Tyrant Twin Tussle: Difference between revisions

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|code=8 - 3 (SNES)<br>9 - 3 (GBA)
|code=8 - 3 (SNES)<br>9 - 3 (GBA)
|world=[[Krematoa]]
|world=[[Krematoa]]
|game=''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]
|game=''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]''
|song=Cavern Caprice
|song=Cavern Caprice
|before=[[Criss Kross Cliffs|<<]]
|before=[[Criss Kross Cliffs|<<]]
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'''Tyrant Twin Tussle''' is the thirty-eighth [[level]] in ''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]'' It is also the third area of the lost world, [[Krematoa]]. In the game's [[Game Boy Advance]] remake, the level is instead the forty-fourth level, due to the addition of [[Pacifica]].
'''Tyrant Twin Tussle''' is the thirty-eighth [[level]] in ''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]'' It is also the third area of the lost world, [[Krematoa]]. In the game's [[Game Boy Advance]] remake, the level is instead the forty-fourth level, due to the addition of [[Pacifica]].


Set in a cavern, this level is home to the rare foes, [[Kuff 'n' Klout]], who will be major obstacles in the [[Kong]]s' path. Although webs from [[Squitter]] (who's playable for the first half of the level) or [[TNT Barrel]]s can take them out, the twins will typically have to be avoided. The Kongs will have to study their attack patterns in order to figure out ways around them. Sometimes there will be [[banana]]s that will serve as guidelines, but not always. Other enemies here include [[Krimp]]s, [[Buzz (enemy)|Buzzes]], a single [[Booty Bird]], and a [[Bazuka]].
==Summary==
Tyrant Twin Tussle takes place in a cavern, and it prominently features the rare enemy, [[Kuff 'n' Klout]]s, which are twins who always appear together as a pair. They either run across the cavern floors or alternate in jumping from one side to the other. [[Dixie Kong|Dixie]] and [[Kiddy Kong|Kiddy]] can defeat Kuff 'n' Klouts with a [[TNT Barrel]], although in most instances, the [[Kong]]s must avoid these enemies. They can avoid the jumping Kuff 'n' Klouts by walking between them as they jump, or the running ones by jumping over them. A few [[Krimp]]s and [[Buzz (enemy)|Buzz]]es appear in the level, and a [[Booty Bird]] and a [[Bazuka]] each appear in a hidden area.


==Level layout==
During the first half, the Kongs can use a [[Team-up]] throw to enter an [[Animal Barrel]] and transform into [[Squitter the Spider]]. The Animal Friend is required to reach a [[Bonus Level]] and a [[Koin]] before the [[Star Barrel]], and it can defeat Kuff 'n' Klouts with its web projectiles. By taking damage, Squitter makes a different sound than in other levels. Its [[No Animal Sign]] is just before the [[Star Barrel]].
 
==Layout==
The levels begins with the Kongs passing a small alcove to meet the first Kuff 'n' Klout. Once they dodge these enemies fully, finding their attacks patterns, the monkeys will hit a [[DK Barrel]] to rescue a lost monkey and jump over more Kuff 'n' Klouts. With the help of some bananas, they should get away from the enemies and move over to another set a Kuff 'n' Klouts, running towards the monkeys. The heroes should dodge them both and grab the letter K. Farther on, the group will walk along the straight path and find more Kuff 'n' Klouts. Again, with some bananas laid out to mark where the enemies will not land can help the Kongs avoid the foes and be able to travel to the next set of charging Kuff 'n' Klouts. In a gap in this area, they will find the letter O. After they pass the Kuff 'n' Klouts in their way, they will walk across a rather straight path and soon find the [[Star Barrel]].
The levels begins with the Kongs passing a small alcove to meet the first Kuff 'n' Klout. Once they dodge these enemies fully, finding their attacks patterns, the monkeys will hit a [[DK Barrel]] to rescue a lost monkey and jump over more Kuff 'n' Klouts. With the help of some bananas, they should get away from the enemies and move over to another set a Kuff 'n' Klouts, running towards the monkeys. The heroes should dodge them both and grab the letter K. Farther on, the group will walk along the straight path and find more Kuff 'n' Klouts. Again, with some bananas laid out to mark where the enemies will not land can help the Kongs avoid the foes and be able to travel to the next set of charging Kuff 'n' Klouts. In a gap in this area, they will find the letter O. After they pass the Kuff 'n' Klouts in their way, they will walk across a rather straight path and soon find the [[Star Barrel]].


About halfway into the level, the heroes will have to dodge another Kuff 'n' Klout, whom will charge at them as they finish hopping through the long cavern. Shortly after passing these foes, the monkeys will find more Kuff 'n' Klouts to dodge and then the letter N in a small gap found in the ceiling. Again, they will meet more Kuff 'n' Klouts, hopping along the rigid ground. While avoiding a few red Buzzes in their way, the apes should avoid all these foes and blast through a barrel to reach a lower area. In this area, they will pass more Kuff 'n' Klouts and soon find the letter G. Traveling a little more into the level, [[Dixie Kong]] and [[Kiddy Kong]] will pass another Kuff 'n' Klout and soon find a flagpole. If they raise the flag on the pole, they will be taken to the [[Swoopy Salvo|next level]].
About halfway into the level, the heroes will have to dodge another Kuff 'n' Klout, whom will charge at them as they finish hopping through the long cavern. Shortly after passing these foes, the monkeys will find more Kuff 'n' Klouts to dodge and then the letter N in a small gap found in the ceiling. Again, they will meet more Kuff 'n' Klouts, hopping along the rigid ground. While avoiding a few red Buzzes in their way, the apes should avoid all these foes and blast through a barrel to reach a lower area. In this area, they will pass more Kuff 'n' Klouts and soon find the letter G. Traveling a little more into the level, [[Dixie Kong]] and [[Kiddy Kong]] will pass another Kuff 'n' Klout. The [[Level Flag]] is shortly after, and by pulling it, the Kongs complete the level and acquire the third [[Cog (Donkey Kong Country 3: Dixie Kong's Double Trouble)|cog]] for [[Boomer]]'s machine.


==Enemies==
==Enemies==
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|[[Animal Barrel]]
|[[Animal Barrel]]
|1 (Squitter)
|1 (Squitter)
|}
===DK Coin===
{|class="dktable-brown" width=70%
|-
!Image
!Location
|-
|[[File:Tyrant Twin Tussle DKC3 Koin.png]]
|When the Kongs meet the first Krimp, they should use their Team-up move and throw a monkey (preferably Dixie) onto a hidden platform above a lone banana in the ceiling. Once in this area, they will find an [[Animal Barrel]] with Squitter and enter it to turn into the [[Animal Friend]]. Now playing as the spider, the monkeys will need to head a little bit past the letter O to find another gap in the ceiling. If Squitter builds his web platforms to reach this high area, he will find the [[Koin]] with the [[DK Coin]]. Though Squitter will not be able to defeat the enemy to get the coin, [[Steel Barrel|steel barrels]] shot by a nearby Bazuka will bounce from the wall to him. Using some web platforms to guide the barrels to the Koin, a barrel should soon hit the enemy. This will defeat him, thus giving Squitter and the Kongs the DK Coin.
|}
|}


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|}
|}


== Bonus Areas ==
===DK Coin===
{|class="dktable-brown" width=70%
|-
!Image
!Location
|-
|[[File:Tyrant Twin Tussle DKC3 Koin.png]]
|When the Kongs encounter the first Krimp, Kiddy must use [[Team-up]] and throw Dixie up to a banana in a gap in the ceiling, causing her to land onto a hidden area above. The area has an Animal Barrel of Squitter and a Booty Bird. The Kongs must transform into Squitter and continue in the level. After the letter O, Squitter must create web platforms to go up a gap in the ceiling. The [[Koin]] is on a platform beneath a Bazuka, who blasts Steel Barrels at a wall on the left. Squitter must create a few more web platforms to guide the Steel Barrel to Koin. He must go above the Koin so that it faces up, causing the Steel Barrel to bounce into Koin from behind, defeating it and rewarding the [[DK Coin]] to the Kongs.
|}
 
== Bonus Levels ==
{|class="dktable-brown" width=70%
{|class="dktable-brown" width=70%
|-
|-
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!Type and description
!Type and description
|-
|-
|[[File:Tyrant Twin Tussle DKC3 Bonus Area 1.png]]
|[[File:Tyrant Twin Tussle DKC3 Bonus Area 1.png]]
|'''Collect the Stars!'''<br>After find the Koin, the monkeys, as Squitter, will need to pass the nearby Bazuka and fall into a small gap. They will be caught by a [[Bonus Barrel]], which will take them into a [[Bonus Level]]. There, they will dodge some Kuff 'n' Klouts to grab many stars. Once all the stars are collected, a [[Bonus Coin]] will appear at the end of the stage. Squitter can make the bonus game much easier, as he can take down Kuff 'n' Klout with web shot.
|'''Collect 40 Stars!'''<br>After getting the DK Coin, Squitter must pass the nearby Bazuka and fall into a small gap with a [[Bonus Barrel]] at the bottom. Alternatively, the Kongs can enter it themselves if Kiddy throws Dixie up into a ceiling gap just before the No Animal Sign. In the [[Bonus Level]], Squitter or the Kongs have 40 seconds to collect 40 [[Star (Donkey Kong Country series)|star]]s in a flat area with some Kuff 'n' Klouts. In the Game Boy Advance remake, the stars were relocated in the path that the twins are running on instead of above. Once every star is collected, a [[Bonus Coin]] appears at the end.
|-
|-
|[[File:Tyrant Twin Tussle DKC3 Bonus Area 2.png]]
|[[File:Tyrant Twin Tussle DKC3 Bonus Area 2.png]]
|'''Find the Coin!'''<br>Just before the letter N, the heroes will find a gap in the ceiling. They should use their [[Team-up]] move and throw a monkey toward the gap to land in a hidden barrel. They should blast themselves upwards with the barrel and avoid some Kuff 'n' Klouts. Using a TNT Barrels to defeat a wall of red Buzzes blocking the Bonus Barrel, the Kongs will have to jump in the barrel and enter a Bonus Level. In this special stage, they will need to avoid some Kuff 'n' Klouts while reaching the end of the area. Once they get there, they will find a Bonus Coin.
|'''Find the Coin!'''<br>Just before the letter N, the Kongs can find a gap in the ceiling. They must use [[Team-up]] to throw a Kong into a Barrel Cannon above. They must blast up to a platform on the left side and pick up a TNT Barrel to the very left while avoiding a Kuff 'n' Klout. With the TNT Barrel, the Kongs must jump across the gap and onto a platform to the right. With the TNT Barrel, the Kongs must defeat two red Buzzes to access the Bonus Barrel above. If the Kongs accidentally hit the Kuff 'n' Klout with a TNT Barrel, the only other way for them to enter the Bonus Barrel is by performing a precisely angled Team-up throw.
 
In the Bonus Level, the Kongs have 35 seconds to collect the Bonus Coin on the other side. The Kongs must avoid a pair of Kuff 'n' Klout twins running in the path, by jumping at gaps in the ceiling. In the Game Boy Advance remake, there is only one pair of Kuff 'n' Klout running between the left and right ends of the room.  
|-
|-
|[[File:Tyrant Twin Tussle DKC3 Bonus Area 3.png]]
|[[File:Tyrant Twin Tussle DKC3 Bonus Area 3.png]]
|'''Collect 15 Bananas!'''<br>At the end of the level, the heroes should pass the flagpole and jump upwards to land in a hidden Bonus Barrel. It will take them to a Bonus Level, where they will need to collect fifteen green bananas while dodging a Kuff 'n' Klout. If they get enough bananas safely, they will find a Bonus Coin to the right.
|'''Grab 15 Bananas!'''<br>At the end of the level, the Kongs must jump at a banana to the right of a Level Flag to land into a hidden Bonus Barrel. In the Bonus Level, the Kongs have 50 seconds to collect 15 [[Green Banana]]s while moving between a Kuff 'n' Klout that jump back and forth. This Bonus Level has the longest time limit of the others. The bananas appear in one of three locations; two are in a safe spot where the Kuff 'n' Klout do not land on the Kongs, and the third is in the middle of the room where the Kuff 'n' Klout eventually jump at. When the Kongs collect all 15 Green Bananas, the Bonus Coin appears to the right.
|}
|}
==Gallery==
===Super Nintendo Entertainment System===
<gallery>
Tyrant Twin Tussle DKC3 running Kuff 'n' Klout.png|Dixie jump over a running Kuff 'n' Klout
Tyrant Twin Tussle DKC3 jumping Kuff 'n' Klout.png|The Kongs move between a jumping Kuff 'n' Klout
Tyrant Twin Tussle DKC3 Squitter Barrel.png|The Kongs sit next to the Squitter Barrel
Tyrant Twin Tussle DKC3 second Bonus Barrel.png|The Kongs reach the second Bonus Barrel
Tyrant Twin Tussle DKC3 Bear Coins.png|The Kongs find two Bear Coins in an area with two jumping Kuff 'n' Klouts
</gallery>
===Game Boy Advance===
<gallery>
Tyrant Twin Tussle GBA web attack.png|Squitter defeats a Kuff 'n' Klout twin with a web projectile
Tyrant Twin Tussle GBA Koin.png|Squitter stands on the Koin
Tyrant Twin Tussle GBA Bonus Level 3.png|Kiddy in the third Bonus Level
</gallery>


==Names in other languages==
==Names in other languages==
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}}
}}


==Trivia==
*When Squitter takes damage in this level, he makes a different sound than usual.
{{br}}
{{DKC3}}
{{DKC3}}
[[Category:Secret Levels]]
[[Category:Secret Levels]]
[[Category:Subterranean Areas]]
[[Category:Subterranean Areas]]
[[Category:Donkey Kong Country 3: Dixie Kong's Double Trouble! Levels]]
[[Category:Donkey Kong Country 3: Dixie Kong's Double Trouble! Levels]]

Revision as of 12:09, November 12, 2019

Template:Levelbox Tyrant Twin Tussle is the thirty-eighth level in Donkey Kong Country 3: Dixie Kong's Double Trouble! It is also the third area of the lost world, Krematoa. In the game's Game Boy Advance remake, the level is instead the forty-fourth level, due to the addition of Pacifica.

Summary

Tyrant Twin Tussle takes place in a cavern, and it prominently features the rare enemy, Kuff 'n' Klouts, which are twins who always appear together as a pair. They either run across the cavern floors or alternate in jumping from one side to the other. Dixie and Kiddy can defeat Kuff 'n' Klouts with a TNT Barrel, although in most instances, the Kongs must avoid these enemies. They can avoid the jumping Kuff 'n' Klouts by walking between them as they jump, or the running ones by jumping over them. A few Krimps and Buzzes appear in the level, and a Booty Bird and a Bazuka each appear in a hidden area.

During the first half, the Kongs can use a Team-up throw to enter an Animal Barrel and transform into Squitter the Spider. The Animal Friend is required to reach a Bonus Level and a Koin before the Star Barrel, and it can defeat Kuff 'n' Klouts with its web projectiles. By taking damage, Squitter makes a different sound than in other levels. Its No Animal Sign is just before the Star Barrel.

Layout

The levels begins with the Kongs passing a small alcove to meet the first Kuff 'n' Klout. Once they dodge these enemies fully, finding their attacks patterns, the monkeys will hit a DK Barrel to rescue a lost monkey and jump over more Kuff 'n' Klouts. With the help of some bananas, they should get away from the enemies and move over to another set a Kuff 'n' Klouts, running towards the monkeys. The heroes should dodge them both and grab the letter K. Farther on, the group will walk along the straight path and find more Kuff 'n' Klouts. Again, with some bananas laid out to mark where the enemies will not land can help the Kongs avoid the foes and be able to travel to the next set of charging Kuff 'n' Klouts. In a gap in this area, they will find the letter O. After they pass the Kuff 'n' Klouts in their way, they will walk across a rather straight path and soon find the Star Barrel.

About halfway into the level, the heroes will have to dodge another Kuff 'n' Klout, whom will charge at them as they finish hopping through the long cavern. Shortly after passing these foes, the monkeys will find more Kuff 'n' Klouts to dodge and then the letter N in a small gap found in the ceiling. Again, they will meet more Kuff 'n' Klouts, hopping along the rigid ground. While avoiding a few red Buzzes in their way, the apes should avoid all these foes and blast through a barrel to reach a lower area. In this area, they will pass more Kuff 'n' Klouts and soon find the letter G. Traveling a little more into the level, Dixie Kong and Kiddy Kong will pass another Kuff 'n' Klout. The Level Flag is shortly after, and by pulling it, the Kongs complete the level and acquire the third cog for Boomer's machine.

Enemies

Name Count
Kuff 'n' Klout in Donkey Kong Country 3: Dixie Kong's Double Trouble!
Kuff 'n' Klout
13 pairs
Krimp in Donkey Kong Country 3: Dixie Kong's Double Trouble!
Krimp
4
Sprite of a red BuzzSprite of a green Buzz from Donkey Kong Country 3: Dixie Kong's Double Trouble!.
Buzz
5 (red)
1 (green)
Total: 6
Bazuka in Donkey Kong Country 3: Dixie Kong's Double Trouble!
Bazuka
1
Sprite of a Booty Bird in Donkey Kong Country 3: Dixie Kong's Double Trouble!
Booty Bird
1

Items and objects

Sprite Name Count
DK Barrel DK Barrel 2
Bear coin Bear Coin 6
TNT Barrel TNT Barrel 1
Green Balloon Green Balloon 1
Animal Barrel Animal Barrel 1 (Squitter)

K-O-N-G Letters

Letter Location
Tyrant Twin Tussle Found above some running Kuff 'n' Klout
Tyrant Twin Tussle In a hole in the ceiling above a Kuff 'n' Klout charging
Tyrant Twin Tussle Near the top of the ceiling after the second Bonus Barrel
Tyrant Twin Tussle Above a Krimp proceeding a fork in the path

DK Coin

Image Location
Tyrant Twin Tussle When the Kongs encounter the first Krimp, Kiddy must use Team-up and throw Dixie up to a banana in a gap in the ceiling, causing her to land onto a hidden area above. The area has an Animal Barrel of Squitter and a Booty Bird. The Kongs must transform into Squitter and continue in the level. After the letter O, Squitter must create web platforms to go up a gap in the ceiling. The Koin is on a platform beneath a Bazuka, who blasts Steel Barrels at a wall on the left. Squitter must create a few more web platforms to guide the Steel Barrel to Koin. He must go above the Koin so that it faces up, causing the Steel Barrel to bounce into Koin from behind, defeating it and rewarding the DK Coin to the Kongs.

Bonus Levels

Image Type and description
Tyrant Twin Tussle Collect 40 Stars!
After getting the DK Coin, Squitter must pass the nearby Bazuka and fall into a small gap with a Bonus Barrel at the bottom. Alternatively, the Kongs can enter it themselves if Kiddy throws Dixie up into a ceiling gap just before the No Animal Sign. In the Bonus Level, Squitter or the Kongs have 40 seconds to collect 40 stars in a flat area with some Kuff 'n' Klouts. In the Game Boy Advance remake, the stars were relocated in the path that the twins are running on instead of above. Once every star is collected, a Bonus Coin appears at the end.
Tyrant Twin Tussle Find the Coin!
Just before the letter N, the Kongs can find a gap in the ceiling. They must use Team-up to throw a Kong into a Barrel Cannon above. They must blast up to a platform on the left side and pick up a TNT Barrel to the very left while avoiding a Kuff 'n' Klout. With the TNT Barrel, the Kongs must jump across the gap and onto a platform to the right. With the TNT Barrel, the Kongs must defeat two red Buzzes to access the Bonus Barrel above. If the Kongs accidentally hit the Kuff 'n' Klout with a TNT Barrel, the only other way for them to enter the Bonus Barrel is by performing a precisely angled Team-up throw.

In the Bonus Level, the Kongs have 35 seconds to collect the Bonus Coin on the other side. The Kongs must avoid a pair of Kuff 'n' Klout twins running in the path, by jumping at gaps in the ceiling. In the Game Boy Advance remake, there is only one pair of Kuff 'n' Klout running between the left and right ends of the room.

Tyrant Twin Tussle Grab 15 Bananas!
At the end of the level, the Kongs must jump at a banana to the right of a Level Flag to land into a hidden Bonus Barrel. In the Bonus Level, the Kongs have 50 seconds to collect 15 Green Bananas while moving between a Kuff 'n' Klout that jump back and forth. This Bonus Level has the longest time limit of the others. The bananas appear in one of three locations; two are in a safe spot where the Kuff 'n' Klout do not land on the Kongs, and the third is in the middle of the room where the Kuff 'n' Klout eventually jump at. When the Kongs collect all 15 Green Bananas, the Bonus Coin appears to the right.

Gallery

Super Nintendo Entertainment System

Game Boy Advance

Names in other languages

Language Name Meaning
Japanese さいきょうのふたご
Saikyou no futago
The Strongest Twins

German Zwillings-Zerwürfnis
Twin Dispute
Italian Siamesi Disastrosi
Disastrous Simease
Spanish Pelea Doble de Tiranos
Double Tyrant Tussle