Fire-Ball Frenzy: Difference between revisions

From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
(WHERE IS THE 2ND BONUS LEVEL!!!!)
(WHERE IS THE SECOND BONUS LEVEL IT IS TICKING ME OFF)
Line 11: Line 11:
'''Fire-Ball Frenzy''' is the sixteenth [[level]] in ''[[Donkey Kong Country 3: Dixie Kong's Double Trouble]]'', and the first area of World 4, [[Mekanos]].
'''Fire-Ball Frenzy''' is the sixteenth [[level]] in ''[[Donkey Kong Country 3: Dixie Kong's Double Trouble]]'', and the first area of World 4, [[Mekanos]].


[[Karbine]]s are all over this factory, shooting fireballs in the Kongs' path. In addition to them, the Kongs must be cautious of the vats of molten steel that lie around the level. [[Squitter]] appears in a bonus area, but he can't progress through the main level. [[Bristle]]s, [[Knick-Knack]]s and [[Buzz (species)|Buzzes]] can be found here.
[[Karbine]]s are all over this factory, shooting fireballs in the Kongs' path. In addition to them, the Kongs must be cautious of the vats of molten lava that lie around the level. [[Squitter]] appears in a bonus area, but he can't progress through the main level. [[Bristle]]s, [[Knick-Knack]]s and [[Buzz (species)|Buzzes]] can be found here.


== Level Layout ==
== Level Layout ==
Line 20: Line 20:
== Secrets ==
== Secrets ==
=== Bonus Levels ===
=== Bonus Levels ===
*Right after the midway point, the Kongs will get chase dby a Karbine down some platforms. If they choose to go left, they must avoid three Karbines using Dixie's [[Helicopter Twirl]]. In this area, they get to play as Squitter. THey have to defeat Buzzes while avoiding Karbines. There is a [[Bonus Coin]] at the end.  
*Right after the midway point, the Kongs will get chased by a Karbine down some platforms. If they choose to go left instead of right, they must avoid three Karbines while using Dixie's [[Helicopter Twirl]] to avoid three vats of lava. In this area, they get to play as Squitter. They have to defeat several Buzzes while avoiding Karbines. There is a [[Bonus Coin]] at the end.  
=== DK Coin ===
=== DK Coin ===
*Right after the letter N, the Kongs will find Koin next to a [[Steel Keg]] and Karbine. THe Kongs must throw thekeg while on top of the Kremling to obtain the DK Coin.
*Right after the letter N, the Kongs will find Koin next to a [[Steel Keg]] and Karbine. Koin uses the [[DK Coin]] as a shield and does not want to let the Kongs have it. The Kongs must throw the keg against a nearby wall while on top of the Kremling to allow the apes obtain the DK Coin.
<br clear=all>
<br clear=all>



Revision as of 18:21, May 22, 2010

This article is under construction. Therefore, please excuse its informal appearance while it is being worked on. We hope to have it completed ASAP.

Template:Level Fire-Ball Frenzy is the sixteenth level in Donkey Kong Country 3: Dixie Kong's Double Trouble, and the first area of World 4, Mekanos.

Karbines are all over this factory, shooting fireballs in the Kongs' path. In addition to them, the Kongs must be cautious of the vats of molten lava that lie around the level. Squitter appears in a bonus area, but he can't progress through the main level. Bristles, Knick-Knacks and Buzzes can be found here.

Level Layout

From the start of the level, there will be a DK Barrel, followed by some bananas. The Kongs will then go east, and encounter three Karbines, each shooting one fireball at a time. They must pass two side by side Karbines, which also shoot a bit faster. They will go northeast, then jump off of a Knick-Knack to grab the letter K and avoid falling into molten lava. There will then be two Bristles, followed by more Karbines. The Kongs will be transported up to a rope, yet the Karbines will follow them. They must run west past another Bristle and three Karbines to find a DK Barrel. They must then jump over a Buzz, and avoid yet another Karbine. Them will then find the letter O, and then climb across two molten lava pits, avoiding three Karbines. The last Karbine will chase the Kongs up seven ropes and platforms until they reach a patch of bananas. They must avoid another Bristle to find the midway point.

The first item after the Star Barrel is a DK Bsrrel. Going east, the Kongs can find an invisible Bear Coin, but to do so, they must avoid a Karbine while going down five platforms and a pit of lava. Going east, they must avoid two Buzzes and two Karbines then go up a moving platform avoiding more Karbines. They must then avoid two Karbines shooting three fireballs to find the letter N. They will then go up a platform and find a DK Barrel. Koin is near here. They must go west avoiding eight fast shooting Karbines. These Karbines will again chase them on a high-up rope. Past here they will find another Bristle and the letter G. There will be four more Karbines before the level ends.

Secrets

Bonus Levels

  • Right after the midway point, the Kongs will get chased by a Karbine down some platforms. If they choose to go left instead of right, they must avoid three Karbines while using Dixie's Helicopter Twirl to avoid three vats of lava. In this area, they get to play as Squitter. They have to defeat several Buzzes while avoiding Karbines. There is a Bonus Coin at the end.

DK Coin

  • Right after the letter N, the Kongs will find Koin next to a Steel Keg and Karbine. Koin uses the DK Coin as a shield and does not want to let the Kongs have it. The Kongs must throw the keg against a nearby wall while on top of the Kremling to allow the apes obtain the DK Coin.


Trivia

  • This is the only level containing Karbines, yet it has very large amounts of them.