Kaboom: Difference between revisions

From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
(→‎Donkey Kong Country 2: Diddy's Kong Quest: Granted, I think you only get this chance in Screech's Sprint, with the Kaboom thrown by Kloak.)
Line 27: Line 27:
Kabooms return in ''[[Donkey Kong 64]]'', where they only appear in the worlds, [[Angry Aztec]] and [[Gloomy Galleon]]. Kabooms were made larger, and their earrings were removed.
Kabooms return in ''[[Donkey Kong 64]]'', where they only appear in the worlds, [[Angry Aztec]] and [[Gloomy Galleon]]. Kabooms were made larger, and their earrings were removed.


Kabooms have the same attack pattern as in ''Donkey Kong Country 2''. They occasionally say "C'mon" in a high-pitched voice while charging. Given their larger size, Kabooms are easily identifiable in their TNT Barrels, which do not reappear as projectiles either. The Kongs can defeat Kabooms by throwing an [[Orange]] at them, by using a musical instrument, or by firing at them from their [[weapon]]. They can also use a shockwave attack, but at a cost of being injured from the explosion. Lastly, Kabooms self-destruct after five seconds of running after the active Kong, saying "Uh oh" momentarily before detonating. Upon being defeated, Kabooms turn into a pile of ash, with two blinking eyes on top.
Kabooms have the same attack pattern as in ''Donkey Kong Country 2''. They occasionally say "C'mon" in a high-pitched voice while charging. Given their larger size, Kabooms are easily identifiable in their TNT Barrels, which do not reappear as projectiles either. The Kongs can defeat Kabooms by throwing an [[Orange]] at them, by using a musical instrument, or by firing at them with their [[weapon]]s. They can also use a shockwave attack, but at a cost of being injured from the explosion. Lastly, Kabooms automatically self-destruct after five seconds of running after the active Kong, saying "Uh oh" momentarily before exploding. Upon being defeated, Kabooms turn into a pile of ash, with two blinking eyes on top.


Kabooms are obstacles in the later segment of Diddy's [[Mine Cart Ride]]. They randomly jump out from edges and attempt to crash into him. Diddy loses [[DK Coin]]s if one successfully collides into him. Three Kabooms also appear in Diddy's segment of the [[DK Rap]], where Diddy explodes them from throwing an Orange.
Kabooms are obstacles in the later segment of Diddy's [[Mine Cart Ride]]. They randomly jump out from edges and attempt to crash into him. Diddy loses [[DK Coin]]s if one successfully collides into him. Three Kabooms also appear in Diddy's segment of the [[DK Rap]], where Diddy defeats them by throwing an Orange.


{{br|left}}
{{br|left}}

Revision as of 20:20, March 16, 2019

Template:Species-infobox

“This sly Kremling loves explosive surprises. Watch out for TNT Barrels - Kaboom may pop out just before you reach them.”
Donkey Kong Country 2: Diddy's Kong Quest SNES manual, page 30

Kabooms (also known as TNT Barrels[1]) are the red Kremlings and the TNT Barrel-wearing variant of Klobbers. They first appeared in Donkey Kong Country 2: Diddy's Kong Quest. Kabooms disguise themselves as ordinary TNT Barrels and pop out when a character gets close. They do not return in Donkey Kong Land 2.

Krackas were originally planned to be the successors to Kabooms in Donkey Kong Country 3 but were later removed. However, in the Game Boy Advance remake, they did appear in one level, Stormy Seas. Klasps, the rope-climbing variation of Krackas, ended up being their only successor.

History

Donkey Kong Country 2: Diddy's Kong Quest

Sprite of a Kaboom in Donkey Kong Country 2: Diddy's Kong Quest.

Kabooms are common enemies the later worlds of Donkey Kong Country 2. They first appear in the Gloomy Gulch level, Ghostly Grove, and are mainly found in the Lost World and K. Rool's Keep. Their behavior is shared with Klobbers: they both hide in their Barrel, then pop out when Diddy and Dixie get close, and run after them, attempting to collide into them. Kabooms' TNT Barrels are distinguishable from normal ones, because the "N" of TNT is flipped. This is fixed when Diddy or Dixie jumps on it.

The only major change between Klobbers and Kabooms is that the latter's barrel explodes when it crashes into the lead Kong. Both of them are defeated from the TNT blast. Diddy and Dixie have a few other ways to defeat Kabooms without injury. One method is by throwing a Barrel or a Kannonball at a Kaboom. Another way is when Diddy or Dixie jumps on it and then throws it like a normal TNT Barrel. As with Klobbers, the barrel Kaboom hides in can be grabbed before the enemy emerges from it, but only if players do so fast enough. Kabooms also get defeated if they run onto the spikes in Klobber Karnage, but they do not explode.

Kabooms are last seen in the end credits, and are under the "Kremling Kuthroats" class.

Donkey Kong 64

File:Kabbom64.jpg
A Kaboom is about to crash into Chunky Kong.

Kabooms return in Donkey Kong 64, where they only appear in the worlds, Angry Aztec and Gloomy Galleon. Kabooms were made larger, and their earrings were removed.

Kabooms have the same attack pattern as in Donkey Kong Country 2. They occasionally say "C'mon" in a high-pitched voice while charging. Given their larger size, Kabooms are easily identifiable in their TNT Barrels, which do not reappear as projectiles either. The Kongs can defeat Kabooms by throwing an Orange at them, by using a musical instrument, or by firing at them with their weapons. They can also use a shockwave attack, but at a cost of being injured from the explosion. Lastly, Kabooms automatically self-destruct after five seconds of running after the active Kong, saying "Uh oh" momentarily before exploding. Upon being defeated, Kabooms turn into a pile of ash, with two blinking eyes on top.

Kabooms are obstacles in the later segment of Diddy's Mine Cart Ride. They randomly jump out from edges and attempt to crash into him. Diddy loses DK Coins if one successfully collides into him. Three Kabooms also appear in Diddy's segment of the DK Rap, where Diddy defeats them by throwing an Orange.

Instruction booklet descriptions

“This sly Kremling loves explosive surprises. Watch out for TNT Barrels-Kaboom may pop out just before you reach them.”
Donkey Kong Country 2: Diddy's Kong Quest SNES manual, page 30
“This sly Kremling loves explosive surprises. Be careful with TNT Barrel—he might pop out as you try to grab them.”
Donkey Kong Country 2 GBA instruction booklet, page 22

Gallery

Names in other languages

Language Name Meaning
Japanese ボムクロバー
Bomu Kurobā
カブーン
Kabūn

Bomb Klobber (SNES)

Kaboom (N64, GBA)

See also

  • Klasp - Another Kremling who wears a TNT Barrel upon its body and appears hanging on ropes.
  • Kracka - Land versions of Klasps.

References

  1. ^ Barton, Jeff, Mario De Govia, and Donato Tica. Donkey Kong 64 Prima Official Game Guide. Page 16.