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{{level
{{level infobox
|title=Krack Shot Kroc
|image=[[File:Krack Shot Kroc DKC3.png]]
|image=[[File:Krack Shot Krock.png|256px]]
|code=5 - 4
|code=5 - 4
|world=[[K3]]
|game=''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]
|game=''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]
|song=Nuts and Bolts
|track=Nuts and Bolts
|notes=This is the only level featuring a [[Kroc]].
|before=[[Barrel Drop Bounce|<<]]
|before=[[Barrel Drop Bounce|<<]]
|after=[[Lemguin Lunge|>>]]
|after=[[Lemguin Lunge|>>]]
}}
}}
'''Krack Shot Kroc''' is the twenty-fourth [[level]] in ''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]'' It is the fourth area of [[K3]].
'''Krack Shot Kroc''', originally spelled '''Krack-Shot Kroc''', is the twenty-fourth [[level]] in ''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]'' and the fourth level of [[K3]]. Krack Shot Kroc is the last factory level. For most of the level, the Kongs are transformed as [[Squitter]], who must use his web platforms to travel throughout the factory. This includes traversing large gaps or going up to higher platforms. The main obstacle of the level is [[Kroc]], who is represented by a crosshair that shoots individual fireballs at Squitter. A warning sign at the start even warns the starting point where Kroc begins aiming at Squitter. There are opportunities where Squitter can hide behind a metal wall to dodge Kroc's fireballs.
==Layout==
[[File:Krack Shot Kroc DKC3 GBA.png|thumb|left|Krack Shot Kroc in the Game Boy Advance version]]
The level begins with a straight pathway into a small gap. Jumping into this gap takes Dixie and Kiddy into a [[Animal Barrel|Squitter Barrel]], turning both of them into Squitter. He then falls through the rest of the small gap to land near [[KONG Letters|the letter K]]. Squitter must head down the path to the right and defeat a few Bristles with his webs. Shortly after building web platforms to reach the top of a ledge, he should meet the Kroc, who tries to attack him throughout the rest of the level. There are a few Bristles in this area, whom must be defeated by Squitter. A few stair-like platforms are also farther into the level. The spider needs to climb them and build web platforms to the area in the top left corner of the screen. There, he can find a straight pathway leading across a [[bubbling cauldron]], along with some Bristles. After crossing over another bubbling cauldron, he should find a high ledge leading to the next area, where he needs to climb upwards with his web platforms and find two more tubs of fire. Crossing them and a lone red Buzz, he should find the letter O above the next two cauldrons. There is a [[Star Barrel]] right after this area, and it marks the halfway point when hit.  


For most of this factory level, the Kongs play as [[Squitter]]. The problem here is that this level is guarded by [[Kroc]], who tries to shoot Squitter for most of their visit to this level. The only option Squitter has here is to avoid Kroc's attacks. In one of the [[Bonus Area|Bonus Level]]s, the tides turn, and the Kongs get to control Kroc to shoot the enemies in a ''Destroy Them All'' challenge. Squitter turns into the [[Steel Keg]] needed to defeat [[Koin]] near the end, so the Kongs only have one chance to beat him. Besides the Kroc, [[Bristles]], [[Re-Koil]]s and [[Buzz (enemy)|Buzzes]] can be found here.
About halfway into the level, Squitter needs to pass another two bubbling cauldrons and travel upwards around several Buzzes to reach the next floor. On this floor, there is another tub of fire to cross, as well as a pathway down the area. The letter N is not too far from here, and it is located above the next two bubbling cauldrons. Squitter must cross the cauldrons and move through a narrow, Re-Koin infested passage to notice more fire below him. After crossing it, he should climb upwards again and head right at the top floor. There is a dead-end at the end of this pathway, so Squitter's only option is to use more of his web platforms to climb upwards, dodging a few Buzzes. There are a few more Re-Koils at the top of this area, as well as more tubs of fire. Squitter has to cross the three cauldrons and head past a "No Kroc Sign". At that point, the Kroc stops following the spider, so he can safely travel into the nearby gap, where a [[No Animal Sign|No Squitter sign]] can be found. Crossing it turns him back into the Kongs, who must then raise the flag on the nearby flagpole, ending the level.


== Level Layout ==
==Enemies==
The level begins with a straight pathway into a small gap. Jumping into this gap takes the monkeys into an [[Animal Barrel]] containing the spider buddy, Squitter. The apes turn into the spider inside of the barrel and then fall through the rest of the small gap to land near the letter K. Squitter must head down the path to the right and defeat a few Bristles with his webs. Shortly after building web platforms to reach the top of a ledge, he should meet the Kroc, who tries to attack him throughout the rest of the level. There are a few Bristles in this area, whom must be defeated by Squitter. A few stair-like platforms are also farther into the level. The spider needs to climb them and build web platforms to the area in the top left corner of the screen. There, he can find a straight pathway leading across a pit of fire, along with some Bristles. After crossing over another fire pit, he should find a high ledge leading to the next area, where he needs to climb upwards with his web platforms and find two more tubs of fire. Crossing them and a lone red Buzz, he should find the letter O above the next two pits. There is a [[Star Barrel]] right after this area, and it marks the halfway point when hit.
The following enemies appear in the following quantities:
<gallery>
Bristles DKC3.png|[[Bristles]] (8)
Buzz DKC3 green.png|[[Buzz (enemy)|Buzz]] (green) (9)
Buzz DKC3 red.png|Buzz (red) (7)
Kroc DKC3.png|[[Kroc]] (1)
Rekoil DKC3.png|[[Re-Koil]] (19)
</gallery>


About halfway into the level, Squitter needs to pass another two tubs of fire and travel upwards around several Buzzes to reach the next floor. On this floor, there is another tub of fire to cross, as well as a pathway down the area. The letter N is not too far from here, and it is located above the next two fire pits. Squitter must cross the pits and move through a narrow, Re-Koin infested passage to notice more fire below him. After crossing it, he should climb upwards again and head right at the top floor. There is a dead-end at the end of this pathway, so Squitter's only option is to use more of his web platforms to climb upwards, dodging a few Buzzes. There are a few more Re-Koils at the top of this area, as well as more tubs of fire. Squitter has to cross the three pits and head past a "No Krosshair Sign". At that point, the Kroc stops following the spider, so he can safely travel into the nearby gap, where a [[No Animal Sign|No Squitter sign]] can be found. Crossing it turns him back into the Kongs, who must then raise the flag on the nearby flagpole, ending the level.
==Items and objects==
The following items and objects appear in the following quantities:
<gallery>
Bear Coin.png|[[Bear coin]] (3)
DK Barrel.png|[[DK Barrel]] (4)
Red Extra Life Balloon DKC3.png|[[Red Balloon]] (1)
</gallery>
===K-O-N-G Letters===
*'''K:''' To the left of the Animal Barrel
*'''O:''' Above two bubbling cauldrons
*'''N:''' Above another bubbling cauldron, circled by a red Buzz
*'''G:''' Hidden behind a wall to the left of the area after the second Bonus Area


== Secrets ==
===DK Coin===
=== Bonus Levels ===
[[File:Krack Shot Kroc DKC3 Koin.png|thumb|The Koin of Krack Shot Kroc]]
*To get to the first [[Bonus Barrel]], the Kongs have to move all the way to the right after meeting Kroc. While going up, there is a fork. If Squitter chooses to jump up to the left, he should enter a [[Bonus Area]]. In this bonus room, Squitter must grab 15 [[Green Banana]]s. The bananas continuously appear over a large pit that can only be crossed with Squitter's web platforms. After grabbing 15, a [[Bonus Coin]] appears.
At the end of the level, Squitter turns into a [[Iron Barrel|Steel Barrel]] after passing the [[No Animal Sign]]. The Kongs should pick up this barrel, jump on top of the nearby [[Koin]], and throw the barrel at a nearby wall. This defeats the enemy, rewarding the Kongs with its [[DK Coin]].
*The Kongs can find a red Buzz circling the area a little after the Star Barrel. If they go upwards past this Buzz, they should find a Bonus Barrel. In this Bonus Area, the monkeys get to control Kroc's weapon. The apes must kill all eight Re-Koils and the two Buzzes found in the room. If they succeed, they receive a Bonus Coin.
{{br}}


=== DK Coin ===
==Bonus Levels==
*At the end of the level, Squitter should turn into a [[Steel Keg]] when passing the [[No Animal Sign]]. The Kongs should pick up this barrel, jump on top of the nearby [[Koin]], and throw the barrel at a nearby wall. The [[Kremling]] should too distracted to see the incoming barrel, thus defeating him, granting the apes with the [[DK Coin]]. Warning: The player only gets one shot at getting this DK Coin per play of this level and has to replay the level to get another shot.
{{multiframe|[[File:Krack Shot Kroc Bonus Area 1 GBA.png|200px]] [[File:Krack Shot Kroc Bonus Area 2.png|200px]]|size=420|The first and second Bonus Levels respectively}}
*'''Collect 15 Bananas!''': To get to the first [[Bonus Barrel]], the Kongs have to move all the way to the right after meeting Kroc. While going up, there is a fork. If Squitter chooses to jump up to the left, he should enter a [[Bonus Area]]. In this bonus room, Squitter must grab 15 [[green banana]]s. The bananas continuously appear over a bubbling cauldron that can only be crossed with Squitter's web platforms. After grabbing 15, a [[Bonus Coin (Donkey Kong franchise)|Bonus Coin]] appears.
*'''Bash the Baddies!''': The Kongs can find a red Buzz circling the area a little after the Star Barrel. If they go upwards past this Buzz, they should find a Bonus Barrel. In this Bonus Area, the player controls Kroc's gun and must shoot down eight Re-Koils and two Buzzes. If done successfully, a Bonus Coin appears in the upper-middle section, and it must be shot at as well.
 
==Gallery==
<gallery>
Krack Shot Kroc DKC3 wall.png|Squitter jumps from behind a wall.
Krack Shot Kroc DKC3 letter O.png|Squitter near the letter O.
Krack Shot Kroc DKC3 Buzzes.png|Squitter moves between two Buzzes
Krack Shot Kroc DKC3 GBA red Buzz.png|Squitter jumps over a red Buzz in the Game Boy Advance version
Krack Shot Kroc DKC3 GBA cover.png|Squitter goes behind a wall for cover in the Game Boy Advance version
Krack Shot Kroc DKC3 GBA climb.png|Squitter creates web platforms in the Game Boy Advance version
</gallery>


==Names in other languages==
==Names in other languages==
Line 31: Line 63:
|JapR=Nerawareta Sukuittā
|JapR=Nerawareta Sukuittā
|JapM=Targeted Squitter
|JapM=Targeted Squitter
|Spa=Krack, golpe y Krosshair
|Spa=Krack, golpe y Kroc
|SpaM=Krack, blow and Krosshair
|SpaM=Krack, blow and Kroc
|Fra=Cible Casse-Pieds
|Fre=Cible Casse-Pieds
|FraM=Annoying Target
|FreM=Annoying Target
|Ger=Alligator-Attentat
|Ger=Alligator-Attentat
|GerM=Alligator Assassination
|GerM=Alligator Assassination
|Ita=Krack Kolpisce Kroc
|ItaM=Krack Hits Kroc
}}
}}
{{NIWA|DKWiki=1}}
{{DKC3}}
{{DKC3}}
[[category:Donkey Kong Country 3: Dixie Kong's Double Trouble! Levels]]
[[Category:Factories]]
[[Category:Donkey Kong Country 3: Dixie Kong's Double Trouble! levels]]

Latest revision as of 17:10, January 20, 2024

Level
Krack Shot Kroc
Krack Shot Kroc DKC3.png
Level code 5 - 4
World K3
Game Donkey Kong Country 3: Dixie Kong's Double Trouble!
Music track Nuts and Bolts
<< Directory of levels >>

Krack Shot Kroc, originally spelled Krack-Shot Kroc, is the twenty-fourth level in Donkey Kong Country 3: Dixie Kong's Double Trouble! and the fourth level of K3. Krack Shot Kroc is the last factory level. For most of the level, the Kongs are transformed as Squitter, who must use his web platforms to travel throughout the factory. This includes traversing large gaps or going up to higher platforms. The main obstacle of the level is Kroc, who is represented by a crosshair that shoots individual fireballs at Squitter. A warning sign at the start even warns the starting point where Kroc begins aiming at Squitter. There are opportunities where Squitter can hide behind a metal wall to dodge Kroc's fireballs.

Layout[edit]

Krack Shot Kroc
Krack Shot Kroc in the Game Boy Advance version

The level begins with a straight pathway into a small gap. Jumping into this gap takes Dixie and Kiddy into a Squitter Barrel, turning both of them into Squitter. He then falls through the rest of the small gap to land near the letter K. Squitter must head down the path to the right and defeat a few Bristles with his webs. Shortly after building web platforms to reach the top of a ledge, he should meet the Kroc, who tries to attack him throughout the rest of the level. There are a few Bristles in this area, whom must be defeated by Squitter. A few stair-like platforms are also farther into the level. The spider needs to climb them and build web platforms to the area in the top left corner of the screen. There, he can find a straight pathway leading across a bubbling cauldron, along with some Bristles. After crossing over another bubbling cauldron, he should find a high ledge leading to the next area, where he needs to climb upwards with his web platforms and find two more tubs of fire. Crossing them and a lone red Buzz, he should find the letter O above the next two cauldrons. There is a Star Barrel right after this area, and it marks the halfway point when hit.

About halfway into the level, Squitter needs to pass another two bubbling cauldrons and travel upwards around several Buzzes to reach the next floor. On this floor, there is another tub of fire to cross, as well as a pathway down the area. The letter N is not too far from here, and it is located above the next two bubbling cauldrons. Squitter must cross the cauldrons and move through a narrow, Re-Koin infested passage to notice more fire below him. After crossing it, he should climb upwards again and head right at the top floor. There is a dead-end at the end of this pathway, so Squitter's only option is to use more of his web platforms to climb upwards, dodging a few Buzzes. There are a few more Re-Koils at the top of this area, as well as more tubs of fire. Squitter has to cross the three cauldrons and head past a "No Kroc Sign". At that point, the Kroc stops following the spider, so he can safely travel into the nearby gap, where a No Squitter sign can be found. Crossing it turns him back into the Kongs, who must then raise the flag on the nearby flagpole, ending the level.

Enemies[edit]

The following enemies appear in the following quantities:

Items and objects[edit]

The following items and objects appear in the following quantities:

K-O-N-G Letters[edit]

  • K: To the left of the Animal Barrel
  • O: Above two bubbling cauldrons
  • N: Above another bubbling cauldron, circled by a red Buzz
  • G: Hidden behind a wall to the left of the area after the second Bonus Area

DK Coin[edit]

Donkey Kong Country 3: Dixie Kong's Double Trouble!: Kiddy Kong holding a Steel Barrel at the Koin of Krack-Shot Kroc
The Koin of Krack Shot Kroc

At the end of the level, Squitter turns into a Steel Barrel after passing the No Animal Sign. The Kongs should pick up this barrel, jump on top of the nearby Koin, and throw the barrel at a nearby wall. This defeats the enemy, rewarding the Kongs with its DK Coin.

Bonus Levels[edit]

Krack Shot Kroc Krack Shot Kroc
The first and second Bonus Levels respectively
  • Collect 15 Bananas!: To get to the first Bonus Barrel, the Kongs have to move all the way to the right after meeting Kroc. While going up, there is a fork. If Squitter chooses to jump up to the left, he should enter a Bonus Area. In this bonus room, Squitter must grab 15 green bananas. The bananas continuously appear over a bubbling cauldron that can only be crossed with Squitter's web platforms. After grabbing 15, a Bonus Coin appears.
  • Bash the Baddies!: The Kongs can find a red Buzz circling the area a little after the Star Barrel. If they go upwards past this Buzz, they should find a Bonus Barrel. In this Bonus Area, the player controls Kroc's gun and must shoot down eight Re-Koils and two Buzzes. If done successfully, a Bonus Coin appears in the upper-middle section, and it must be shot at as well.

Gallery[edit]

Names in other languages[edit]

Language Name Meaning
Japanese ねらわれたスクイッター
Nerawareta Sukuittā
Targeted Squitter

French Cible Casse-Pieds
Annoying Target
German Alligator-Attentat
Alligator Assassination
Italian Krack Kolpisce Kroc
Krack Hits Kroc
Spanish Krack, golpe y Kroc
Krack, blow and Kroc