Murky Mill: Difference between revisions

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=== [[Warp Barrel]] ===
=== [[Warp Barrel]] ===
 
*When the Kongs get to the top of the long elevator, Kiddy should walk over to the wall on the left, pick up Dixie, and throw her upwards, to find the Warp Barrel.


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Revision as of 12:11, June 19, 2010

This article is under construction. Therefore, please excuse its informal appearance while it is being worked on. We hope to have it completed June 16 - 18.

Template:DKClevelbox Murky Mill is the fifth level of Donkey Kong Country 3: Dixie Kong's Double Trouble!, and is located in Lake Orangatanga.

The Kongs will transform into and play as Ellie the Elephant for most of this dank level. Although Ellie has a fear of Sneeks, the ones in this level are are too hard for her to see in the darkness, unless they walk directly under the lights. Ellie must take care of those Sneeks by tossing Barrels at them from a distance. Re-Koils make their debut here, appearing along with Buzzes.

In the Game Boy Advance version, due to the brightness of the system's screen, the level's visiblity is higher, making it much easier to beat the level.

Level Layout

Secrets

Bonus Levels

  • Towards the start of the level, Ellie will see a Buzz guarding a trapdoor. Ellie needs to jump over the buzz, grab a Steel Keg, turn around, and thenn throw it at the Buzz, revealing a Bonus Level. In this bonus, Ellie must defeat four circling Buzzes with Barrels before time runs out. If the challenge is completed, the apes will obtain a Bonus Coin.
  • At the bootom of a forked platform, Ellie should go left, and see two Buzzes and an unreachable Steel Keg. Using her special tequnique, Ellie must suck in the barrel, dropping it onto a Buzz, granting access to a Bonus area. Here, Ellie must avoid four Buzzes to find a Bonus Coin.

DK Coin

  • Just after becoming Ellie, the Kongs will drop down onto the floor and find a Steel keg. If Ellie walks to the right, she will find Koin, holding his DK Coin, standing underneath an iron wall. Ellie must grab the keg, jump, and toss the barrel just over the top of the wall. The barrel will then bounce off of another wall, hitting the distracted Kremling, thus giving the monkeys the DK Coin.

Warp Barrel

  • When the Kongs get to the top of the long elevator, Kiddy should walk over to the wall on the left, pick up Dixie, and throw her upwards, to find the Warp Barrel.