Lightning Lookout: Difference between revisions

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(might as well revise alex's work while i'm at it. part one)
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'''Lightning Lookout''' is the thirty-third [[level]] in ''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]'' It is also the third area of [[KAOS Kore]]. In the game's Game Boy Advance remake, the level is instead the thirty-ninth level, though still the third area of the world.
'''Lightning Lookout''' is the 33rd [[level]] in ''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]'' and the third level of [[KAOS Kore]]. In the [[Game Boy Advance]] remake, Lightning Lookout became the 39th level, owing to [[Pacifica]] being a newly implemented world in the game. It is the last riverside level in the game.


This is the last riverside level. Lightning shoots down at the ground, damaging the [[Kong]]s if hit. A warning flash will appear above the spot where the lightning will hit. If the Kongs are in the water and lighting strikes it, they will get electrocuted. The lightning can also defeat enemies. The level contains [[Buzz (enemy)|Buzzes]], yellow [[Knik-Knak]]s, and [[Booty Bird]]s. A few red Knik-Knaks and a [[Nibbla]] also appear in one of the level's [[Bonus Area]]s, although Nibbla only appears in the Game Boy Advance version.
== Description ==
Lightning Lookout takes place during a thunderstorm, and as [[Dixie Kong]] and [[Kiddy Kong]] travel through the level, they must avoid being being struck by lightning, else the lead [[Kong]] gets injured. The player can determine where the lightning bolt will strike when the tip of it appears overhead. About two seconds later, the lightning strikes the surface in the exact location. If the lightning strikes while the Kongs are swimming in the water, then the lightning bolt electrocutes them. The lightning also has the capability of defeating most enemies, except for the red [[Buzz (enemy)|Buzz]]es and the level's [[Koin]]. The Kongs can stand underneath a Buzz or [[Booty Bird]] to shield themselves from a lightning strike, and they can also shield themselves by picking up a [[Knik-Knak]] or a [[Barrel]].


Red Buzzes and Koin are immune to the lightning strikes.
Both red and green Buzzes are the most common enemies in the level, and the second most common are yellow Knik-Knaks. Aside from a few Booty Birds, there are no other enemies that appear in the main level. A few red Knik-Knaks appear in a [[Bonus Area]].


==Level layout==
==Layout==
[[File:LightningLookout-DeadDixie.png|thumb|left|Dixie Kong being electrocuted in the lake]]
[[File:LightningLookout-N.png|thumb|left|The Kongs standing beneath a Buzz, which was defeated from the lightning strike]]
When the Kongs begin the level, they walk down a dirt pathway and move under some Buzzes, avoiding lightning strikes. Soon, they meet several flightless yellow Knik-Kniks. Defeating these enemies and hopping over small gaps, they cross a small lake to find the letter K. Continuing on, they pass more Buzzes, Knik-Knaks, and lightning strikes until they find a wall of Buzzes. With the help of the lightning, they are able the defeat these enemies and head on. Soon, they cross some gaps and grab the letter O, passing over another lake with the help of barrels bobbing out of the water. After walking down a long pathway and avoiding more enemies, including Booty Birds, they find the [[Star Barrel]] near a ledge.
When the Kongs begin the level, they walk down a dirt pathway and move under some Buzzes, avoiding lightning strikes. Soon, they meet several flightless yellow Knik-Kniks. Defeating these enemies and hopping over small gaps, they cross a small lake to find the letter K. Continuing on, they pass more Buzzes, Knik-Knaks, and lightning strikes until they find a wall of Buzzes. With the help of the lightning, they are able the defeat these enemies and head on. Soon, they cross some gaps and grab the letter O, passing over another lake with the help of barrels bobbing out of the water. After walking down a long pathway and avoiding more enemies, including Booty Birds, they find the [[Star Barrel]] near a ledge.
 
[[File:Lightning Lookout GBA screenshot.png|thumb|Dixie and Kiddy using barrels to cross water while narrowly avoiding the lightning.]]
About halfway into the level, the Kongs walk down more of the pathway and defeat another pair of Buzzes blocking their way. Farther on, they find the letter N between two Buzzes, and then make their way into the a pool of water to get under some red Buzzes. The monkeys get through more of the level by passing some Knik-Knaks on raised platforms. Moving under some more Buzzes, they eventually use more barrels to cross a small body of water. On the other side of the water, they go under a few Buzzes to progress and find the letter G. Moving on, the group cross another large lake with bobbing barrels, and then leap over a small gap to meet two more Buzzes. They need to hop between these enemies to continue, where they run down a long pathway and meet another pair of Buzzes. Once they get between these foes, they find a flagpole. After raising the flag on it, the level ends.
About halfway into the level, the Kongs walk down more of the pathway and defeat another pair of Buzzes blocking their way. Farther on, they find the letter N between two Buzzes, and then make their way into the a pool of water to get under some red Buzzes. The monkeys get through more of the level by passing some Knik-Knaks on raised platforms. Moving under some more Buzzes, they eventually use more barrels to cross a small body of water. On the other side of the water, they go under a few Buzzes to progress and find the letter G. Moving on, the group cross another large lake with bobbing barrels, and then leap over a small gap to meet two more Buzzes. They need to hop between these enemies to continue, where they run down a long pathway and meet another pair of Buzzes. Once they get between these foes, they find a flagpole. After raising the flag on it, the level ends.
{{br}}
{{br}}
==Enemies==
==Enemies==
*[[Buzz (enemy)|Buzz]]
{| class="dktable-brown"
*[[Knik-Knak]]
!Enemy
*[[Booty Bird]]
!Count
|-
|[[File:Buzz DKC3 green.png]] [[File:Buzz DKC3 red.png]]<br>[[Buzz (enemy)|Buzz]]
|13 (green)<br>18 (red)<br>'''Total:''' 31
|-
|[[File:Booty Bird DKC3.png]]<br>[[Booty Bird]]
|3
|-
|[[File:Knik Knak DKC3 red.png]] [[File:Knik Knak DKC3 yellow.png]]<br>[[Knik-Knak]]
|11 (yellow)<br>7 (red; Bonus Area exclusive)<br>'''Total: 18
|-
|[[File:Nibbla-Red-DKC3.png]]<br>[[Nibbla]] (red)
|1 (Bonus Area; GBA only)
|}
 
==Items and objects==
{|class="dktable-brown" width=15%
|-
!Sprite
!Name
!Count
|-
|[[File:DKC2 Barrel.png]]
|[[Barrel]]
|5
|-
|[[File:Bear Coin.png]]
|[[Bear Coin]]
|4
|-
|[[File:DK Barrel.png]]
|[[DK Barrel]]
|3
|}
 
==Secrets==
===Bonus Areas===
{|class="dktable-brown" width=70%
|-
!Image
!Type and description
|-
|[[File:Lightning Lookout Bonus Area 1.png]]
|'''Bash the Baddies!'''<br>Under the letter O, the heroes see a small pool of water. If they jump into it and hover to the bottom of the area, they land in a [[Bonus Barrel]]. In the Bonus Level, the Kongs need to hop on seven red Knik-Knaks to cross a small pond. After bouncing on every Knik-Knaks, the Kongs can obtain the nearby [[Bonus Coin]]. In the [[Game Boy Advance]] remake, there are six Knik-Knaks and a [[Nibbla]] patrolling the water.
|-
|[[File:Lightning Lookout GBA Bonus Area 2.png]]
|'''Grab 15 Bananas!'''<br>Around the end of the level, the Kongs cross a body of water with some bobbing barrels. Above them Bonus Barrel can be seen. Using their [[Team-up]] move, one of the Kongs should throw the other  into the barrel. It transports both heroes into a Bonus Level. There, they have to collect many green bananas around the area, while avoiding constant lightning strikes. After they safely collect all the bananas, they find a Bonus Coin at the other side of the stage.
|}
 
===DK Coin===
[[File:Lightning Lookout DK Coin.png|thumb|Dixie standing near the Koin, with a lightning bolt striking between them]]
{|class="dktable-brown" width=70%
|-
!Sprite
!Location
|-
| align="center" |[[File:DK Coin sprite.png]]
|After the Kongs spot the second Booty Bird, they should stand under it and wait for a lightning strike. The lightning strikes the bird, causing it to drop a [[Steel Keg]]. Picking up the keg, the monkeys have to head down the path to a [[Koin]], who has the [[DK Coin]]. Though Koin's shield protects him from most attacks, the Kongs can throw the Steel Keg over him to make it bounce off of a nearby wall, hitting Koin's back and making him drop the DK Coin.
|}


==Items==
*[[Barrel]]s:
**[[DK Barrel]]s: 3
**Wooden Barrel: 5
===K-O-N-G Letters===
===K-O-N-G Letters===
[[File:LightningLookout-N.png|thumb|The letter N]]
{|class="dktable-brown" width=70%
*K: On top of a floating wooden barrel.
|-
*O: Above a small pool of water.
!Letter
*N: In between two Buzz shortly past the Star Barrel.
!Location
*G: Above two Red Buzz near the end of the stage.
|-
===DK Coin===
| align="center" |[[File:Letter K.png]]
After the Kongs spot the second Booty Bird, they should stand under it and wait for a lightning strike. The lightning strikes the bird, causing it to drop a [[Steel Keg]]. Picking up the keg, the monkeys have to head down the path to a [[Koin]], who has the [[DK Coin]]. Though Koin's shield protects him from most attacks, the Kongs can throw the Steel Keg over him to make it bounce off of a nearby wall, hitting Koin's back and making him drop the DK Coin.
|On top of a floating wooden barrel.
|-
| align="center" |[[File:Letter O.png]]
|Above a small pool of water.
|-
| align="center" |[[File:Letter N.png]]
|In between two Buzz shortly past the Star Barrel.  
|-
| align="center" |[[File:Letter G.png]]
|Above two Red Buzz near the end of the stage.
|}


==Bonus Levels==
==Game Boy Advance differerences==
#Under the letter O, the heroes see a small pool of water. If they jump into it and hover to the bottom of the area, they land in a [[Bonus Barrel]]. It takes them to a [[Bonus Level]], where they need to hop on several Knik-Knaks to cross a small pond, occupied by a Nibbla. If they beat all the insects safely, they find a [[Bonus Coin]] nearby.
A few notable changes were made to the level in the Game Boy Advance version:
#Around the end of the level, the Kongs cross a body of water with some bobbing barrels. Above them Bonus Barrel can be seen. Using their [[Team-up]] move, one of the Kongs should throw the other  into the barrel. It transports both heroes into a Bonus Level. There, they have to collect many green bananas around the area, while avoiding constant lightning strikes. After they safely collect all the bananas, they find a Bonus Coin at the other side of the stage.


==Game Boy Advance Changes==
*There is a longer delay between the lightning strikes (roughly 4 seconds as opposed to the original's 2 seconds).
Several changes were made to the Game Boy Advance version of this level:
*There is a longer break in between lightning strikes (roughly 4 seconds as opposed to the SNES version's 2 seconds).
*The level is brighter and no flash occurs when lightning strikes on-screen. Also, the background is pitch black, except in the first Bonus level.
*The level is brighter and no flash occurs when lightning strikes on-screen. Also, the background is pitch black, except in the first Bonus level.
*In the SNES version, the Kongs' skeleton can be seen briefly when they are struck by lightning; in the Game Boy Advance version, this only occurs if they are hit while underwater.
*In the SNES version, the Kongs' skeleton can be seen briefly when they are struck by lightning; in the Game Boy Advance version, this only occurs if they are hit while underwater.
*The red Buzz guarding the second Booty Bird is now green, making it easier to get the Steel Keg needed to defeat Koin.
*The red Buzz guarding the second Booty Bird is now green, making it easier to get the Steel Keg needed to defeat Koin.
*The first Bonus area is smaller, and the player must defeat 6 Knik-Knaks instead of 7.
*The first Bonus Area is smaller, and the player must defeat 6 Knik-Knaks rather than 7.


==Gallery==
==Gallery==
<gallery>
<gallery>
Lightning Lookout DKC3 GBA.png|Game Boy Advance version
LightningLookout-DeadDixie.png|Dixie gets electrocuted by a lightning strike in the lake
Lightning Lookout GBA two Buzzes.png|Kiddy ducks beneath two Buzzes to protect himself from a lightning strike in the Game Boy Advance version.
Lightning Lookout DKC3 GBA.png|Kiddy gets electrocuted in the Game Boy Advance version
</gallery>
</gallery>


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*This level is the farthest from the last level of the same type, [[Bobbing Barrel Brawl]], which is only on the second world.
*This level is the farthest from the last level of the same type, [[Bobbing Barrel Brawl]], which is only on the second world.
*If Dixie is the only Kong onscreen and is hit by lightning, the life icon will flash as well.
*If Dixie is the only Kong onscreen and is hit by lightning, the life icon will flash as well.
{{DKC3}}
{{DKC3}}
[[Category:Bodies of Water]]
[[Category:Bodies of Water]]
[[Category:Forests and Jungles]]
[[Category:Forests and Jungles]]
[[Category:Donkey Kong Country 3: Dixie Kong's Double Trouble! Levels]]
[[Category:Donkey Kong Country 3: Dixie Kong's Double Trouble! Levels]]

Revision as of 22:39, May 18, 2019

Template:Levelbox Lightning Lookout is the 33rd level in Donkey Kong Country 3: Dixie Kong's Double Trouble! and the third level of KAOS Kore. In the Game Boy Advance remake, Lightning Lookout became the 39th level, owing to Pacifica being a newly implemented world in the game. It is the last riverside level in the game.

Description

Lightning Lookout takes place during a thunderstorm, and as Dixie Kong and Kiddy Kong travel through the level, they must avoid being being struck by lightning, else the lead Kong gets injured. The player can determine where the lightning bolt will strike when the tip of it appears overhead. About two seconds later, the lightning strikes the surface in the exact location. If the lightning strikes while the Kongs are swimming in the water, then the lightning bolt electrocutes them. The lightning also has the capability of defeating most enemies, except for the red Buzzes and the level's Koin. The Kongs can stand underneath a Buzz or Booty Bird to shield themselves from a lightning strike, and they can also shield themselves by picking up a Knik-Knak or a Barrel.

Both red and green Buzzes are the most common enemies in the level, and the second most common are yellow Knik-Knaks. Aside from a few Booty Birds, there are no other enemies that appear in the main level. A few red Knik-Knaks appear in a Bonus Area.

Layout

Lightning Lookout
The Kongs standing beneath a Buzz, which was defeated from the lightning strike

When the Kongs begin the level, they walk down a dirt pathway and move under some Buzzes, avoiding lightning strikes. Soon, they meet several flightless yellow Knik-Kniks. Defeating these enemies and hopping over small gaps, they cross a small lake to find the letter K. Continuing on, they pass more Buzzes, Knik-Knaks, and lightning strikes until they find a wall of Buzzes. With the help of the lightning, they are able the defeat these enemies and head on. Soon, they cross some gaps and grab the letter O, passing over another lake with the help of barrels bobbing out of the water. After walking down a long pathway and avoiding more enemies, including Booty Birds, they find the Star Barrel near a ledge.

Dixie Kong and Kiddy Kong hopping between barrels across water, narrowly missing the lightning in Lightning Lookout
Dixie and Kiddy using barrels to cross water while narrowly avoiding the lightning.

About halfway into the level, the Kongs walk down more of the pathway and defeat another pair of Buzzes blocking their way. Farther on, they find the letter N between two Buzzes, and then make their way into the a pool of water to get under some red Buzzes. The monkeys get through more of the level by passing some Knik-Knaks on raised platforms. Moving under some more Buzzes, they eventually use more barrels to cross a small body of water. On the other side of the water, they go under a few Buzzes to progress and find the letter G. Moving on, the group cross another large lake with bobbing barrels, and then leap over a small gap to meet two more Buzzes. They need to hop between these enemies to continue, where they run down a long pathway and meet another pair of Buzzes. Once they get between these foes, they find a flagpole. After raising the flag on it, the level ends.

Enemies

Enemy Count
Sprite of a green Buzz from Donkey Kong Country 3: Dixie Kong's Double Trouble!. Sprite of a red Buzz
Buzz
13 (green)
18 (red)
Total: 31
Sprite of a Booty Bird in Donkey Kong Country 3: Dixie Kong's Double Trouble!
Booty Bird
3
Knik-Knak in Donkey Kong Country 3: Dixie Kong's Double Trouble! A yellow Knik-Knak from Donkey Kong Country 3: Dixie Kong's Double Trouble!
Knik-Knak
11 (yellow)
7 (red; Bonus Area exclusive)
Total: 18
Nibbla in Donkey Kong Country 3: Dixie Kong's Double Trouble!
Nibbla (red)
1 (Bonus Area; GBA only)

Items and objects

Sprite Name Count
Barrel Barrel 5
Bear coin Bear Coin 4
DK Barrel DK Barrel 3

Secrets

Bonus Areas

Image Type and description
The first Bonus Area of Lightning Lookout in Donkey Kong Country 3: Dixie Kong's Double Trouble! Bash the Baddies!
Under the letter O, the heroes see a small pool of water. If they jump into it and hover to the bottom of the area, they land in a Bonus Barrel. In the Bonus Level, the Kongs need to hop on seven red Knik-Knaks to cross a small pond. After bouncing on every Knik-Knaks, the Kongs can obtain the nearby Bonus Coin. In the Game Boy Advance remake, there are six Knik-Knaks and a Nibbla patrolling the water.
The second Bonus Area of Lightning Lookout in the Game Boy Advance version Grab 15 Bananas!
Around the end of the level, the Kongs cross a body of water with some bobbing barrels. Above them Bonus Barrel can be seen. Using their Team-up move, one of the Kongs should throw the other into the barrel. It transports both heroes into a Bonus Level. There, they have to collect many green bananas around the area, while avoiding constant lightning strikes. After they safely collect all the bananas, they find a Bonus Coin at the other side of the stage.

DK Coin

Dixie Kong holding a Steel Keg next to the Koin of Lightning Lookout
Dixie standing near the Koin, with a lightning bolt striking between them
Sprite Location
Cranky's Video Game Hero Coin from Donkey Kong Country 2. After the Kongs spot the second Booty Bird, they should stand under it and wait for a lightning strike. The lightning strikes the bird, causing it to drop a Steel Keg. Picking up the keg, the monkeys have to head down the path to a Koin, who has the DK Coin. Though Koin's shield protects him from most attacks, the Kongs can throw the Steel Keg over him to make it bounce off of a nearby wall, hitting Koin's back and making him drop the DK Coin.

K-O-N-G Letters

Letter Location
K On top of a floating wooden barrel.
O Above a small pool of water.
N In between two Buzz shortly past the Star Barrel.
G Above two Red Buzz near the end of the stage.

Game Boy Advance differerences

A few notable changes were made to the level in the Game Boy Advance version:

  • There is a longer delay between the lightning strikes (roughly 4 seconds as opposed to the original's 2 seconds).
  • The level is brighter and no flash occurs when lightning strikes on-screen. Also, the background is pitch black, except in the first Bonus level.
  • In the SNES version, the Kongs' skeleton can be seen briefly when they are struck by lightning; in the Game Boy Advance version, this only occurs if they are hit while underwater.
  • The red Buzz guarding the second Booty Bird is now green, making it easier to get the Steel Keg needed to defeat Koin.
  • The first Bonus Area is smaller, and the player must defeat 6 Knik-Knaks rather than 7.

Gallery

Names in other languages

Language Name Meaning
Japanese カミナリに気をつけろ
Kaminari ni kiotsukero
Thunderstorm! Be careful

German Hitzeblitzwitz
Heat Lightning Joke
Italian Lampi da Tropici
Lightning from Tropics
Spanish Alerta de Rayos
Lightning Alert

Trivia

  • This level is the farthest from the last level of the same type, Bobbing Barrel Brawl, which is only on the second world.
  • If Dixie is the only Kong onscreen and is hit by lightning, the life icon will flash as well.