Doorstop Dash: Difference between revisions

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{{construction|by May 13, 2011}}
{{construction|by May 17, 2011}}
{{level
{{level
|title=Doorstop Dash
|title=Doorstop Dash
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About halfway through the level, the apes need to use a moving platform to reach a recently opened door. Walking into it, they must jump in a barrel to blast to the next lever. Pulling the lever will open a nearby door. Jumping into this, they have to climb another rope and jump to the west at the top of it. Farther on, they must use a few bags of flour to reach another lever. It will open a door found on the next floor. Climbing up another rope, they will soon find this door, along with the letter N. Moving into more of the level, the heroes must shoot upwards in a set of two barrels to reach another lever. Jumping into the door it opens, they have to head up another rope after pulling the next lever. At the top of the rope, they must run over to the nearby door and crouch under it. Grabbing yet another lever, surrounded by a Buzz, the Kongs will open the next door, which they should run through to see a large abyss. Jumping into this abyss, they will fall a great distance, until they reach the ground, where they should find a flagpole. Pulling the end of this flagpole will end the level.
About halfway through the level, the apes need to use a moving platform to reach a recently opened door. Walking into it, they must jump in a barrel to blast to the next lever. Pulling the lever will open a nearby door. Jumping into this, they have to climb another rope and jump to the west at the top of it. Farther on, they must use a few bags of flour to reach another lever. It will open a door found on the next floor. Climbing up another rope, they will soon find this door, along with the letter N. Moving into more of the level, the heroes must shoot upwards in a set of two barrels to reach another lever. Jumping into the door it opens, they have to head up another rope after pulling the next lever. At the top of the rope, they must run over to the nearby door and crouch under it. Grabbing yet another lever, surrounded by a Buzz, the Kongs will open the next door, which they should run through to see a large abyss. Jumping into this abyss, they will fall a great distance, until they reach the ground, where they should find a flagpole. Pulling the end of this flagpole will end the level.
==Secrets==
==Secrets==
===K-O-N-G Letters===
*K: The letter K hovers under the first lever in the level.
*O: After reaching the second floor of the mill, the primates can find the letter O above a trapdoor.
*N: Shortly after the second DK Barrel in the level, the heroes approach a lever that they cannot reach unless they blast through a pair of Barrel Cannons. The letter N waits behind the door located just before this area.
*G: Just before the final two lever-controlled doors, the heroes can find a rope that leads to a higher area containing the letter G.
===Bonus Levels===
===Bonus Levels===
#The first [[Bonus Barrel]] encountered in this building is to the left of the first rope in the level that is met a little before the [[Star Barrel]]. In order to get to it, the player must have [[Dixie]] throw [[Kiddy]] upwards so they can reach a lever above them. Here the player can simply just jump and spin to the area containing a Bonus Barrel and a red [[Life Balloon]]. The [[Bonus Level]] involves collecting sixty Stars in under thirty seconds. However, they have have to use levers to open a door and collect some of the stars. Once all the stars are collected, a [[Bonus Coin]] will appear to take.
*The first Bonus Barrel encountered in this building is to the left of the first rope in the level that is met a little before the Star Barrel. In order to get to it, the player must have Dixie throw Kiddy upwards so they can reach a lever above them. Here, the player can simply jump and spin to the area containing a Bonus Barrel and a red [[Extra Life Balloon]]. The [[Bonus Level]] involves collecting sixty Stars in under thirty seconds. However, they have have to use levers to open a door and collect some of the stars. Once all of the stars are collected, a [[Bonus Coin]] appears to take.
#The second Bonus Barrel is to the right of the second rope encountered. The Kongs have to hang onto a Lever again to open another door, although they'll have to dodge a Buzz that is flying back and forth. In the Bonus Level, the Kongs will have to dodge two Buzzes flying around as the player hangs onto several levers. At the end of the stage, they will find another Bonus Coin.
*The second Bonus Barrel is to the right of the second rope encountered. The Kongs have to hang onto a lever again to open another door, although they also have to dodge a Buzz that is flying back and forth. In the Bonus Level, the Kongs have to dodge two Buzzes, who fly around as the primates hang onto several levers. At the end of the stage, they can find another Bonus Coin.
===DK Coin===
===DK Coin===
*Just before the flagpole, the Kongs have to jump off of a ledge and fall back to the bottom of the mill. As they fall, they should stay on the left side of the wall and eventually land in a hidden area. In this area, they will see a [[Koin]], with the [[DK Coin]], near a [[Steel Keg]]. They have to defeat the Koin to get the DK Coin, though his shield can protect him from most attacks. So, the monkeys have to pull the above lever to open a door above the Koin. When throwing the Steel Keg into the open door, the Kongs should stay in place and watch it bounce against a wall into the distracted [[Kremling]]. This will defeat the enemy, thus giving them a DK Coin.
*Just before the flagpole, the Kongs have to jump off of a ledge and fall back to the bottom of the mill. As they fall, they should stay on the left side of the wall and eventually land in a hidden area. In this area, they can find a Koin, in possession of the [[DK Coin]], near a [[Steel Keg]]. They have to defeat the Koin to get the DK Coin, though its shield can protect him from most of their attacks. As a result, the apes have to pull the above lever to open a door above the Koin. After throwing the Steel Keg into the open door, the Kongs should stay in place and watch it bounce against a wall into the distracted [[Kremling]]. This defeats the enemy, thus giving them a DK Coin.
===Warp Barrel===
===Warp Barrel===
*Just after the first platform for the Kongs to jump on, Kiddy must throw Dixie north-east to find the [[Warp Barrel]].
*After reaching the second floor of the mill by using a small, brown platform, Kiddy Kong should use the [[Team-up]] move to toss Dixie Kong northeast into the corner of the area, where a [[Warp Barrel]] is hidden. The barrel takes them to the End of Level Flagpole when they enter it.
==Gallery==
==Gallery==
<center><gallery>
<center><gallery>
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|GerM=Door Affectations
}}
}}
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{{DKC3}}
{{DKC3}}

Revision as of 19:05, May 13, 2011

This article is under construction. Therefore, please excuse its informal appearance while it is being worked on. We hope to have it completed by May 17, 2011.

Template:Level Doorstop Dash is the second level in the Donkey Kong game, Donkey Kong Country 3: Dixie Kong's Double Trouble. It is also the seconds area in Lake Orangatanga.

During this mill level, the Kongs find several doorways blocking their path. In order to open these doorways, they must pull nearby levers to lift them. Unfortunately, the doors only stay open for a limited amount of time, so they have to run through the level's other obstacles to get through them quickly. All in all, though, it shouldn't be much trouble for them, as it is only the second level. The enemies here include Buzzes, in their debut, and Sneeks.

Level Layout

At the beginning of the level, the heroes have to grab onto a lever and pull open a nearby doorway. Once it's open, they should run through and pull another lever. This will open the next door, found after a group of restless Sneeks. Going through the door, they should climb up a ledge and pull the third lever. It will open a door on the above floor. Using a small, wooden platform, they have to jump to this floor and pass through the opening, finding the letter O. After grabbing the next lever, a door to the left of them will open. They should race under a group of Buzzes to reach it. On the other side of this door, they have to climb up a rope to enter the third floor. Walking through this floor, they can pull another lever, then run under more Buzzes to find the next door. On the other side of this door, they will find a lever next to the Star Barrel.

About halfway through the level, the apes need to use a moving platform to reach a recently opened door. Walking into it, they must jump in a barrel to blast to the next lever. Pulling the lever will open a nearby door. Jumping into this, they have to climb another rope and jump to the west at the top of it. Farther on, they must use a few bags of flour to reach another lever. It will open a door found on the next floor. Climbing up another rope, they will soon find this door, along with the letter N. Moving into more of the level, the heroes must shoot upwards in a set of two barrels to reach another lever. Jumping into the door it opens, they have to head up another rope after pulling the next lever. At the top of the rope, they must run over to the nearby door and crouch under it. Grabbing yet another lever, surrounded by a Buzz, the Kongs will open the next door, which they should run through to see a large abyss. Jumping into this abyss, they will fall a great distance, until they reach the ground, where they should find a flagpole. Pulling the end of this flagpole will end the level.

Secrets

K-O-N-G Letters

  • K: The letter K hovers under the first lever in the level.
  • O: After reaching the second floor of the mill, the primates can find the letter O above a trapdoor.
  • N: Shortly after the second DK Barrel in the level, the heroes approach a lever that they cannot reach unless they blast through a pair of Barrel Cannons. The letter N waits behind the door located just before this area.
  • G: Just before the final two lever-controlled doors, the heroes can find a rope that leads to a higher area containing the letter G.

Bonus Levels

  • The first Bonus Barrel encountered in this building is to the left of the first rope in the level that is met a little before the Star Barrel. In order to get to it, the player must have Dixie throw Kiddy upwards so they can reach a lever above them. Here, the player can simply jump and spin to the area containing a Bonus Barrel and a red Extra Life Balloon. The Bonus Level involves collecting sixty Stars in under thirty seconds. However, they have have to use levers to open a door and collect some of the stars. Once all of the stars are collected, a Bonus Coin appears to take.
  • The second Bonus Barrel is to the right of the second rope encountered. The Kongs have to hang onto a lever again to open another door, although they also have to dodge a Buzz that is flying back and forth. In the Bonus Level, the Kongs have to dodge two Buzzes, who fly around as the primates hang onto several levers. At the end of the stage, they can find another Bonus Coin.

DK Coin

  • Just before the flagpole, the Kongs have to jump off of a ledge and fall back to the bottom of the mill. As they fall, they should stay on the left side of the wall and eventually land in a hidden area. In this area, they can find a Koin, in possession of the DK Coin, near a Steel Keg. They have to defeat the Koin to get the DK Coin, though its shield can protect him from most of their attacks. As a result, the apes have to pull the above lever to open a door above the Koin. After throwing the Steel Keg into the open door, the Kongs should stay in place and watch it bounce against a wall into the distracted Kremling. This defeats the enemy, thus giving them a DK Coin.

Warp Barrel

  • After reaching the second floor of the mill by using a small, brown platform, Kiddy Kong should use the Team-up move to toss Dixie Kong northeast into the corner of the area, where a Warp Barrel is hidden. The barrel takes them to the End of Level Flagpole when they enter it.

Gallery

Names in Other Languages

Template:Foreignname