Riverside Race

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This article is under construction. Therefore, please excuse its informal appearance while it is being worked on. We hope to have it completed by May 28, 2010.

Template:DKClevelbox Riverside Race is the seventh level in the Super Nintendo and Game Boy Advance game, Donkey Kong Country 3: Dixie Kong's Double Trouble. It is also the second area of Kremwood Forest.

Exclusive to this riverside level, there is a timer in the bottom-right corner of the screen. If the Kongs can beat Brash's record (1:15:00) to the goal, then pay him a visit, he'll throw a tantrum which will open the path to a Banana Bird Cave. If the Kongs are unable to beat Brash's record, they can still continue. They'll probably need to play through this level more than once if they want to beat the record, find both Bonus Levels, and beat Koin. There is a swarm of bees found only in this level that will pursue the Kongs while they are above water. The bees are unbeatable, so the Kongs must avoid them. Re-Koils, Sneeks, Kocos, Knick-Knacks and Buzzes are also enemies here.

Level Layout

Secrets

Bonus Levels

  • At the second lake, Kiddy Kong should take the lead and roll onto the surface of the water. Hitting the Y button (or the A button for the remake), the toddler will bounce off of the surface and shoot into the air. Still airborne, the monkey should bounce again and land on an area of land. Nearby, the two heroes will find a Bonus Barrel, which they should jump in to begin a Bonus Level. There, they will collect several green bananas in a pool of water while dodging a lone Koco. Once enough bananas are collected, a Bonus Coin will appear to the right.
  • After the letter N, the heroes will find three red Buzzes hovering over a body of water. The Kongs should swim underwater at that point to find an Invincibility Barrel, which will grant them temporary invincibility. With this limited power, they will need to head back to the surface and bounce on the three Buzzes to reach a ledge. Walking down a flat pathway, they will find a Bonus Barrel. It will, as usual, take them to a Bonus Level, where they will travel through the area, defeating four Re-Koils. Once all the enemies are beat, a Bonus Coin will appear at the end if the stage.

DK Coin

  • After the letter G, the apes should head to the surface of the lake and step onto the end of the solid platform to the right. Before a Buzz Swarm attacks, Kiddy should take the lead again and roll over to the water on the left. Just as he did while finding the first Bonus Level, he will need to bounce on the surface of the water and hop to a ledge. There, he and Dixie will find a Koin, near a Steel Barrel. The enemy will have the DK Coin, and will not give it up without a fight. Unfortunately, the Kongs' attacks will be useless against the Koin, however, they can instead take the Steel Barrel nearby and throw it above the foe. Standing to the right of the Koin, the barrel will bounce off of a wall and hit the Kremling. This will defeat the enemy, thus giving the monkeys the DK Coin.