Riverside Race: Difference between revisions

From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
(updated layout)
(updated info)
Line 1: Line 1:
{{DKClevelbox
{{DKClevelbox
|title=Riverside Race
|image=[[File:Riverside Race DKC3.png]]
|image=[[File:Riverside Race DKC3.png]]
|code=2 - 2
|code=2 - 2
Line 11: Line 10:
|after2=[[Squeals on Wheels|>>]]
|after2=[[Squeals on Wheels|>>]]
}}
}}
'''Riverside Race''' is the seventh [[level]] in ''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]'' It is also the second area of [[Kremwood Forest]].
'''Riverside Race''' is the seventh [[level]] in ''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]'' and the second level of [[Kremwood Forest]].


Exclusive to this riverside level, there is a timer in the bottom-right corner of the screen that times how long it takes for [[Dixie Kong|Dixie]] and [[Kiddy Kong]] to complete the level. If the [[Kong]]s can beat [[Brash]]'s record (1:15:00) to the goal, then pay him a visit, he throws a tantrum, causing the path to the [[Banana Bird Cave]] to open. If the Kongs are unable to beat Brash's record, they can still continue. There are [[killer bees]] found only in this level that pursue the Kongs while they are above water during this level. The bees are invincible, so the Kongs must avoid them. [[Re-Koil]]s, [[Sneek]]s, [[Koco]]s, [[Knik-Knak]]s and [[Buzz (enemy)|Buzzes]] are also enemies here.
==Summary==
As the name suggests, Riverside Race takes place at a river. It is the only level with a timer at the bottom-right screen, keeping track of how long it takes for [[Dixie Kong|Dixie]] and [[Kiddy Kong|Kiddy]] to complete the level, more specifically under [[Brash]]'s record of 1 minute 15 seconds. Throughout the level, the [[Kong]]s are chased by [[killer bees]], which the Kongs must avoid entirely due to their invincibility. The Kongs can avoid the killer bees while swimming underwater. [[Koco]]s are the only underwater enemy in the level.
 
Even though Riverside Race is a fast-paced level, there are still hidden areas. In certain parts, Kiddy can bounce on water to reach higher areas; this is necessary for reaching the [[Koin]] and the two [[Bonus Barrel]]s. An [[Invincibility Barrel]] is in the bottom-left corner of one of the water areas, allowing the Kongs to jump on red [[Buzz (enemy)|Buzz]]es to reach a higher area.
 
The Kongs are not required to beat [[Brash]]'s time to complete the level itself. If the Kongs set a new record and then visit Brash, he throws a tantrum from losing and causes a tremor that makes a log fall in the river. The log acts as a bridge to the [[Banana Bird Cave]].


==Layout==
==Layout==
Line 75: Line 79:
|-
|-
|[[File:Letter N.png]]
|[[File:Letter N.png]]
|Shortly after the Star Barrel, the primates reach an underwater area with three red Buzzes above it. The letter N is also above this water to the left of the red Buzzes.
|Shortly after the Star Barrel, the Kongs reach an underwater area with three red Buzzes. The letter N is above the water to the left of the red Buzzes.
|-
|-
|[[File:Letter G.png]]
|[[File:Letter G.png]]
|In the final area of water, the Kongs head through a thin passage through the ground, which contains the letter G in the center of it.
|In the final area of water, the Kongs must swim through a thin passage, which has the letter G.
|}
|}


Line 97: Line 101:
|-
|-
|[[File:Riverside Race Bonus Area 1.png]]
|[[File:Riverside Race Bonus Area 1.png]]
|At the second lake, Kiddy Kong should take the lead and roll onto the surface of the water. By hitting the B button (or the A button for the remake) as he hits the surface, Kiddy can bounce off of the water and shoot into the air. (Alternatively, if the player has both Kongs, jumping into the killer bees will give the player more vertical distance and thus be able to make the jump.) As he falls to the surface again, the ape should bounce and land on a high area of land. Nearby, the two Kongs can find a [[Bonus Barrel]], which they should jump into to begin a Bonus Level. There, they must collect 15 green bananas in a pool of water while dodging a lone Koco. Once enough bananas are collected, a [[Bonus Coin]] appears to the right. The Kongs have 30 seconds to complete the Bonus Level.
|'''''Grab 15 Bananas!'''''<br>At the second lake, Kiddy must take the lead and bounce on the water to go up to a higher area. (Alternatively, if the player has both Kongs, jumping into the killer bees gives the Kongs more vertical distance and thus be able to make the jump.) By bouncing on the water a second time, Kiddy gets enough vertical distance to land on the area above. The Kongs can find the [[Bonus Barrel]] nearby. In the [[Bonus Level]], the Kongs have 30 seconds to collect 15 [[Green Banana]]s that appear both above and within the river. A green Koco is in the center of the area, and the Green Bananas each randomly spawn to the left or right of it. When the Kongs collect all the bananas, a [[Bonus Coin]] appears to the right.
|-
|-
|
|
|After passing the letter N, the Kongs find three red Buzzes hovering over a body of water. They should swim underwater at this point to find an Invincibility Barrel, which grants them temporary invincibility when hit. With this limited power, they need to head back to the surface and bounce on the three Buzzes to reach a ledge. (Alternatively, if the player has both Kongs, jumping into the rightmost Buzz will give the player more vertical distance and thus be able to make the jump.) If they travel down the flat pathway, they come up to a Bonus Barrel. It takes them to a Bonus Level when entered, where they must travel through the area and defeat four Re-Koils. Once all the enemies are beat, a Bonus Coin appears at the end if the stage. They must defeat all of the enemies and grab the coin within the time limit of 15 seconds to complete the bonus successfully.
|'''''Bash the Baddies!'''''<br>After the letter N, the Kongs find three red Buzzes hovering over a body of water. They must swim underwater to the bottom left to activate a hidden Invincibility Barrel. They must then return to the surface and then bounce on three red Buzzes to reach a ledge. (Alternatively, if the player has both Kongs, jumping into the rightmost Buzz will give the player more vertical distance and thus be able to make the jump.) The Kongs must go down a flat pathway and enter a Bonus Barrel. In the Bonus Level, the Kongs have 15 seconds to go through the area and defeat four Re-Koils. After the Kongs defeat the enemies, the Bonus Coin appears at the end to the right.
|}
|}


Line 110: Line 114:
<gallery>
<gallery>
Riverside Race DKC3 shot.png|The Kongs travel through the level
Riverside Race DKC3 shot.png|The Kongs travel through the level
Riverside Race Re-Koil defeated.png|Kiddy defeats a Re-Koil
Riverside Race second Bonus Barrel.png|The Kongs jump to the second Bonus Barrel
Riverside Race DKC3 shot 4.png|The Kongs jump out of the water
Riverside Race DKC3 shot 4.png|The Kongs jump out of the water
</gallery>
</gallery>
Line 116: Line 122:
<gallery>
<gallery>
Riverside Race DKC3 GBA.png|The Kongs approach a river
Riverside Race DKC3 GBA.png|The Kongs approach a river
Riverside Race DKC3 GBA 2.png|The Kongs swim through a narrow underwater passage
Riverside Race GBA Re-Koil.png|Dixie jumps at a Re-Koil
Riverside Race DKC3 GBA 2.png|The Kongs swim in a narrow passage after activating the Star Barrel
</gallery>
</gallery>



Revision as of 19:19, October 28, 2019

Template:DKClevelbox Riverside Race is the seventh level in Donkey Kong Country 3: Dixie Kong's Double Trouble! and the second level of Kremwood Forest.

Summary

As the name suggests, Riverside Race takes place at a river. It is the only level with a timer at the bottom-right screen, keeping track of how long it takes for Dixie and Kiddy to complete the level, more specifically under Brash's record of 1 minute 15 seconds. Throughout the level, the Kongs are chased by killer bees, which the Kongs must avoid entirely due to their invincibility. The Kongs can avoid the killer bees while swimming underwater. Kocos are the only underwater enemy in the level.

Even though Riverside Race is a fast-paced level, there are still hidden areas. In certain parts, Kiddy can bounce on water to reach higher areas; this is necessary for reaching the Koin and the two Bonus Barrels. An Invincibility Barrel is in the bottom-left corner of one of the water areas, allowing the Kongs to jump on red Buzzes to reach a higher area.

The Kongs are not required to beat Brash's time to complete the level itself. If the Kongs set a new record and then visit Brash, he throws a tantrum from losing and causes a tremor that makes a log fall in the river. The log acts as a bridge to the Banana Bird Cave.

Layout

The Kongs begin the level on a pathway positioned under a DK Barrel and a trail of bananas. Once the Kongs pass the bananas, a swarm of Buzzes begins to chase them down the area, where they can find a Banana Bunch and a pair of Sneeks. Soon, they come up to a banana trail that leads them into an area of water full of bananas. The Buzzes continue to chase them as they exit the water, which is followed by a pathway supporting a Re-Koil, who bounces near the letter K. After the Kongs drop down to a ledge, they come up to a Sneek and another water area that contains a Koco and an underwater passage leading through a large structure that blocks the Kongs' path. Kiddy Kong can use his abilities to reach the top of the structure, where a Bonus Barrel is located. (Alternatively, if the player has both Kongs, jumping into the killer bees will give the player more vertical distance and thus be able to make the jump.) The underwater passage is full of bananas and a Banana Bunch, and once they pass these items and exit the passage, they find their way back onto land, where the letter O is located. If they continue down the pathway, they reach a raised piece of ground with Re-Koils around it. A water area follows the second Re-Koil, and in this water, the Kongs can find another Koco and an underwater passage that leads through a large piece of land that blocks the Kongs' path. The Star Barrel is in this passage near some trails of bananas.

Riverside Race
The Kongs head into an underwater passage.

After the Kongs reach the other side of the passage, they can find another DK Barrel surrounded by bananas in a wider underwater area. To the right of here, they find dry land with a few Knik-Knaks to the left of it. The Kongs can jump on them to reach a high ledge with a red Extra Life Balloon on it. If the primates journey east from the Knik-Knaks, they come along a pathway that leads to another area of water. As they head towards the liquid, the killer bees chases them past a pair of Re-Koils. In the water, they can find a Koco and some bananas. A small section of dry, solid land is ahead of the water that the Kongs must head down to reach a larger section of water with three red Buzzes flying over it. With the use of a nearby Invincibility Barrel, they can bounce on these foes to reach an area on top of a large area of dry land that can lead them to a Bonus Barrel. (Alternatively, if the player has both Kongs, jumping into the rightmost Buzz will give the player more vertical distance and thus be able to make the jump.)

This area of land cannot be passed unless the Kongs climb over it or unless they head through the underwater passage at the bottom of it. The passage is located next to a Koco and a trail of bananas, and it leads into another wide area of water with a wall of three Kocos in it. On the other side of the Kocos, they can find a section of solid ground above the water. As they travel along the pathway, they come past a few raised pieces of ground with Re-Koils on them. Soon, they reach another underwater area that they can swim into to find a passage leading through a large structure that blocks their path. The letter G is in the center of the passage, which they can find another wide section of water after. They can find a Koco in this water, and to the right of it, they can discover an area of land. Kiddy Kong can use his water-bouncing abilities to reach a hidden ledge to the top-left of here, which holds a Koin. (Again, if the player has both Kongs, jumping into the killer bees will give the player more vertical distance and thus be able to make the jump.) They head down a solid pathway with a trio of Sneeks and some bananas on it. As they race past the foes, swarms of Buzzes chase them, until they reach the Level Flag.

Enemies

Name Count
Sprite of a red Buzz
Buzz (red)
3
Knik-Knak in Donkey Kong Country 3: Dixie Kong's Double Trouble!
Knik-Knak (red)
2
Koco in Donkey Kong Country 3: Dixie Kong's Double Trouble!Koco DKC3 red.png
Koco
Green: 5 (1 is in a Bonus Level)
Red: 3
Total: 8
Re-Koil in Donkey Kong Country 3: Dixie Kong's Double Trouble!
Re-Koil
11 (4 are in a Bonus Level)
A Sneek in Donkey Kong Country 3: Dixie Kong's Double Trouble!
Sneek
3

Items and objects

Sprite Name Count
Bear coin Bear Coin 1
DK Barrel DK Barrel 3
Sprite of an Invincibility Barrel from Donkey Kong Country 2: Diddy's Kong Quest Invincibility Barrel 1 (in a corner of a pond with three Buzzes)

K-O-N-G Letters

Letter Location
K After the first area of water, located near a Re-Koil.
O The Kongs come up to the letter O after reaching the end of the second area of water.
N Shortly after the Star Barrel, the Kongs reach an underwater area with three red Buzzes. The letter N is above the water to the left of the red Buzzes.
G In the final area of water, the Kongs must swim through a thin passage, which has the letter G.

DK Coin

Image Location
Kiddy Kong about to throw a Steel Barrel behind Koin in the Game Boy Advance remake of Donkey Kong Country 3 After the letter G, the Kongs must swim to the surface of the river and step onto the end of the solid platform to the right. Before the killer bees attacks, Kiddy should take the lead again and roll over the water towards the left. (Alternatively, if the player has both Kongs, jumping into the killer bees will give the player more vertical distance and thus be able to make the jump.) There, he and Dixie can find a Koin, who stands near a Steel Keg. The Kongs can take the nearby Steel Keg and throw it above Koin, causing it to rebound off a wall at hit Koin from behind. The Kongs obtain the DK Coin.

Secrets

Bonus Levels

Image Type and description
Riverside Race Grab 15 Bananas!
At the second lake, Kiddy must take the lead and bounce on the water to go up to a higher area. (Alternatively, if the player has both Kongs, jumping into the killer bees gives the Kongs more vertical distance and thus be able to make the jump.) By bouncing on the water a second time, Kiddy gets enough vertical distance to land on the area above. The Kongs can find the Bonus Barrel nearby. In the Bonus Level, the Kongs have 30 seconds to collect 15 Green Bananas that appear both above and within the river. A green Koco is in the center of the area, and the Green Bananas each randomly spawn to the left or right of it. When the Kongs collect all the bananas, a Bonus Coin appears to the right.
Bash the Baddies!
After the letter N, the Kongs find three red Buzzes hovering over a body of water. They must swim underwater to the bottom left to activate a hidden Invincibility Barrel. They must then return to the surface and then bounce on three red Buzzes to reach a ledge. (Alternatively, if the player has both Kongs, jumping into the rightmost Buzz will give the player more vertical distance and thus be able to make the jump.) The Kongs must go down a flat pathway and enter a Bonus Barrel. In the Bonus Level, the Kongs have 15 seconds to go through the area and defeat four Re-Koils. After the Kongs defeat the enemies, the Bonus Coin appears at the end to the right.

Warp Barrel

Right before the first body of water, Kiddy must perform a Team-up throw for Dixie to enter an invisible Warp Barrel over the middle of the body of water. The Kongs are warped to the area right before the Level Flag. If the Kongs complete the level with the Warp Barrel, the timer reaches the maximum time of 9:59, penalizing the Kongs. This penalty was removed from the Game Boy Advance remake.

Gallery

Super Nintendo Entertainment System

Game Boy Advance

Names in other languages

Language Name Meaning
Japanese リバーサイド レース
Ribāsaido rēsu
Riverside Race

German Flotte Fluss-Flitzerei
Dashing River Runabout
Italian Gara Lungofiume
Riverfront Race
Spanish Carrera en la Orilla
Literal translation

Trivia

  • In the Game Boy Advance version, a sound effect of a crowd cheering is played if Dixie and Kiddy set a new record.