenched in billows of smoke.
|The Tiki Tong Tower rising above the erupting [[volcano]] and drenched in billows of smoke.
| align="center" style="background:white" |Collecting all Puzzle Pieces in<br>World 8-6: [[Moving Melters]] and defeating Tiki Tong
|width=20%|Collecting all Puzzle Pieces in [[Moving Melters]] and defeating Tiki Tong
|-
|-
| align="center" style="background:#D1DCE6" |[[File:Tikitongconcept.png|270px]]<br>'''''Tiki Tong'''''
|style="background:#fff"align="center"|[[File:Tikitongconcept.png|270px]]<br>'''Tiki Tong'''
| style="background:#D1DCE6" |[[Tiki Tong]]'s head seen from frontal and side angles, along with his hands positioned at different angles each. The right hand, which is seen from behind, appears to have three red incrustations, as opposed to a single red button in the middle like in the character's in-game appearance.
|style="background:#fff"|[[Tiki Tong]]'s head seen from frontal and side angles, along with his hands positioned at different angles each. The right hand, which is seen from behind, appears to have three red incrustations, as opposed to a single red button in the middle like in the character's in-game appearance.
| align="center" style="background:#D1DCE6" |Collecting all Puzzle Pieces in<br>World 8-7: [[Red Red Rising]] and defeating Tiki Tong
|style="background:#fff"width=20%|Collecting all Puzzle Pieces in [[Red Red Rising]] and defeating Tiki Tong
|-
|-
! colspan=3 style="background:#5A5B5E; height:50px;" align=center |<span style="color:#FFFFFF">'''Worlds Gallery'''
!colspan=3|'''Worlds Gallery'''
|-
|-
! style="background:#0FAFDF" | Image
!Name!!Description!!Unlock criteria
! style="background:#0FAFDF" | Description
! style="background:#0FAFDF" | Unlocked after...
|-
|-
| align="center" style="background:#D1DCE6" |{{anchor|Jungle Waterfalls}}[[File:Dkcr concept art-13.jpg|270px]]<br>'''''Jungle Waterfalls'''''
|style="background:#fff"align="center"|{{anchor|Jungle Waterfalls}}[[File:Dkcr concept art-13.jpg|270px]]<br>'''Jungle Waterfalls'''
| style="background:#D1DCE6" |A large lineup of cascades in a bright jungle grove. Profound green spots of vegetation stifle through the waterfalls and the surrounding banks. Donkey Kong is seen capering on some platforms in front of the waterfalls, having exited a cavern with red metallic beams.
|style="background:#fff"|A large lineup of cascades in a bright jungle grove. Profound green spots of vegetation stifle through the waterfalls and the surrounding banks. Donkey Kong is seen capering on some platforms in front of the waterfalls, having exited a cavern with red metallic beams.
| align="center" style="background:#D1DCE6" |Collecting all Puzzle Pieces in<br>World 1-3: [[Tree Top Bop]]
|style="background:#fff"width=20%|Collecting all Puzzle Pieces in [[Tree Top Bop]]
|-
|-
| align="center" style="background:#D1DCE6" |{{anchor|Jungle Statues}}[[File:Dkcr concept art-2.jpg|270px]]<br>'''''Jungle Statues'''''
|style="background:#fff"align="center"|{{anchor|Jungle Statues}}[[File:Dkcr concept art-2.jpg|270px]]<br>'''Jungle Statues'''
| style="background:#D1DCE6" |Donkey Kong and Diddy Kong walk into a jungle delta, home to a large number of lily pads. A big serpent-like statue lies fixed in the dense vegetation, consisting of bamboos and ferns.
|style="background:#fff"|Donkey Kong and Diddy Kong walk into a jungle delta, home to a large number of lily pads. A big serpent-like statue lies fixed in the dense vegetation, consisting of bamboos and ferns.
| align="center" style="background:#D1DCE6" |Collecting all Puzzle Pieces in<br>World 1-6: [[Crazy Cart]]
|style="background:#fff"width=20%|Collecting all Puzzle Pieces in [[Crazy Cart]]
|-
|-
| align="center" style="background:white" |{{anchor|Ship Attack!}}{{anchor|Ship Attack}}[[File:Dkcr concept art-16.jpg|270px]]<br>'''''Ship Attack!'''''
|align="center"|{{anchor|Ship Attack!}}{{anchor|Ship Attack}}[[File:Dkcr concept art-16.jpg|270px]]<br>'''Ship Attack!'''
| style="background:white" |Scene of a naval conflict between several galleons, occuring near land. Donkey Kong, swinging on a rope, narrowly avoids a cannonball that is damaging a ship spar. The artwork is enclosed by a darkened ring edge, creating tension and a unique atmosphere.
|Scene of a naval conflict between several galleons, occurring near land. Donkey Kong, swinging on a rope, narrowly avoids a cannonball that is damaging a ship spar. The artwork is enclosed by a darkened ring edge, creating tension and a unique atmosphere.<br>The two levels that approach this level theme are [[Cannon Cluster]] and [[Mast Blast]].
 
|width=20%|Collecting all Puzzle Pieces in [[Cannon Cluster]]
The two levels that approach this level theme are [[Cannon Cluster]] and [[Mast Blast]].
| align="center" style="background:white" |Collecting all Puzzle Pieces in<br>World 2-4: [[Cannon Cluster]]
|-
|-
| align="center" style="background:#696969" |{{anchor|Undersea Adventures}}[[File:Dkcr concept art-3.jpg|140px]]<br><span style="color:white">'''''Undersea Adventures'''''</span>
|style="background:#ccc"align="center"|{{anchor|Undersea Adventures}}[[File:Dkcr concept art-3.jpg|140px]]<br>'''Undersea Adventures'''
| style="background:#696969" |<span style="color:white">An underwater scene that captures Donkey Kong riding a red {{color-link-piped|wikipedia:Dunkleosteus|#FFC66C|''Dunkleosteus''}}-like fish through a submerged forest. A school of piranhas swim in the opposite direction, in front of a spindly trunk. Donkey Kong has a thin snorkel pipe in his mouth, even though he never uses one while swimming in other games.
|style="background:#ccc"|An underwater scene that captures Donkey Kong riding a red ''{{wp|Dunkleosteus}}'' through a submerged forest. A school of piranhas swim in the opposite direction, in front of a spindly trunk. Donkey Kong has a thin snorkel pipe in his mouth, even though he never uses one while swimming in other games.<br>Despite what the artwork depicts, there are no underwater levels in ''Donkey Kong Country Returns'', as the game lacks a swimming mechanic.
 
|style="background:#ccc"width=20%|Collecting all Puzzle Pieces in [[Tidal Terror]]
Despite what the artwork depicts, there are no underwater levels in ''Donkey Kong Country Returns'', as the game lacks a swimming mechanic.</span>
| align="center" style="background:#696969" |<span style="color:white">Collecting all Puzzle Pieces in<br>World 2-7: {{color-link|Tidal Terror|orange}}</span>
|-
|-
| align="center" style="background:white" |[[File:Dkcr concept art-5.jpg|270px]]<br>'''''Ruins'''''
|align="center"|[[File:Dkcr concept art-5.jpg|270px]]<br>'''Ruins'''
| style="background:white" |DK prepares to enjoy a banana in a ruinated settlement, hosting statues and other structures with a heavy resemblance to {{wp|Aztec}} architecture. The artwork is presented at an {{wp|Dutch angle|oblique angle}} and is a basis for the game's [[Ruins]] world.
|DK prepares to enjoy a banana in a ruinated settlement, hosting statues and other structures with a heavy resemblance to {{wp|Aztec}} architecture. The artwork is presented at an {{wp|Dutch angle|oblique angle}} and is a basis for the game's [[Ruins]] world.
| align="center" style="background:white" |Collecting all Puzzle Pieces in<br>World 3-4: [[Damp Dungeon]]
|width=20%|Collecting all Puzzle Pieces in [[Damp Dungeon]]
|-
|-
| align="center" style="background:#696969" |{{anchor|Bamboo Forest}}[[File:Dkcr concept art-10.jpg|270px]]<br><span style="color:white">'''''Bamboo Forest'''''</span>
|style="background:#ccc"align="center"|{{anchor|Bamboo Forest}}[[File:Dkcr concept art-10.jpg|270px]]<br>'''Bamboo Forest'''
| style="background:#696969" |<span style="color:white">Donkey Kong traverses a dense bamboo forest, followed by Diddy who stands on a clump of leaves. Numerous thin vines are rigged between the bamboos, and {{color-link-piped|wikipedia:Morpho|#FFC66C|morpho butterflies}} are scattered through the area. This location is not playable in the game.</span>
|style="background:#ccc"|Donkey Kong traverses a dense bamboo forest, followed by Diddy who stands on a clump of leaves. Numerous thin vines are rigged between the bamboos, and {{wp|Morpho|morpho butterflies}} are scattered through the area. This location is not playable in the game.
| align="center" style="background:#696969" |<span style="color:white">Collecting all Puzzle Pieces in<br>World 7-4: {{color-link|Tippin' Totems|orange}}</span>
|style="background:#ccc"width=20%|Collecting all Puzzle Pieces in [[Tippin' Totems]]
|-
|-
| align="center" style="background:white" |{{anchor|Cliff Spires}}[[File:Dkcr concept art-1.jpg|270px]]<br>'''''Cliff Spires'''''
|align="center"|{{anchor|Cliff Spires}}[[File:Dkcr concept art-1.jpg|270px]]<br>'''Cliff Spires'''
| style="background:white" |A scenery with some fossil crags under a dark cloudy sky, reminiscent of the [[Cliff]] area of Donkey Kong Island. The stone formations tower above a forested region. Wooden platforms and bridges are adjoined to the the stone walls, and small bursts of vegetation are grown through clefts. Donkey Kong walks up the fossil of a huge placoderm fish, which leads above a pit. Other fossils encrusted in the stone include {{wp|eurypterid}}s and {{wp|Ammonoidea|ammonite}} shells.
|A scenery with some fossil crags under a dark cloudy sky, reminiscent of the [[Cliff]] area of Donkey Kong Island. The stone formations tower above a forested region. Wooden platforms and bridges are adjoined to the stone walls, and small bursts of vegetation are grown through clefts. Donkey Kong walks up the fossil of a huge placoderm fish, which leads above a pit. Other fossils encrusted in the stone include {{wp|eurypterid}}s and {{wp|Ammonoidea|ammonite}} shells.
| align="center" style="background:white" |Collecting all Puzzle Pieces in<br>World 6-6: [[Crumble Canyon]]
|width=20%|Collecting all Puzzle Pieces in [[Crumble Canyon]]
|-
|-
| align="center" style="background:#696969" |[[File:Dkcr concept art-19.jpg|270px]]<br><span style="color:white">'''''Ferndozer'''''</span>
|style="background:#ccc"align="center"|[[File:Dkcr concept art-19.jpg|270px]]<br>'''Ferndozer'''
| style="background:#696969" |<span style="color:white">The natural environment around an industrial area is being ravaged by a {{color-link|Ferndozer|orange}}. Only a vast terrain of cut tree trunks, among red pipes and girders, has been left behind after the deforestation. Three other Ferndozers can be seen on a ridge in the far background.
|style="background:#ccc"|The natural environment around an industrial area is being ravaged by a [[Ferndozer]]. Only a vast terrain of cut tree trunks, among red pipes and girders, has been left behind after the deforestation. Three other Ferndozers can be seen on a ridge in the far background.<br>Although this artwork seems to be linked to the [[Factory (Donkey Kong Country Returns)|Factory]] world of the game, no Ferndozers are encountered there, being completely discarded ideas. As seen in [[Media:Dkcr concept art-7.jpg|another concept artwork]], Donkey Kong was intended to control at least one Ferndozer.
 
|style="background:#ccc"width=20%|Collecting all Puzzle Pieces in [[Wigglevine Wonders]]
Although this artwork seems to be linked to the {{color-link-piped|Factory (Donkey Kong Country Returns)|orange|Factory}} world of the game, no Ferndozers are encountered there, being completely discarded ideas. As seen in {{color-link-piped|Media:Dkcr concept art-7.jpg|orange|another concept artwork}}, Donkey Kong was intended to control at least one Ferndozer.</span>
| align="center" style="background:#696969" |<span style="color:white">Collecting all Puzzle Pieces in<br>World 5-7: {{color-link|Wigglevine Wonders|orange}}</span>
|-
|-
| align="center" style="background:#D1DCE6" |{{anchor|Factory Entrance}}[[File:Dkcr concept art-14.jpg|270px]]<br>'''''Factory Entrance'''''
|style="background:#fff"align="center"|{{anchor|Factory Entrance}}[[File:Dkcr concept art-14.jpg|270px]]<br>'''Factory Entrance'''
| style="background:#D1DCE6" |The entrance to a factory in the middle of a forest, producing a bulk of studded barrels. The factory appears to be branded under the name "Barrel &/or Barrel", which is displayed at its top. A system of red pipes converge into the building, which is built out of pieces and components that are reminiscent of [[Nintendo Entertainment System|NES]] hardware. The artwork also contains an homage to the arcade ''Donkey Kong'' — a large reconstruction of [[Mario]]'s sprite from that game is inlaid within the eastern wall.
|style="background:#fff"|The entrance to a factory in the middle of a forest, producing a bulk of studded barrels. The factory appears to be branded under the name "Barrel &/or Barrel", which is displayed at its top. A system of red pipes converge into the building, which is built out of pieces and components that are reminiscent of [[Nintendo Entertainment System|NES]] hardware. The artwork also contains an homage to the arcade ''Donkey Kong'' — a large reconstruction of [[Mario]]'s sprite from that game is inlaid within the eastern wall.<br>Like in the previous artwork, this factory is shown to have a specific red hue coating its components. The place in the picture does not appear in the game, but is likely a basis for the [[Factory (Donkey Kong Country Returns)|Factory]] world.
 
|style="background:#fff"width=20%|Collecting all Puzzle Pieces in [[Slammin' Steel]]
Like in the previous artwork, this factory is shown to have a specific red hue coating its components. The place in the picture does not appear in the game, but is likely a basis for the [[Factory (Donkey Kong Country Returns)|Factory]] world.
| align="center" style="background:#D1DCE6" |Collecting all Puzzle Pieces in<br>World 7-2: [[Slammin' Steel]]
|-
|-
| align="center" style="background:#D1DCE6" |{{anchor|Volcano Eruptions}}[[File:Volcanoeruptions.png|270px]]<br>'''''Volcano Eruptions'''''
|style="background:#fff"align="center"|{{anchor|Volcano Eruptions}}[[File:Volcanoeruptions.png|270px]]<br>'''Volcano Eruptions'''
| style="background:#D1DCE6" |Starry, "worm's-eye" scene with Donkey Kong escaping volcanic debris caused by an eruption. He scurries across rock platforms raised by lava geysers, and heads towards a jaw-looking structure. A similar situation is present in the level [[Red Red Rising]], where DK has to jump platforms that rise above the lava.
|style="background:#fff"|Starry, "worm's-eye" scene with Donkey Kong escaping volcanic debris caused by an eruption. He scurries across rock platforms raised by lava geysers, and heads towards a jaw-looking structure. A similar situation is present in the level [[Red Red Rising]], where DK has to jump platforms that rise above the lava.
| align="center" style="background:#D1DCE6" |Collecting all Puzzle Pieces in<br>World 8-5: [[Bobbing Basalt]]
|style="background:#fff"width=20%|Collecting all Puzzle Pieces in [[Bobbing Basalt]]
|-
|-
! colspan=3 style="background:#5A5B5E; height:50px;" align=center |<span style="color:#FFFFFF">'''Kong Gallery'''
!colspan=3|'''Kong Gallery'''
|-
|-
! style="background:#0FAFDF" | Image
!Name!!Description!!Unlock criteria
! style="background:#0FAFDF" | Description
! style="background:#0FAFDF" | Unlocked after...
|-
|-
| align="center" style="background:#D1DCE6" |{{anchor|Hut Exterior}}[[File:Hutexterior.png|270px]]<br>'''''Hut Exterior'''''
|style="background:#fff"align="center"|{{anchor|Hut Exterior}}[[File:Hutexterior.png|270px]]<br>'''Hut Exterior'''
| style="background:#D1DCE6" |Donkey Kong standing in front of [[DK's Tree House|his hut]], located in a wide open space within the jungle. The house is built on stilts and raised high above the ground, being reachable via a bouncy [[tire]] on the left. Another tire acting as a swing lies hanged from a palm tree on the right. A fuming [[volcano]] appears on the skyline behind the dense green jungle.
|style="background:#fff"|Donkey Kong standing in front of [[DK's Tree House|his hut]], located in a wide open space within the jungle. The house is built on stilts and raised high above the ground, being reachable via a bouncy [[tire]] on the left. Another tire acting as a swing lies hanged from a palm tree on the right. A fuming [[volcano]] appears on the skyline behind the dense green jungle.<br>A very similar scenery can be observed at the beginning of [[Jungle Hijinxs (Donkey Kong Country Returns)|Jungle Hijinxs]], the first level of the game.
 
|style="background:#fff"width=20%|Collecting all Puzzle Pieces in [[Jungle Hijinxs (Donkey Kong Country Returns)|Jungle Hijinxs]]
A very similar scenery can be observed at the beginning of [[Jungle Hijinxs (Donkey Kong Country Returns)|Jungle Hijinxs]], the first level of the game.
| align="center" style="background:#D1DCE6" |Collecting all Puzzle Pieces in<br>World 1-1: [[Jungle Hijinxs (Donkey Kong Country Returns)|Jungle Hijinxs]]
|-
|-
| align="center" style="background:#D1DCE6" |{{anchor|Island Vista}}[[File:Dkcr_concept_art-12.jpg|140px]]<br>'''''Island Vista'''''
|style="background:#fff"align="center"|{{anchor|Island Vista}}[[File:Dkcr concept art-12.jpg|140px]]<br>'''Island Vista'''
| style="background:#D1DCE6" |Picturesque and lively landscape with Mesoamerican ruins surrounded by lowland vegetation. A snowy peak rises far in the background, bleared by mist and clouds, along with a few {{wp|Pterodactylus|pterodactyls}} soaring over a stone rooftop with overgrown thicket in the top-left corner. On the surrounding waters, there is a ship sailing next to a large stone serpent, and a few ridged outcrops are visible behind them. The central structure of the picture is an 8-bit DK monument holding a Wiimote, erected on a Mayan pyramid.
|style="background:#fff"|Picturesque and lively landscape with Mesoamerican ruins surrounded by lowland vegetation. A snowy peak rises far in the background, bleared by mist and clouds, along with a few {{wp|Pterodactylus|pterodactyls}} soaring over a stone rooftop with overgrown thicket in the top-left corner. On the surrounding waters, there is a ship sailing next to a large stone serpent, and a few ridged outcrops are visible behind them. The central structure of the picture is an 8-bit DK monument holding a Wii Remote, erected on a Mayan pyramid.
| align="center" style="background:#D1DCE6" |Collecting all Puzzle Pieces in<br>World 3-6: [[Temple Topple]]
|style="background:#fff"width=20%|Collecting all Puzzle Pieces in [[Temple Topple]]
|-
|-
| align="center" style="background:white" |[[File:Tutorialpigconcept.png|270px]]<br>'''''Tutorial Pig'''''
|align="center"|[[File:Tutorialpigconcept.png|270px]]<br>'''Tutorial Pig'''
| style="background:white" |The [[Professor Chops|Tutorial Pig]] standing near a blackboard with nonsense written on it. The character's ears appear to be more splayed than in his in-game appearance.
|The [[Professor Chops|Tutorial Pig]] standing near a blackboard with nonsense written on it. The character's ears appear to be more splayed than in his in-game appearance.
| align="center" style="background:white" |Collecting all Puzzle Pieces in<br>World 6-2: [[Prehistoric Path]]
|width=20%|Collecting all Puzzle Pieces in [[Prehistoric Path]]
|-
|-
| align="center" style="background:white" |{{anchor|Home Sweet Home}}[[File:Dktreehouse.png|270px]]<br>'''''Home Sweet Home'''''
|align="center"|{{anchor|Home Sweet Home}}[[File:Dktreehouse.png|270px]]<br>'''Home Sweet Home'''
| style="background:white" |The inside of [[DK's Tree House]] in its renewed appearance, borrowing the aspect of a {{wp|rondavel}} hut. The furniture is made of lanterns hanging from ceiling poles, a wall picture, tires, a carpet, a hammock, a TV and a boombox.
|The inside of [[DK's Tree House]] in its renewed appearance, borrowing the aspect of a {{wp|rondavel}} hut. The furniture is made of lanterns hanging from ceiling poles, a wall picture, tires, a carpet, a hammock, a TV and a boombox.
| align="center" style="background:white" |Collecting all Puzzle Pieces in<br>World 6-5: [[Precarious Plateau]]
|width=20%|Collecting all Puzzle Pieces in [[Precarious Plateau]]
|-
|-
| align="center" style="background:#D1DCE6" |[[File:CrankyShopPicture.png|270px]]<br>'''''Cranky's Shop'''''
|style="background:#fff"align="center"|[[File:CrankyShopPicture.png|270px]]<br>'''Cranky's Shop'''
| style="background:#D1DCE6" |Visualization of [[Cranky Kong's Shop]], where [[Cranky Kong|Cranky]] sells items to the player. [[Squawks the Parrot]], the [[Map Key]] and all other items, except for the [[Crash Guard]], appear on the table beside Cranky. However, in the picture, there is only one, differently-colored balloon for each amount of lives, instead of the same number as that amount.
|style="background:#fff"|Visualization of [[Cranky Kong's Shop]], where [[Cranky Kong|Cranky]] sells items to the player. [[Squawks the Parrot]], the [[Map Key]] and all other items appear on the table beside Cranky. However, in the picture, there is only one, differently-colored balloon for each amount of lives, instead of the same number as that amount.
| align="center" style="background:#D1DCE6" |Collecting all Puzzle Pieces in<br>World 7-5: [[Cog Jog]]
|style="background:#fff"width=20%|Collecting all Puzzle Pieces in [[Cog Jog (level)|Cog Jog]]
|-
|-
| align="center" style="background:white" |{{anchor|Family Portrait}}[[File:Kongportrait.png|270px]]<br>'''''Family Portrait'''''
|align="center"|{{anchor|Family Portrait}}[[File:Kongportrait.png|270px]]<br>'''Family Portrait'''
| style="background:white" |A portrait of Donkey Kong and Diddy Kong, smiling. The portrait is framed and placed within [[DK's Tree House]], therefore being one of the two artworks in the Image Gallery to be used directly in the game.
|A portrait of Donkey Kong and Diddy Kong, smiling. The portrait is framed and placed within [[DK's Tree House]], therefore being one of the two artworks in the Image Gallery to be used directly in the game.
| align="center" style="background:white" |Collecting all Puzzle Pieces in<br>World 8-4: [[Smokey Peak]]
|width=20%|Collecting all Puzzle Pieces in [[Smokey Peak]]
|-
|-
| align="center" style="background:white" |{{anchor|Petroglyph}}[[File:Petroglyph.png|270px]]<br>'''''Petroglyph'''''
|align="center"|{{anchor|Petroglyph}}[[File:Petroglyph.png|270px]]<br>'''Petroglyph'''
| style="background:white" |A petroglyph remake of [[25m]] from the arcade ''[[Donkey Kong (game)|Donkey Kong]]'' game, which is used to decorate the columns in temple levels such as [[Platform Panic]] and [[Shifty Smashers]]. This is the second artwork from the Image Gallery to be integrated as it is in the game.
|A petroglyph remake of [[25m]] from the arcade ''[[Donkey Kong (game)|Donkey Kong]]'' game, which is used to decorate the columns in temple levels such as [[Platform Panic]] and [[Shifty Smashers]]. This is the second artwork from the Image Gallery to be integrated as it is in the game.
| align="center" rowspan=4 style="background:#ACBDCD" |Beating the game on Mirror Mode
|width=20% rowspan=4|Beating the game on Mirror Mode
|-
|-
| align="center" style="background:white" |{{anchor|Mole Carts}}[[File:Molercarts.png|270px]]<br>'''''Mole Carts'''''
|align="center"|{{anchor|Mole Carts}}[[File:Molercarts.png|270px]]<br>'''Mole Carts'''
| style="background:white" |Sketch of two moles popping out of minecarts and taking Donkey Kong by surprise. [[Mole Miner]]s with this behavior are found and fought during [[the Mole Train]] boss stage.
|Sketch of two moles popping out of minecarts and taking Donkey Kong by surprise. [[Mole Miner]]s with this behavior are found and fought during [[the Mole Train]] boss stage.
|-
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| align="center" style="background:#696969" |{{anchor|Steamy Adventure}}[[File:Dkcr_concept_art-6.jpg|270px]]<br><span style="color:white">'''''Steamy Adventure'''''</span>
|style="background:#ccc"align="center"|{{anchor|Steamy Adventure}}[[File:Dkcr_concept_art-6.jpg|270px]]<br>'''Steamy Adventure'''
| style="background:#696969" |<span style="color:white">The Kongs are chased by an enormous red-headed vulture through a misty cliffside. Diddy soars on his jetpack and tries to hold off the enemy with his Peanut {{color-link-piped|Popgun|orange|Popguns}}, while DK is on the ground, running away and leaving some banana peels behind. This concept is not integrated in the game.</span>
|style="background:#ccc"|The Kongs are chased by an enormous red-headed vulture through a misty cliffside. Diddy soars on his jetpack and tries to hold off the enemy with his Peanut [[Popgun]]s, while DK is on the ground, running away and leaving some banana peels behind. This concept is not integrated in the game.
|-
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| align="center" style="background:#D1DCE6" |{{anchor|Volcanic Ascension}}[[File:Dkcr_concept_art-17.jpg|270px]]<br>'''''Volcanic Ascension'''''
|style="background:#fff"align="center"|{{anchor|Volcanic Ascension}}[[File:Dkcr_concept_art-17.jpg|270px]]<br>'''Volcanic Ascension'''
| style="background:#D1DCE6" |The Kongs ascend a volcanic slope, on the background of a steaming crater and blackened ashes. Columns of volcanic steam also rise towards the horizon, in tandem with an erupting volcano over a clear, blue starry skyline.
|style="background:#fff"|The Kongs ascend a volcanic slope, on the background of a steaming crater and blackened ashes. Columns of volcanic steam also rise towards the horizon, in tandem with an erupting volcano over a clear, blue starry skyline.<br>Along with other concept artworks (''[[List of extras in Donkey Kong Country Returns#Volcano Eruptions|Volcano Eruptions]]'' and ''[[List of extras in Donkey Kong Country Returns#Angry Banana|Angry Banana]]''), this illustration might have been one of the preliminary concepts used for the [[Volcano]] world.
 
Along with other concept artworks (''[[List of extras in Donkey Kong Country Returns#Volcano Eruptions|Volcano Eruptions]]'' and ''[[List of extras in Donkey Kong Country Returns#Angry Banana|Angry Banana]]''), this illustration might have been one of the preliminary concepts used for the [[Volcano]] world.
|-
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! colspan=3 style="background:#5A5B5E; height:50px;" align=center |<span style="color:#FFFFFF">'''Golden Temple Gallery'''
!colspan=3|'''Golden Temple Gallery'''
|-
|-
! style="background:#0FAFDF" | Image
!Name!!Description!!Unlock criteria
! style="background:#0FAFDF" | Description
! style="background:#0FAFDF" | Unlocked after...
|-
|-
| align="center" style="background:#D1DCE6" |[[File:Goldentemple.png|270px]]<br>'''''Golden Bananas'''''
|align="center"|[[File:Goldentemple.png|270px]]<br>'''Golden Bananas'''
| style="background:#D1DCE6" |The beginning of the level, visualised with a gateway, a golden girder, an arc of collectible bananas and a floating island soaked by a waterfall. Several gigantic bananas can be seen drifting in the clouds over which the scene takes place. This visualisation is the closest to the final version of the level, although one element not seen in-game is the girder platform, which might have been a reference to the arcade ''Donkey Kong''.
|The beginning of the level, visualized with a gateway, a golden girder, an arc of collectible bananas and a floating island soaked by a waterfall. Several gigantic bananas can be seen drifting in the clouds over which the scene takes place. This visualization is the closest to the final version of the level, although one element not seen in-game is the girder platform, which might have been a reference to the arcade ''Donkey Kong''.
| align="center" rowspan=10 style="background:#ACBDCD" |Collecting all Puzzle Pieces in the [[Golden Temple]]
|width=20% rowspan=10|Collecting all Puzzle Pieces in the [[Golden Temple]]
|-
|-
| align="center" style="background:#696969" |{{anchor|Banana Coaster}}[[File:Bananacoaster.png|270px]]<br><span style="color:white">'''''Banana Coaster'''''</span>
|style="background:#fff"align="center"|{{anchor|Banana Coaster}}[[File:Bananacoaster.png|270px]]<br>'''Banana Coaster'''
| style="background:#696969" |<span style="color:white">Giant banana landforms risen above a forested area. A coaster is entwined around several of these bananas, leading into the background. The picture suggests that the final level would have contained a Mine Cart sequence.</span>
|style="background:#fff"|Giant banana landforms risen above a forested area. A coaster is entwined around several of these bananas, leading into the background. The picture suggests that the final level would have contained a Mine Cart sequence.
|-
|-
| align="center" style="background:#696969" |{{anchor|Paper Cutouts}}[[File:Paperdklevel.png|270px]]<br><span style="color:white">'''''Paper Cutouts'''''</span>
|style="background:#ccc"align="center"|{{anchor|Paper Cutouts}}[[File:Paperdklevel.png|270px]]<br>'''Paper Cutouts'''
| style="background:#696969" |<span style="color:white">Envisagement with a {{color-link-piped|wikipedia:Cutout animation|#FFC66C|cutout}} aesthetic. The layout is similar to that seen in the first Golden Temple artwork, featuring a starting point (barring any gateway), a girder platform, floating bananas and a continuing ground. The setting appears to be a beach, with a grove of palm trees located next to it, under a clear sky.</span>
|style="background:#ccc"|Envisagement with a {{wp|Cutout animation|cutout}} aesthetic. The layout is similar to that seen in the first Golden Temple artwork, featuring a starting point (barring any gateway), a girder platform, floating bananas and a continuing ground. The setting appears to be a beach, with a grove of palm trees located next to it, under a clear sky.
|-
|-
| align="center" style="background:#696969" |{{anchor|Wacky Blocks}}[[File:Wackyblocks.png|270px]]<br><span style="color:white">'''''Wacky Blocks'''''</span>
|style="background:#ccc"align="center"|{{anchor|Wacky Blocks}}[[File:Wackyblocks.png|270px]]<br>'''Wacky Blocks'''
| style="background:#696969" |<span style="color:white">An erratic dimension reminiscent of the {{color-link|Mushroom Kingdom|orange}}, whose elements, disorderly arranged around stout trees and vines, are based on various objects from ''{{color-link|Super Mario Bros. 3|orange}}'', such as {{color-link-piped|Semi-Solid Platform|orange|colored blocks}}, {{color-link|Grass Land|orange}} bushes, and spotted {{color-link-piped|Mushroom|orange|mushrooms}}.</span>
|style="background:#ccc"|An erratic dimension reminiscent of the [[Mushroom Kingdom]], whose elements, disorderly arranged around stout trees and vines, are based on various objects from ''[[Super Mario Bros. 3]]'', such as [[Semisolid Platform|colored blocks]], [[Grass Land]] bushes, and spotted [[mushroom]]s.
|-
|-
| align="center" style="background:#D1DCE6" |{{anchor|Pudding Wonderland}}[[File:Puddingwonderland.png|270px]]<br>'''''Pudding Wonderland'''''
|style="background:#fff"align="center"|{{anchor|Pudding Wonderland}}[[File:Puddingwonderland.png|270px]]<br>'''Pudding Wonderland'''
| style="background:#D1DCE6" |A sky world with enormous banana summits emerging from pudding-like clouds. Wafers in both flat and stick shapes form a pathway above the clouds. One of the wafer sticks has a cherry on top.
|style="background:#fff"|A sky world with enormous banana summits emerging from pudding-like clouds. Wafers in both flat and stick shapes form a pathway above the clouds. One of the wafer sticks has a cherry on top.<br>The wafer sticks are present in the final rendition of Golden Temple as platforms, although the scenery in the image as a whole only tangentially resembles the level.
 
The wafer sticks are present in the final rendition of Golden Temple as platforms, although the scenery in the image as a whole only tangentially resembles the level.
|-
|-
| align="center" style="background:#696969" |{{anchor|Virtual Boy Tracks}}[[File:Dkcr_concept_art-8.jpg|270px]]<br><span style="color:white">'''''Virtual Boy Tracks'''''</span>
|style="background:#ccc"align="center"|{{anchor|Virtual Boy Tracks}}[[File:Dkcr_concept_art-8.jpg|270px]]<br>'''Virtual Boy Tracks'''
| style="background:#696969" |<span style="color:white">Dynamic picture with Donkey Kong on a Mine Cart track, avoiding a shooting fireball. The image has {{color-link|Virtual Boy|orange}}-inspired visuals, something that is not integrated in the final version of the game.</span>
|style="background:#ccc"|Dynamic picture with Donkey Kong on a Mine Cart track, avoiding a shooting fireball. The image has [[Virtual Boy]]-inspired visuals, something that is not integrated in the final version of the game.
|-
|-
| align="center" style="background:#D1DCE6" |[[File:Gtemple.png|270px]]<br>'''''Golden Temple'''''
|style="background:#fff"align="center"|[[File:Gtemple.png|270px]]<br>'''Golden Temple'''
| style="background:#D1DCE6" |The altar inside the Golden Temple, consisting of an Aztec pyramidal structure that holds a light-shedding [[Golden Banana]]. The roof is decorated with palm trees and grass. Donkey Kong can be seen beating his chest near the Golden Banana, which appears to be smaller than its final appearance. Close to the pyramidal structure, there are two smoking columns rising above the chasm. The walls of the surrounding ravine display reliefs of apes dancing around the altar.
|style="background:#fff"|The altar inside the Golden Temple, consisting of an Aztec pyramidal structure that holds a light-shedding [[Golden Banana]]. The roof is decorated with palm trees and grass. Donkey Kong can be seen beating his chest near the Golden Banana, which appears to be smaller than its final appearance. Close to the pyramidal structure, there are two smoking columns rising above the chasm. The walls of the surrounding ravine display reliefs of apes dancing around the altar.
|-
|-
| align="center" style="background:#696969" |{{anchor|Crackers and Pudding}}[[File:Crackerpudding.png|270px]]<br><span style="color:white">'''''Crackers and Pudding'''''</span>
|style="background:#ccc"align="center"|{{anchor|Crackers and Pudding}}[[File:Crackerpudding.png|270px]]<br>'''Crackers and Pudding'''
| style="background:#696969" |<span style="color:white">A sweet-themed world with hills made out of pudding, bananas and cookies coated with whipped cream.</span>
|style="background:#ccc"|A sweet-themed world with hills made out of pudding, bananas and cookies coated with whipped cream.
|-
|-
| align="center" style="background:white" |{{anchor|Temple Entrance}}[[File:Goldentemp.png|270px]]<br>'''''Temple Entrance'''''
|align="center"|{{anchor|Temple Entrance}}[[File:Goldentemp.png|270px]]<br>'''Temple Entrance'''
| style="background:white" |Donkey Kong placing the [[Rare Orb]]s onto the gate that opens the Golden Temple.
|Donkey Kong placing the [[Rare Orb]]s onto the gate that opens the Golden Temple.
|-
|-
| align="center" style="background:#D1DCE6" |{{anchor|Temple Exterior}}[[File:Goldentem2.png|270px]]<br>'''''Temple Exterior'''''
|style="background:#fff"align="center"|{{anchor|Temple Exterior}}[[File:Goldentem2.png|270px]]<br>'''Temple Exterior'''
| style="background:#D1DCE6" |The exterior of the Golden Temple, located on a mountainous platform just as in the game. However, compared to its final appearance, the area surrounding the temple appears to be narrower and devoid of any vegetation.
|style="background:#fff"|The exterior of the Golden Temple, located on a mountainous platform just as in the game. However, compared to its final appearance, the area surrounding the temple appears to be narrower and devoid of any vegetation.
|-
|-
! colspan=3 style="background:#5A5B5E; height:50px;" align=center |<span style="color:#FFFFFF">'''Bonus Gallery'''
!colspan=3|'''Bonus Gallery'''
|-
|-
! style="background:#0FAFDF" | Image
!Name!!Description!!Unlock criteria
! style="background:#0FAFDF" | Description
! style="background:#0FAFDF" | Unlocked after...
|-
|-
| align="center" style="background:#D1DCE6" |[[File:Rambiconcept.png|270px]]<br>'''''Rambi'''''
|style="background:#fff"align="center"|[[File:Rambiconcept.png|270px]]<br>'''Rambi'''
| style="background:#D1DCE6" |Artist's rendition of [[Rambi the Rhino]], in which he has an additional smaller horn, more distant eyes, and inverted body proportions, making him look closer to a realistic {{wp|rhinoceros}}. His in-game version, however, retains [[Rare Ltd.|Rareware]]'s original design.
|style="background:#fff"|Artist's rendition of [[Rambi]], in which he has an additional smaller horn, more distant eyes, and inverted body proportions, making him look closer to a realistic {{wp|rhinoceros}}. His in-game version, however, retains [[Rare Ltd.|Rareware]]'s original design.
| align="center" rowspan=10 style="background:#ACBDCD" |Defeating [[Tiki Tong]]
|width=20% rowspan=10|Defeating [[Tiki Tong]]
|-
|-
| align="center" style="background:#D1DCE6" |{{anchor|Beach Bridge}}[[File:Dkcr_concept_art-18.jpg|270px]]<br>'''''Beach Bridge'''''
|style="background:#fff"align="center"|{{anchor|Beach Bridge}}[[File:Dkcr_concept_art-18.jpg|270px]]<br>'''Beach Bridge'''
| style="background:#D1DCE6" |A natural bridge arching around a bright seaside scenery. A running DK prepares to cross it, while two big crabs await him there. Stubby stalactite formations hang from the underside of the bridge; similarly, there are stalagmites further ahead, to the left.
|style="background:#fff"|A natural bridge arching around a bright seaside scenery. A running DK prepares to cross it, while two big crabs await him there. Stubby stalactite formations hang from the underside of the bridge; similarly, there are stalagmites further ahead, to the left.<br>The game does not present a similar layout or decoration in any of its levels, although a [[Beach]] world inhabited by [[Snippys|crabs]] exists in the game.
 
The game does not present a similar layout or decoration in any of its levels, although a [[Beach]] world inhabited by [[Snaps|crabs]] exists in the game.
|-
|-
| align="center" style="background:#696969" |{{anchor|Eel Fight}}[[File:Dkcr_concept_art-4.jpg|140px]]<br><span style="color:white">'''''Eel Fight'''''</span>
|style="background:#ccc"align="center"|{{anchor|Eel Fight}}[[File:Dkcr_concept_art-4.jpg|140px]]<br>'''Eel Fight'''
| style="background:#696969" |<span style="color:white">Donkey and Diddy Kong, engaged in a battle with a huge moray eel monster wrapped around a lighthouse. The monster has two crossed patches on the side of its head, where it is possibly supposed to be hit. DK appears in several instances throughout the picture, climbing and attacking the eel, while Diddy appears only once, fighting the eel with his {{color-link-piped|Popgun|orange|popguns}} while hovering with the barrel jet. Neither the fight nor the eel itself are incorporated in any form in the game.</span>
|style="background:#ccc"|Donkey and Diddy Kong, engaged in a battle with a huge moray eel monster wrapped around a lighthouse. The monster has two crossed patches on the side of its head, where it is possibly supposed to be hit. DK appears in several instances throughout the picture, climbing and attacking the eel, while Diddy appears only once, fighting the eel with his Popguns while hovering with the barrel jet. Neither the fight nor the eel itself are incorporated in any form in the game.
|-
|-
| align="center" style="background:#D1DCE6" |{{anchor|Amber Tracks}}[[File:Dkcr_concept_art-15.jpg|270px]]<br>'''''Amber Tracks'''''
|style="background:#fff"align="center"|{{anchor|Amber Tracks}}[[File:Dkcr_concept_art-15.jpg|270px]]<br>'''Amber Tracks'''
| style="background:#D1DCE6" |A long railtrack cutting through a colossal {{wp|amber}} cavern, seen from a low perspective. Prehistoric arthropods are trapped inside the amber walls. The track leads into a glowing orange area located past the fossil chamber.
|style="background:#fff"|A long railtrack cutting through a colossal {{wp|amber}} cavern, seen from a low perspective. Prehistoric arthropods are trapped inside the amber walls. The track leads into a glowing orange area located past the fossil chamber.<br>This environment does not appear in the game, but the prehistoric and mine cart themes present in [[Prehistoric Path]], a level in the [[Cliff]] world, might have been carried over from this concept artwork.
 
This environment does not appear in the game, but the prehistoric and mine cart themes present in [[Prehistoric Path]], a level in the [[Cliff]] world, might have been carried over from this concept artwork.
|-
|-
| align="center" style="background:white" |[[File:BopapodamusSS.png|270px]]<br>'''''Bopapodamus'''''
|align="center"|[[File:BopapodamusSS.png|270px]]<br>'''Bopapodamus'''
| style="background:white" |A [[Bopapodamus]] perched on a wooden pole, in front of a pale green background.
|A [[Bopapodamus]] perched on a wooden pole, in front of a pale green background.
|-
|-
| align="center" style="background:#696969" |{{anchor|Tree Top Village}}[[File:Treetopdkcr.png|270px]]<br><span style="color:white">'''''Tree Top Village'''''</span>
|style="background:#ccc"align="center"|{{anchor|Tree Top Village}}[[File:Treetopdkcr.png|270px]]<br>'''Tree Top Village'''
| style="background:#696969" |<span style="color:white">A lush village built in the heights of a redwood forest and a possible homage to {{color-link-piped|Tree Top Town|orange|some}} {{color-link-piped|Rope Bridge Rumble|orange|levels}} from the original ''{{color-link|Donkey Kong Country|orange}}''. Homes are carved into tree trunks and are surrounded by circular footpaths. Numerous stairways, bridges and ropes weave between houses, with torches affixed to them. Multiple decorations, such as bells and wind chimes, hang from ropes. Houses and torches light powerfully, but the area is otherwise gloomy.
|style="background:#ccc"|A lush village built in the heights of a redwood forest and a possible homage to [[Tree Top Town|some]] [[Rope Bridge Rumble|levels]] from the original ''[[Donkey Kong Country]]''. Homes are carved into tree trunks and are surrounded by circular footpaths. Numerous stairways, bridges and ropes weave between houses, with torches affixed to them. Multiple decorations, such as bells and wind chimes, hang from ropes. Houses and torches light powerfully, but the area is otherwise gloomy.<br>This area in particular is not explored in the actual game, but it is remotely similar to various areas in the [[Forest (Donkey Kong Country Returns)|Forest]], especially those that contain suspended houses.
 
This area in particular is not explored in the actual game, but it is remotely similar to various areas in the {{color-link-piped|Forest (Donkey Kong Country Returns)|orange|Forest}}, especially those that contain suspended houses.</span>
|-
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| align="center" style="background:#D1DCE6" |{{anchor|Dusky Cliffs}}[[File:Duskycliff.png|270px]]<br>'''''Dusky Cliffs'''''
|style="background:#fff"align="center"|{{anchor|Dusky Cliffs}}[[File:Duskycliff.png|270px]]<br>'''Dusky Cliffs'''
| style="background:#D1DCE6" |A serene cliff scene at twilight. Close to the observer is a boardwalk illuminated by a few torches, as well as rock walls with large ammonite remnants surrounding the area. Donkey Kong and Diddy Kong are resting on an elevated platform on the right side. The backdrop is a landscape with rugged crags, marked by riggings of ropes and wooden balconies. The central crag hosts a cluster of strange big drums, as well as an obscured {{wp|ichthyosaur}} fossil underneath. The sky, albeit a calm shade of blue, seems to be cloudy, with a few light beams coming from cloud ruptures.
|style="background:#fff"|A serene cliff scene at twilight. Close to the observer is a boardwalk illuminated by a few torches, as well as rock walls with large ammonite remnants surrounding the area. Donkey Kong and Diddy Kong are resting on an elevated platform on the right side. The backdrop is a landscape with rugged crags, marked by riggings of ropes and wooden balconies. The central crag hosts a cluster of strange big drums, as well as an obscured {{wp|ichthyosaur}} fossil underneath. The sky, albeit a calm shade of blue, seems to be cloudy, with a few light beams coming from cloud ruptures.<br>Sceneries like in this artwork are common in the [[Cliff]] section of the game, and most of them are cloudy as well, though none take place at dusk.
 
Sceneries like in this artwork are common in the [[Cliff]] section of the game, and most of them are cloudy as well, though none take place at dusk.
|-
|-
| align="center" style="background:#696969" |{{anchor|Old School}}[[File:Dkfactoryart.png|270px]]<br><span style="color:white">'''''Old School'''''</span>
|style="background:#ccc"align="center"|{{anchor|Old School}}[[File:Dkfactoryart.png|270px]]<br>'''Old School'''
| style="background:#696969" |<span style="color:white">A compact array of constructions based on {{color-link-piped|Nintendo Entertainment System|orange|NES}} and {{color-link-piped|Super Nintendo Entertainment System|orange|SNES}} components and controllers, creating an "old school" feeling. The area shares the location with a forest peeking its vegetation in several parts and is likely related to a previous concept artwork, ''{{color-link-piped|List of extras in Donkey Kong Country Returns#Factory Entrance|orange|Factory Entrance}}'', depicting an early look of the {{color-link-piped|Factory (Donkey Kong Country Returns)|orange|Factory}} world.</span>
|style="background:#ccc"|A compact array of constructions based on [[Nintendo Entertainment System|NES]] and [[Super Nintendo Entertainment System|SNES]] components and controllers, creating an "old school" feeling. The area shares the location with a forest peeking its vegetation in several parts and is likely related to a previous concept artwork, ''[[List of extras in Donkey Kong Country Returns#Factory Entrance|Factory Entrance]]'', depicting an early look of the Factory world.
|-
|-
| align="center" style="background:#D1DCE6" |{{anchor|Angry Banana}}[[File:Dkcr_concept_art-11.jpg|270px]]<br>'''''Angry Banana'''''
|style="background:#fff"align="center"|{{anchor|Angry Banana}}[[File:Dkcr_concept_art-11.jpg|270px]]<br>'''Angry Banana'''
| style="background:#D1DCE6" |Dynamic scene of an "Angry Banana" towering a lava land and spitting large balls of fire. The hill upon which the banana stands sinks into a lake of magma, spread with unstable stone pillars. One of them is toppled by a swooping fireball—Donkey Kong can be seen leaping from it. As in other artworks related to the [[Volcano]], the sky is starry and contrasts with the glowing red scenery; however, a significant part of the back plane, including a small patch of vegetation, is obscured by thick clouds of smoke.
|style="background:#fff"|Dynamic scene of an "Angry Banana" towering a lava land and spitting large balls of fire. The hill upon which the banana stands sinks into a lake of magma, spread with unstable stone pillars. One of them is toppled by a swooping fireball—Donkey Kong can be seen leaping from it. As in other artworks related to the [[Volcano]], the sky is starry and contrasts with the glowing red scenery; however, a significant part of the back plane, including a small patch of vegetation, is obscured by thick clouds of smoke.
|-
|-
| align="center" style="background:white" |{{anchor|Temple Monument}}[[File:Templemoument.png|270px]]<br>'''''Temple Monument'''''
|align="center"|{{anchor|Temple Monument}}[[File:Templemoument.png|270px]]<br>'''Temple Monument'''
| style="background:white" |Artwork of a monument that resembles the four statues around the [[Golden Temple]], though seemingly much bigger. It looms over an area with dense vegetation, in front of a clear skyline flown by birds. Patches on its surface layer reveal that the statue is made out of gold.
|Artwork of a monument that resembles the four statues around the [[Golden Temple]], though seemingly much bigger. It looms over an area with dense vegetation, in front of a clear skyline flown by birds. Patches on its surface layer reveal that the statue is made out of gold.
|}
|}
===Names in other languages===
{{main|List of Donkey Kong Country Returns image extras names in other languages}}


==Music gallery==
==Music gallery==
{{more media}}
{{media missing|section=yes}}
Part of the game's soundtrack is available in the music gallery, which contains eight music sets linked to one of the eight main worlds of the game. A set can be unlocked by defeating the boss of its corresponding world.
Part of the game's soundtrack is available in the music gallery, which contains eight music sets linked to one of the eight main worlds of the game. A set can be unlocked by defeating the boss of its corresponding world.


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[[File:MovieGallery.jpg|thumb]]
[[File:MovieGallery.jpg|thumb]]
The movie gallery allows the player to rewatch the game's cutscenes and is exclusive to ''[[Donkey Kong Country Returns 3D]]''. Movies can be unlocked by collecting [[Puzzle Piece (Donkey Kong Country series)|Puzzle Pieces]] in the first eight levels of the [[Cloud (world)|Cloud]] world, which is also exclusive to the Nintendo 3DS version.
The movie gallery allows the player to rewatch the game's cutscenes and is exclusive to ''[[Donkey Kong Country Returns 3D]]''. Movies can be unlocked by collecting [[Puzzle Piece (Donkey Kong Country series)|Puzzle Pieces]] in the first eight levels of the [[Cloud (world)|Cloud]] world, which is also exclusive to the Nintendo 3DS version.
 
{|class="wikitable dk"width=100%
{|class="dktable-brown" width=100%
|-
|-
! Movie title !! Duration !! Plot !! Unlocked at
!Movie title!!Duration!!Plot!!Unlocked at
|-
|-
| align="center" | '''''Opening'''''
|align="center"|'''''Opening'''''
| align="center" | 01:59
|align="center"|01:59
|The volcano on Donkey Kong Island suddenly erupts, spawning the Tiki Tak Tribe, who immediately begin hypnotizing the local animals into stealing Donkey Kong's [[Banana Hoard]]. Diddy is the first to discover its disappearance and quickly goes inside [[DK's Tree House]] to notify him about the situation. DK treads outside to see the animals scuttling away with the bananas and yells at them angrily, when he is pushed back inside by Kalimba Tiki, one of the tribe's higher-ups. The antagonist then attempts to hypnotize DK, who proves to be immune.
|The volcano on Donkey Kong Island suddenly erupts, spawning the Tiki Tak Tribe, who immediately begin hypnotizing the local animals into stealing Donkey Kong's [[banana hoard]]. Diddy is the first to discover its disappearance and quickly goes inside [[DK's Tree House]] to notify him about the situation. DK treads outside to see the animals scuttling away with the bananas and yells at them angrily, when he is pushed back inside by Kalimba Tiki, one of the tribe's higher-ups. The antagonist then attempts to hypnotize DK, who proves to be immune.
| align="center" | [[Crushin' Columns]]
|align="center"|[[Crushin' Columns]]
|-
|-
| align="center" | '''''Pre-Battle'''''
|align="center"|'''''Pre-Battle'''''
| align="center" | 01:21
|align="center"|01:21
|DK and Diddy Kong discover the Banana Hoard after gaining consciousness inside the Tiki Tong Tower at the top of the Volcano. The seven commanders of the Tiki Tak Tribe suddenly appear from behind the bananas and assemble around Tiki Tong, the supreme commander. The Tiki higher-ups begin alimenting him with bananas from the pile, resulting in a yellow mash that coats and turns the tikis into a pair of wooden hands that Tiki Tong will use during his showdown.
|DK and Diddy Kong discover the banana hoard after gaining consciousness inside the Tiki Tong Tower at the top of the Volcano. The seven commanders of the Tiki Tak Tribe suddenly appear from behind the bananas and assemble around Tiki Tong, the supreme commander. The Tiki higher-ups begin alimenting him with bananas from the pile, resulting in a yellow mash that coats and turns the tikis into a pair of wooden hands that Tiki Tong will use during his showdown.
| align="center" | [[Gushin' Geysers]]
|align="center"|[[Gushin' Geysers]]
|-
|-
| align="center" | '''''Pre-Battle (DK)'''''
|align="center"|'''''Pre-Battle (DK)'''''
| align="center" rowspan=2 | 01:21
|align="center"rowspan=2|01:21
| rowspan=2 | Two versions of the previous cutscene, each barring either Diddy or DK.
|rowspan=2|Two versions of the previous cutscene, each barring either Diddy or DK.
| align="center" rowspan=2 | [[Spiky Surprise]]
|align="center"rowspan=2|[[Spiky Surprise]]
|-
|-
| align="center" | '''''Pre-Battle (Diddy)'''''
|align="center"|'''''Pre-Battle (Diddy)'''''
|-
|-
| align="center" | '''''Post-Battle'''''
|align="center"|'''''Post-Battle'''''
| align="center" | 01:07
|align="center"|01:07
|After defeating Tiki Tong, Donkey and Diddy are powerfully blasted to the moon. Before crashing, DK hits the moon with a fist punch, causing it to drop down on the Tiki Tong Tower and destroy it. This subsequently releases a large stream of bananas from the volcano, which shower the entire Donkey Kong Island. Followed along by a swarm of bananas, Donkey Kong and his pal land back in the island's jungle, where they watch the raining bananas in the sky and rejoice. The cutscene ends with a long shot of Donkey Kong beating his chest victoriously and the freed volcano behind him.
|After defeating Tiki Tong, Donkey and Diddy are powerfully blasted to the moon. Before crashing, DK hits the moon with a fist punch, causing it to drop down on the Tiki Tong Tower and destroy it. This subsequently releases a large stream of bananas from the volcano, which shower the entire Donkey Kong Island. Followed along by a swarm of bananas, Donkey Kong and his pal land back in the island's jungle, where they watch the raining bananas in the sky and rejoice. The cutscene ends with a long shot of Donkey Kong beating his chest victoriously and the freed volcano behind him.
| align="center" | [[Mischievous Moles]]
|align="center"|[[Mischievous Moles]]
|-
|-
| align="center" | '''''Post-Battle (DK)'''''
|align="center"|'''''Post-Battle (DK)'''''
| align="center" rowspan=2 | 01:10
|align="center"rowspan=2|01:10
| rowspan=2 |Two versions of the previous cutscene, the first starring only DK, the second only Diddy Kong. In the cutscene with Diddy, he causes the moon to fall by plummeting headfirst into it, instead of using his fist. He is then caught by Donkey Kong just before he lands back on earth.
|rowspan=2|Two versions of the previous cutscene, the first starring only DK, the second only Diddy Kong. In the cutscene with Diddy, he causes the moon to fall by plummeting headfirst into it, instead of using his fist. He is then caught by Donkey Kong just before he lands back on earth.
| align="center" rowspan=2 | [[Topsy Turvy]]
|align="center"rowspan=2|[[Topsy Turvy]]
|-
|-
| align="center" | '''''Post-Battle (Diddy)'''''
|align="center"|'''''Post-Battle (Diddy)'''''
|-
|-
| align="center" | '''''Golden Temple'''''
|align="center"|'''''Golden Temple'''''
| align="center" | 00:29
|align="center"|00:29
|The post-credits cutscene, where it is revealed how the [[Golden Temple]] made its appearance. During the raining of bananas on Donkey Kong Island, one banana hits and presses a button on a monkey monument, located on a small secluded cliff. Following this, three other monuments emerge from the ground, all of them forming a square perimeter. Inside it, the fabled temple rises out from the earth accompanied by a bright surge of light. The cutscene ends with the camera comprising the entire shot of the temple surrounded by palm trees.
|The post-credits cutscene, where it is revealed how the [[Golden Temple]] made its appearance. During the raining of bananas on Donkey Kong Island, one banana hits and presses a button on a monkey monument, located on a small secluded cliff. Following this, three other monuments emerge from the ground, all of them forming a square perimeter. Inside it, the fabled temple rises out from the earth accompanied by a bright surge of light. The cutscene ends with the camera comprising the entire shot of the temple surrounded by palm trees.
| align="center" | [[Tar Ball Fall]]
|align="center"|[[Tar Ball Fall]]
|-
|-
| align="center" | '''''Inside Temple'''''
|align="center"|'''''Inside Temple'''''
| align="center" | 00:34
|align="center"|00:34
|Donkey and Diddy Kong walk up a corridor inside the Golden Temple, when they reach the altar. Here lies afloat a [[Golden Banana]], at which they gaze in awe for a moment before heading towards it hastily. Donkey Kong takes hold of the fruit and peels it to taste the insides. By doing this, both of them are immediately warped to the temple's realm, commencing the [[Golden Temple|final level of the game]].
|Donkey and Diddy Kong walk up a corridor inside the Golden Temple, when they reach the altar. Here lies afloat a [[Golden Banana]], at which they gaze in awe for a moment before heading towards it hastily. Donkey Kong takes hold of the fruit and peels it to taste the insides. By doing this, both of them are immediately warped to the temple's realm, commencing the [[Golden Temple|final level of the game]].
| align="center" | [[Robo Factory]]
|align="center"|[[Robo Factory]]
|-
|-
| align="center" | '''''Inside Temple (DK)'''''
|align="center"|'''''Inside Temple (DK)'''''
| align="center" rowspan=2 | 00:34
|align="center"rowspan=2|00:34
| rowspan=2 |The same cutscene as before, excluding either Diddy or DK.
|rowspan=2|The same cutscene as before, excluding either Diddy or DK.
| align="center" rowspan=2 | [[Lavawheel Volcano]]
|align="center" rowspan=2 | [[Lavawheel Volcano]]
|-
|-
| align="center" | '''''Inside Temple (Diddy)'''''
|align="center"|'''''Inside Temple (Diddy)'''''
|}
|}
{{DKCR}}
{{DKCR}}
[[Category:Lists|Extras in Donkey Kong Country Returns]]
[[Category:Lists|Extras in Donkey Kong Country Returns]]
[[Category:Donkey Kong Country Returns]]
[[Category:Donkey Kong Country Returns|*]]

Latest revision as of 17:54, March 7, 2024

See also: List of extras in Donkey Kong Country: Tropical Freeze

As with other games developed by Retro Studios, namely the Metroid Prime series, Donkey Kong Country Returns rewards players with a series of extra content once they complete certain tasks throughout the game, such as collecting all Puzzle Pieces, defeating a world's boss, or beating the game on Mirror Mode. The optional content comes in the form of images, music, dioramas and (only in the Nintendo 3DS version) cinematic video clips, and can be accessed through the "EXTRAS" section of a game file.

Diorama gallery[edit]

Dioramas are inanimate three-dimensional models logging various scenes from Donkey and Diddy Kong's journey on Donkey Kong Island, starting with the Jungle and ending with the Volcano. Each diorama is based on one of the eight main worlds; the conditions to unlock it are defeating the boss and collecting all Puzzle Pieces from the Key Temple level of that world for the first time. Unlocked dioramas can be viewed in their appointed gallery, and can be rotated and zoomed in or out.

Image gallery[edit]

The image gallery is divided into eight sub-galleries, each related to one subject, such as Tikis, bosses, or the various worlds of the game. Released during the development of the game, these artworks show various ideas that were accepted or discarded for the final product. A large part of the gallery can be gradually updated by collecting Puzzle Pieces, but some artworks require, for example, defeating the final boss or beating the game on Mirror Mode. The sub-galleries are as follows:

  • Critters 1 and Critters 2 Gallery – both galleries contain artworks presenting the many species that inhabit Donkey Kong Island, most of them malevolent;
  • Tiki Gallery – contains artworks related to the Tiki Tak Tribe;
  • Boss Gallery – contains artworks related to the eight bosses of the game;
  • Worlds Gallery – comprises landscapes and paysages on the island, or up-close scenes of the Kongs exploring certain parts of it;
  • Kong Gallery – contains artworks focused on the Kongs, their partners and their travels;
  • Golden Temple – contains numerous early ideas for the last level of the game, the Golden Temple; to unlock the entire gallery, all Puzzle Pieces must be collected in the Golden Temple;
  • Bonus Gallery – contains miscellaneous artworks; to unlock the entire gallery, Tiki Tong must be defeated.

Rows detailing concepts that were either partially used or had undergone significant changes are in white, and sections of completely discarded ideas are in light gray.

Critters 1 Gallery
Name Description Unlock criteria
Frogoon
Frogoon
Concept artwork of a Frogoon. Compared to its final version, the enemy has a more wrinkled, flabby appearance, as well as purple lumps scattered on its skin. Its eyes are also smaller and sunk into the face. Collecting all Puzzle Pieces in King of Cling
Awkconcept.png
Awk
Two stances of a full-fledged Awk (idle and agitated), under some smaller sketches of the same enemy: one shows an Awk hatching from an egg (which never happens in-game), the other is a perspective sheet with two Awk poses, and the rest depict an early Awk with a masked, fowl-like appearance. Collecting all Puzzle Pieces in Canopy Cannons
Pinchly & Pal
Pinchly & Pal
Two pirate-clad crabs lying on the shoreline. One is a Pinchly found commonly throughout the Beach area, and the other is "Pal", an unused crab with a sneering expression wielding a sword for a pincer. Collecting all Puzzle Pieces in Sloppy Sands
Snaggle.png
Snaggles
A Snaggles basking in light beams. Collecting all Puzzle Pieces in Peaceful Pier
Squiddicus
Squiddicus
Front view of Squiddicus, partially raising its tentacles over the stormy black sea. Two seagulls can be seen flying away from Squiddicus. Collecting all Puzzle Pieces in Stormy Shore
StiltsDKCR.png
Stilts
A few stances of a Stilts over a plain gray background. The drawing on the right depicts the enemy in its default state, standing on top of the stilts. The bottom left stance shows the enemy without them, while the one above is featherless and appears to run agitatedly. Collecting all Puzzle Pieces in Button Bash
Humzee.png
Humzee
Illustration of Humzee, the minuscule hummingbird enemy species from Button Bash, over a dark gray background. Collecting all Puzzle Pieces in Mast Blast
Squeeklyfamily.png
Squeekly Family
The Big Squeekly sleeping with three of its smaller relatives inside a cavern. Collecting all Puzzle Pieces in Crowded Cavern
Skittler from Donkey Kong Country Returns.
Skittler
Close-up of a brown Skittler hanging down from a thread over a wooden-looking background. Collecting all Puzzle Pieces in Springy Spores
Animalfriendsdkcr.png
Animal Friends
Group picture of all passive critters on Donkey Kong Island that were hypnotized by the Tiki Tak Tribe into stealing DK's banana hoard. Collecting all Puzzle Pieces in Switcheroo
Critters 2 Gallery
Name Description Unlock criteria
Squid Shot
Squid Shot
A Squid Shot launches a shell-less Squidly through one of its cannons. Compared to its final version, the Squid Shot appears to be a tower-like structure manned by a visible, crab-like character. It features one cannon on each side, positioned at different levels. Collecting all Puzzle Pieces in Blowhole Bound
Toothberry1.png
Cageberry & Pals
A single Cageberry accompanied by two Toothberries, none of which feature a nose like their final versions. Collecting all Puzzle Pieces in Itty Bitty Biters
A Tiki Pop
Tiki Pop
Illustration of a Tiki Pop carrying a fuse-burning bomb. Collecting all Puzzle Pieces in Grip 'n' Trip
MoleMiner.png
Mole Guards
Profile and front depictions of two Mole Guards, along with their signature bomb in the middle. Collecting all Puzzle Pieces in Bombs Away
Buzzbite.png
Buzzbite
A dizzy Buzzbite on a ledge, next to a moving Buzzbite below. In the game, Buzzbites circle continuously around platforms without ever entering a dizzy state. Collecting all Puzzle Pieces in Flutter Flyaway
ChompDKCR.png
The Chomp Family
Members from the Chomp-related group of enemies, imposed on a light-gray background. Starting from left, these are the green Chomp, shooting Chomp, hungry plant and a regular Chomp. The hungry plant appears to be facing up, while in the actual game, they are only found hanging down from forest canopies. Collecting all Puzzle Pieces in Muncher Marathon
Skellirex.png
Skellirex
A Skellirex standing near a forested area. Unlike its final version, this Skellirex lacks the crest on the back of its skull. Collecting all Puzzle Pieces in Tippy Shippy
Bonehead Jed
Bonehead Jed
A Bonehead Jed maneuvering a tar-filled cart in what appears to be a desolate canyon setting, resembling the Cliff. In this artwork, the enemy is shown spitting a blob of tar, which does not happen in-game. Collecting all Puzzle Pieces in Clifftop Climb
Kowalee
Kowalee
The Kowalee, an enemy that pilots a propeller carriage and attacks by tossing bombs. The cloudy scenery behind it is reminiscent of Golden Temple, where Kowalees can be found in-game. The colors on the enemy appear to be less saturated here than in the actual game. Collecting all Puzzle Pieces in Gear Getaway
Readybotsdk.png
Ready-Bots
The main robotic patrol of the Factory, consisting of an electrified Pogobot, a flame-throwing Pyrobot, and an unknown floating green robot shooting buzzsaws. Only the former two appear in the game and also retain the explicit abilities shown in the artwork. Collecting all Puzzle Pieces in Music Madness
Tiki Gallery
Name Description Unlock criteria
ScreamingPillar.png
Screaming Pillar
Front view of four different stances of a Screaming Pillar awaking and toppling. The Screaming Pillar sleeps, notices its foundation crumbling, screams as it is about to fall and then finally collapses on the ground. Collecting all Puzzle Pieces in Sunset Shore
Tikibuzzca.png
Tiki Buzz
Artwork of a wooded area with flat tree branches and a few totems lying in the corner. The focus of the picture is the Tiki Buzz. Collecting all Puzzle Pieces in Mole Patrol
Tikitankca.png
Tiki Tank
A pair of Tiki Tanks in a grove. One is standing upright, while the other lies dizzily upside down. In the game, their sturdy reinforcements prevent any direct attack onto them, but if flipped over with a ground pound, their vulnerable underside is revealed, as shown in the artwork. Collecting all Puzzle Pieces in Longshot Launch
The concept art featuring two Tiki Boings.
Tiki Boing
Two stances of a Tiki Boing, contracting and springing, over a smoky green background. Collecting all Puzzle Pieces in Weighty Way
TikiTorch.png
Tiki Torch
A Tiki Torch set on fire, with its mouth wide open, and a muted one that is extinguished and expelling fumes. Collecting all Puzzle Pieces in Boulder Roller
Tikipilot.png
Tiki Pilot
The Tiki Pilot holding its staff and emitting strange, wavy fumes. The character is illustrated over a green background, similarly to the Tiki Boings in a previous artwork. Collecting all Puzzle Pieces in Handy Hazards
Tikilineup.png
Tiki Lineup
Several dancing Tiki drum characters lined up to bounce a piranha-like fish. Among them is a Tiki Goon, but the rest do not appear in the game in any form. The smaller drums around the Tiki Goon display a specific appearance, the most distinguishing traits being the oblong mouths, red pupils and bright sclera, along with the feather tufts on their sides and their short skirts. Collecting all Puzzle Pieces in Hot Rocket
Lavatiki.png
Early Lava Tiki
Two stances of a completely unused lava-based enemy that bears a resemblance to Tiki Boings. The enemy is composed of a few segments with pointy, rugose margins, and appears to expel magma when active and fumes when idle, dripping lava through its eyes and in-between the segments. Collecting all Puzzle Pieces in Roasting Rails
TikiExtremes.png
Tiki Extremes
Picture of a somber, sentient-looking drum standing between two living torches in a ritualic composition. None of these elements are seen in the actual game. Beating the game on Mirror Mode
Tikitongstoryboard.png
Tiki Tong Storyboard
Short storyboard for the game's post-final battle cutscene. Donkey Kong is blasted through the Tiki Tong Tower, and as the tower looks up perplexed, it is suddenly squashed by the Moon, brought down by DK.
Boss Gallery
Name Description Unlock criteria
Muglyconcept.png
Mugly
Standard pose of Mugly over a gray background. Collecting all Puzzle Pieces in Poppin' Planks
Scurvycrewconcept.png
Scurvy Crew
The members of the Scurvy Crew pose in a tower formation. A notable difference from this artwork during the game is that the positions of the blue and orange crabs in the tower are switched, while Cap'n Greenbeard keeps his top position.
The shoreline background used here is also used for the Pinchly & Pal and Squid Shot artworks.
Collecting all Puzzle Pieces in Wonky Waterway
Stuconcept.png
Stu
Stu grinning and flying in his golden cauldron, on a white background. Collecting all Puzzle Pieces in Rickety Rails
Minermaxconcept.png
Mole Miner Max
Mole Miner Max commanding a troop of Mole Miners while standing atop a coal wagon. Collecting all Puzzle Pieces in Vine Valley
Concept artwork of the Mole Train, Mole Miner Max, and two Mole Miners.
Mole Miners
Sketch of the speeding Mole Train, an important vehicle used by Mole Miners and headed by Mole Miner Max. In this artwork, he is shown furiously emerging from the train's cab with a clenched fist, while a few other moles peer from several parts of the train. Collecting all Puzzle Pieces in Clingy Swingy
Concept artwork for Mangoruby.
Mangoruby
The two states of Mangoruby — inactive and electrified. Collecting all Puzzle Pieces in Sticky Situation
Thuglyconcept.png
Thugly
Thugly, in the same pose as Mugly in his concept artwork. A remarkable difference between this representation and the enemy's final appearance is in the exoskeleton, which appears to be a curved shell with mine-like bulges instead of a segmented plate formation. Additionally, Thugly's tongue is olive-colored here, rather than dark gray. Collecting all Puzzle Pieces in Foggy Fumes
Stompybot 3000
Colonel Pluck
Colonel Pluck maneuvering his Stompybot 3000. Collecting all Puzzle Pieces in Furious Fire
Tikitongtowerconcept.png
Tiki Tong Tower
The Tiki Tong Tower rising above the erupting volcano and drenched in billows of smoke. Collecting all Puzzle Pieces in Moving Melters and defeating Tiki Tong
Tikitongconcept.png
Tiki Tong
Tiki Tong's head seen from frontal and side angles, along with his hands positioned at different angles each. The right hand, which is seen from behind, appears to have three red incrustations, as opposed to a single red button in the middle like in the character's in-game appearance. Collecting all Puzzle Pieces in Red Red Rising and defeating Tiki Tong
Worlds Gallery
Name Description Unlock criteria
Concept artwork from Donkey Kong Country Returns showing waterfalls in a jungle-like area.
Jungle Waterfalls
A large lineup of cascades in a bright jungle grove. Profound green spots of vegetation stifle through the waterfalls and the surrounding banks. Donkey Kong is seen capering on some platforms in front of the waterfalls, having exited a cavern with red metallic beams. Collecting all Puzzle Pieces in Tree Top Bop
Concept art of Donkey Kong Country Returns featuring Donkey Kong and Diddy Kong adventuring in the Ruins area.
Jungle Statues
Donkey Kong and Diddy Kong walk into a jungle delta, home to a large number of lily pads. A big serpent-like statue lies fixed in the dense vegetation, consisting of bamboos and ferns. Collecting all Puzzle Pieces in Crazy Cart
Concept artwork from Donkey Kong Country Returns depicting a scene of Donkey Kong avoiding a cannonball. This appears to be the inspiration behind the level Mast Blast.
Ship Attack!
Scene of a naval conflict between several galleons, occurring near land. Donkey Kong, swinging on a rope, narrowly avoids a cannonball that is damaging a ship spar. The artwork is enclosed by a darkened ring edge, creating tension and a unique atmosphere.
The two levels that approach this level theme are Cannon Cluster and Mast Blast.
Collecting all Puzzle Pieces in Cannon Cluster
Concept artwork of Donkey Kong Country Returns showing an underwater area where Donkey Kong rides a giant Placoderm-like fish.
Undersea Adventures
An underwater scene that captures Donkey Kong riding a red Dunkleosteus through a submerged forest. A school of piranhas swim in the opposite direction, in front of a spindly trunk. Donkey Kong has a thin snorkel pipe in his mouth, even though he never uses one while swimming in other games.
Despite what the artwork depicts, there are no underwater levels in Donkey Kong Country Returns, as the game lacks a swimming mechanic.
Collecting all Puzzle Pieces in Tidal Terror
Concept art from Donkey Kong Country Returns showing Donkey Kong eating a Banana in the Ruins.
Ruins
DK prepares to enjoy a banana in a ruinated settlement, hosting statues and other structures with a heavy resemblance to Aztec architecture. The artwork is presented at an oblique angle and is a basis for the game's Ruins world. Collecting all Puzzle Pieces in Damp Dungeon
Concept art of Diddy Kong and Donkey Kong in a jungle-like area from Donkey Kong Country Returns.
Bamboo Forest
Donkey Kong traverses a dense bamboo forest, followed by Diddy who stands on a clump of leaves. Numerous thin vines are rigged between the bamboos, and morpho butterflies are scattered through the area. This location is not playable in the game. Collecting all Puzzle Pieces in Tippin' Totems
Concept artwork from Donkey Kong Country Returns showing the cliff area.
Cliff Spires
A scenery with some fossil crags under a dark cloudy sky, reminiscent of the Cliff area of Donkey Kong Island. The stone formations tower above a forested region. Wooden platforms and bridges are adjoined to the stone walls, and small bursts of vegetation are grown through clefts. Donkey Kong walks up the fossil of a huge placoderm fish, which leads above a pit. Other fossils encrusted in the stone include eurypterids and ammonite shells. Collecting all Puzzle Pieces in Crumble Canyon
Concept artwork showing Ferndozers cutting down trees.
Ferndozer
The natural environment around an industrial area is being ravaged by a Ferndozer. Only a vast terrain of cut tree trunks, among red pipes and girders, has been left behind after the deforestation. Three other Ferndozers can be seen on a ridge in the far background.
Although this artwork seems to be linked to the Factory world of the game, no Ferndozers are encountered there, being completely discarded ideas. As seen in another concept artwork, Donkey Kong was intended to control at least one Ferndozer.
Collecting all Puzzle Pieces in Wigglevine Wonders
Concept artwork from Donkey Kong Country Returns showing a factory with many features based on components of some Nintendo home consoles. There is a hidden character at the right of the artwork.
Factory Entrance
The entrance to a factory in the middle of a forest, producing a bulk of studded barrels. The factory appears to be branded under the name "Barrel &/or Barrel", which is displayed at its top. A system of red pipes converge into the building, which is built out of pieces and components that are reminiscent of NES hardware. The artwork also contains an homage to the arcade Donkey Kong — a large reconstruction of Mario's sprite from that game is inlaid within the eastern wall.
Like in the previous artwork, this factory is shown to have a specific red hue coating its components. The place in the picture does not appear in the game, but is likely a basis for the Factory world.
Collecting all Puzzle Pieces in Slammin' Steel
Concept art of Volcano Eruptions, as shown directly in-game from Donkey Kong Country Returns.
Volcano Eruptions
Starry, "worm's-eye" scene with Donkey Kong escaping volcanic debris caused by an eruption. He scurries across rock platforms raised by lava geysers, and heads towards a jaw-looking structure. A similar situation is present in the level Red Red Rising, where DK has to jump platforms that rise above the lava. Collecting all Puzzle Pieces in Bobbing Basalt
Kong Gallery
Name Description Unlock criteria
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Hut Exterior
Donkey Kong standing in front of his hut, located in a wide open space within the jungle. The house is built on stilts and raised high above the ground, being reachable via a bouncy tire on the left. Another tire acting as a swing lies hanged from a palm tree on the right. A fuming volcano appears on the skyline behind the dense green jungle.
A very similar scenery can be observed at the beginning of Jungle Hijinxs, the first level of the game.
Collecting all Puzzle Pieces in Jungle Hijinxs
Concept art of Donkey Kong Country Returns showing a ruins-like temple featuring an 8-bit Donkey Kong holding up a Wii Remote.
Island Vista
Picturesque and lively landscape with Mesoamerican ruins surrounded by lowland vegetation. A snowy peak rises far in the background, bleared by mist and clouds, along with a few pterodactyls soaring over a stone rooftop with overgrown thicket in the top-left corner. On the surrounding waters, there is a ship sailing next to a large stone serpent, and a few ridged outcrops are visible behind them. The central structure of the picture is an 8-bit DK monument holding a Wii Remote, erected on a Mayan pyramid. Collecting all Puzzle Pieces in Temple Topple
The Kong Gallery picture of the Tutorial Pig from Donkey Kong Country Returns.
Tutorial Pig
The Tutorial Pig standing near a blackboard with nonsense written on it. The character's ears appear to be more splayed than in his in-game appearance. Collecting all Puzzle Pieces in Prehistoric Path
The Kong Gallery picture of DK's Tree House from Donkey Kong Country Returns.
Home Sweet Home
The inside of DK's Tree House in its renewed appearance, borrowing the aspect of a rondavel hut. The furniture is made of lanterns hanging from ceiling poles, a wall picture, tires, a carpet, a hammock, a TV and a boombox. Collecting all Puzzle Pieces in Precarious Plateau
The Kong Gallery picture of Cranky Kong's Shop from Donkey Kong Country Returns.
Cranky's Shop
Visualization of Cranky Kong's Shop, where Cranky sells items to the player. Squawks the Parrot, the Map Key and all other items appear on the table beside Cranky. However, in the picture, there is only one, differently-colored balloon for each amount of lives, instead of the same number as that amount. Collecting all Puzzle Pieces in Cog Jog
A Kong Gallery picture of Cranky Kong's Shop from Donkey Kong Country Returns.
Family Portrait
A portrait of Donkey Kong and Diddy Kong, smiling. The portrait is framed and placed within DK's Tree House, therefore being one of the two artworks in the Image Gallery to be used directly in the game. Collecting all Puzzle Pieces in Smokey Peak
A petrogylph based on 25m from Donkey Kong Country Returns.
Petroglyph
A petroglyph remake of 25m from the arcade Donkey Kong game, which is used to decorate the columns in temple levels such as Platform Panic and Shifty Smashers. This is the second artwork from the Image Gallery to be integrated as it is in the game. Beating the game on Mirror Mode
A Kong Gallery picture of two moles popping out from Mine Carts and surprising Donkey Kong from Donkey Kong Country Returns.
Mole Carts
Sketch of two moles popping out of minecarts and taking Donkey Kong by surprise. Mole Miners with this behavior are found and fought during the Mole Train boss stage.
Concept art from Donkey Kong Country Returns showing Kongs fighting a buzzard enemy in a cliff-based area.
Steamy Adventure
The Kongs are chased by an enormous red-headed vulture through a misty cliffside. Diddy soars on his jetpack and tries to hold off the enemy with his Peanut Popguns, while DK is on the ground, running away and leaving some banana peels behind. This concept is not integrated in the game.
Concept artwork of a volcano region in Donkey Kong Country Returns
Volcanic Ascension
The Kongs ascend a volcanic slope, on the background of a steaming crater and blackened ashes. Columns of volcanic steam also rise towards the horizon, in tandem with an erupting volcano over a clear, blue starry skyline.
Along with other concept artworks (Volcano Eruptions and Angry Banana), this illustration might have been one of the preliminary concepts used for the Volcano world.
Golden Temple Gallery
Name Description Unlock criteria
Goldentemple.png
Golden Bananas
The beginning of the level, visualized with a gateway, a golden girder, an arc of collectible bananas and a floating island soaked by a waterfall. Several gigantic bananas can be seen drifting in the clouds over which the scene takes place. This visualization is the closest to the final version of the level, although one element not seen in-game is the girder platform, which might have been a reference to the arcade Donkey Kong. Collecting all Puzzle Pieces in the Golden Temple
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Banana Coaster
Giant banana landforms risen above a forested area. A coaster is entwined around several of these bananas, leading into the background. The picture suggests that the final level would have contained a Mine Cart sequence.
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Paper Cutouts
Envisagement with a cutout aesthetic. The layout is similar to that seen in the first Golden Temple artwork, featuring a starting point (barring any gateway), a girder platform, floating bananas and a continuing ground. The setting appears to be a beach, with a grove of palm trees located next to it, under a clear sky.
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Wacky Blocks
An erratic dimension reminiscent of the Mushroom Kingdom, whose elements, disorderly arranged around stout trees and vines, are based on various objects from Super Mario Bros. 3, such as colored blocks, Grass Land bushes, and spotted mushrooms.
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Pudding Wonderland
A sky world with enormous banana summits emerging from pudding-like clouds. Wafers in both flat and stick shapes form a pathway above the clouds. One of the wafer sticks has a cherry on top.
The wafer sticks are present in the final rendition of Golden Temple as platforms, although the scenery in the image as a whole only tangentially resembles the level.
Concept art from Donkey Kong Country Returns showing a Mine Cart stage with Virtual Boy-inspired graphics.
Virtual Boy Tracks
Dynamic picture with Donkey Kong on a Mine Cart track, avoiding a shooting fireball. The image has Virtual Boy-inspired visuals, something that is not integrated in the final version of the game.
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Golden Temple
The altar inside the Golden Temple, consisting of an Aztec pyramidal structure that holds a light-shedding Golden Banana. The roof is decorated with palm trees and grass. Donkey Kong can be seen beating his chest near the Golden Banana, which appears to be smaller than its final appearance. Close to the pyramidal structure, there are two smoking columns rising above the chasm. The walls of the surrounding ravine display reliefs of apes dancing around the altar.
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Crackers and Pudding
A sweet-themed world with hills made out of pudding, bananas and cookies coated with whipped cream.
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Temple Entrance
Donkey Kong placing the Rare Orbs onto the gate that opens the Golden Temple.
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Temple Exterior
The exterior of the Golden Temple, located on a mountainous platform just as in the game. However, compared to its final appearance, the area surrounding the temple appears to be narrower and devoid of any vegetation.
Bonus Gallery
Name Description Unlock criteria
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Rambi
Artist's rendition of Rambi, in which he has an additional smaller horn, more distant eyes, and inverted body proportions, making him look closer to a realistic rhinoceros. His in-game version, however, retains Rareware's original design. Defeating Tiki Tong
Concept artwork from Donkey Kong Country Returns showing a beach-like area.
Beach Bridge
A natural bridge arching around a bright seaside scenery. A running DK prepares to cross it, while two big crabs await him there. Stubby stalactite formations hang from the underside of the bridge; similarly, there are stalagmites further ahead, to the left.
The game does not present a similar layout or decoration in any of its levels, although a Beach world inhabited by crabs exists in the game.
Concept artwork from Donkey Kong Country Returns showing Donkey Kong and Diddy Kong fighting against a gigantic moray eel enemy in the sea.
Eel Fight
Donkey and Diddy Kong, engaged in a battle with a huge moray eel monster wrapped around a lighthouse. The monster has two crossed patches on the side of its head, where it is possibly supposed to be hit. DK appears in several instances throughout the picture, climbing and attacking the eel, while Diddy appears only once, fighting the eel with his Popguns while hovering with the barrel jet. Neither the fight nor the eel itself are incorporated in any form in the game.
Concept artwork of Donkey Kong Country Returns showing a cave-like location.
Amber Tracks
A long railtrack cutting through a colossal amber cavern, seen from a low perspective. Prehistoric arthropods are trapped inside the amber walls. The track leads into a glowing orange area located past the fossil chamber.
This environment does not appear in the game, but the prehistoric and mine cart themes present in Prehistoric Path, a level in the Cliff world, might have been carried over from this concept artwork.
A bopapodamus, as seen in Donkey Kong Country Returns.
Bopapodamus
A Bopapodamus perched on a wooden pole, in front of a pale green background.
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Tree Top Village
A lush village built in the heights of a redwood forest and a possible homage to some levels from the original Donkey Kong Country. Homes are carved into tree trunks and are surrounded by circular footpaths. Numerous stairways, bridges and ropes weave between houses, with torches affixed to them. Multiple decorations, such as bells and wind chimes, hang from ropes. Houses and torches light powerfully, but the area is otherwise gloomy.
This area in particular is not explored in the actual game, but it is remotely similar to various areas in the Forest, especially those that contain suspended houses.
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Dusky Cliffs
A serene cliff scene at twilight. Close to the observer is a boardwalk illuminated by a few torches, as well as rock walls with large ammonite remnants surrounding the area. Donkey Kong and Diddy Kong are resting on an elevated platform on the right side. The backdrop is a landscape with rugged crags, marked by riggings of ropes and wooden balconies. The central crag hosts a cluster of strange big drums, as well as an obscured ichthyosaur fossil underneath. The sky, albeit a calm shade of blue, seems to be cloudy, with a few light beams coming from cloud ruptures.
Sceneries like in this artwork are common in the Cliff section of the game, and most of them are cloudy as well, though none take place at dusk.
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Old School
A compact array of constructions based on NES and SNES components and controllers, creating an "old school" feeling. The area shares the location with a forest peeking its vegetation in several parts and is likely related to a previous concept artwork, Factory Entrance, depicting an early look of the Factory world.
Concept art of Donkey Kong Country Returns where Donkey Kong is in a volcanic area. There is a Banana-shaped villain who is shooting fireballs from his mouth, possibly and earlier Tiki Tong.
Angry Banana
Dynamic scene of an "Angry Banana" towering a lava land and spitting large balls of fire. The hill upon which the banana stands sinks into a lake of magma, spread with unstable stone pillars. One of them is toppled by a swooping fireball—Donkey Kong can be seen leaping from it. As in other artworks related to the Volcano, the sky is starry and contrasts with the glowing red scenery; however, a significant part of the back plane, including a small patch of vegetation, is obscured by thick clouds of smoke.
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Temple Monument
Artwork of a monument that resembles the four statues around the Golden Temple, though seemingly much bigger. It looms over an area with dense vegetation, in front of a clear skyline flown by birds. Patches on its surface layer reveal that the statue is made out of gold.

Names in other languages[edit]

Main article: List of Donkey Kong Country Returns image extras names in other languages

Music gallery[edit]

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Please upload all related music, sound effects, voice clips, or any videos for this section. See the help page for information on how to get started.

Part of the game's soundtrack is available in the music gallery, which contains eight music sets linked to one of the eight main worlds of the game. A set can be unlocked by defeating the boss of its corresponding world.

Movie gallery[edit]

Movie gallery

The movie gallery allows the player to rewatch the game's cutscenes and is exclusive to Donkey Kong Country Returns 3D. Movies can be unlocked by collecting Puzzle Pieces in the first eight levels of the Cloud world, which is also exclusive to the Nintendo 3DS version.

Movie title Duration Plot Unlocked at
Opening 01:59 The volcano on Donkey Kong Island suddenly erupts, spawning the Tiki Tak Tribe, who immediately begin hypnotizing the local animals into stealing Donkey Kong's banana hoard. Diddy is the first to discover its disappearance and quickly goes inside DK's Tree House to notify him about the situation. DK treads outside to see the animals scuttling away with the bananas and yells at them angrily, when he is pushed back inside by Kalimba Tiki, one of the tribe's higher-ups. The antagonist then attempts to hypnotize DK, who proves to be immune. Crushin' Columns
Pre-Battle 01:21 DK and Diddy Kong discover the banana hoard after gaining consciousness inside the Tiki Tong Tower at the top of the Volcano. The seven commanders of the Tiki Tak Tribe suddenly appear from behind the bananas and assemble around Tiki Tong, the supreme commander. The Tiki higher-ups begin alimenting him with bananas from the pile, resulting in a yellow mash that coats and turns the tikis into a pair of wooden hands that Tiki Tong will use during his showdown. Gushin' Geysers
Pre-Battle (DK) 01:21 Two versions of the previous cutscene, each barring either Diddy or DK. Spiky Surprise
Pre-Battle (Diddy)
Post-Battle 01:07 After defeating Tiki Tong, Donkey and Diddy are powerfully blasted to the moon. Before crashing, DK hits the moon with a fist punch, causing it to drop down on the Tiki Tong Tower and destroy it. This subsequently releases a large stream of bananas from the volcano, which shower the entire Donkey Kong Island. Followed along by a swarm of bananas, Donkey Kong and his pal land back in the island's jungle, where they watch the raining bananas in the sky and rejoice. The cutscene ends with a long shot of Donkey Kong beating his chest victoriously and the freed volcano behind him. Mischievous Moles
Post-Battle (DK) 01:10 Two versions of the previous cutscene, the first starring only DK, the second only Diddy Kong. In the cutscene with Diddy, he causes the moon to fall by plummeting headfirst into it, instead of using his fist. He is then caught by Donkey Kong just before he lands back on earth. Topsy Turvy
Post-Battle (Diddy)
Golden Temple 00:29 The post-credits cutscene, where it is revealed how the Golden Temple made its appearance. During the raining of bananas on Donkey Kong Island, one banana hits and presses a button on a monkey monument, located on a small secluded cliff. Following this, three other monuments emerge from the ground, all of them forming a square perimeter. Inside it, the fabled temple rises out from the earth accompanied by a bright surge of light. The cutscene ends with the camera comprising the entire shot of the temple surrounded by palm trees. Tar Ball Fall
Inside Temple 00:34 Donkey and Diddy Kong walk up a corridor inside the Golden Temple, when they reach the altar. Here lies afloat a Golden Banana, at which they gaze in awe for a moment before heading towards it hastily. Donkey Kong takes hold of the fruit and peels it to taste the insides. By doing this, both of them are immediately warped to the temple's realm, commencing the final level of the game. Robo Factory
Inside Temple (DK) 00:34 The same cutscene as before, excluding either Diddy or DK. Lavawheel Volcano
Inside Temple (Diddy)