The Flying Krock: Difference between revisions

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{{worldbox
{{merge from|K. Rool's airship (Donkey Kong 64)}}
|image=[[File:TheFlyingKrock.gif]]
{{world infobox
|app=''[[Donkey Kong Country 2: Diddy's Kong Quest]]''<br>''[[Donkey Kong Land 2]]''
|image=[[File:TheFlyingKrock.png|200px]]<br>Map in ''Donkey Kong Country 2: Diddy's Kong Quest''<br>[[File:The Flying Krock (GBA).png|x200px]]<br>Map in the Game Boy Advance version
|lev=1
|game=''[[Donkey Kong Country 2: Diddy's Kong Quest]]''<br>''[[Donkey Kong Land 2]]''
|levels=1
|before=[[K. Rool's Keep|<<]]
|before=[[K. Rool's Keep|<<]]
|after=>>
|after=[[Lost World (Donkey Kong Country 2: Diddy's Kong Quest)|>>]]
}}
}}
'''The Flying Krock''' is the name of the gunship used by [[King K. Rool#Donkey Kong Country 2: Diddy's Kong Quest|Kaptain K. Rool]] in ''[[Donkey Kong Country 2: Diddy's Kong Quest]]'' and ''[[Donkey Kong Land 2]]''. It is also the name of the final area of the game where [[Donkey Kong]] is held captive by the [[Kremling Krew]]. The Flying Krock resembles a giant mechanical crocodile-shaped helicopter.
{{quote2|Good work, but we have to get off this rust bucket before it crashes.|[[Cranky Kong]]|[[Donkey Kong Country 2 (Game Boy Advance)|''Donkey Kong Country 2'' (Game Boy Advance)]]}}
'''The Flying Krock''' (referred to as the '''Krockship''' in the GBA version's Sound Player) is the final [[world]] in both ''[[Donkey Kong Country 2: Diddy's Kong Quest]]'' and ''[[Donkey Kong Land 2]]'', not including the [[Lost World (Donkey Kong Country 2: Diddy's Kong Quest)|Lost World]]. It is an enormous, crocodile-shaped {{wp|quadcopter}} where [[King K. Rool#Donkey Kong Country 2: Diddy's Kong Quest|Kaptain K. Rool]] holds [[Donkey Kong]] as a hostage, after completing [[Stronghold Showdown]], when Donkey Kong is pulled up from there and into The Flying Krock. From the [[Crocodile Isle]] map, a ladder drops from the airship, and Kaptain K. Rool is seen climbing up into The Flying Krock.


In the [[Game Boy Advance]] remake, a short cutscene at the beginning of a new game shows Kaptain K. Rool and the Kremling Krew using The Flying Krock to kidnap Donkey Kong and flying away to the top of [[Crocodile Isle]]. [[Diddy Kong|Diddy]] and [[Dixie Kong]] later find out that Donkey Kong was missing and they go on their own journey to save Donkey Kong from the Kremling Krew.
In the [[Donkey Kong Country 2 (Game Boy Advance)|Game Boy Advance version]], each pair of blades is replaced by a turbine. The Flying Krock also appears in the opening cutscene, where Kaptain K. Rool and the [[Kremling Krew]] take Donkey Kong after kidnapping him. Because of this, Donkey Kong is in The Flying Krock for the duration of the adventure, and he no longer appears in Stronghold Showdown. Additionally, the Flying Krock itself is directly above K. Rool's Keep, rather than in front of it, and the ladder goes straight up. The [[Kong Kollege]] is now on the top tower of the Keep, instead of inside the bramble patch, like [[Funky's Flights II]]. In the ending, after finishing The Flying Krock, a cutscene shows the ship crashing, but all the Kongs manage to escape on time.
==Levels==
In both ''Donkey Kong Country 2: Diddy's Kong Quest'' and ''Donkey Kong Land 2'', The Flying Krock has only one level and a boss level, making the shortest in both games, and completing the first level unlocks the world's [[Kong Kollege]], [[Funky's Flights II]], or the final battle against Kaptain K. Rool:
===''Donkey Kong Country 2: Diddy's Kong Quest''===
<gallery widths=256>
Screechs Sprint DKC2 shot 2.png|'''[[Screech's Sprint (Donkey Kong Country 2: Diddy's Kong Quest)|Screech's Sprint]]'''<br>The first and only level, Screech's Sprint takes place within a series of brambles, which Diddy and Dixie must navigate through for the first half, and for the second part, they must transform into [[Squawks]] and race Kaptain K. Rool's pet parrot, [[Screech]].
TheFlyingKrockFight.png|'''Boss level: [[K. Rool Duel (Donkey Kong Country 2: Diddy's Kong Quest)|K. Rool Duel]]'''<br>The boss level, K. Rool Duel involves a boss fight against Kaptain K. Rool.
</gallery>


==Levels==
===''Donkey Kong Land 2''===
[[File:TheFlyingKrock2.png|thumb|The interior of The Flying Krock.]]
<gallery widths=256>
The Flying Krock only has a level and a boss level, "[[Screech's Sprint]]" and "K. Rool Duel".  
Screech's Sprint DKL2.png|'''[[Screech's Sprint (Donkey Kong Land 2)|Screech's Sprint]]'''<br>The first and only level, Screech's Sprint takes place in a bramble-infested area, which Diddy and Dixie have to navigate through for the first part, and for the second part involves transforming into [[Squawks]] to race against Screech.
K. Rool Duel DKL2.png|'''Boss level: [[K. Rool Duel (Donkey Kong Land 2)|K. Rool Duel]]'''<br>The boss level, K. Rool Duel involves a boss fight against Kaptain K. Rool, with the background depicting a castle-like environment.
</gallery>


===Screech's Sprint===
==Gallery==
In "Screech's Sprint", Diddy and Dixie along with [[Squawks the Parrot|Squawks]] has to face Kaptain K. Rool's pet parrot, [[Screech]] in a race through a bramble maze on reaching the [[Star Barrel]]. Squawks must avoid [[Zinger]]s and red ones later in the race, making the race difficult. Squawks and Screech fly throughout the level. After Squawks wins, Diddy and Dixie go to ''K. Rool Duel'' where they battle against Kaptain K. Rool as the name implies.  
<gallery>
The Flying Krock airship.png|Artwork of The Flying Krock
The Flying Krock DKC2 interior art.png|Interior artwork of The Flying Krock.
The Flying Krock DKC2 NTSC.png|The interior of The Flying Krock.
The Flying Krock DKC2 PAL.png|PAL version of the interior, with the regional variant of the SNES controller and the backdoor having a hole breached through.
The Flying Krock (GB).png|In ''Donkey Kong Land 2''
The Flying Krock Interior DKC2 GBA.png|''Donkey Kong Country 2'' (Game Boy Advance) interior
DKC2GBA Flying Krock cutscene.png|Game Boy Advance cutscene sprite
</gallery>


===K. Rool Duel===
==Music==
K. Rool Duel is the boss level of this world. When the Kongs enter the boss level for the first time, they see Kaptain K. Rool in the process of torturing Donkey Kong with his blunderbuss, before engaging the tyrannical crocodile in a battle. The [[Kong]]s at first seemed outmatched by K. Rool's super enhanced blunderbuss but eventually managed to defeat him and sent him flying into the swampy waters of his island.
{{media table
|file1=DKC2 SNES The Flying Krock.oga
|title1=The Flying Krock
|description1=SNES version
|file2=The_Flying_Krock_(GBA).oga
|title2=Krockship
|description2=GBA version
}}


==Names in other languages==
==Names in other languages==
{{foreignname
{{foreign names
|Jap=空飛ぶ戦艦「デビルクルール」
|Jap=空とぶせんかん「デビルクルール」
|JapR=Soratobu senkan "Debiru Kurūru"
|JapR=Soratobu Senkan "Debiru Kurūru"
|JapM=Sky Flying Battleship "Devil K. Rool"
|JapM=Flying Battleship “Devil K. Rool”
|Spa=Krock Volador
|Spa=Krock Volador
|SpaM=Literal translation
|SpaM=Flying Krock
|Fra=Le Croco Volant
|Fre=Le Croco Volant
|FraM=Literal translation
|FreM=The Flying Croco
|Ger=Fliegendes Krokodil
|GerM=Flying Crocodile
|Ita=Il Krock Volante
|ItaM=The Flying Krock
}}
}}


==Trivia==
==Trivia==
*In the Game Boy Advance remake of ''Donkey Kong Country 2: Diddy's Kong Quest'', the Flying Krock itself was on the left side rather than the right and the bridge was gone (probably because this game featured the banana peel trails a la the original ''Donkey Kong Country''.)
*In ''[[Donkey Kong 64]]'', K. Rool had [[K. Rool's airship (Donkey Kong 64)|an airship]] that resembles a smaller version of The Flying Krock. Two other airships called the [[K. Kruizer III]] and the [[King Kruizer IV]] appear in ''[[DK: King of Swing]]'' and ''[[DK: Jungle Climber]]'', respectively.
*In ''[[Donkey Kong 64]]'', K. Rool had the [[King Kruiser II]], an airship that resembles a smaller version of The Flying Krock. Two other airships called the [[K. Kruizer III]] and the [[King Kruiser IV]] appear in ''[[DK: King of Swing]]'' and ''[[DK Jungle Climber]]'', respectively.
*[[Media:Crocodile Isle Concept.jpg|A preliminary sketch of Crocodile Isle]] depicts the Flying Krock as a simple blimp in the shape of a cartoonish crocodilian head. It also refers to it as being a sky-themed world, suggesting it was planned to feature more levels.
*A large SNES controller can be seen in the background of the battle against K. Rool.
{{BoxTop}}
{{NIWA|DKWiki=1}}
{{DKC2}}
{{DKC2}}
{{DKL2}}
{{DKL2}}
[[Category:Worlds]]
[[Category:Crocodile Isle]]
[[Category:Crocodile Isle]]
[[Category:Aircraft]]
[[Category:Aircraft]]
[[Category:Vehicles]]
[[Category:Airship areas]]
[[Category:Donkey Kong Places]]
[[Category:Sky areas]]
[[Category:Donkey Kong Country 2: Diddy's Kong Quest worlds]]
[[Category:Donkey Kong Land 2 worlds]]

Revision as of 08:56, March 31, 2024

{{merge from}} symbol, compressed with SVGCrush It has been suggested that K. Rool's airship (Donkey Kong 64) be merged with this page. (discuss)
The Flying Krock
The Flying Krock's world map.
Map in Donkey Kong Country 2: Diddy's Kong Quest
The Flying Krock map in GBA version.
Map in the Game Boy Advance version
Game Donkey Kong Country 2: Diddy's Kong Quest
Donkey Kong Land 2
Level(s) 1
<< List of worlds >>

Template:Quote2 The Flying Krock (referred to as the Krockship in the GBA version's Sound Player) is the final world in both Donkey Kong Country 2: Diddy's Kong Quest and Donkey Kong Land 2, not including the Lost World. It is an enormous, crocodile-shaped quadcopter where Kaptain K. Rool holds Donkey Kong as a hostage, after completing Stronghold Showdown, when Donkey Kong is pulled up from there and into The Flying Krock. From the Crocodile Isle map, a ladder drops from the airship, and Kaptain K. Rool is seen climbing up into The Flying Krock.

In the Game Boy Advance version, each pair of blades is replaced by a turbine. The Flying Krock also appears in the opening cutscene, where Kaptain K. Rool and the Kremling Krew take Donkey Kong after kidnapping him. Because of this, Donkey Kong is in The Flying Krock for the duration of the adventure, and he no longer appears in Stronghold Showdown. Additionally, the Flying Krock itself is directly above K. Rool's Keep, rather than in front of it, and the ladder goes straight up. The Kong Kollege is now on the top tower of the Keep, instead of inside the bramble patch, like Funky's Flights II. In the ending, after finishing The Flying Krock, a cutscene shows the ship crashing, but all the Kongs manage to escape on time.

Levels

In both Donkey Kong Country 2: Diddy's Kong Quest and Donkey Kong Land 2, The Flying Krock has only one level and a boss level, making the shortest in both games, and completing the first level unlocks the world's Kong Kollege, Funky's Flights II, or the final battle against Kaptain K. Rool:

Donkey Kong Country 2: Diddy's Kong Quest

Donkey Kong Land 2

Gallery

Music

Audio.svg The Flying Krock - SNES version
File infoMedia:DKC2 SNES The Flying Krock.oga
Audio.svg Krockship - GBA version
File infoMedia:The_Flying_Krock_(GBA).oga
Help:MediaHaving trouble playing?

Names in other languages

Language Name Meaning
Japanese 空とぶせんかん「デビルクルール」
Soratobu Senkan "Debiru Kurūru"
Flying Battleship “Devil K. Rool”

French Le Croco Volant
The Flying Croco
German Fliegendes Krokodil
Flying Crocodile
Italian Il Krock Volante
The Flying Krock
Spanish Krock Volador
Flying Krock

Trivia