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{{species-infobox
{{species infobox
|image=[[File:Kaboom.jpg]]<br>Artwork of a Kaboom from ''[[Donkey Kong Country 2: Diddy's Kong Quest]]''
|image=[[File:Kaboom.png|200px]]<br>Artwork of a Kaboom
|first_appearance=''[[Donkey Kong Country 2: Diddy's Kong Quest]]'' ([[List of games by date#1995|1995]])
|first_appearance=''[[Donkey Kong Country 2: Diddy's Kong Quest]]'' ([[List of games by date#1995|1995]])
|latest_appearance=''[[Donkey Kong Country 2]]'' (GBA version) ([[List of games by date#2004|2004]])
|latest_appearance=''Donkey Kong Country 2'' ([[Game Boy Advance|GBA]]) ([[List of games by date#2004|2004]])
|parent_species=[[Klobber]]
|variant_of=[[Klobber]]
|derived_subjects=[[Klasp]]<br>[[Kracka]]
}}
}}
{{quote2|This sly [[Kremling]] loves explosive surprises. Watch out for [[TNT Barrel]]s - Kaboom may pop out just before you reach them.|''Donkey Kong Country 2: Diddy's Kong Quest'' SNES manual, page 30}}
'''Kabooms''' are [[Kremling]]s that first appeared in ''[[Donkey Kong Country 2: Diddy's Kong Quest]]''. Kabooms are a variant of [[Klobber]] that disguise themselves as ordinary [[TNT Barrel]]s and pop out when a character gets close. They do not appear in ''[[Donkey Kong Land 2]]''.


{{quote2|This sly [[Kremling]] loves explosive surprises. Watch out for [[TNT Barrel]]s - Kaboom may pop out just before you reach them.|''[[Donkey Kong Country 2]]'' manual, page 29}}
[[Kracka]]s were originally planned to be the successors to Kabooms in ''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]'' but were later removed, making the rope-climbing [[Klasp]]s their only successor. However, in the [[Game Boy Advance]] [[Donkey Kong Country 3 (Game Boy Advance)|version]], they appeared in a [[Pacifica]] level, [[Stormy Seas]].
 
'''Kabooms''' (also called '''TNT Barrels''' in the [[Prima Games]] guide for ''[[Donkey Kong 64]]''<ref>Barton, Jeff, Mario De Govia, and Donato Tica. ''Donkey Kong 64'' Prima Official Game Guide. [[Media:DK64 Prima 16.jpg|Page 16]].</ref>) are red [[Klobber]]s and are members of the [[Kremling Krew]]. They wear a [[TNT Barrel]] around their body. [[Kracka]], an enemy from the [[Game Boy Advance]] version of ''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]'' heavily resembles them.


==History==
==History==
===''Donkey Kong Country 2: Diddy's Kong Quest''===
===''Donkey Kong Country 2: Diddy's Kong Quest''===
[[File:KaBoom.PNG|frame|left]]
Kabooms are common enemies in the later worlds of ''Donkey Kong Country 2''. They first appear in the [[Gloomy Gulch]] level, [[Ghostly Grove (Donkey Kong Country 2: Diddy's Kong Quest)|Ghostly Grove]], and are mainly found in the [[Lost World (Donkey Kong Country 2: Diddy's Kong Quest)|Lost World]] and [[K. Rool's Keep]]. Their behavior is shared with Klobbers: they both hide in their barrel, then pop out when [[Diddy Kong|Diddy]] and [[Dixie Kong|Dixie]] get close, and run after them in an attempt to hurt them. Kabooms' TNT Barrels are distinguishable from normal ones, because the "N" of TNT is flipped. This is fixed after Diddy or Dixie jumps on it. The only major difference that Kabooms have from Klobbers is that a Kaboom's barrel explodes when it crashes into the lead Kong, with the resulting TNT blast defeating both of them. A Kaboom can more safely be defeated from either having a projectile thrown at it, such as a [[barrel]] or a [[Cannonball|kannonball]], or from being jumped on and thrown like a regular TNT Barrel. When jumped on, a Kaboom re-emerges shortly after, unless the Kongs quickly grab it. Kabooms also get defeated if they run onto the spikes in [[Klobber Karnage (Donkey Kong Country 2: Diddy's Kong Quest)|Klobber Karnage]], but they do not explode.
Kabooms first appear in ''[[Donkey Kong Country 2: Diddy's Kong Quest]]'' as common enemies. Kabooms are relatives to [[Klobber|Klobbers]]. Like Klobbers, Kabooms wear barrels around their body, but Kabooms wear TNT Barrels. This makes them extremely dangerous, as a simple touch will cause them and a [[Kong]] to explode. Kabooms can be defeated by throwing a [[Barrel|barrel]] or a [[Kannonball|kannonball]] at them. Kabooms can also be thrown and used like a normal TNT Barrel. The Kongs must [[jump]] on its head in order to use them as a TNT Barrel. Kabooms are predominantly found in the [[Lost World (Donkey Kong Country 2: Diddy's Kong Quest)|Lost World]] and [[K. Rool's Keep]].
 
Kabooms are one of the few entities absent from the end credits. However, in the [[Donkey Kong Country 2 (Game Boy Advance)|Game Boy Advance version]], one shares a listing with a Klobber.
 
===''Donkey Kong 64''===
[[File:Kaboom DK64 screenshot.jpg|thumb|left|A TNT Bomber is about to crash into [[Chunky Kong]].]]
Kabooms, called '''TNT Bombers'''<ref>Barton, Jeff, Mario De Govia, and Donato Tica. ''Donkey Kong 64'' Prima's Official Strategy Guide. Page 42. "''TNT Bombers will leap onto the cart. Speed under them to stay safe.''"</ref> or "'''TNT Barrels'''"<ref>Barton, Jeff, Mario De Govia, and Donato Tica. ''Donkey Kong 64'' Prima's Official Strategy Guide. [[Media:DK64 Prima 16.jpg|Page 16]].</ref> in the [[Prima Games|Prima]] guide, return as enemies in ''[[Donkey Kong 64]]'', where they have a larger appearance and no longer wear earrings. They have a similar attack pattern as in ''Donkey Kong Country 2''. While they are chasing the active Kong, TNT Bombers sometimes say "C'mon" in a high-pitched voice. TNT Bombers are more easily identifiable from their outer TNT Barrel. Like many other enemies, the active Kong can defeat a TNT Bomber by throwing an orange at them, using a musical instrument, or by shooting with their [[weapon]]. The active Kong can also use a shockwave attack but at a cost of being injured from the explosion. TNT Bombers automatically self-destruct after chasing after the active Kong for five seconds, and say "Uh oh" right before exploding. The only remains of a TNT Bomber after exploding is a pile of ash with two blinking eyes on top.
 
TNT Bombers are first shown during Diddy's segment of the [[DK Rap]], where Diddy simultaneously defeats three of them by throwing an [[orange]] at them. During the game itself, TNT Bombers first appear in the later segment of [[Mine Cart Ride#Diddy's Mine Cart Ride|Diddy's Mine Cart Ride]], where they jump out of edges at random as an attempt to crash into him. If a TNT Bomber successfully hits into Diddy, he loses a few [[DK Coin]]s. [[Angry Aztec]] and [[Gloomy Galleon]] are the only two levels where TNT Bombers appear.
{{br|left}}
{{br|left}}
===''Donkey Kong 64''===
[[File:DK64 Kaboom.png|thumb|x160px|A Kaboom, from ''Donkey Kong 64'']]
Kabooms make a return appearance in ''[[Donkey Kong 64]]'', where they are larger and lack earrings. In this game, they are rarer than before, found only in [[Angry Aztec]] and [[Gloomy Galleon]]. Their attack method is the same as before though - they charge at one of the game's five playable Kongs, attempting to damage them with an explosion. Kabooms can be defeated by throwing an [[Orange]] at them, by using a musical instrument, or by shooting it with any of the Kongs' weapons. A shock wave attack also takes them out, but it'll hurt the Kongs in the process.


[[File:Kabbom64.jpg|thumb|left|A Kaboom, about to attack [[Chunky Kong]]]]
==Instruction booklet descriptions==
Kabooms also appear in [[Diddy Kong]]'s minecart challenge in the area [[Jungle Japes]]. In this area, they will jump of edges and explode, trying to take Diddy out with them. On a side note, when a Kaboom chases a Kong in this game, they'll automatically self-destruct after about 5 seconds.
{{quote2|This sly Kremling loves explosive surprises. Watch out for [[TNT Barrel]]s-Kaboom may pop out just before you reach them.|''Donkey Kong Country 2: Diddy's Kong Quest'' SNES manual, page 30}}
{{quote2|This sly Kremling loves explosive surprises. Be careful with [[TNT Barrel]]—he might pop out as you try to grab them.|''Donkey Kong Country 2'' GBA instruction booklet, page 22}}


Three Kabooms also show up in Diddy's segment of the [[DK Rap]]; they end up being blown up by Diddy with an [[Orange]].
==Gallery==
{{br|left}}
<gallery>
Kaboom DKC2.png|''Donkey Kong Country 2: Diddy's Kong Quest'' sprite
DK64 Kaboom.png|''Donkey Kong 64'' render
Kaboom DKC2GBA.png|''Donkey Kong Country 2'' (GBA) sprite
</gallery>


==Names in other languages==
==Names in other languages==
{{foreign names
{{foreign names
|Jap=ボムクロバー<br>''Bomukurobā''<br>カブーン<br>''Kabūn''
|Jap=ボムクロバー<br>''Bomu Kurobā''<br>カブーン<ref>「ドンキーコング64任天堂公式ガイドブック」 (''Donkey Kong 64 Nintendo Kōshiki Guidebook''), [[media:DK64 Shogakukan P12.jpg|page 12]].</ref><br>''Kabūn''
|JapM=Bomb Klobber (SNES)<br>Kaboom (N64, GBA)}}
|JapM=Bomb Klobber (SNES)<br><br>Kaboom (N64, GBA)
 
|Ita=Coccoboom
==Trivia==
|ItaM=From ''coccodrillo'' (crocodile) and "kaboom"
*Whenever a Kaboom starts to run or makes a quick turn, it makes a noise similar to tires screeching.
|Spa=Kaboom
*Occasionally, in ''Donkey Kong 64'', Kabooms can be heard saying "C'mon" in a high-pitched voice. Also, whenever a Kaboom is defeated, all that remains of them is a pile of ash with two blinking eyes on top.
|SpaM=-
*In ''Donkey Kong Country 2'', a Kaboom can defeat itself by coming into contact with any kind of terrain that can hurt the Kongs.
}}
*In ''Donkey Kong Country 2'', when first seen, Kabooms can be identified from regular TNT barrels, as their lack of education has led to the N being written with the sloping line facing the wrong way. However, if the player picks one up and puts it back down, the barrel will be written correctly, though Kaboom will erupt from it once more after a few seconds.
 
==See Also==
*[[Klasp]]: Another Kremling who wears a TNT Barrel upon its body and appears hanging on ropes.
*[[Kracka]]: Land versions of Klasps.


==References==
==References==
{{NIWA|DKWiki=1}}
<references/>
<references/>
{{Kremlings}}
{{Kremlings}}
{{DKC2}}
{{DKC2}}
{{DK64}}
{{DK64}}
[[Category:Kremling Kuthroats]]
[[Category:Kremlings]]
[[Category:Kremling Krew]]
[[Category:Pirates]]
[[Category:Pirates]]
[[Category:Explosives]]
[[Category:Explosives]]
[[Category:Donkey Kong 64 Enemies]]
[[Category:Donkey Kong 64 enemies]]
[[Category:Donkey Kong Land 2 Enemies]]
[[Category:Donkey Kong Country 2: Diddy's Kong Quest enemies]]
[[de:Kaboom]]
[[de:Kaboom]]

Revision as of 11:22, April 8, 2024

Kaboom
Artwork of Kaboom.
Artwork of a Kaboom
First appearance Donkey Kong Country 2: Diddy's Kong Quest (1995)
Latest appearance Donkey Kong Country 2 (GBA) (2004)
Variant of Klobber
Derived subjects
“This sly Kremling loves explosive surprises. Watch out for TNT Barrels - Kaboom may pop out just before you reach them.”
Donkey Kong Country 2: Diddy's Kong Quest SNES manual, page 30

Kabooms are Kremlings that first appeared in Donkey Kong Country 2: Diddy's Kong Quest. Kabooms are a variant of Klobber that disguise themselves as ordinary TNT Barrels and pop out when a character gets close. They do not appear in Donkey Kong Land 2.

Krackas were originally planned to be the successors to Kabooms in Donkey Kong Country 3: Dixie Kong's Double Trouble! but were later removed, making the rope-climbing Klasps their only successor. However, in the Game Boy Advance version, they appeared in a Pacifica level, Stormy Seas.

History

Donkey Kong Country 2: Diddy's Kong Quest

Kabooms are common enemies in the later worlds of Donkey Kong Country 2. They first appear in the Gloomy Gulch level, Ghostly Grove, and are mainly found in the Lost World and K. Rool's Keep. Their behavior is shared with Klobbers: they both hide in their barrel, then pop out when Diddy and Dixie get close, and run after them in an attempt to hurt them. Kabooms' TNT Barrels are distinguishable from normal ones, because the "N" of TNT is flipped. This is fixed after Diddy or Dixie jumps on it. The only major difference that Kabooms have from Klobbers is that a Kaboom's barrel explodes when it crashes into the lead Kong, with the resulting TNT blast defeating both of them. A Kaboom can more safely be defeated from either having a projectile thrown at it, such as a barrel or a kannonball, or from being jumped on and thrown like a regular TNT Barrel. When jumped on, a Kaboom re-emerges shortly after, unless the Kongs quickly grab it. Kabooms also get defeated if they run onto the spikes in Klobber Karnage, but they do not explode.

Kabooms are one of the few entities absent from the end credits. However, in the Game Boy Advance version, one shares a listing with a Klobber.

Donkey Kong 64

Chunky Kong and a TNT Bomber.
A TNT Bomber is about to crash into Chunky Kong.

Kabooms, called TNT Bombers[1] or "TNT Barrels"[2] in the Prima guide, return as enemies in Donkey Kong 64, where they have a larger appearance and no longer wear earrings. They have a similar attack pattern as in Donkey Kong Country 2. While they are chasing the active Kong, TNT Bombers sometimes say "C'mon" in a high-pitched voice. TNT Bombers are more easily identifiable from their outer TNT Barrel. Like many other enemies, the active Kong can defeat a TNT Bomber by throwing an orange at them, using a musical instrument, or by shooting with their weapon. The active Kong can also use a shockwave attack but at a cost of being injured from the explosion. TNT Bombers automatically self-destruct after chasing after the active Kong for five seconds, and say "Uh oh" right before exploding. The only remains of a TNT Bomber after exploding is a pile of ash with two blinking eyes on top.

TNT Bombers are first shown during Diddy's segment of the DK Rap, where Diddy simultaneously defeats three of them by throwing an orange at them. During the game itself, TNT Bombers first appear in the later segment of Diddy's Mine Cart Ride, where they jump out of edges at random as an attempt to crash into him. If a TNT Bomber successfully hits into Diddy, he loses a few DK Coins. Angry Aztec and Gloomy Galleon are the only two levels where TNT Bombers appear.

Instruction booklet descriptions

“This sly Kremling loves explosive surprises. Watch out for TNT Barrels-Kaboom may pop out just before you reach them.”
Donkey Kong Country 2: Diddy's Kong Quest SNES manual, page 30
“This sly Kremling loves explosive surprises. Be careful with TNT Barrel—he might pop out as you try to grab them.”
Donkey Kong Country 2 GBA instruction booklet, page 22

Gallery

Names in other languages

Language Name Meaning
Japanese ボムクロバー
Bomu Kurobā
カブーン[3]
Kabūn

Bomb Klobber (SNES)

Kaboom (N64, GBA)

Italian Coccoboom
From coccodrillo (crocodile) and "kaboom"
Spanish Kaboom
-

References

  1. ^ Barton, Jeff, Mario De Govia, and Donato Tica. Donkey Kong 64 Prima's Official Strategy Guide. Page 42. "TNT Bombers will leap onto the cart. Speed under them to stay safe."
  2. ^ Barton, Jeff, Mario De Govia, and Donato Tica. Donkey Kong 64 Prima's Official Strategy Guide. Page 16.
  3. ^ 「ドンキーコング64任天堂公式ガイドブック」 (Donkey Kong 64 Nintendo Kōshiki Guidebook), page 12.