Lost World (Donkey Kong Country 2: Diddy's Kong Quest): Difference between revisions

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{{quote2|There are rumors of a lost world located deep beneath [[Crocodile Isle]]. It has been said that this is the source of the [[Kremling]]s, and that there is valuable treasure to be found there, including the elusive true ending of the game. Only the most clever explorers will find this place.|''[[Donkey Kong Country 2: Diddy's Kong Quest]]'' instruction booklet, page 22}}  
{{quote2|There are rumors of a lost world located deep beneath [[Crocodile Isle]]. It has been said that this is the source of the [[Kremling]]s, and that there is valuable treasure to be found there, including the elusive true ending of the game. Only the most clever explorers will find this place.|''[[Donkey Kong Country 2: Diddy's Kong Quest]]'' instruction booklet, page 22}}  


The '''Lost World''' is the name of a secret area of [[Crocodile Isle]] in ''[[Donkey Kong Country 2: Diddy's Kong Quest]]'' and ''[[Donkey Kong Land 2]]''.
The '''Lost World''' is a secret area and world of [[Crocodile Isle]] in ''[[Donkey Kong Country 2: Diddy's Kong Quest]]'' and ''[[Donkey Kong Land 2]]''. In both games, the area is guarded by [[Klubba]] at his tollbooth, [[Klubba's Kiosk]], as he was ordered by [[King K. Rool|Kaptain K. Rool]] to do so.


While travelling through [[Crocodile Cauldron]] (and in every world afterwards, except [[The Flying Krock]]), [[Diddy Kong|Diddy]] and [[Dixie Kong]] encounter a large burly [[Kremling]] named [[Klubba]] at [[Klubba's Kiosk|his Kiosks]]. Klubba had been ordered by [[Kaptain K. Rool]] to guard the many entrances of the Lost World and to not let anyone pass. However, Klubba will let the [[Kong]]s pass for a price of 15 [[Kremkoin]]s per entrance. In order to unlock all five of the Lost World's entrances, the Kongs have to collect all seventy-five Kremkoins scattered about the game's levels.
The Lost World is area that serves as the power source of Crocodile Isle. The energy is generated from [[Krocodile Kore]], a temple shaped like a [[Kremling]] head integrated into a volcano in the world's central lake. Krocodile Kore also acts like a geothermal vent from sending out an upward stream of purple, white and blue energy. The Lost World has a variety of climates, including jungles, frozen caverns, and volcanic. There are tall, gray, and white-capped rocky hills that encircle the upper part of the location. In the [[Game Boy Advance]] version, like the other worlds, the overworld view of the Lost World was redesigned, and shows a wider, zoomed in display of its hosted environments.  


The Lost World itself is located inside Crocodile Isle and is fairly large in size. The area also has a varying climate, some portions of it being jungle, others being volcanic and some frozen caverns. In the center of the lake in the Lost World is a temple-like structure built into a volcano called [[Krocodile Kore]], which happens to resemble a Kremling's head. The volcano is home to the energy generator which pumps out an upward stream of purple, white and blue energy which somehow powers Crocodile Isle.
==History==
In ''Donkey Kong Country 2: Diddy's Kong Quest'', there is a Klubba's Kiosk in most worlds, starting with [[Crocodile Cauldron]] and ending with [[K. Rool's Keep]]. In each world, [[Diddy Kong]] and [[Dixie Kong]] can pay 15 [[Kremkoin]]s to Klubba to access a level of the Lost World. There are five levels in the Lost World, and the Kongs must pay 75 Kremkoins in total to access the entire Lost World.


If the Kongs manage to obtain the game's seventy-five Kremkoins and clear all the levels in the Lost World, then the mouth of the Krocodile Kore will open and the Kongs will be free to venture inside.
In ''Donkey Kong Land 2'', there is only one Klubba's Kiosk, which appears on the Crocodile Isle map, left of [[Gloomy Gulch]]. Unlike the previous game, the [[Kong]]s cannot pay Klubba per each individual level, and must make a one-time payment of 47 Kremkoins to access the entire Lost World.


[[File:Krocodile Kore Animated.gif|thumb|right|The palace within Krocodile Kore.]]
In the ending for both games, K. Rool gets launched into the energy flow of Krocodile Kore. He blocks the flow of energy, causing it to build up and eventually explode Krocodile Kore. Diddy and Dixie escape from the Lost World before it and Crocodile Isle sink underwater.
Inside the volcano there is a palace, which has an altar, treasure and armored Kremling statues in the background of it. It is here in this ancient palace that [[Diddy Kong|Diddy]] and [[Dixie Kong]] battle K. Rool, and after defeating K. Rool, he is flung into the energy flow of Krocodile Kore. K. Rool's bulk ends up blocking the volcano's flow of energy, which subsequently built up. Eventually, the Krocodile Kore explodes due to excess energy build up; this explosion blows off the top of the island and sinks the rest of it.
 
In ''[[Donkey Kong Land 2]]'', there is only one entrance to the Lost World; it is located to the left of [[Gloomy Gulch]]. Diddy and Dixie need to pay Klubba all forty-seven Kremkoins at once to enter the Lost World.


==Levels==
==Levels==
In both games, after the Kongs complete all five levels, the mouth of Krocodile Kore opens, allowing them to enter inside. 
*[[Jungle Jinx]]
*[[Jungle Jinx]]
*[[Black Ice Battle]]
*[[Black Ice Battle]]
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*[[Fiery Furnace]]
*[[Fiery Furnace]]
*[[Animal Antics]]
*[[Animal Antics]]
*[[Krocodile Kore]]
*Boss level: [[Krocodile Kore]]


==Appearances in other media==
==Appearances in other media==
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==Trivia==
==Trivia==
*Another secret area called the "[[Lost World (Donkey Kong Land III)|Lost World]]" appears in ''[[Donkey Kong Land III]]''.
*The name may be a reference to the {{wp|The Lost World (Conan Doyle novel)|Sir Arthur Conan Doyle novel}} of the same name, its {{wp|The Lost World (1925 film)|1925 film adaptation}}, or the {{wp|The Lost World (Crichton novel)|Michael Crichton novel}}, released a few months prior to ''Donkey Kong Country 2''. However, the idea of an underground jungle seems to be borrowed from ''{{wp|Journey to the Center of the Earth}}'' by Jules Verne.
*The name may be a reference to the {{wp|The Lost World (Conan Doyle novel)|Sir Arthur Conan Doyle novel}} of the same name, its {{wp|The Lost World (1925 film)|1925 film adaptation}}, or the {{wp|The Lost World (Crichton novel)|Michael Crichton novel}}, released a few months prior to ''Donkey Kong Country 2''. However, the idea of an underground jungle seems to be borrowed from ''{{wp|Journey to the Center of the Earth}}'' by Jules Verne.
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Revision as of 17:22, August 15, 2019

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The Lost World is a secret area and world of Crocodile Isle in Donkey Kong Country 2: Diddy's Kong Quest and Donkey Kong Land 2. In both games, the area is guarded by Klubba at his tollbooth, Klubba's Kiosk, as he was ordered by Kaptain K. Rool to do so.

The Lost World is area that serves as the power source of Crocodile Isle. The energy is generated from Krocodile Kore, a temple shaped like a Kremling head integrated into a volcano in the world's central lake. Krocodile Kore also acts like a geothermal vent from sending out an upward stream of purple, white and blue energy. The Lost World has a variety of climates, including jungles, frozen caverns, and volcanic. There are tall, gray, and white-capped rocky hills that encircle the upper part of the location. In the Game Boy Advance version, like the other worlds, the overworld view of the Lost World was redesigned, and shows a wider, zoomed in display of its hosted environments.

History

In Donkey Kong Country 2: Diddy's Kong Quest, there is a Klubba's Kiosk in most worlds, starting with Crocodile Cauldron and ending with K. Rool's Keep. In each world, Diddy Kong and Dixie Kong can pay 15 Kremkoins to Klubba to access a level of the Lost World. There are five levels in the Lost World, and the Kongs must pay 75 Kremkoins in total to access the entire Lost World.

In Donkey Kong Land 2, there is only one Klubba's Kiosk, which appears on the Crocodile Isle map, left of Gloomy Gulch. Unlike the previous game, the Kongs cannot pay Klubba per each individual level, and must make a one-time payment of 47 Kremkoins to access the entire Lost World.

In the ending for both games, K. Rool gets launched into the energy flow of Krocodile Kore. He blocks the flow of energy, causing it to build up and eventually explode Krocodile Kore. Diddy and Dixie escape from the Lost World before it and Crocodile Isle sink underwater.

Levels

In both games, after the Kongs complete all five levels, the mouth of Krocodile Kore opens, allowing them to enter inside.

Appearances in other media

The German Donkey Kong comic Bumm-Badabumm im Urwald featured a place called the "Lost Land". Despite being located on Donkey Kong Island, the Lost Land was seemingly the Bumm-Badabumm im Urwald version of the Lost World, as it is filled with ancient Kremling ruins and it is where the Kongs have their battle against Kaptain K. Rool.

Gallery

Names in other languages

Language Name Meaning
Japanese ロストワールド
Rosuto wārudo
Lost World

German Verlorene Welt
Literal translation
Italian Mondo Perduto
Literal translation
Portuguese Mundo Perdido
Literal translation
Spanish Mundo Perdido
Literal translation

Trivia