Krocodile Kore: Difference between revisions

From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
mNo edit summary
(dk wiki merge + self expansion (in parts))
Line 1: Line 1:
[[File:Krocodile Kore Animated.gif|thumb|The ancient and mysterious Krocodile Kore]]
{{levelbox
[[File:KrocodileKoreSNES1.png|thumb|left|Diddy Kong and Dixie Kong meet Kaptain K. Rool at Krocodile Kore]]
|image=[[File:Krocodile Kore Animated.gif|256px]]  
'''Krocodile Kore''' is a large, altar-like structure located in a volcano in the [[Lost World (Donkey Kong Country 2: Diddy's Kong Quest)|Lost World]] of [[Crocodile Isle]]''.
|code=8 - BOSS
|world=[[Lost World (Donkey Kong Country 2: Diddy's Kong Quest)|Lost World]]
|game=''[[Donkey Kong Country 2: Diddy's Kong Quest]]''
|boss=[[Kaptain K. Rool]]
|notes=
|before=[[Animal Antics|<<]]
|after=>>
}}
'''Krocodile Kore''' is a large volcano with an entrance shaped like a [[Kremling]] head. It appears in the centered crater lake of the [[Lost World (Donkey Kong Country 2: Diddy's Kong Quest)|Lost World]] in ''[[Donkey Kong Country 2: Diddy's Kong Quest]]'' and ''[[Donkey Kong Land 2]]''.
 
Krocodile Kore's interior appears to be a shrine, featuring artifacts such as ancient statues and weaponry. Krocodile Kore is the power source of [[Crocodile Isle]], which is caused by a geyser of pink and blue energy emitting out of its volcano crater.
 
The Krocodile Kore head is originally closed, but its mouth opens after [[Diddy Kong|Diddy]] and [[Dixie Kong]] complete every level of the game. This allows the [[Kong]]s to enter the location where they have their second and final against [[King K. Rool|Kaptain K. Rool]].
 
==History==
===''Donkey Kong Country 2: Diddy's Kong Quest''===
[[File:KrocodileKoreSNES1.png|thumb|left|Diddy and Dixie encounter K. Rool in Krocodile Kore.]]
When the Kongs enter the location, Kaptain K. Rool's battle theme from the end of [[The Flying Krock]] plays, which signifies a rematch against him. Diddy and Dixie are shocked to find him in the location. Kaptain K. Rool is drenched from his collapse down his airship, and he shakes off some seaweed and fish.
 
The battle is significantly different from K. Rool's first match at [[K. Rool Duel]] in The Flying Krock. In Krocodile Kore, Kaptain K. Rool fires a very long onslaught of spiked [[Kannonball]]s and energy projectiles, all of which the Kongs must dodge. The last object that K. Rool fires out is a [[Barrel]], which contains a [[Kannonball]]. Like the previous battle, K. Rool attempts to vacuum the Kongs toward him via his blunderbuss. The Kongs must pick up the Kannonball and toss it in his blunderbuss, which he then fires out rapidly. K. Rool is only defeated from a single hit in this battle.
 
Upon firing out the Kannonball, Kaptain K. Rool's blunderbuss explodes, hurling him into the air. K. Rool lands on the power source, where he gets stuck. He blocks the energy flow, which starts an earthquake. The power source explodes, and the entirety of Crocodile Isle is destroyed. The Kongs and K. Rool manage to escape as the Isle sinks underwater.


Located within a volcano shaped like a [[Kremling]]'s head, Krocodile Kore is filled with treasures and artifacts, such as ancient statues and weaponry. Also located in Krocodile Kore is a large geyser which pumps out energy to power Crocodile Isle, releasing wave after wave of pink and blue energy into the air.
===''Donkey Kong Land 2''===
[[File:Krocodile Kore DKL2.png|thumb|The battle in ''Donkey Kong Land 2'']]
Krocodile Kore returns as the final confrontation with Kaptain K. Rool in ''[[Donkey Kong Land 2]]''. Unlike its previous appearance, Krocodile Kore takes place inside a generic volcanic region, reminiscent to the lava stages of [[Krem Cauldron]]. The battle retains its similarities except that K. Rool only fires out regular and spiked Kannonballs, sometimes both simultaneously. After the onslaught, K. Rool launches out a [[Barrel]] with the Kannonball. The active Kong must get the Kannonball and throw it into K. Rool's blunderbuss. K. Rool is only defeated from a single hit, and the Kongs are rewarded with a [[DK Coin]].


In ''[[Donkey Kong Country 2: Diddy's Kong Quest]]'', Krocodile Kore, along with the rest of Crocodile Isle, is destroyed when [[King K. Rool#Donkey Kong Country 2: Diddy's Kong Quest|Kaptain K. Rool]] is launched into Krocodile Kore's energy geyser, blocking it. With Kaptain K. Rool blocking the geyser's only release point, pressure in it steadily increased, until it simply exploded, blowing up the top portion of Crocodile Isle and causing the rest to sink into the ocean.
Although Krocodile Kore's power source is unseen, Crocodile Isle is destroyed and sinks underwater because the power source is broken after the battle ends.


Krocodile Kore also appears in ''[[Donkey Kong Land 2]]'', however it resembles a regular volcano due to system limitations.
==Gallery==
{{br}}
<gallery>
Lost World DKC2 Animated Unopened.gif|Krocodile Kore is centered in the Lost World
Krocodile Kore render.png|Render of Krocodile Isle
Krocodile Kore DKC2 GBA world map.png|Krocodile Kore from the world map in the [[Game Boy Advance]] remake
Krocodile Kore DKC2 GBA battle.png|The start of the battle in the Game Boy Advance remake
</gallery>


==Names in other languages==
==Names in other languages==
Line 18: Line 46:
|FraM=Krocodile's Kanine
|FraM=Krocodile's Kanine
}}
}}
==Trivia==
*According to a drawing by Gregg Mayles, [[Klubba]] was planned as the final boss, in an encounter similar to [[Kudgel]]. Kaptain K. Rool eventually became the boss of Krocodile Kore. The events that transpire after defeating the boss of Krocodile Kore were kept—the villain flies into the power supply, the area crumbles, and the Kongs retreat away from the island.<ref>[https://twitter.com/ghoulyboy/status/669287006674010113 Tweet by Ghoulyboy (Gregg Mayles)]</ref><ref>[[Media:Krocodile Kore concept.jpg|Concept artwork]]</ref>
== References ==
<references/>


{{DKC2}}
{{DKC2}}

Revision as of 08:54, September 2, 2018

Template:Levelbox Krocodile Kore is a large volcano with an entrance shaped like a Kremling head. It appears in the centered crater lake of the Lost World in Donkey Kong Country 2: Diddy's Kong Quest and Donkey Kong Land 2.

Krocodile Kore's interior appears to be a shrine, featuring artifacts such as ancient statues and weaponry. Krocodile Kore is the power source of Crocodile Isle, which is caused by a geyser of pink and blue energy emitting out of its volcano crater.

The Krocodile Kore head is originally closed, but its mouth opens after Diddy and Dixie Kong complete every level of the game. This allows the Kongs to enter the location where they have their second and final against Kaptain K. Rool.

History

Donkey Kong Country 2: Diddy's Kong Quest

File:KrocodileKoreSNES1.png
Diddy and Dixie encounter K. Rool in Krocodile Kore.

When the Kongs enter the location, Kaptain K. Rool's battle theme from the end of The Flying Krock plays, which signifies a rematch against him. Diddy and Dixie are shocked to find him in the location. Kaptain K. Rool is drenched from his collapse down his airship, and he shakes off some seaweed and fish.

The battle is significantly different from K. Rool's first match at K. Rool Duel in The Flying Krock. In Krocodile Kore, Kaptain K. Rool fires a very long onslaught of spiked Kannonballs and energy projectiles, all of which the Kongs must dodge. The last object that K. Rool fires out is a Barrel, which contains a Kannonball. Like the previous battle, K. Rool attempts to vacuum the Kongs toward him via his blunderbuss. The Kongs must pick up the Kannonball and toss it in his blunderbuss, which he then fires out rapidly. K. Rool is only defeated from a single hit in this battle.

Upon firing out the Kannonball, Kaptain K. Rool's blunderbuss explodes, hurling him into the air. K. Rool lands on the power source, where he gets stuck. He blocks the energy flow, which starts an earthquake. The power source explodes, and the entirety of Crocodile Isle is destroyed. The Kongs and K. Rool manage to escape as the Isle sinks underwater.

Donkey Kong Land 2

Krocodile Kore in Donkey Kong Land 2.
The battle in Donkey Kong Land 2

Krocodile Kore returns as the final confrontation with Kaptain K. Rool in Donkey Kong Land 2. Unlike its previous appearance, Krocodile Kore takes place inside a generic volcanic region, reminiscent to the lava stages of Krem Cauldron. The battle retains its similarities except that K. Rool only fires out regular and spiked Kannonballs, sometimes both simultaneously. After the onslaught, K. Rool launches out a Barrel with the Kannonball. The active Kong must get the Kannonball and throw it into K. Rool's blunderbuss. K. Rool is only defeated from a single hit, and the Kongs are rewarded with a DK Coin.

Although Krocodile Kore's power source is unseen, Crocodile Isle is destroyed and sinks underwater because the power source is broken after the battle ends.

Gallery

Names in other languages

Language Name Meaning
Japanese ふたたび!キャプテンクルール
Futatabi! Kyaputen Kurūru
Again! Kaptain K. Rool

Trivia

  • According to a drawing by Gregg Mayles, Klubba was planned as the final boss, in an encounter similar to Kudgel. Kaptain K. Rool eventually became the boss of Krocodile Kore. The events that transpire after defeating the boss of Krocodile Kore were kept—the villain flies into the power supply, the area crumbles, and the Kongs retreat away from the island.[1][2]

References