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{{level
{{level infobox
|title=Fire-Ball Frenzy
|image=[[File:Fire-Ball Frenzy DKC3 screenshot.png]]
|image=[[Image: Fire-BallFrenzy.png]]
|code=4 - 1
|code=4 - 1
|world=[[Mekanos]]
|game=''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]
|game=''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]
|notes=This is the only level featuring the owl-like creatures called Karbines, which shoot fireballs at the Kongs.
|track=Nuts and Bolts
|before=[[Fish Food Frenzy|<<]]
|before=[[Arich's Ambush|<<]]
|after=[[Demolition Drain-Pipe|>>]]
|after=[[Demolition Drain-Pipe|>>]]
}}
}}
'''Fire-Ball Frenzy''' is the sixteenth [[level]] in ''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]'', and the first area of World 4, [[Mekanos]].
'''Fire-Ball Frenzy''' is the sixteenth [[level]] in ''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]'' and the first level of [[Mekanos]]. It is the first factory level of the game. [[Karbine]]s appear throughout the level, shooting fireballs in [[Dixie Kong]] and [[Kiddy Kong]]'s path. The [[Kong]]s have to go across some [[bubbling cauldron]]s, often by moving across a horizontal [[rope]]. [[Squitter]] is used in the first [[Bonus room|Bonus Level]], although there is a [[No Animal Sign]] in the main level to prevent him from progressing further.
==Layout==
[[File:Fire-Ball Frenzy GBA three Karbines.png|thumb|left|Fire-Ball Frenzy in the Game Boy Advance version]]
From the start of the level, there will be a [[DK Barrel]], followed by some bananas. The Kongs will then go east and encounter three Karbines, each shooting one fireball at a time. They must pass two side by side Karbines, which also shoot a bit faster. They will go northeast, then jump off of a Knik-Knak to grab [[KONG Letters|the letter K]] and avoid falling into bubbling cauldrons. There will then be two Bristles, followed by more Karbines. The Kongs will be transported up to a rope, yet the Karbines will follow them. They must run west past another Bristle and three Karbines to find a DK Barrel. They must then jump over a Buzz and avoid yet another Karbine. They will then find the letter O, and then climb across two bubbling cauldrons, avoiding three Karbines. The last Karbine will chase the Kongs up seven ropes and platforms until they reach a patch of bananas. They must avoid another Bristle to find the midway point


[[Karbine]]s are all over this factory, shooting fireballs in the Kongs' path. In addition to them, the Kongs must be cautious of the vats of molten lava that lie around the level. [[Squitter]] appears in a bonus area, but he can't progress through the main level. [[Bristle]]s, [[Knick-Knack]]s and [[Buzz (enemy)|Buzzes]] can be found here.
The first item after the [[Star Barrel]] is a DK Barrel. Going east, the Kongs can find an invisible [[bear coin]], but to do so, they must avoid a Karbine while going down five platforms and a pit of lava. Going east, they must avoid two Buzzes and two Karbines then go up a moving platform avoiding more Karbines. They must then avoid two Karbines shooting three fireballs to find the letter N. After that, the apes will go up a platform and find another DK Barrel. [[Koin]] is near here. They must go west avoiding eight fast shooting Karbines. These Karbines will again chase them on a high-up rope. Past here they will find another Bristle and the letter G. There will be four more Karbines before the level ends.
{{br|left}}


== Level Layout ==
==Enemies==
From the start of the level, there will be a [[DK Barrel]], followed by some bananas. The Kongs will then go east and encounter three Karbines, each shooting one fireball at a time. They must pass two side by side Karbines, which also shoot a bit faster. They will go northeast, then jump off of a Knick-Knack to grab the letter K and avoid falling into molten lava. There will then be two Bristles, followed by more Karbines. The Kongs will be transported up to a rope, yet the Karbines will follow them. They must run west past another Bristle and three Karbines to find a DK Barrel. They must then jump over a Buzz and avoid yet another Karbine. They will then find the letter O, and then climb across two molten lava pits, avoiding three Karbines. The last Karbine will chase the Kongs up seven ropes and platforms until they reach a patch of bananas. They must avoid another Bristle to find the midway point
The following enemies appear in the following quantities:
<gallery>
Buzz DKC3 green.png|[[Buzz (enemy)|Buzz]] (green) (11)
Buzz DKC3 red.png|Buzz (red) (3)
Bristles DKC3.png|[[Bristles]] (5)
Karbine DKC3.png|[[Karbine]] (39)
Knik Knak DKC3 red.png|[[Knik-Knak]] (red) (1)
Rekoil DKC3.png|[[Re-Koil]] (2)
</gallery>


The first item after the [[Star Barrel]] is a DK Barrel. Going east, the Kongs can find an invisible [[Bear Coin]], but to do so, they must avoid a Karbine while going down five platforms and a pit of lava. Going east, they must avoid two Buzzes and two Karbines then go up a moving platform avoiding more Karbines. They must then avoid two Karbines shooting three fireballs to find the letter N. After that, the apes will go up a platform and find another DK Barrel. [[Koin]] is near here. They must go west avoiding eight fast shooting Karbines. These Karbines will again chase them on a high-up rope. Past here they will find another Bristle and the letter G. There will be four more Karbines before the level ends.
==Items and objects==
The following items and objects appear in the following quantities:
<gallery>
Bear Coin.png|[[Bear coin]] (3)
DK Barrel.png|[[DK Barrel]] (3)
</gallery>
===K-O-N-G Letters===
[[File:FireballFrenzy-SNES-K.png|thumb|The letter K]]
*'''K:''' Hovering above a lone Knik-Knak.
*'''O:''' Shortly after the first Buzz.
*'''N:''' After the Karbine that shoots three times in a row.
*'''G:''' Right after a rope climbing section.
{{br}}


== Secrets ==
===DK Coin===
=== Bonus Levels ===
[[File:Fire-Ball Frenzy Koin.png|thumb|The Koin of Fire-Ball Frenzy]]
*Right after the midway point, the Kongs will get chased by a Karbine down some platforms. If they choose to go left instead of right, they must avoid three Karbines while using Dixie's [[Helicopter Spin]] to avoid three vats of lava. In this area, they get to play as Squitter. They have to defeat several Buzzes while avoiding Karbines. There is a [[Bonus Coin]] at the end.
Just after the letter N, the Kongs encounter a [[Koin]] on a platform to the right, with a [[Iron Barrel|Steel Barrel]] and a Karbine. The Kongs must pick up the Steel Barrel, while avoiding the Karbine, then throw it to the wall on the right. The Steel Barrel rolls into Koin from behind, thus defeating him and giving the [[DK Coin]] to the Kongs.
*There is a Karbine shooting three fireballs in a row. If the player looks above and to the left, they will see a banana. Dixie can be thrown up to this banana, then she will land on a platform. Go right to the Grab 15 Bananas! [[Bonus Barrel]].
{{br}}


=== DK Coin ===
==Bonus Levels==
*Right after the letter N, the Kongs will find Koin next to a [[Steel Keg]] and Karbine. Koin uses the [[DK Coin]] as a shield and does not want to let the Kongs have it. The Kongs must throw the keg against a nearby wall while on top of the Kremling to allow the apes obtain the DK Coin.
{{multiframe|[[File:Fire-Ball Frenzy Bonus Level 1.png|200px]] [[File:Fire-Ball Frenzy Bonus Level 2.png|200px]]|size=420|The first and second Bonus Levels respectively}}
Fire-Ball Frenzy has two [[Bonus room|Bonus Levels]], listed by type:
*'''''Bash the Baddies!''''': After the Star Barrel, Dixie and Kiddy are chased down some platforms by a Karbine. From the fifth short platform, the Kongs must jump left to land on a platform below with another Karbine. With Dixie's [[Helicopter Spin]], she must twirl across another lava pit to land on a lower platform. She must hover over another pit of lava, which another Karbine is hovering over. The [[Bonus Barrel]] is on the floor at the southwest corner. In the [[Bonus Level]], the Kongs transform into [[Squitter the Spider]]. Squitter has twenty seconds to defeat ten green Buzzes with his web projectiles while avoiding the Karbines shooting fireballs at him. After defeating every Buzz, Squitter can collect the [[Bonus Coin (Donkey Kong franchise)|Bonus Coin]].
*'''''Grab 15 Bananas!''''': Right before the letter N, there is a Karbine shooting three fireballs in a row. A lone banana floats at the top-left of the Karbine, and with their [[Team-up]] move, Kiddy must throw Dixie up on a small platform, which then moves up and takes the Kongs to a short path leading to the Bonus Barrel in an alcove. In the Bonus Level, the Kongs have 40 seconds to collect 15 green bananas while avoiding the fireballs blasted by two Karbines at a consecutive rate. Once they obtain every green banana, the Bonus Coin appears for Dixie and Kiddy to collect.


==Trivia==
==Gallery==
*The large up and down platform with two Karbines above it, is sharply two small platforms, one over the other.
<gallery>
Fire-Ball Frenzy Karbine.png|The Kongs encounter a Karbine
Fire-Ball Frenzy horizontal rope.png|Dixie moving across a horizontal rope beneath two Karbines
Fire-Ball Frenzy Bonus Barrel 1.png|The Kongs at the first Bonus Barrel
FireBall Frenzy DKC3.png|Kiddy throwing Dixie up to a platform, which is just before the second Bonus Barrel
Fire-Ball Frenzy O.png|The letter O
Fire-Ball Frenzy N.png|The letter N
Fire-Ball Frenzy G.png|The letter G
Fire-Ball Frenzy GBA three Karbines.png|Kiddy walking beneath three Karbines in the Game Boy Advance version
Fire-Ball Frenzy GBA Star Barrel.png|The Kongs beneath the Star Barrel in the Game Boy Advance version
FireballFrenzy-GBA.png|The Kongs move across a horizontal as Karbines blast fireballs at them in the Game Boy Advance version
Fire-Ball Frenzy GBA lava.png|The Kongs climb a rope across a pit of lava in the Game Boy Advance version
FireballFrenzy-GBA-Bonus.png|Bash the Baddies! in the Game Boy Advance version
</gallery>


==Names in Other Languages==
==Names in other languages==
{{Foreignname
{{foreign names
|Jap=ファイヤーボール カービン
|Jap=ファイヤーボール カービン
|JapR=Faiyābōru Kābin
|JapR=Faiyābōru Kābin
|JapM=Fireball Karbine
|JapM=Fireball Karbine
|Spa=Frenesí de Bolas de Fuego
|Spa=Frenesí de Bolas de Fuego
|SpaM=Literal translation
|SpaM=Fireball Frenzy
|Fra=Folle Fournaise
|Fre=Folle Fournaise
|FraM=Mad Furnace
|FreM=Mad Furnace
|Ger=Feuerball-Knall
|Ger=Feuerball-Knall
|GerM=Fireball Blast}}
|GerM=Fireball Blast
|Ita=Frenesia di Fuochi
|ItaM=Frenzy of Fire
}}


{{BoxTop}}
==Trivia==
*The large moving platform with two Karbines above it is actually two small platforms layered over each other.
{{DKC3}}
{{DKC3}}
[[Category:Factories]]
[[Category:Factories]]
[[Category:Donkey Kong Levels]]
[[Category:Donkey Kong Country 3: Dixie Kong's Double Trouble! levels]]
[[Category:Donkey Kong Places]]
[[Category:Northern Kremisphere]]
[[category:Donkey Kong Country 3: Dixie Kong's Double Trouble!]]
[[Category:Levels with Squitter]]

Latest revision as of 17:05, January 20, 2024

Level
Fire-Ball Frenzy
Dixie Kong moving across a horizontal rope in Fire-Ball Frenzy
Level code 4 - 1
World Mekanos
Game Donkey Kong Country 3: Dixie Kong's Double Trouble!
Music track Nuts and Bolts
<< Directory of levels >>

Fire-Ball Frenzy is the sixteenth level in Donkey Kong Country 3: Dixie Kong's Double Trouble! and the first level of Mekanos. It is the first factory level of the game. Karbines appear throughout the level, shooting fireballs in Dixie Kong and Kiddy Kong's path. The Kongs have to go across some bubbling cauldrons, often by moving across a horizontal rope. Squitter is used in the first Bonus Level, although there is a No Animal Sign in the main level to prevent him from progressing further.

Layout[edit]

Kiddy Kong walking beneath three Karbines of Fire-Ball Frenzy in the Game Boy Advance version
Fire-Ball Frenzy in the Game Boy Advance version

From the start of the level, there will be a DK Barrel, followed by some bananas. The Kongs will then go east and encounter three Karbines, each shooting one fireball at a time. They must pass two side by side Karbines, which also shoot a bit faster. They will go northeast, then jump off of a Knik-Knak to grab the letter K and avoid falling into bubbling cauldrons. There will then be two Bristles, followed by more Karbines. The Kongs will be transported up to a rope, yet the Karbines will follow them. They must run west past another Bristle and three Karbines to find a DK Barrel. They must then jump over a Buzz and avoid yet another Karbine. They will then find the letter O, and then climb across two bubbling cauldrons, avoiding three Karbines. The last Karbine will chase the Kongs up seven ropes and platforms until they reach a patch of bananas. They must avoid another Bristle to find the midway point

The first item after the Star Barrel is a DK Barrel. Going east, the Kongs can find an invisible bear coin, but to do so, they must avoid a Karbine while going down five platforms and a pit of lava. Going east, they must avoid two Buzzes and two Karbines then go up a moving platform avoiding more Karbines. They must then avoid two Karbines shooting three fireballs to find the letter N. After that, the apes will go up a platform and find another DK Barrel. Koin is near here. They must go west avoiding eight fast shooting Karbines. These Karbines will again chase them on a high-up rope. Past here they will find another Bristle and the letter G. There will be four more Karbines before the level ends.

Enemies[edit]

The following enemies appear in the following quantities:

Items and objects[edit]

The following items and objects appear in the following quantities:

K-O-N-G Letters[edit]

Fire-Ball Frenzy
The letter K
  • K: Hovering above a lone Knik-Knak.
  • O: Shortly after the first Buzz.
  • N: After the Karbine that shoots three times in a row.
  • G: Right after a rope climbing section.

DK Coin[edit]

Koin in Fire-Ball Frenzy
The Koin of Fire-Ball Frenzy

Just after the letter N, the Kongs encounter a Koin on a platform to the right, with a Steel Barrel and a Karbine. The Kongs must pick up the Steel Barrel, while avoiding the Karbine, then throw it to the wall on the right. The Steel Barrel rolls into Koin from behind, thus defeating him and giving the DK Coin to the Kongs.

Bonus Levels[edit]

Bonus level in Fire-Ball Frenzy Kiddy Kong and Dixie Kong in the second Bonus Level of Fire-Ball Frenzy
The first and second Bonus Levels respectively

Fire-Ball Frenzy has two Bonus Levels, listed by type:

  • Bash the Baddies!: After the Star Barrel, Dixie and Kiddy are chased down some platforms by a Karbine. From the fifth short platform, the Kongs must jump left to land on a platform below with another Karbine. With Dixie's Helicopter Spin, she must twirl across another lava pit to land on a lower platform. She must hover over another pit of lava, which another Karbine is hovering over. The Bonus Barrel is on the floor at the southwest corner. In the Bonus Level, the Kongs transform into Squitter the Spider. Squitter has twenty seconds to defeat ten green Buzzes with his web projectiles while avoiding the Karbines shooting fireballs at him. After defeating every Buzz, Squitter can collect the Bonus Coin.
  • Grab 15 Bananas!: Right before the letter N, there is a Karbine shooting three fireballs in a row. A lone banana floats at the top-left of the Karbine, and with their Team-up move, Kiddy must throw Dixie up on a small platform, which then moves up and takes the Kongs to a short path leading to the Bonus Barrel in an alcove. In the Bonus Level, the Kongs have 40 seconds to collect 15 green bananas while avoiding the fireballs blasted by two Karbines at a consecutive rate. Once they obtain every green banana, the Bonus Coin appears for Dixie and Kiddy to collect.

Gallery[edit]

Names in other languages[edit]

Language Name Meaning
Japanese ファイヤーボール カービン
Faiyābōru Kābin
Fireball Karbine

French Folle Fournaise
Mad Furnace
German Feuerball-Knall
Fireball Blast
Italian Frenesia di Fuochi
Frenzy of Fire
Spanish Frenesí de Bolas de Fuego
Fireball Frenzy

Trivia[edit]

  • The large moving platform with two Karbines above it is actually two small platforms layered over each other.