Riverside Race: Difference between revisions

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File:RiversideRace265.png|The Kongs jump out of the water.
File:RiversideRace265.png|The Kongs jump out of the water.
File:RiversideRaceGBA165.png|Kiddy Kong runs through the Game Boy Advance version of the level.
File:RiversideRaceGBA165.png|Kiddy Kong runs through the Game Boy Advance version of the level.
File:RiversideRaceGBA265.png|The Kongs swim through an underwater part of the level.
File:RiversideRaceGBA265.png|The Kongs approach an underwater part of the level.
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==Names in Other Languages==
==Names in Other Languages==
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Revision as of 17:01, June 8, 2011

This article is under construction. Therefore, please excuse its informal appearance while it is being worked on. We hope to have it completed by June 10, 2011.

Template:DKClevelbox Riverside Race is the seventh level in the Super Nintendo Entertainment System and Game Boy Advance game, Donkey Kong Country 3: Dixie Kong's Double Trouble!. It is also the second area of Kremwood Forest.

Exclusive to this riverside level, there is a timer in the bottom-right corner of the screen that times how long it takes for Dixie and Kiddy Kong to complete the level. If the Kongs can beat Brash's record (1:15:00) to the goal, then pay him a visit, he throws a tantrum, causing the path to the Banana Bird Cave to open. If the Kongs are unable to beat Brash's record, they can still continue. Kiddy Kong is required to use his water-jumping move in this level to reach one of its Bonus Levels and its Koin. There is a swarm of wasps found only in this level that pursue the Kongs while they are above water during this level. The bees are invincible, so the Kongs must avoid them. Re-Koils, Sneeks, Kocos, Knik-Knaks and Buzzes are also enemies here.

Level Layout

At the beginning of the level, the heroes should travel down a flat pathway. The pathway is mostly free of enemies, though the monkeys will be greeted by a swarm of Buzzes on the way. Running from the small pests, the apes should race across a small lake and head back on land to find the letter K high in the air. Bouncing on a Re-Koil can lead the monkeys to the letter. Moving on, they will tread into another body of water and make their way through a narrow opening. Swimming through the damp area below land, they will soon reach the surface of the water and find the letter O. Running down a long pathway, another group of small Buzzes will begin to chase them. The Kongs will have to race past the Re-Koils in the area to leave the Buzzes in the dust. Eventually, the apes will head into another lake and swim through a narrow passageway to find the Star Barrel.

About halfway into the level, the monkeys will find their way out of the water, only to be chased by a third Buzz Swarm. They should run through the area, passing a few Re-Koils, until they reach another body of water. They will have to quickly paddle through the water to dodge the Buzz Swarm, and then travel down another pathway to find the letter N, as well as an area of water. Swimming through the water under the letter N, the group will squeeze through another narrow passageway and make their way to the surface of the water, where they will hop over a wall of three Kocos. Once they get out of the water, Kiddy and Dixie will head down a bumpy pathway to reach the final pool of water. Moving through a small trench in the water, they will grab the letter G and soon find the way back on solid ground. There, they should run away from more Buzz Swarms until they find a flagpole. If the raise its flag, the level will end.

Secrets

K-O-N-G Letters

  • K: After the Kongs pass the first area of water, they come up to the letter K, located near a Re-Koil.
  • O: The Kongs come up to the letter O after reaching the end of the second area of water.
  • N: Shortly after the Star Barrel, the primates reach an underwater area with three red Buzzes above it. The letter N is also above this water to the left of the red Buzzes.
  • G: In the final area of water, the heroes head through a thin passage through the ground, which contains the letter G in the center of it.

Bonus Levels

  • At the second lake, Kiddy Kong should take the lead and roll onto the surface of the water. By hitting the Y button (or the A button for the remake) as he hits the surface, the toddler can bounce off of the water and shoot into the air. As he falls to the surface again, the ape should bounce and land on a high area of land. Nearby, the two heroes can find a Bonus Barrel, which they should jump into to begin a Bonus Level. There, they must collect 15 green bananas in a pool of water while dodging a lone Koco. Once enough bananas are collected, a Bonus Coin appears to the right. The heroes have 30 seconds to complete this bonus.
  • After passing the letter N, the heroes find three red Buzzes hovering over a body of water. They should swim underwater at this point to find an Invincibility Barrel, which grants them temporary invincibility when hit. With this limited power, they need to head back to the surface and bounce on the three Buzzes to reach a ledge. If they travel down the flat pathway, they come up to a Bonus Barrel. It, as usual, takes them to a Bonus Level when entered, where they must travel through the area and defeat four Re-Koils. Once all the enemies are beat, a Bonus Coin appears at the end if the stage. They must defeat all of the enemies and grab the coin within the time limit of 15 seconds to complete the bonus successfully.

DK Coin

  • After the letter G, the apes should head to the surface of the lake and step onto the end of the solid platform to the right. Before a Buzz Swarm attacks, Kiddy should take the lead again and roll over to the water on the left. Just as he did while finding the first Bonus Level, he needs to bounce on the surface of the water and hop to a ledge. There, he and Dixie can find a Koin, who stands near a Steel Keg. The enemy is in possession the DK Coin, and he does not give it up without a fight. Unfortunately, the Kongs' attacks are useless against the Koin, however, they can instead take the Steel Keg nearby and throw it above the foe. While the Kongs stand to the right of the Koin, the barrel bounces off of a wall and hits the Kremling in the back as he watches the primates. This can defeat the enemy, thus allowing the apes to grab the dropped DK Coin.

Warp Barrel

  • Just before the first water area, Kiddy should quickly (to avoid being stung by bees) throw Dixie north-east over the water to reach an invisible Warp Barrel that does not appear until they land in it. The barrel can send them to the area located immediately before the End of Level Flag. In the Super Nintendo Entertainment System version, reaching the Warp Barrel causes the timer to max out to 9:59.

Gallery

Names in Other Languages

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