Switcheroo

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This article is under construction. Therefore, please excuse its informal appearance while it is being worked on. We hope to have it completed by February 2011.

Template:Level Switcheroo is the fifty-second level in Donkey Kong Country Returns, as well as the sixth level in the Factory world.

This level takes place in a factory full of red and blue platforms. The platforms must be activated by hitting switches on the walls, which are automatically pressed when Donkey or Diddy Kong pass over them. However, only one type of platform can appear at a time, so if the Kongs want to change the platform that is sticking out of the wall for use, they have to hit the colored buttons placed all over the level to switch the types of platforms. The red and blue platforms are vital to this level, as they are needed to cross the many large abysses around the level. They can also serve as weapons against enemies; If an enemy moves in front of a platform that is not activated, the Kongs can hit the switch to make it shoot out of the wall and defeat that foe. Enemies in this level include Electroids, chicken robots, Pyrobots. Tires also make an appearance as a common obstacle in this level. This level is very similar to the Flip-Out Galaxy from Super Mario Galaxy 2.

In the Time Attack mode of the game, a time of 1:24:00 is needed to get a gold medal, a time of 1:41:00 for silver, and a time of 2:25:00 for bronze.

Overview

The level begins in a straight, flat area with a sign in the background that shows a large, red switch that the Kongs must find. Ahead are a few red walls with blue walls in the walls between them. When the buttons between every red or blue wall are hit, the two differently colored walls alternate on sticking out of the wall. A few chicken robots walk along the Kongs path until they reach a blue platform sticking out of the wall. It can be used to reach a switch that makes red platforms higher above appear. There are two red platform in this area, and one is on the left, while another is on the right. The platform on the left leads through a narrow passage with some robotic enemies and a Barrel Cannon leading to a Bonus Level, but the opposite platform lets the primates progress to a fire-breathing robot. Ahead of the robot are red platforms set up like stairs going down the area above a large abyss. Between them is a blue platform in the wall that can be pulled out by hitting a switch. Another switch is above the last red platform to make it appear after the Kongs activate the blue platform. The area following this is made up of a large section of ground with a DK Barrel and some electric currents running through a small gap in it. Above the gap is a red platform with a tire on it; the tire can be placed over the electric currents if the red platform is moved into the wall by using a nearby platform. When the Kongs use the tire, it bounces them to the switch above the red platform that once held the tire. When they hit it, the red platform reappears and helps the Kongs reach two platforms with round beakers in them.

After them is a wide area with a long, blue platform sticking out of the wall. The platform must be used to cross a large abyss, but walls covered in switches are ahead that are in the Kongs' way. They cannot avoid the switches to keep the blue platform, so they can instead use two swinging vines to cross through the area. The letter K of the K-O-N-G Letters is between these two vines, and some chicken robots are around them as well. When the Kongs reach the end of the long, blue platform, they access a solid area of ground with a gap. On the other side of the gap is a blue wall and a robot enemy. The blue way can be moved out of the way by hitting a switch above the gap. A bridge made by a red platform leads the heroes to a group of electric enemies that form a line that goes across the following area, which the heroes must climb. Hitting a switch makes blue platforms stick out of the wall and defeat them. As they use the blue platforms to climb a short part of the area, they come up to red switches that make red platforms appear in the blue platforms' places. Another switch is after these red platforms, which make blue switches appear above them as they move into the wall. As the primates climb the last few platforms, they reach the letter O and a wall of switches that can hit to make one last red platform appear to let them travel down a straight pathway to reach the Tutorial Pig at the checkpoint.

After the checkpoint is a red wall that can be moved out of the way with a switch about the Tutorial Pig and a large abyss that can only be crossed by using red and blue platforms. They must hit switches to make the red and blue platforms alternate to grab collectibles, including an Extra Life Balloon, and also to travel safely. On the other side of the large gap is a solid area of ground that is placed under a switch that can make a red wall appear or disappear. They should pass the wall when it is out of their way to come up to a chicken robot enemy and another DK Barrel. Another long, blue platform stretches over a gap in the following area. It is covered in tires, which can be useful in jumping over a small group of switches that can make the blue platform disappear and overall cause the Kongs to fall. A switch at the end of this blue platform is in the air to make a red platform nearby appear. When they land on this, they find more tires all over the area. They should carefully bounce on them to avoid hitting switches placed at the top and bottom of the area, as if they hit a switch, the red platform disappears until they hit a switch again. The letter N is between the switches in the center of the area. There is a blue platform after this that must be activated by hitting a switch placed between it and the red switch. As before, the primates must bounce on tires to avoid hitting switches placed all around the area. Soon, the Kongs land on a solid section of ground with an electrical enemy on it. The only way to pass this foe is by hitting a switch the makes a red barrier shoot out of the wall and push the enemies away. When they are gone, the heroes can hit the switch again to pass the red barrier and then cross a gap to meet the Tutorial Pig at another checkpoint.

Ahead of the checkpoint is a gap that leads onto a blue platform sticking out of the wall. The Kongs must hit a red switch at the end of it to make a red platform appear right next to it to help the primates progress. A switch is placed above a blue platform in the wall next to this red platform; it must be hit to make this blue platform appear for the Kongs to use. The Kongs can use the same switch again from the blue platform to make a red ceiling appear with some green turf that they can climb on. As they climb, an electric enemy stands in their way. They must avoid it by crouching on a red platform placed below the grassy turf. In the middle of this platform is a tire, while above it to the left and right are switches. A Banana Coin is also on the left side of the red platform, while the letter G is on the right side of it. If the Kongs manage to get to the other side of the electric enemy here, they can use the tire to reach the grassy turf above them, trying to avoid the two switches surrounding them, as the switches make the red platforms that the Kongs need disappear. The grassy turf lets the Kongs climb over a gap to a switch that is placed right above a blue platform that is placed inside of the wall. When hit, the blue platform quickly emerges from the wall to hold the Kongs above the abyss below. An electric enemy attacks the primates here, but once they avoid it, they can make their way to a tall, rectangular, blue platform lined with climbable turf. They can climb down the turf to reach the bottom of the platform, which stretches across most of the area, to reach another switch. Parallel to the blue platform is a red one with turf lined across it as well. They should hit the switch to make this red wall appear.

If they climb up to the top of the platform, they can make a jump across a gap to a wide red platform. Climbable turf is on the ceiling above this platform, and a few electric enemies move around it. After they avoid these enemies, they can reach another red platform placed below them with two chicken enemies on it. They should avoid the enemies and then travel back up to the turf while hitting a nearby switch to make a blue platform appear nearby. This platform is covered in tires and has two switches at the center of it. The primates must avoid the switches to avoid falling while dodging an electric enemy at the same time. Eventually, they can reach a ceiling of turf that they can climb to reach a switch that is placed above a red platform. If they hit the switch, the red platform appears for them to stand on. On the platform, they can avoid a purple electric enemy and then cross a small gap to reach solid ground again. Here, there are two robotic chicken enemies and a fire-breathing robot. Behind the enemies are blue platform that can be activated in the place of the red platform above them if the Kongs hit the switch located between them. When they climb up the blue platforms, they should activate the red ones with a switch, and then do the same thing again to make blue platform appear in a higher part of the area, until they reach two final red platforms under a solid platform. Above this solid platform is the Slot Machine Barrel that makes the level complete when hit.

Secrets

K-O-N-G Letters

Puzzle Pieces