Cloud (world): Difference between revisions

From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
Tag: Mobile edit
mNo edit summary
Line 21: Line 21:
|-
|-
|9-1
|9-1
|[[File:CrushinColumns.png]][[Crushin' Columns]]<br>'''([[Jungle (Donkey Kong Country Returns)|Jungle]])'''
|[[File:CrushinColumns.png|250px]]<br>[[Crushin' Columns]]<br>'''([[Jungle (Donkey Kong Country Returns)|Jungle]])'''
|7
|7
|A stage containing wooden platforms that, when tilted, move along a rope track, causing stone columns to move.
|A stage containing wooden platforms that, when tilted, move along a rope track, causing stone columns to move.
|-
|-
|9-2
|9-2
|[[File:CTRP DKReturns scrn02 Ev04.png]][[Gushin' Geysers]]<br>'''([[Beach]])'''
|[[File:CTRP DKReturns scrn02 Ev04.png|250px]]<br>[[Gushin' Geysers]]<br>'''([[Beach]])'''
|7
|7
|A level where water geysers appear and are used to advance.
|A level where water geysers appear and are used to advance.
|-
|-
|9-3
|9-3
|[[File:CTRP DKReturns scrn03 Ev04.png]][[Spiky Surprise]]<br>'''([[Ruins]])'''
|[[File:CTRP DKReturns scrn03 Ev04.png|250px]]<br>[[Spiky Surprise]]<br>'''([[Ruins]])'''
|5
|5
|A level that emphasizes on pressing large buttons to extend wooden platforms from background slots. Spiked wall traps form the featured obstacle.
|A level that emphasizes on pressing large buttons to extend wooden platforms from background slots. Spiked wall traps form the featured obstacle.
|-
|-
|9-4
|9-4
|[[File:MischievousMoles DKCR3D.png]][[Mischievous Moles]]<br>'''([[Cave]])'''
|[[File:MischievousMoles DKCR3D.png|250px]]<br>[[Mischievous Moles]]<br>'''([[Cave]])'''
|5
|5
|The last [[Mine Cart|Mine Cart]]-based stage in the game. It has the Kongs traveling from vehicle to vehicle while avoiding sharp crystals and [[Mole Guard]] attacks.
|The last [[Mine Cart|Mine Cart]]-based stage in the game. It has the Kongs traveling from vehicle to vehicle while avoiding sharp crystals and [[Mole Guard]] attacks.
|-
|-
|9-5
|9-5
|[[File:TopsyTurvyDKCR3D.png]][[Topsy Turvy]]<br>'''([[Forest (Donkey Kong Country Returns)|Forest]])'''
|[[File:TopsyTurvyDKCR3D.png|250px]]<br>[[Topsy Turvy]]<br>'''([[Forest (Donkey Kong Country Returns)|Forest]])'''
|7
|7
|A course where wooden platforms, which spin in a rhythmical manner, are used to progress throughout.
|A course where wooden platforms, which spin in a rhythmical manner, are used to progress throughout.
|-
|-
|9-6
|9-6
|[[File:Tar Ball Fall.png]][[Tar Ball Fall]]<br>'''([[Cliff]])'''
|[[File:Tar Ball Fall.png|250px]]<br>[[Tar Ball Fall]]<br>'''([[Cliff]])'''
|5
|5
|A level with heavy droplets of tar falling from ceiling holes.
|A level with heavy droplets of tar falling from ceiling holes.
|-
|-
|9-7
|9-7
|[[File:Robo Factory.png]][[Robo Factory]]<br>'''([[Factory (Donkey Kong Country Returns)|Factory]])'''
|[[File:Robo Factory.png|250px]]<br>[[Robo Factory]]<br>'''([[Factory (Donkey Kong Country Returns)|Factory]])'''
|9
|9
|A stage focused on setting up a giant, armored Kong robot.
|A stage focused on setting up a giant, armored Kong robot.
|-
|-
|9-8
|9-8
|[[File:Lavawheel Volcano.png]][[Lavawheel Volcano]]<br>'''([[Volcano]])'''
|[[File:Lavawheel Volcano.png|250px]]<br>[[Lavawheel Volcano]]<br>'''([[Volcano]])'''
|7
|7
|A lava-filled course. Its primary features are the gigantinc stone cogwheels used to walk past the magma pits.
|A lava-filled course. Its primary features are the gigantinc stone cogwheels used to walk past the magma pits.
|-
|-
|9-9
|9-9
|[[File:Golden Temple 3DS.png]][[Golden Temple]]<br>'''(Cloud)'''
|[[File:Golden Temple 3DS.png|250px]]<br>[[Golden Temple]]<br>'''(Cloud)'''
|5
|5
|A level taking place above the clouds, in what resembles a paradise of floating bananas, blueberries and strawberries, which are used as platforms. Near the end of the level, the Kongs have to run past sections with giant falling oranges.
|A level taking place above the clouds, in what resembles a paradise of floating bananas, blueberries and strawberries, which are used as platforms. Near the end of the level, the Kongs have to run past sections with giant falling oranges.

Revision as of 02:33, September 21, 2022

Cloud
A screenshot from Donkey Kong Country Returns 3D
Game Donkey Kong Country Returns 3D
Level(s) 9
<< List of worlds >>
Cloud Gateway
The Kongs climbing the stairs that lead to the Cloud Gateway

Cloud is the ninth world of Donkey Kong Country Returns 3D. After the game is beaten and eight Rare Orbs are collected from the game's Key Temple levels, the Cloud Gateway can be used to enter this secret world. In the original Wii version, Golden Temple was the ninth world in and of itself and was accessed directly from the Cloud Gateway, which was labeled as "9-1 Golden Temple".

Except for Golden Temple, none of the levels in this world are actually set in the clouds. Instead, each level represents all the other worlds, in order. This world has no boss, but the player is rewarded for clearing every level in this world. The reward is Mirror Mode, a game mode where levels are reversed and Donkey Kong must clear them without the aid of Diddy Kong or items, and with only one heart (two hearts in New Mode).

Levels

The world each level represents is mentioned within parentheses.

Code Name/Screenshot No. of Puzzle Pieces Description
9-1 CrushinColumns.png
Crushin' Columns
(Jungle)
7 A stage containing wooden platforms that, when tilted, move along a rope track, causing stone columns to move.
9-2 A screenshot from Donkey Kong Country Returns 3D
Gushin' Geysers
(Beach)
7 A level where water geysers appear and are used to advance.
9-3 A screenshot from Donkey Kong Country Returns 3D
Spiky Surprise
(Ruins)
5 A level that emphasizes on pressing large buttons to extend wooden platforms from background slots. Spiked wall traps form the featured obstacle.
9-4 MischievousMoles DKCR3D.png
Mischievous Moles
(Cave)
5 The last Mine Cart-based stage in the game. It has the Kongs traveling from vehicle to vehicle while avoiding sharp crystals and Mole Guard attacks.
9-5 TopsyTurvyDKCR3D.png
Topsy Turvy
(Forest)
7 A course where wooden platforms, which spin in a rhythmical manner, are used to progress throughout.
9-6 Tar Ball Fall.png
Tar Ball Fall
(Cliff)
5 A level with heavy droplets of tar falling from ceiling holes.
9-7 Robo Factory.png
Robo Factory
(Factory)
9 A stage focused on setting up a giant, armored Kong robot.
9-8 Lavawheel Volcano.png
Lavawheel Volcano
(Volcano)
7 A lava-filled course. Its primary features are the gigantinc stone cogwheels used to walk past the magma pits.
9-9 Golden Temple
Golden Temple
(Cloud)
5 A level taking place above the clouds, in what resembles a paradise of floating bananas, blueberries and strawberries, which are used as platforms. Near the end of the level, the Kongs have to run past sections with giant falling oranges.

Names in other languages

Language Name Meaning
Japanese スカイハイエリア
Sukaihai Eria
Sky High Area