Fire-Ball Frenzy: Difference between revisions

From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
(→‎Items and objects: copied from tracker barrel trek)
(cleanup & fixed dk wiki move)
Line 1: Line 1:
{{more images}}
{{Levelbox
{{Levelbox
|title=Fire-Ball Frenzy
|image=[[File:Fire-Ball Frenzy DKC3 screenshot.png]]
|image=[[File:FireBall Frenzy DKC3.png]]
|code=4 - 1
|code=4 - 1
|world=[[Mekanos]]
|world=[[Mekanos]]
Line 10: Line 8:
|after=[[Demolition Drain-Pipe|>>]]
|after=[[Demolition Drain-Pipe|>>]]
}}
}}
'''Fire-Ball Frenzy''' is the sixteenth [[level]] in ''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]'', and the first area of World 4, [[Mekanos]].
'''Fire-Ball Frenzy''' is the sixteenth [[level]] in ''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]'' and the first level of [[Mekanos]].


[[Karbine]]s are all over this factory, shooting fireballs in the Kongs' path. In addition to them, the Kongs must be cautious of the vats of molten lava that lie around the level. [[Squitter]] appears in a bonus area, but he can't progress through the main level. [[Bristle]]s, [[Knick-Knack]]s and [[Buzz (enemy)|Buzzes]] can be found here.
Fire-Ball Frenzy is the first factory level of the game. [[Karbine]]s make their first and most prominent appearance in the level, and they shoot fireballs in [[Dixie Kong]] and [[Kiddy Kong]]'s path. The [[Kong]]s have to go across some vats of molten lava, often by moving across a horizontal [[rope]]. A few other enemies appear in the level: [[Bristles]], [[Knik-Knak]]s, and [[Buzz (enemy)|Buzz]]es. [[Squitter the Spider]] is used in the first [[Bonus Level]], although there is a [[No Animal Sign]] in the main level to prevent him from progressing further.  


==Level layout==
==Layout==
[[File:FireballFrenzy-GBA.png|thumb|left|The Kong move across a tightrope as Karbines attack]]
[[File:FireballFrenzy-GBA.png|thumb|left|The Kong move across a horizontal as Karbines blast fireballs at them]]
From the start of the level, there will be a [[DK Barrel]], followed by some bananas. The Kongs will then go east and encounter three Karbines, each shooting one fireball at a time. They must pass two side by side Karbines, which also shoot a bit faster. They will go northeast, then jump off of a Knick-Knack to grab the letter K and avoid falling into molten lava. There will then be two Bristles, followed by more Karbines. The Kongs will be transported up to a rope, yet the Karbines will follow them. They must run west past another Bristle and three Karbines to find a DK Barrel. They must then jump over a Buzz and avoid yet another Karbine. They will then find the letter O, and then climb across two molten lava pits, avoiding three Karbines. The last Karbine will chase the Kongs up seven ropes and platforms until they reach a patch of bananas. They must avoid another Bristle to find the midway point
From the start of the level, there will be a [[DK Barrel]], followed by some bananas. The Kongs will then go east and encounter three Karbines, each shooting one fireball at a time. They must pass two side by side Karbines, which also shoot a bit faster. They will go northeast, then jump off of a Knik-Knak to grab the letter K and avoid falling into molten lava. There will then be two Bristles, followed by more Karbines. The Kongs will be transported up to a rope, yet the Karbines will follow them. They must run west past another Bristle and three Karbines to find a DK Barrel. They must then jump over a Buzz and avoid yet another Karbine. They will then find the letter O, and then climb across two molten lava pits, avoiding three Karbines. The last Karbine will chase the Kongs up seven ropes and platforms until they reach a patch of bananas. They must avoid another Bristle to find the midway point


The first item after the [[Star Barrel]] is a DK Barrel. Going east, the Kongs can find an invisible [[Bear Coin]], but to do so, they must avoid a Karbine while going down five platforms and a pit of lava. Going east, they must avoid two Buzzes and two Karbines then go up a moving platform avoiding more Karbines. They must then avoid two Karbines shooting three fireballs to find the letter N. After that, the apes will go up a platform and find another DK Barrel. [[Koin]] is near here. They must go west avoiding eight fast shooting Karbines. These Karbines will again chase them on a high-up rope. Past here they will find another Bristle and the letter G. There will be four more Karbines before the level ends.
The first item after the [[Star Barrel]] is a DK Barrel. Going east, the Kongs can find an invisible [[Bear Coin]], but to do so, they must avoid a Karbine while going down five platforms and a pit of lava. Going east, they must avoid two Buzzes and two Karbines then go up a moving platform avoiding more Karbines. They must then avoid two Karbines shooting three fireballs to find the letter N. After that, the apes will go up a platform and find another DK Barrel. [[Koin]] is near here. They must go west avoiding eight fast shooting Karbines. These Karbines will again chase them on a high-up rope. Past here they will find another Bristle and the letter G. There will be four more Karbines before the level ends.
Line 34: Line 32:
|[[Buzz (enemy)|Buzz]]
|[[Buzz (enemy)|Buzz]]
|3
|3
|-
|[[File:Bristles DKC3.png]]
|[[Bristles]]
|5
|-
|-
|[[File:Knik Knak DKC3 red.png]]
|[[File:Knik Knak DKC3 red.png]]
|[[Knik-Knak]]
|[[Knik-Knak]]
|1
|1
|-
|[[File:Bristles DKC3.png]]
|[[Bristles]]
|5
|-
|-
|[[File:Rekoil DKC3.png]]
|[[File:Rekoil DKC3.png]]
Line 49: Line 47:


==Items and objects==
==Items and objects==
{|class="dktable-brown" width=35%
{|class="dktable-brown" width=15%
|-
|-
!Sprite
!Sprite
Line 66: Line 64:
[[File:FireballFrenzy-SNES-K.png|thumb|The letter K]]
[[File:FireballFrenzy-SNES-K.png|thumb|The letter K]]
===K-O-N-G Letters===
===K-O-N-G Letters===
{|class="dktable-brown" width=70%
{|class="dktable-brown" width=35%
|-
|-
!Letter
!Letter
Line 91: Line 89:
|-
|-
| align="center" |[[File:DK Coin sprite.png]]
| align="center" |[[File:DK Coin sprite.png]]
|Right after the letter N, the Kongs will find Koin next to a [[Steel Keg]] and Karbine. Koin uses the [[DK Coin]] as a shield and does not want to let the Kongs have it. The Kongs must throw the keg against a nearby wall while on top of the Kremling to allow the apes to obtain the DK Coin.
|Just after the letter N, the Kongs encounter a [[Koin]] on a platform to the right, with a [[Steel Barrel]] and a Karbine. The Kongs must pick up the Steel Barrel, while avoiding the Karbine, then throw it to the wall on the right. The Steel Barrel rolls into Koin from behind, thus defeating him and giving the [[DK Coin]] to the Kongs.
|}
|}


Line 101: Line 99:
|-
|-
|[[File:FireballFrenzy-GBA-Bonus.png]]
|[[File:FireballFrenzy-GBA-Bonus.png]]
|'''''Bash the Baddies!'''''<br>Right after the midway point, the Kongs will get chased by a Karbine down some platforms. If they choose to go left instead of right, they must avoid three Karbines while using Dixie's [[Helicopter Spin]] to avoid three vats of lava. In this area, they get to play as [[Squitter the Spider|Squitter]]. They have to defeat several Buzzes while avoiding Karbines. There is a [[Bonus Coin]] at the end.
|'''''Bash the Baddies!'''''<br>After the Star Barrel, Dixie and Kiddy are chased down some platforms by a Karbine. From the fifth short platform, the Kongs must jump left to land on a platform below with another Karbine. With Dixie's [[Helicopter Spin]], she must twirl across another lava pit to land on a lower platform. She must hover over another pit of lava, which another Karbine is hovering over. The [[Bonus Barrel]] is on the floor at the southwest corner. In the [[Bonus Level]], the Kongs transform into [[Squitter the Spider]]. Squitter has twenty seconds to defeat ten green Buzzes with his web projectiles while avoiding the Karbines shooting fireballs at him. After defeating every Buzz, Squitter can collect the [[Bonus Coin]].
|-
|-
|
|[[File:Fire-Ball Frenzy Bonus Level 2.png]]
|'''''Grab 15 Bananas!'''''<br>There is a Karbine shooting three fireballs in a row. If the player looks above and to the left, they will see a banana. Dixie can be thrown up to this banana, then she will land on a platform. Go right to the [[Bonus Barrel]].
|'''''Grab 15 Bananas!'''''<br>Right before the letter N, there is a Karbine shooting three fireballs in a row. A lone banana floats at the top-left of the Karbine, and with their [[Team-up]] move, Kiddy must throw Dixie up on a small platform, which then moves up and takes the Kongs to a short path leading to the Bonus Barrel in an alcove. In the Bonus Level, the Kongs have 40 seconds to collect 15 green bananas while avoiding the fireballs blasted by two Karbines at a consecutive rate. Once they obtain every green banana, the Bonus Coin appears for Dixie and Kiddy to collect.
|}
|}


{{br}}
==Gallery==
===Super Nintendo Entertainment System===
<gallery>
Fire-Ball Frenzy Karbine.png|The Kongs encounter a Karbine
Fire-Ball Frenzy horizontal rope.png|Dixie moving across a horizontal rope beneath two Karbines
Fire-Ball Frenzy Bonus Barrel 1.png|The Kongs at the first Bonus Barrel
FireBall Frenzy DKC3.png|Kiddy throwing Dixie up to a platform, which is just before the second Bonus Barrel
</gallery>
 
===Game Boy Advance===
<gallery>
Fire-Ball Frenzy GBA three Karbines.png|Kiddy walking beneath three Karbines
Fire-Ball Frenzy GBA Star Barrel.png|The Kongs beneath the Star Barrel
Fire-Ball Frenzy GBA lava.png|The Kongs climb a rope across a pit of lava
</gallery>


==Names in other languages==
==Names in other languages==

Revision as of 02:09, October 3, 2019

Template:Levelbox Fire-Ball Frenzy is the sixteenth level in Donkey Kong Country 3: Dixie Kong's Double Trouble! and the first level of Mekanos.

Fire-Ball Frenzy is the first factory level of the game. Karbines make their first and most prominent appearance in the level, and they shoot fireballs in Dixie Kong and Kiddy Kong's path. The Kongs have to go across some vats of molten lava, often by moving across a horizontal rope. A few other enemies appear in the level: Bristles, Knik-Knaks, and Buzzes. Squitter the Spider is used in the first Bonus Level, although there is a No Animal Sign in the main level to prevent him from progressing further.

Layout

Fire-Ball Frenzy
The Kong move across a horizontal as Karbines blast fireballs at them

From the start of the level, there will be a DK Barrel, followed by some bananas. The Kongs will then go east and encounter three Karbines, each shooting one fireball at a time. They must pass two side by side Karbines, which also shoot a bit faster. They will go northeast, then jump off of a Knik-Knak to grab the letter K and avoid falling into molten lava. There will then be two Bristles, followed by more Karbines. The Kongs will be transported up to a rope, yet the Karbines will follow them. They must run west past another Bristle and three Karbines to find a DK Barrel. They must then jump over a Buzz and avoid yet another Karbine. They will then find the letter O, and then climb across two molten lava pits, avoiding three Karbines. The last Karbine will chase the Kongs up seven ropes and platforms until they reach a patch of bananas. They must avoid another Bristle to find the midway point

The first item after the Star Barrel is a DK Barrel. Going east, the Kongs can find an invisible Bear Coin, but to do so, they must avoid a Karbine while going down five platforms and a pit of lava. Going east, they must avoid two Buzzes and two Karbines then go up a moving platform avoiding more Karbines. They must then avoid two Karbines shooting three fireballs to find the letter N. After that, the apes will go up a platform and find another DK Barrel. Koin is near here. They must go west avoiding eight fast shooting Karbines. These Karbines will again chase them on a high-up rope. Past here they will find another Bristle and the letter G. There will be four more Karbines before the level ends.

Enemies

Sprite Name Count
Karbine in Donkey Kong Country 3: Dixie Kong's Double Trouble! Karbine 39
Sprite of a red Buzz Buzz 3
Sprite of Bristles from Donkey Kong Country 3: Dixie Kong's Double Trouble! Bristles 5
Knik-Knak in Donkey Kong Country 3: Dixie Kong's Double Trouble! Knik-Knak 1
Re-Koil in Donkey Kong Country 3: Dixie Kong's Double Trouble! Re-Koil 2

Items and objects

Sprite Name Count
Bear coin Bear Coin 3
DK Barrel DK Barrel 3
Fire-Ball Frenzy
The letter K

K-O-N-G Letters

Letter Location
K Hovering above a lone Knik-Knak.
O Shortly after the first Buzz.
N After the Karbine that shoots three times in a row.
G Right after a rope climbing section.

DK Coin

Sprite Location
Cranky's Video Game Hero Coin from Donkey Kong Country 2. Just after the letter N, the Kongs encounter a Koin on a platform to the right, with a Steel Barrel and a Karbine. The Kongs must pick up the Steel Barrel, while avoiding the Karbine, then throw it to the wall on the right. The Steel Barrel rolls into Koin from behind, thus defeating him and giving the DK Coin to the Kongs.

Bonus Levels

Image Type and description
Fire-Ball Frenzy Bash the Baddies!
After the Star Barrel, Dixie and Kiddy are chased down some platforms by a Karbine. From the fifth short platform, the Kongs must jump left to land on a platform below with another Karbine. With Dixie's Helicopter Spin, she must twirl across another lava pit to land on a lower platform. She must hover over another pit of lava, which another Karbine is hovering over. The Bonus Barrel is on the floor at the southwest corner. In the Bonus Level, the Kongs transform into Squitter the Spider. Squitter has twenty seconds to defeat ten green Buzzes with his web projectiles while avoiding the Karbines shooting fireballs at him. After defeating every Buzz, Squitter can collect the Bonus Coin.
Kiddy Kong and Dixie Kong in the second Bonus Level of Fire-Ball Frenzy Grab 15 Bananas!
Right before the letter N, there is a Karbine shooting three fireballs in a row. A lone banana floats at the top-left of the Karbine, and with their Team-up move, Kiddy must throw Dixie up on a small platform, which then moves up and takes the Kongs to a short path leading to the Bonus Barrel in an alcove. In the Bonus Level, the Kongs have 40 seconds to collect 15 green bananas while avoiding the fireballs blasted by two Karbines at a consecutive rate. Once they obtain every green banana, the Bonus Coin appears for Dixie and Kiddy to collect.

Gallery

Super Nintendo Entertainment System

Game Boy Advance

Names in other languages

Language Name Meaning
Japanese ファイヤーボール カービン
Faiyābōru Kābin
Fireball Karbine

German Feuerball-Knall
Fireball Blast
Italian Frenesia di Fuochi
Frenzy of Fire
Spanish Frenesí de Bolas de Fuego
Literal translation

Trivia

  • The large moving platform with two Karbines above it is actually two small platforms layered over each other.